Do 4 of these 6 Achivements

Do 4 of these 6 Achivements

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Posted by: Dee Jay.2460

Dee Jay.2460

I remember a quote regarding daily achievements saying they would allow players to chose which part of the daily achievement they’d like to pursue.

For example you have six random achievements to chose from:
-Dodge
-Kill Variety
-Events
-Crafting
-Collecting
-Salvaging
-Underwater kills
-Combo Fields
-etc.

But rather than having to complete all six for the daily achievement, you only have to complete 4.

I did think this was they way they were going to be, but obviously not.

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Posted by: Rufus Shinra.2351

Rufus Shinra.2351

They are, but not now.
What Colin said wasn’t all for the January update.

There are a lot of thing in there that will be implemented gradually (from what I read on the blog)

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Posted by: Djinn.9245

Djinn.9245

Yes, for some reason they decided to add some daily options that some people would find difficult to complete (like Combo fields) but to hold off with the ability to choose which dailies you want to complete for some indeterminate number of months, according to a Anet person. (I’ll link if I find the post.)

Seems like it wasn’t well thought-out. If people who can’t do their own combos and who don’t have a ready group to play with (due to time or other factors) end up with terrible RNG so combo fields come up regularly, they won’t be able to complete their dailies for some number of months. Yay.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

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Posted by: BioFringe.7945

BioFringe.7945

Combo field dailies were only an issue for the first 3 hours this new system was in place. Let’s not fall back to complaining about things that no longer exists. Please, there’s enough negativity on the boards as is. Let the fire that has died remain as such.

Lighten up people…we’re playing games here.

This sentence is false.

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Posted by: Zoid.2568

Zoid.2568

All classes can get combo fields, putting it in the daily is a good way for players to experiment.

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Posted by: Mungrul.9358

Mungrul.9358

They are going to implement this, but they saw the suggestion on the forums a little too close to the end of the development cycle of this content roll-out in order to include it.

Please note that due to restrictions placed on my account, I am only allowed 1 post per hour.
Therefore I may take some time replying to you.

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Posted by: lisamee.2408

lisamee.2408

If they do change it to a choice to choose from, im sure they will have at least one undesirable in the list (to make it challenging). Thats why there isn’t a choice yet, they want the players response first. GW2 tends to keep things on the challenging side for the hard core gamers.

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Posted by: Raine.1394

Raine.1394

Bottom line, they should not have released the new dailies before they could get in the option to choose among them. They could save themselves and players a lot of headaches by simple reality testing of ideas before implementation.

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Posted by: BioFringe.7945

BioFringe.7945

Bottom line, they should not have released the new dailies before they could get in the option to choose among them. They could save themselves and players a lot of headaches by simple reality testing of ideas before implementation.

Nah…I prefer in an ever-growing game that it’s best to implement, tweak, then add-on. There’s nothing wrong with implementing a fluctuation system before a choice system (especially if the first was near completion when the second was suggested).

This sentence is false.

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Posted by: Fyrebrand.4859

Fyrebrand.4859

I still haven’t even seen Combo Fields as a daily — and if BioFringe is correct, it was only around for a few hours before being removed. Aside from that, none of the requirements should be giving people any trouble. They’re all pretty simple, and based around core mechanics of GW2 that might naturally be accomplished through normal gameplay.