Does anyone else feel that gw2 is imbalanced?

Does anyone else feel that gw2 is imbalanced?

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Posted by: Snubber.4967

Snubber.4967

This is a pretty big issue that I feel like isn’t really being addressed. It really bothers me because I enjoy playing a lot of professions that don’t perform too well in dungeons. Which is a huge bummer because dungeons and other pve things are my favorite parts of gw2 but if you don’t choose to play a warrior, guardian, or ranger (and maybe thief) you’re permanently stuck with the fact that you won’t be as effective or as survivable as other professions.

I really enjoy playing elementalist but they are extremely squishy. I would be fine with this if they did huge dps but they don’t! I feel like the squishier professions should do the most damage whilst the heavy armor professions should do less, so the game would be more balanced. But, warriors end up getting the most dps and armor, which is why it seems like 1 out of 4 characters are warriors (maybe even more). So hopefully a-net starts addressing some of these things. What do you guys think?

Zebulon Mohawke [Ebon]
Tarnished Coast
Ranger

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Posted by: Scrambles.2604

Scrambles.2604

I’ve built my ele as a bunker and now as lightening hammer dps. I used to be extremely tanky and now i sacrificed that for a lot of dmg. I can give you advice if you think that would help, but no, i don’t think it’s a balance issue.

If i lose a fight, i feel like i’m losing to a better player, not a stronger class.

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Posted by: Olba.5376

Olba.5376

This is a pretty big issue that I feel like isn’t really being addressed. It really bothers me because I enjoy playing a lot of professions that don’t perform too well in dungeons. Which is a huge bummer because dungeons and other pve things are my favorite parts of gw2 but if you don’t choose to play a warrior, guardian, or ranger (and maybe thief) you’re permanently stuck with the fact that you won’t be as effective or as survivable as other professions.

I really enjoy playing elementalist but they are extremely squishy. I would be fine with this if they did huge dps but they don’t! I feel like the squishier professions should do the most damage whilst the heavy armor professions should do less, so the game would be more balanced. But, warriors end up getting the most dps and armor, which is why it seems like 1 out of 4 characters are warriors (maybe even more). So hopefully a-net starts addressing some of these things. What do you guys think?

A little hint: The classes are balanced around PvP, not PvE. And in PvP, Warriors have been and still are very low on the totem pole.

The reason a Warrior is strong in PvE is because they have a naturally high DPS and the things they’re weak to (conditions) are pretty much non-existent in PvE.

On the other hand, Eles are one of the top professions in PvP.

The thing is, being or not being heavy armor has very little to do with how well you survive. Warriors happen to have the highest health pool, which does a lot more than the extra 300 armor they get. Similarly, Guardians have the lowest health pool, but they have access to Regeneration, Protection and decent healing.

And honestly, since you’re only looking at dungeons, your perspective is obviously twisted. In dungeons, your actual survivability is secondary and the biggest factor for a desired class is their DPS. And let’s just get one thing straight here: You cannot allow for all classes to have similar DPS. Because that would either screw up everything, or you would have to make everyone have similar survivability as well. And that will just turn choosing a profession into “do I like boons or not?”, which is boring.

(edited by Olba.5376)

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Posted by: LordByron.8369

LordByron.8369

This game is extremely unbalanced at least in PvE and WWW.

When even devs admitted it what else should we say?
but people can deny anything……

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

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Posted by: Vayne.8563

Vayne.8563

This game is extremely unbalanced at least in PvE and WWW.

When even devs admitted it what else should we say?
but people can deny anything……

The devs have said the game is extremely unbalanced? Quote please.

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Posted by: Saelune.5316

Saelune.5316

Yes its unbalanced. Sadly, balance is a very hard thing to achieve. But the balance, or lack of, changes in each area of the game. Elementalists do poorly in PvE, but in WvW do rather well. Same with thieves, they seem to have trouble in PvE, but most WvW people list thieves as the top in WvW.

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Yes its unbalanced. Sadly, balance is a very hard thing to achieve. But the balance, or lack of, changes in each area of the game. Elementalists do poorly in PvE, but in WvW do rather well. Same with thieves, they seem to have trouble in PvE, but most WvW people list thieves as the top in WvW.

Wait my ele does poorly in pve? News to me….

