Don't Make Precursors Craftable

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Posted by: Lindbur.2537

Lindbur.2537

So you want to be respected because of factors completely out of your control, by means of luck? I don’t respect luck, I respect skill and dedication, and no matter how you put it there’s certainly more dedication involved in working for something than simply having it handed to you.

You want respect for getting lucky? This game is not for you. The whole thread is already teeming with people who sincerely disagree with just about every point you’ve made, if you haven’t noticed.

A remnant of times past.
“Memories are nice, but that’s all they are.”

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Posted by: Meehael.8240

Meehael.8240

RNG should ONLY be used for serendipity. Take dungeon runes for instance. Their droprates are low, especially the superior versions but no one complains about this. Why? Because they is an alternative to way to buy those runes and this way can be measured. If one person happens to get a drop while the other he plays with has to buy the full set with tokens, there is no problem.

When RNG becomes the ONLY way to gain something, it creates problems. It is completely possible for a hardcore player to kill every world boss every day on three different servers for the next 5 years, dump all the gold you made off of them into buying rares for the mystic forge and never get a precursor. It is also possible for someone to play casually today decide to give two metabosses some love taps just because he happened to be close enough to the events and get 2 precursors. The first person would be furious and feel like they have wasted their time, effort and energy. That first person’s scenario is also more likely to happen than the second person.

Sorry, tough luck! I feel for you!

I hope that, one day, the naysayers will come to understand that people aren’t whining for an easy way to get a precursor. They’re whining because they want a GUARANTEED way to get a precursor and there isn’t one. No, the trading post doesn’t count because it is also susceptible to the problem with rng-only drops. It’s possible for no precursors to drop for days and for all the ones on the trading post to be sold out. No amount of gold saved up is going to make a desired precursor appear so even the richest player will have to wait until it drops for someone and that someone is willing to sell it. This has already happened on several occasions and WILL happen again in the future!

Guarantee=boring! A tiny little ant minding its own business and working toward crafting its legendary. Where’s the unpredictability and fun in that?

Another problem I have with naysayers is that they think implementing a way to make a precursor will make legendaries easy. At most, it can be argued that a precursor is 1/4 of the necessary materials required. Even if you get one, you STILL have to get the other 3 gifts. Good luck getting world completion if your server is up against the tier 1s and don’t even get me started on clovers! At the very least, a precursor will require the same effort needed to make an ascended weapon. If someone told me to choose between gambling on the mystic forge for a chance of getting one or making it with the ascended formula, I would go ascended every time!

I, like many others with bad luck, am not afraid of working hard. I’m afraid of working hard and getting nothing for it.

Go play Minecraft, then. You’ll get a great sense of accomplishment there. One day you’ll build a castle for sure, and then you can put a video of it on youtube!

Intel i7-3770, MSI GTX1070 8GB, Asus P8H61 Pro, 16GB DDR3 @1600 MHz,
Corsair CX500 PSU, Kingston V300 60GB SSD

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Posted by: Meehael.8240

Meehael.8240

Please, ANet, don’t further dumb down the game over these players.

LOL! Because RNG is so intellectual??

Thanks for the comment, though, because I don’t think I could make this stuff up myself.

I didn’t say it’s intellectual, but at least it’s fun atm. It could become much less fun soon.

Intel i7-3770, MSI GTX1070 8GB, Asus P8H61 Pro, 16GB DDR3 @1600 MHz,
Corsair CX500 PSU, Kingston V300 60GB SSD

(edited by Meehael.8240)

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Posted by: Lindbur.2537

Lindbur.2537

You want to have fun? Sure. Just don’t screw over everyone else.

A remnant of times past.
“Memories are nice, but that’s all they are.”

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Posted by: Meehael.8240

Meehael.8240

Making everything craftable (read: obtainable in a certain way) is a double-edged sword. The game becomes more accessible, but less fun. More pleasing, but less challenging. And by “challenging”, let me make myself clear, I don’t mean buying it off the TP. That’s merely a convenience for crafter-like ppl. By “challenging” I mean, you either play hard against the odds, or you quit pursuing legendaries, because, it really isn’t for the faint of heart. There is this risk of spending much time and not getting anything. That’s the challenge I’m talking about. And that’s why you ppl whine. Face it.

