Does the Diminishing Returns System Limit Future Content?

Does the Diminishing Returns System Limit Future Content?

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Posted by: Sins.2806

Sins.2806

I have one question to Anet:

Does the Diminishing Returns System limit the amount of future content you would like to add to current maps/zones?

Im sure you guys want to add more content / dynamic events to zones (least im hoping you do) but how could you guys do this with the Diminishing Returns System you have recently introduced to the game.

Ideally we would all want to see a fully active world with something going on around every corner, may it be escorting npcs down every path, retaking a village or stopping mobs taking a village.

Right now there is a very limited amount going on out in the world and the hero’s can pretty much keep the place safe, but i would like to see alot more going on and mobs having alot for control over places for us to go save.

But if use where to add more content for us to do so there is something to do around every corner, players would be severely hurting from the Diminishing Returns System in place.

So how is this newly introduced system going to effect future content?

Is it limiting the content you can add to existing zones?

Is it going to make you have to design new zones to be able to provide new content without having to upper the limits on the Diminishing Returns System to keep the system productive and to its purpose.

Does the Diminishing Returns System Limit Future Content?

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Posted by: Rpgtabbycat.5869

Rpgtabbycat.5869

DR isn’t a new system. They used it in GW1. It’s just bugged for some things.

Does the Diminishing Returns System Limit Future Content?

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Posted by: Sins.2806

Sins.2806

Is there really only me who is worried about how this system seems to limit how much they can add to existing zones without the system adding alot of problems to players?

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Posted by: Morrigan.2809

Morrigan.2809

I read your Op and I really don’t understand why you think DR would impact new content.

They will add new content- I would also love to see every map literally bristling with events- some already are like that.
I am sure this is what we will have eventually, since Anet stated that the way they designed DE’s were specifically to be able to add new content easily.

Gunnar’s Hold

(edited by Morrigan.2809)

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Posted by: CureForLiving.5360

CureForLiving.5360

I honestly can’t see the link between DR and adding new content. Could you explain it a bit more explicitly?

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Posted by: tolunart.2095

tolunart.2095

Is there really only me who is worried about how this system seems to limit how much they can add to existing zones without the system adding alot of problems to players?

Yeah, it’s pretty much just you. The system needs tweaking but the gist of it is “doing a variety of different things will continue producing normal results, doing the same thing over and over and over and over and over will eventually yield no results.”

Adding to the variety of things to do will not impact doing the same thing repeatedly, except that you will now have more choices for the variety of things part.

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Posted by: Swagman.9013

Swagman.9013

I haven’t found DR to ever be an issue so far.

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Posted by: sainguine.2870

sainguine.2870

I laugh at the image in my head of the guy actually worrying at his desk,scratching his head and rubbing his palms together"what am i going to do???".if a game has you this worried i feel sorry for you when real life catches up-good luck out there bud : (

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Posted by: gurugeorge.9857

gurugeorge.9857

Huh? The DR system makes even more sense in a situation with more content, as there are more alternatives to farm till DR kicks in.

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Posted by: SamTheGuardian.2938

SamTheGuardian.2938

OP how are you envisioning this would be a problem. DR needs some rethinking perhaps (as with many GW2 features) but I don’t get your point.

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Posted by: Zenith.1234

Zenith.1234

They have stated many times it is bugged. Stop freaking out over small things.

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Posted by: nerva.7940

nerva.7940

nope. im glad theyre ruining farming for u.

Ikiro – 80 Ranger
Umie – 80 Guardian
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