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: LordByron.8369

LordByron.8369

This game is extremely unbalanced at least in PvE and WWW.

When even devs admitted it what else should we say?
but people can deny anything……

The devs have said the game is extremely unbalanced? Quote please.

sotg interviews ….
they said much stuff.

Expecially on elementalist.

But also on warrior (warrior/guard are OK everyone other should brought to their level).

After that interview we had HUGE nerfs across profession without mode distictions.
Just to make things even worse.

Was on reddit someone could still have the link

What really surprise me is that anyone doubt this game is unbalanced.

Tht is really strange considring its more than obvious.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

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Posted by: ParnAshwind.4823

ParnAshwind.4823

Classes are not meant to be perfectly balanced and play style actually contributes greatly to the survival rate of every class.

Myself for example… my Guardian… dies a lot… more than my Thief, Ranger, Warrior >.<" I simply cant connect with my Guardian because I like fast characters.

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Posted by: Meglobob.8620

Meglobob.8620

They are ‘balanced’ in sPvP…

But this has resulted in classes being more and more unbalanced in WvW, dungeons and fractals.

So if you don’t play sPvP but any of those others you are often, ‘bemused’, ‘shaking your head in disbelief’ at some of the ‘balance’ changes.

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Posted by: Conncept.7638

Conncept.7638

I think balance has been greatly improved since launch, and that the PvP environment is much better than in most games. The only two major problems still plaguing PvP are those few thief zero-skill zero-counterplay builds, and the warriors lack of any builds at all.

(edited by Conncept.7638)

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Posted by: Vayne.8563

Vayne.8563

This game is extremely unbalanced at least in PvE and WWW.

When even devs admitted it what else should we say?
but people can deny anything……

The devs have said the game is extremely unbalanced? Quote please.

sotg interviews ….
they said much stuff.

Expecially on elementalist.

But also on warrior (warrior/guard are OK everyone other should brought to their level).

After that interview we had HUGE nerfs across profession without mode distictions.
Just to make things even worse.

Was on reddit someone could still have the link

What really surprise me is that anyone doubt this game is unbalanced.

Tht is really strange considring its more than obvious.

Perhaps we have completely different definitions of what balanced means.

From a PvE perspective, I can clear any of the content I’ve tried with any profession. On some professions you can do it faster, but I’m not so sure that’s what’s talked about when people talk about balance.

People say you only need DPS in this game and nothing else. And for that type of efficiency play you’re NEVER going to get a balanced game period end of story. No game is ever going to be balanced.

To me, balance is when any profession is viable in a dungeon and they all are.

Plenty of rangers, necros and engies in my guild do dungeons and fractals and do fine. We clear content, we have fun, everyone goes home a winner.

If you’re saying that warriors do more DPS in PvE than any other profession, you’re probably right. But then Guardians bring more support to the table, mesmers bring other things to the table and with recent changes, even necros are quite powerful.

People who focus on DPS are definitely going to say that this game is imbalanced. People who don’t…not so much.

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Posted by: milo.6942

milo.6942

Game was designed from ground up to be a casual pve game.
No healers, no “required” classes, lots of rng skills, dots and pets are viable.
However, they attempt to balance the game as if it was a pvp game, but it is futile because the foundational design structure can’t even support basic team deathmatches. So we have pvers unhappy about the pvp nerfs that spill over into pve, and the pvpers unhappy because we’re stuck with the only game mode in the universe that forces teams to split up & very little dependence between classes.

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Posted by: Snubber.4967

Snubber.4967

It seems to me what the true issue is that the professions are the same in pvp and pve despite the fact that they are extremely different types of gameplay. Arena Net did the right thing when they separated your stats and gear from pvp and pve, but I think they should take it a step further and alter the player’s powers differently in pvp and pve. This may seem a bit drastic but it would get rid of a lot of these balancing issues we’re discussing.

Zebulon Mohawke [Ebon]
Tarnished Coast
Ranger

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Posted by: milo.6942

milo.6942

It seems to me what the true issue is that the professions are the same in pvp and pve despite the fact that they are extremely different types of gameplay. Arena Net did the right thing when they separated your stats and gear from pvp and pve, but I think they should take it a step further and alter the player’s powers differently in pvp and pve. This may seem a bit drastic but it would get rid of a lot of these balancing issues we’re discussing.