The solution is not in making everything craftable. It will either kitten ppl off or dumb down the game. Or both.

Intel i7-3770, MSI GTX1070 8GB, Asus P8H61 Pro, 16GB DDR3 @1600 MHz,
Corsair CX500 PSU, Kingston V300 60GB SSD

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Posted by: Horus Nightlight.1276

Horus Nightlight.1276

I completely agree to having a craftable precursor and the legendary obtained from the precursor that is ACCOUNT bound. But in addition to this, the craftable precursors should be a whole NEW set of precursors and not existing ones. The currently available set of precursors should be continued as an extremely rare drop and saleable on TP. This is for the following reasons:-

1. Legendaries are part of achievements and achievements should be achievable by all who put in enough effort to try to obtain it. It should not be made achievable only by only a lucky few or rich enough to pay others to get it for them.

2. Making it account bound would stop ppl from farming mats just to make and sell on TP for profit.

3. Precursors should continue to be obtainable as a rare drop and these (along with legendaries crafted from these) are to be saleable on TP. This is only fair to those who would later get precursors as a drop as some ppl have already obtained huge profits from luck.

4. Legendaries are no longer just a single set of ascended stats but is a weapon that can have their stats changed in cities. As such, a legendary is not the same as single ascended weapon, but a whole full set of ascended weapons. Hence, the argument that ascended weapons can take the place of a single legendary weapon, does fully hold water. The game would be really unfair to allow a lucky few without cost, to change their weapon stats on the fly, while the great majority has to wait for days to craft equivalent ascended weapons (due to daily crafting limitation).

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Posted by: Zahrexsiiszb.8472

Zahrexsiiszb.8472

Yea, legendary progress. …. Precursor via crafting and via Mystic forge or buying via TP is really bad. It is really legendary randomness … I sink 600g to mf, 1600h of play, 3k WvW, atleast 2k dungeons paths etc and not a single precursor was dropped so i needed to farm another 800g to buy it via TP … really legendary… Gifts should be as they are but not that precursor, … precursor should be for game progress not luck in toilet.

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Posted by: Myst.5783

Myst.5783

Legendary weapons are everywhere now-a-days anyhow.

They are obviously not too hard to get. I grinded/lucked out my one legendary and don’t plan on ever making another. To be honest I’d rather have them leave the current legendary weapons as is then implement the precursor crafting on the next batch of weapons.

RNG FTW:
http://youtu.be/NftmxoN2IfU

Currently playing: Mesmer/Ele/Theif
JQ

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Posted by: Astralporing.1957

Astralporing.1957

Guarantee=boring! A tiny little ant minding its own business and working toward crafting its legendary. Where’s the unpredictability and fun in that?

I don’t find lotteries fun. I find them dumb. Also, most people that are crafting their legendaries get their precursors off TP already. Scavenger hunt would be much more interesting than just farming gold.

Actions, not words.
Remember, remember, 15th of November

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Posted by: Fenrir.3609

Fenrir.3609

If and when they add it, the time gating and grind involved will be at least as bad, if not a lot worse, than simply getting the gold and buying one in the first place. Getting Ascended gear is hardly “fun”, it is an expensive, time gated chore. Now imagine that x100 and you probably have an idea as to what it will be like.

In fairness, if they do add this crafting/scavenger hunt thing, it would be cool if it was for a whole new bunch of legendaries and it came with new titles.

As for the whole “x system is not legendary”, well none of the systems are remotely “legendary”, neither luck, buy or craft.

Personally I feel that unless they tie it to extremely elite level content which only highly skilled players can do, then it’s not legendary, it is merely a long, drawn out processes which anyone can do if they can be bothered. That certainly will not be the option Anet take though one would imagine.

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Posted by: Horus Nightlight.1276

Horus Nightlight.1276

If and when they add it, the time gating and grind involved will be at least as bad, if not a lot worse, than simply getting the gold and buying one in the first place. Getting Ascended gear is hardly “fun”, it is an expensive, time gated chore. Now imagine that x100 and you probably have an idea as to what it will be like.

I’m not entirely sure how much materials a precursor should cost. Should it be really more than an ascended since it is an “exotic” item? The argument I understand is that it is used to create a legendary, but legendary items already have crafting costs.

