A little background first for those that are unaware of what I’m referring to. Some of us have been playing MMOs a long time dating back to the original Everquest era and beyond. Back then, EQ was the big kid on the MMO block and nothing was really close to it. Kind of like WoW is now but on a much smaller scale. A new game by a small developer hit the scene called Dark Age of Camelot. While still chock full of timesinks compared to today’s game, DAoC took a lot of the useless boring crap that everyone hated about EQ and threw it overboard. I wouldn’t say they broke the MMO mold but they definitely dragged it down the street a good ways. They became the most serious competitor to EQ in the market peaking at about 250k subscribers to EQ’s 400k+. They did things differently, PvP was a major part of their game and their was no endless gear grind (sound familiar?) This was circa 2001-2002 and things were going better than Mythic (the developer) could have ever hoped for.
Fast forward 2 years. DAoC has already has one successful expansion and is now set to release their latest expansion, Trials of Atlantis. Camelot players eagerly purchased the game but to their dismay, they found that rather than an expansion building on the game they had been playing, this was more like a whole new game with new powerful Artifact gear, a new progression system and new gated content.
Well it didn’t take long after the release of ToA before the population of DAoC started into a death spiral that it would never recover from. Some people argue that the spiral was caused by competition but as someone who was there, I can say that is only half of the story. I don’t know anyone that liked ToA in its release form and it was often referred to as Tedium of Atlantis. Mythic eventually came out with Classic servers that did not have ToA enabled in an effort to woo back players that had left and later on they basically removed all the grinding and gating in ToA and made everything soloable or doable with half a group and buffbots. Yes competition was a contributing factor as several new MMOs came out around the time DAoC started into it’s death spiral but the reason people were looking to jump ship is because they hated ToA! They figured if they were going to have to grind, they might as well do it in a game where the PvE was more polished and that’s what they did.
Fast forward to today and I see the same thing happening in GW2. They have completely set the game on it’s ear with this new dungeon and gear by introducing gated content and a gear treadmill. They’ve also effectively entered into the Pay to Win territory since some of the requirements for Ascended gear can be bought on the trade post. I don’t know how long it will take for the death spiral to start but I do know these things happen much faster these days (looking at you SWTOR.)
Mythic realized with hindsight that Trials of Atlantis was a huge screw up and tried to fix things but it was too little too late. GW2 can at least avoid that mistake. The question is, will they?
(edited by Osprey.6587)