Yes, and they did quite extensively in gw1. But Johansen has said he wants as little of this as is possible because it will make people not want to try pvp where all their skills do different things. The most optimal gameplay solution would be to create a totally separate game for pvp. However this is 100% not going to happen.

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Posted by: Delvoire.8930

Delvoire.8930

It depends on the build really to make it through Dungeons and PvE content. Any profession can do these. As most have said, the “Balancing” is basically for PvP content. As long as you have a good mix of DPS and survivability and can pop the right boons and hold onto them, you can make it through anything PvE-wise. It’s the player base who determine that “Rangers can’t do this dungeon” or “Need all zerk Warriors for this dungeon”, but needless to say, every profession can do the content.

80 ~Thief~ Isabella Angel | 80 ~Eng~ Ratchet McClank
80 ~Warrior~ Delvoire | 80 ~Ele~ Azalea Avenir
80 ~ Guardian~ Rag Nor | Server ~ FA

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Posted by: Ferguson.2157

Ferguson.2157

It’s so balanced my ranger keeps falling over.

“What, me worry?” – A. E. Neuman

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Posted by: Nova.8021

Nova.8021

Yeah, I agree that the light armor classes should be the heavy damage dealers as well. I mean, that would follow stereotypical MMO logic, but at least it was a system that made sense. Now we have a class with the heaviest armor doing the heaviest damage with low risk and high reward compared to let’s say, thief or mesmer in PvE.

It is clear they didn’t want to follow the stereotypical light armor damage nuker formula, but I wonder what is even the point of armor locking classes then?

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Posted by: Insignya.8625

Insignya.8625

Guild Wars 2 is balanced. No one’s forcing you to pick one class over another. In fact, picking a class is entirely optional. Also, if you don’t like the balance, you should quit – there are plenty of other games out there.

Am I doing it right?

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Posted by: Baladir.2736

Baladir.2736

…….I really enjoy playing elementalist but they are extremely squishy. I would be fine with this if they did huge dps but they don’t! I feel like the squishier professions should do the most damage whilst the heavy armor professions should do less, so the game would be more balanced. ………… What do you guys think?

What is true is that the balance is not two dimensional between dps and squishyness. It’s more like a dozen or two dozen dimentional.

The solution is not to add dps to a class that is squishy. Dying the same as always but doing more dps is not the answer.

There are all kinds of tradeoffs going on. Ranged aoe dps vs. melee single target dps vs. crit dps vs. non-crit dps vs. condition dps vs. healing vs. condition removal vs. boons vs. roles in a group vs. trait builds vs. gear vs. weapon preferences vs. sPvP effectiveness usefullnes vs. WvW vs. Pve and on and on.

I suspect if you learned how to utilize the elementalists survival skills more effectively you would be happier. We don’t have to die any more often than anyone else.

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Posted by: Fluffy Ferocious.9807

Fluffy Ferocious.9807

For me, the cost of ‘right sizing’ my character is quite high. I can fuss with traits on my thief all I want, however, at level 80 – the real ‘right sizing’ comes in the form of gear and much less from traits. And 80 level gear is expensive. I maxed out my thief pretty early in the game lifecycle (Oct or Nov, I think?) and at the time didn’t really know which path to choose for gear. I thought that thieves, much like assassins in GW1, were best as critical specialists, so I went that route. Well – the good news is my crit chance is like 68% or something, however, my armor is apparently made of toilet paper. The problem is it will cost me quite a bit of gold to alter my stats, and I’m now saving my gold for T6 mats for a legendary on a different character. So my thief loses out. I use her for jumping puzzles and occasionally help others capture skill points with shadow refuge.

If I were to do it over, I would have gone for a more balanced armor set for my thief. I chose a more balanced approach on my Guardian, Ranger, and Mesmer, and have found they aren’t the highest in DPS in a group, but I rarely go down in fractals or dungeons, either. And the DPS is still respectable, just not tops.

And I do think for the most part Warriors and Guardians have it the easiest in PVE because of the general lack of conditions the monsters apply. My War has about as much armor you can get, a tank that rarely sputters and devastates with hammer.