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Posted by: Fenrir.3609

Fenrir.3609

If and when they add it, the time gating and grind involved will be at least as bad, if not a lot worse, than simply getting the gold and buying one in the first place. Getting Ascended gear is hardly “fun”, it is an expensive, time gated chore. Now imagine that x100 and you probably have an idea as to what it will be like.

I’m not entirely sure how much materials a precursor should cost. Should it be really more than an ascended since it is an “exotic” item? The argument I understand is that it is used to create a legendary, but legendary items already have crafting costs.

It will likely be comparable (or at least should be) to the average amount (based on percentage chance) you would have to spend throwing rares/exotics into the toilet in order to get one that way. So hundreds of gold at the current rate and pretty much the same price as just buying one. Otherwise they would completely kill that off and the markets which operate around that process. Unless a sufficiently long time gate is put into place for it (which there more than likely will be).

Eitherway, there is little chance (in my opinion) that the time gating and grind involved in getting them will be anything other than at least equal to (and probably a lot worse than) actually getting the gold and buying one.

If people are expecting it to be easier, faster or cheaper than buying or even using the mystic toilet (shudder), then I think they may be in for a nasty surprise. If it is easier or cheaper, then it will no doubt take longer via time gating, if it is faster, then it will no doubt be excessively expensive.

(edited by Fenrir.3609)

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Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

It will likely be comparable (or at least should be) to the average amount (based on percentage chance) you would have to spend throwing rares/exotics into the toilet in order to get one that way. So hundreds of gold at the current rate and pretty much the same price as just buying one. Otherwise they would completely kill that off and the markets which operate around that process. Unless a sufficiently long time gate is put into place for it (which there more than likely will be).

This is the very reason I’ve been hoarding gold – in preparation for the worst-case scenario. I do hope they don’t make it a huge grindfest, I mean the grind was done to procure the other 3 gifts that go into the forge with the precursor to make the legendary.

Whatever the case, I’m still playing in the vain hopes of having one drop or accidentally getting one from the MF, but after the precursor does arrive (whether by crafting or by RNG/dumb luck) I’ll not be making any others.

…. unless insanity hits me in my sleep.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

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Posted by: Seera.5916

Seera.5916

If and when they add it, the time gating and grind involved will be at least as bad, if not a lot worse, than simply getting the gold and buying one in the first place. Getting Ascended gear is hardly “fun”, it is an expensive, time gated chore. Now imagine that x100 and you probably have an idea as to what it will be like.

I’m not entirely sure how much materials a precursor should cost. Should it be really more than an ascended since it is an “exotic” item? The argument I understand is that it is used to create a legendary, but legendary items already have crafting costs.

It will likely be comparable (or at least should be) to the average amount (based on percentage chance) you would have to spend throwing rares/exotics into the toilet in order to get one that way. So hundreds of gold at the current rate and pretty much the same price as just buying one. Otherwise they would completely kill that off and the markets which operate around that process. Unless a sufficiently long time gate is put into place for it (which there more than likely will be).

Eitherway, there is little chance (in my opinion) that the time gating and grind involved in getting them will be anything other than at least equal to (and probably a lot worse than) actually getting the gold and buying one.

If people are expecting it to be easier, faster or cheaper than buying or even using the mystic toilet (shudder), then I think they may be in for a nasty surprise. If it is easier or cheaper, then it will no doubt take longer via time gating, if it is faster, then it will no doubt be excessively expensive.

It will likely be balanced around where they think the precursors should cost. Which could be the same as what it is, more than, or even less than.

It is a legendary. It is basically an ascended with a special skin on it. It was supposed to be the one thing in the game you owuld have to grind to do. So to be upset if the components of the legendary generate a grind is a bit selfish.

And OP, if crafting your precursor would be so bad, just don’t do it. Just don’t take away a possible other method for obtaining the precursor. Just because you think it would be faster and/or cheaper than RNG. Or somehow “easier” than RNG. Newflash: crafting and throwing things into the Mystic Forge are the same difficulty: ridiculously easy.

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Posted by: Judge Banks.9018

Judge Banks.9018

I’d say the only original players who don’t have a legendary, are the ones who made an active effort not to work towards one.

I do think it’s hilarious that people actually believe they’ve accomplished something, and that they’re entitled to be celebrated and honored.

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Posted by: Orpheal.8263

Orpheal.8263

Both Precursors and Legendaries should have been NEVER EVER buyable from TP.
Anet should do the best thing they could do for the game and finally remove Precursors and Legendaries from the TP.

These Items are the reason, why GW2 is so extremly inflating and why the game has so many Botters and Gold Sellers…. (to reduce the grind of getting the money/materials) to get faster the Precursors/Legendaries they)

People should make and or work for these weapons/items for their personal likings, not for their personal profits by selling these to people as high as possible with having the most less self costs as possible also to have in the end the most best profit you can get.

However, Precursors/Legendaries should be imo tradeable for other items, like special Minipets, or special Armor Sets, or special Finishers, for the case you get more than one/two of the same precursors/legendaries and you have no need for the multiples, then you could at least exchange them in for something different (that wouldn’t be sellable either!!)

ABout the topic of Precursor Crafting… it should definetely come – together with Scavenger Hunts – together with Epic sagacious Adventures where you find them in Treasure Chests – together with much better improved chances as rewards from killing World Bosses like Tequatl and so on, because the current Drop Rate for ascended Weapons and Precursors from World Bosses is ridiculous…

NAet has to get finally rid of these stupid ridiculous and super annoying RNG mechanics and they need to change finally the game more into the direction of direct progression, less dependancy from random mechanics that are only made to nonsensically slow slown massively totally absurd the player progression in a kind of way, that you know so far only from laughable Asia Grinder 0815 MMOROGs, that ANet wanted NOT TO BECOME!! But in fact quite exactly is just like them with these stupid RNG mechanics that nobody likes/wants, because if we would like to play luck games, we’d be all in Las Vegas and play with the one armed Bandit or play the Lottery!!

I really can’t understand, whats so darn hard for Anet to understand this and change that.. but I guess hard, thats absolutely not even in the hands of ANet, but a terrible lead decision form their money greedy asian mother company that is NCSoft.

I doubt we would see such a kind of extreme RNG in this game, if the Games mother company for example would be a German Company.
Because Luck Games are in Germany prohibited by law, especially when they have to do with real money and thats exactly what is the case here at least with the Gemstore, whats the case in regard of German Law, when you can not only win money, but also lose money without having any influence on what you can win basically for your used money whats a big reason why many people hate RNG as like its a pestilence.

The best solution for the Precursor/Legendary Item hunt is just to provide alot of different ways of how you could obtain them in the game.
The more varity there is in a game like GW2 to earn these items, so better for the game in general.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: Nat.4029

Nat.4029

I don’t know, I’m kind of torn on this subject. Sure, nothing feels better than getting that good drop. But it’s also possible that you may never EVER get it. That’s the sucky part. I played Diablo 2 for thousands and thousands of hours and Immortal King’s Soul Cage never dropped for me. It still bugs me to this day.

Valar Morghulis

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Posted by: Orpheal.8263

Orpheal.8263

An Accomplishment is only an Accomplishment, if you can work on it, if you can earn it by yourself by going through all of the efforts to get want you want progressing over time…

An Accomplishment is absolutely no Accomplishment, if you just receive anything in a game by 100% pure Luck or through buying somethign with real money from exchanged Gold.

A person needs to see its progress on something that you want to accomplish, to be able to see that you have accomplished something by your own influence.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: Seera.5916

Seera.5916

I’d say the only original players who don’t have a legendary, are the ones who made an active effort not to work towards one.

I do think it’s hilarious that people actually believe they’ve accomplished something, and that they’re entitled to be celebrated and honored.

I’ll feel accomplished when I get mine. Because it’s my current long term goal for the game. And when you achieve goals, you feel accomplished. But I know that since legendaries can be bought by simply using a credit card, that it won’t be anything that other players will go ooo and ahhh over. Because it is too easy to get them. There’s nothing truly legendary about them anymore.

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Posted by: Mochann.5298

Mochann.5298

Sounds like someone sits on a stack of precursors.
If not, well there are others that do.

Precursor prices are manipulated, so there should be a way to not support these guys.

So how do you manipulate pre cursor prices?

Their prices on the TP actually reflect the average amount of gold you need to buy enough exotic weapons to put into the forge.