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Posted by: Lucius.2140

Lucius.2140

Its balanced in my opinion, me and all the good players i know do any kind of content very good.

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Posted by: ArchonWing.9480

ArchonWing.9480

It is imbalanced, but when I play PvE it doesn’t trouble me that a class can do something better than mine in certain areas of the game. That’s to be expected if we want variety. The only problem is when all the game excessively rewards those few areas of the game and only those few.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

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Posted by: Phantom.8130

Phantom.8130

The most optimal gameplay solution would be to create a totally separate game for pvp. However this is 100% not going to happen.

actually, it’s too late for the optimal gameplay solution, which is to balance the classes around PvP and THEN create the PvE around that balance. the PvE is already made, so any balancing around PvP now just screws the PVE up, and any balancing around PvE just screws the PvP up. it’s something that has to be done before the game is launched, and in that very specific order. anything else will only result in an eternal tug-of-war between the two, or the need to separate the two entirely.

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Posted by: Inuriel.7643

Inuriel.7643

Besides all that the Problem is, that we have no Tank/Healer/DD and no proper Aggro-System in GW2 (there seems to be a connection between Toughness and aggro but that only has a minor impact on the aggro of foes). In order to compete with for example the Warrior, squishy classes end up spending vital Trait-Points as well as Equipment for tanky Stats(losing tons of damage), all because the foes randomly changing the Targets and some of them happen to onehit those squishy Targets.

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Posted by: Hunzo.4509

Hunzo.4509

On the whole it’s amazingly balanced, yes there are issues that need fixed such as melee classes not being able to have the same kind of survivability in boss fights as ranged classes.

But on the whole yes the game is balanced imo.

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Posted by: Insignya.8625

Insignya.8625

On the whole it’s amazingly balanced, yes there are issues that need fixed such as melee classes not being able to have the same kind of survivability in boss fights as ranged classes.

But on the whole yes the game is balanced imo.

What was the last balanced game you played? Minecraft?

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

On the whole it’s amazingly balanced, yes there are issues that need fixed such as melee classes not being able to have the same kind of survivability in boss fights as ranged classes.

But on the whole yes the game is balanced imo.

What was the last balanced game you played? Minecraft?

Minecraft balanced? Hehe . . . right . . . hehe . . .

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

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Posted by: Nightarch.2943

Nightarch.2943

Very much so. My Elementalist gets struck* hard from mobs and his toughness and base armour rating is higher than my warrior’s. Very imbalanced.

Guild Wars 2 is not a sequel to the original Guild Wars but merely an alternative story setting.

(edited by Nightarch.2943)

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Posted by: wiazabi.2549

wiazabi.2549

I think anet doesnt know what to do so now their just poking the ant nest and see what happens.

Think condition dmg vs power is probably the most horrible thing ive seen in a game, why waste so much time to make condition dmg such a huge part then make 99% of pve content benefit power.

Somehow i think the only way to avoid the tank healer dd is to make combat faster you die faster they die faster, each class does similar dmg but each class still brings something uniqe and wanted without making em a dedicated class.
Not the best game to compare to but wolfenstein:et you had healers , engineers , specops , soldier etc, they all had a job to fill but they all could kill pretty much same speed so while you had your job to do it wasnt a dedicated thing but just something you do between the regular shooting bad ppl.

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Posted by: Zacchary.6183

Zacchary.6183

If you want balance, go play chess.

/problemsolved

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Posted by: Conncept.7638

Conncept.7638

If you want balance, go play chess.

/problemsolved

Actually because of starting turn order there are strategies even in chess which work for one side but not the other. There is no such thing as perfect balance, but playable balance is a possibility, so long as the playerbase doesn’t discount the value of the game through unecessary and unhelpful cynicism

(edited by Conncept.7638)

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Posted by: Lucius.2140

Lucius.2140

If you want balance, go play chess.

/problemsolved

Actually because of starting turn order there are strategies even in chess which work for one side but not the other.

I call that checkmate.

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Posted by: Crossplay.2067

Crossplay.2067

This game is never going to be balanced and it is BETTER for it. You do NOT want balance. True balance can only be achieved by giving every class the same skills, armor, weapons and stats. On paper it sounds great but in reality, it’s boring.

The way they are trying to balance things is by giving every class a different way of handling similar situations. This is like trying playing Jenga with an 8 meter tall tower. to make matters worse, the perception of balance differs from person to person. One infamous example is how the mesmer class gets nerfed with almost every patch update. many proponents say they are over powered and it’s nearly impossible to kill one yet way too many whom say that have never put in the time to learn how a mesmer works. They are “judging a book by its cover” and getting mad because a class that specializes in dueling, misdirection and subterfuge is excelling at dueling, misdirection and subterfuge. And then there’s the constant argument over Portal. I don’t think any one skill has been nerfed as much as it has and some people cry for even more nerfs.

To be honest, if you really want to balance the classes, you must first balance the players’ perceptions. Good luck with that.

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Posted by: Tairs.3802

Tairs.3802

This is a pretty big issue that I feel like isn’t really being addressed. It really bothers me because I enjoy playing a lot of professions that don’t perform too well in dungeons. Which is a huge bummer because dungeons and other pve things are my favorite parts of gw2 but if you don’t choose to play a warrior, guardian, or ranger (and maybe thief) you’re permanently stuck with the fact that you won’t be as effective or as survivable as other professions.

I really enjoy playing elementalist but they are extremely squishy. I would be fine with this if they did huge dps but they don’t! I feel like the squishier professions should do the most damage whilst the heavy armor professions should do less, so the game would be more balanced. But, warriors end up getting the most dps and armor, which is why it seems like 1 out of 4 characters are warriors (maybe even more). So hopefully a-net starts addressing some of these things. What do you guys think?

Okay.

if you don’t choose to play a warrior, guardian, or ranger (and maybe thief) you’re permanently stuck with the fact that you won’t be as effective or as survivable as other professions.

Er…

ranger

wat

The bigger point here is valid, and you shouldn’t devalue balance simply because it isn’t achievable. I think the problem with attacking it this way, though, is twofold.

First, if you gave, for instance, Elementalists the most DPS because they have the least armor, everyone would roll Elementalist because it has the most DPS. Second, squishiness and survivability aren’t inextricably linked, and are mostly subjective concepts anyway. My Elementalist might have 8k~ less base HP than my Necromancer and is therefore squishier, but I feel Elementalist—between vigor, heals and invulnerable moves—is far more survivable. My Ranger and Engineer might have the same base HP and armor values, but I feel far safer on Engineer because of its heals, blocks and blinds (and, again, vigor uptime).

So, wat do? I feel like a lot of people on the forums agree that one of the major dungeon balance problems is dungeon design: with reworking dungeon encounters and using new encounter design philosophies, things like heals, CC and tankiness might be more beneficial.
One thing that always gets me in particular is the stacking technique. It’s almost the ultimate crowd control in itself, and I don’t know how one would fix that without a significant rework of various game mechanics. However, stacking is also deemed mandatory by many melees since breaking formation and, say, going off at 1,500 range with Ranger Longbow or Engie ’nades, neither supports your group with boons nor allows you access to the boons they produce. Do you think making range more desirable in dungeons would be a step in the right direction for balance, perhaps by increasing the radius of abilities such as shouts and banners?

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Posted by: Imbune.5497

Imbune.5497

I have no idea why people think ‘I play x profession in dungeons and it works therefore I am a good player and the game is balance’ is a good counter-argument. Firstly, it could just be that the other professions in your team are picking up the slack in terms of group contributions-so whereas you might not be a bad player in terms of getting yourself killed often…your actual contributions are pitiful to say the least. Secondly you can take a party of 4/5 warriors or guardians and do anything in game ( dungeons……well TA p3 is the odd one) and have a reasonably comfortable time doing it. A party of 4/5 eles or thieves or necros on the other hand…outside the very simple, broken and straightforward dungeons, won’t work so well-perma downed and decade-long fights ftl.

Now you can argue that ‘good’ players will play the ele/thief/necro and not go down…but so what? Those good players will still will be more useful on a warrior or guardian-and have an easier time doing so. So then those professions generally considered lacking are difficult to play without any benefits? What’s the point then? This is why I cannot understand fanboys smh. The people who comment that x profession cannot contribute as much as warrior/guardian in pve aren’t bashing on the profession nor players of that profession (since fanboys take everything personally)-rather what they say is “I would like this profession to be as valuable as these two professions in dungeons”…and you honestly have a problem with that? If you think the profession in question is of equal value an they are wrong then prove them wrong-‘my profession is bad? really? I hadn’t noticed-l2p noob’ is an ignorant response and does nothing to disprove their perception. Just be prepared that comparisons will be made with what you said and a profession the speaker considers valuable (if the speaker uses combined skills of the remaining 7 professions to counter your points on one profession then the feel free to not take the speaker seriously).

But as people said…the game doesn’t know what it wants to be. Marketed as casual with lots of focus on pve, but aspires to be an esport with class changes based in pvp. Crossplay mentioned Portal….oh the story on that. Every change was based from a spvp and wvw standpoint-totally irrelevant in pve. But, with clever use of portal in pve it allows players to bypass entire jumping puzzles and glitch bosses by pressing f, thereby rendering the work done in creating (and subsequent value in rewards) said content moot…yet that hasn’t even been looked into (with the exception of that one thing in coe). Go ahead, tell me one use of portal in pve (besides claw and that swamp fractal) that isn either an exploit or can be considered ‘cheating’ or ‘cheap’. Only thing you can come up with are little puzzles like in cof an coe right? So that’s the purpose of portal in pve? To have the mesmer alone go through puzzles then have everyone else skip it? Wow…truly a frightening skill totally warrants all those nerfs in pve to make it ‘balanced’.

OP, regarding your damage suggestion-remember most squishy classes are range based. So what would happen is you’d have the people who stay safely in the back ranks doing more damage then those in the thick of things…doesn’t sound too balanced now does it? It works with other mmo’s because of the trinity-squishies do big damage because the tanks allow them to go pew pew in peace; healers allow the tanks to allow them to go pew pew for extended periods of time-and of course heal the occasional splash damage. It’s an unfortunate side effect of the hybrid system I feel-heavies and squishies as defined by professions doesn’t fit as nicely. It would have probably been better to not health/armor lock professions and have players wear what they want-of course the gear itself would have properties that players would weigh. Heavy armor gives more direct+condition dmg protection but you have less endurance/movement speed reduction, light armor gives more condition dmg protection, less direct dmg protection, a movement speed boost and more endurance whereas medium armor gives more direct dmg protection, less condition dmg protection and idk..something else.

To close, I don’t think the game is anywhere near balanced (in terms of valuability of all professions-notice I didn’t even get into the condition cap) in pve, however your solution is simplistic and appears to stem from a desire to return to the archaic mmo formula- ‘oh I’m not as valuable as a warrior…reduce his damage and give it to me’

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

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Posted by: havoc.6814

havoc.6814

The only thing really unbalanced in PVE is the dodge button. It is seriously OP! Anybody who knows how to use it will roll over any mob in their path. Those who don’t know how to use it will get to watch others rolling over mobs. Now, here is a little hint: use that face down time to watch the battle and learn when to dodge. Then you can be OP also

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Posted by: Tairs.3802

Tairs.3802

So what would happen is you’d have the people who stay safely in the back ranks doing more damage then those in the thick of things…doesn’t sound too balanced now does it? It works with other mmo’s because of the trinity-squishies do big damage because the tanks allow them to go pew pew in peace

Why can’t this work in GW2 if tanks are self-sufficient enough to not need healers?

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Posted by: Nightarch.2943

Nightarch.2943

Guild Wars 2 is not a sequel to the original Guild Wars but merely an alternative story setting.

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Posted by: TehPwnerer.7215

TehPwnerer.7215

Yes it’s imbalanced. sPvP is a joke. Certain classes clearly dominate the battlefield and it’s becoming a joke. Out of the over 200 lobbies available, at any given time I’d say theres 20 or so that have at least 1 person in them.

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Posted by: Navzar.2938

Navzar.2938

This game is extremely unbalanced at least in PvE and WWW.

When even devs admitted it what else should we say?
but people can deny anything……

The devs have said the game is extremely unbalanced? Quote please.

sotg interviews ….
they said much stuff.

Expecially on elementalist.

But also on warrior (warrior/guard are OK everyone other should brought to their level).

After that interview we had HUGE nerfs across profession without mode distictions.
Just to make things even worse.

Was on reddit someone could still have the link

What really surprise me is that anyone doubt this game is unbalanced.

Tht is really strange considring its more than obvious.

Perhaps we have completely different definitions of what balanced means.

From a PvE perspective, I can clear any of the content I’ve tried with any profession. On some professions you can do it faster, but I’m not so sure that’s what’s talked about when people talk about balance.

People say you only need DPS in this game and nothing else. And for that type of efficiency play you’re NEVER going to get a balanced game period end of story. No game is ever going to be balanced.

To me, balance is when any profession is viable in a dungeon and they all are.

Plenty of rangers, necros and engies in my guild do dungeons and fractals and do fine. We clear content, we have fun, everyone goes home a winner.

If you’re saying that warriors do more DPS in PvE than any other profession, you’re probably right. But then Guardians bring more support to the table, mesmers bring other things to the table and with recent changes, even necros are quite powerful.

People who focus on DPS are definitely going to say that this game is imbalanced. People who don’t…not so much.

balance=/=Can clear anything on any profession=/= viable

You could pretty much beat everything with just auto attack and dodge if you were skilled enough, but that doesn’t mean having just auto attack while others have a full bar would be balanced.

Most people see it as which profession can clear things most efficiently, or which professions will have the easiest time when you play it skillfully. Ultimately, how much is a class valued in your average pve fights and boss battles.

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Posted by: Banquetto.9521

Banquetto.9521

In my experience, any difference in power between one class and another class is almost imperceptible, compared to the difference in skill between one player and another player.

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Posted by: Lani.1429

Lani.1429

i think guild wars 2 is pretty balanced (i main Thief)

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Posted by: Tuomir.1830

Tuomir.1830

This is a pretty big issue that I feel like isn’t really being addressed. It really bothers me because I enjoy playing a lot of professions that don’t perform too well in dungeons. Which is a huge bummer because dungeons and other pve things are my favorite parts of gw2 but if you don’t choose to play a warrior, guardian, or ranger (and maybe thief) you’re permanently stuck with the fact that you won’t be as effective or as survivable as other professions.

I really enjoy playing elementalist but they are extremely squishy. I would be fine with this if they did huge dps but they don’t! I feel like the squishier professions should do the most damage whilst the heavy armor professions should do less, so the game would be more balanced. But, warriors end up getting the most dps and armor, which is why it seems like 1 out of 4 characters are warriors (maybe even more). So hopefully a-net starts addressing some of these things. What do you guys think?

uncontrollable laughter

Rangers good in dungeons? Bring me one elitist who would want a ranger in a dungeon party!

Yeah, PvE balance is pretty bad. No matter how amazing condition necro you are, if there’s another condition necro in the party, you’re both screwed. And ranger brings less DPS than a warrior and practically no group support. On the other hand, eles can be very useful in dungeons, for example by utilizing blast finishers for mass might and heals.

For the record, I play an engineer. I am not useless in dungeons.

Only fools and heroes charge in without a plan.

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Posted by: ilr.9675

ilr.9675

What do you guys think?

I think this is exactly the kind of thread that devs like Allie Murdock and Jonathan Sharp could be posting to in order to show their support for more than just 1 single game mode.

In my experience, any difference in power between one class and another class is almost imperceptible, compared to the difference in skill between one player and another player.

O Rly?
https://forum-en.gw2archive.eu/forum/game/dungeons/Arah-speed-run/

(edited by ilr.9675)

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Posted by: Blood Red Arachnid.2493

Blood Red Arachnid.2493

In the game, classes are balanced around utility and tactics, not DPS. For certain classes, high DPS is their tactic.

Elementalists are squishy, and I assume they do mediocre damage (haven’t played one in months) because elementalists have access to more skills, and can do a lot more things than other classes can.

I don’t have opinions. I only have facts I can’t adequately prove.

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Posted by: Banquetto.9521

Banquetto.9521

In my experience, any difference in power between one class and another class is almost imperceptible, compared to the difference in skill between one player and another player.

O Rly?
https://forum-en.gw2archive.eu/forum/game/dungeons/Arah-speed-run/

YA RLY.

Those guys are debating whether this class is a 10 minute run or that class is a 15 minute run.

Put a horribad player in there and the run will take a couple of hours – if it is even successfully completed at all, which it probably won’t be.

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Posted by: Wethospu.6437

Wethospu.6437

Didn’t the fastest Lupicus kill have an Elementalist? Didn’t the fastest CoF1 run have a Ranger and 2 Thieves?

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Posted by: LordByron.8369

LordByron.8369

This game is extremely unbalanced at least in PvE and WWW.

When even devs admitted it what else should we say?
but people can deny anything……

The devs have said the game is extremely unbalanced? Quote please.

sotg interviews ….
they said much stuff.

Expecially on elementalist.

But also on warrior (warrior/guard are OK everyone other should brought to their level).

After that interview we had HUGE nerfs across profession without mode distictions.
Just to make things even worse.

Was on reddit someone could still have the link

What really surprise me is that anyone doubt this game is unbalanced.

Tht is really strange considring its more than obvious.

Perhaps we have completely different definitions of what balanced means.

From a PvE perspective, I can clear any of the content I’ve tried with any profession. On some professions you can do it faster, but I’m not so sure that’s what’s talked about when people talk about balance.

People say you only need DPS in this game and nothing else. And for that type of efficiency play you’re NEVER going to get a balanced game period end of story. No game is ever going to be balanced.

To me, balance is when any profession is viable in a dungeon and they all are.

Plenty of rangers, necros and engies in my guild do dungeons and fractals and do fine. We clear content, we have fun, everyone goes home a winner.

If you’re saying that warriors do more DPS in PvE than any other profession, you’re probably right. But then Guardians bring more support to the table, mesmers bring other things to the table and with recent changes, even necros are quite powerful.

People who focus on DPS are definitely going to say that this game is imbalanced. People who don’t…not so much.

suggestion

Considering 100% of your posts (feel free to check) just defend ANYTHING of this game you end up losing lot of credibility when you go to far like this time.

All profession are viable because some can CARRY you.
Also 2 hours without EFFORT against 15 min with no room for errors is not balance.

i could go on for a lot but its not the issue.

So please sometimes even if you like a lot this game just remember that if you try to hide any of its problems…it won t improve and finally fail.

No honest player can say PvE is balanced (and maybe even WWW).
Even if some try no player that just went after character creation with a warrior and another profession will believe it.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

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Posted by: Vayne.8563

Vayne.8563

This game is extremely unbalanced at least in PvE and WWW.

When even devs admitted it what else should we say?
but people can deny anything……

The devs have said the game is extremely unbalanced? Quote please.

sotg interviews ….
they said much stuff.

Expecially on elementalist.

But also on warrior (warrior/guard are OK everyone other should brought to their level).

After that interview we had HUGE nerfs across profession without mode distictions.
Just to make things even worse.

Was on reddit someone could still have the link

What really surprise me is that anyone doubt this game is unbalanced.

Tht is really strange considring its more than obvious.

Perhaps we have completely different definitions of what balanced means.

From a PvE perspective, I can clear any of the content I’ve tried with any profession. On some professions you can do it faster, but I’m not so sure that’s what’s talked about when people talk about balance.

People say you only need DPS in this game and nothing else. And for that type of efficiency play you’re NEVER going to get a balanced game period end of story. No game is ever going to be balanced.

To me, balance is when any profession is viable in a dungeon and they all are.

Plenty of rangers, necros and engies in my guild do dungeons and fractals and do fine. We clear content, we have fun, everyone goes home a winner.

If you’re saying that warriors do more DPS in PvE than any other profession, you’re probably right. But then Guardians bring more support to the table, mesmers bring other things to the table and with recent changes, even necros are quite powerful.

People who focus on DPS are definitely going to say that this game is imbalanced. People who don’t…not so much.

balance=/=Can clear anything on any profession=/= viable

You could pretty much beat everything with just auto attack and dodge if you were skilled enough, but that doesn’t mean having just auto attack while others have a full bar would be balanced.

Most people see it as which profession can clear things most efficiently, or which professions will have the easiest time when you play it skillfully. Ultimately, how much is a class valued in your average pve fights and boss battles.

I try not to talk for “most people”. Seems to me most people don’t think about balance at all…and those that do aren’t necessarily agreed.