That’s Kittenkitten. So you’re saying Exotic Great Swords and Staves 6x more than Exotic focuses? That’s simply not true. Doesn’t even explain why Dusk is much more expensive than Dawn, both of which are the same exotic weapon type.

The precursor prices on the TP reflect the “perceived” demand players have for the precursors.

How do we fix this? Well one way is to put a ceiling on Trading Post sell prices.

#ELEtism on Eredon Terrace

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Posted by: Judge Banks.9018

Judge Banks.9018

Because it is too easy to get them. There’s nothing truly legendary about them anymore.

Well that’s implying that at some point in time Legendaries were considered prestigious at one point in time.

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Posted by: Seera.5916

Seera.5916

Because it is too easy to get them. There’s nothing truly legendary about them anymore.

Well that’s implying that at some point in time Legendaries were considered prestigious at one point in time.

That was back at launch before there was a supply of them or of their precursors on the trading post. Back when the players who had them made them themselves. Before the recipes were posted online (someone had to discover the recipes).

But once there was a supply of them on the TP, they stopped being prestigious.

But that doesn’t make making one yourself not an accomplishment. Not as big of one as it should have been, unfortunately. But I’ll know I’ve made mine and my friends will know I made mine. And that’s all that matters to me.

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Posted by: Fernling.1729

Fernling.1729

How about a legendary quest line for the precursor. It would require pure talent with an emphasis on zero grind. We have enough grind with the other requirements to get a legendary.

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Posted by: Jovel.5706

Jovel.5706

Here’s how I think precursor crafting will go down.

  • ArenaNet makes precursors craftable, the materials for it costing a good sum of gold (hundreds and hundreds of gold) and, if any achievements are tied to them (like taking the moa egg to the Sorrow’s Furnace in GW1 and fighting the Forgeman), will require hundreds of hours of gameplay and dedication and take the player all over the world and into WvW, and have them accomplish rough challenges (solo and guild challenges)
  • The precursor market does not change by much, precursors still sold for large sums of gold
  • The materials required for precursor crafting skyrocket in price through the roof
  • People find ways to rush the process of crafting a precursor, with bans and patches all around
  • _"Waaa waaaa I thought crafting precursors was going to make them easier to obtain ;-;! It would be easier to just play the Mystic Forge or get a rare drop! Waaaa!"
  • “I thought this game was supposed to be grind-free, ArenaNet! I’m qutting waaaaa!”
  • “I wanted a precursor for playing the game! Hey I exploited the hardest dungeon in GW2! I should get a reward for that! Crafting one is tooo hard ;-; please nerf, this isn’t fun, I thought this was going to be eeeeasssyyy!”

Calling it. Screenshot this post, there will be tears when this comes out. I’m also calling out the threads that will state that dumping rares/exotics into the Mystic Forge is easier than crafting one.

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Posted by: Dondarrion.2748

Dondarrion.2748

Precursors are really rare, but kitten ed be that RNG when I have a guildie who has had 9 precursors drop and others see kitten with over 3k hours played. Hell yeah, I want craftable precursors to end this RNG nonsense that is somehow coded so badly it’s horribly skewed…

Lord Sazed / Hasla the Huntress / Seaguard Hala
Seamarshal Belit / Initiate Xun Tsu / Mistwarden Roshone
Seafarer’s Rest | Northerner @ Dragon Season

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Posted by: Judge Banks.9018

Judge Banks.9018

Precursors are really rare, but kitten ed be that RNG when I have a guildie who has had 9 precursors drop and others see kitten with over 3k hours played. Hell yeah, I want craftable precursors to end this RNG nonsense that is somehow coded so badly it’s horribly skewed…

On the other hand you could’ve purchased 3409 venoms right now, had you spent every single hour working at $10.00USD( All before taxes)

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Posted by: g e o.2589

g e o.2589

I encourage precursors crafting or Scavenger Hunt (hunt MORE). I hate this current system. I have played over 2.6K hours maybe 300H total of AFK. I have never had a single prec drop. I have a guildie who got Lover from Teq and then got Spark from MF. Its so unfair that spending or not spending 800g is separated by the LUCK!

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Posted by: Junkpile.7439

Junkpile.7439

3862 hours played and today i got my first precursor when i dumped some rares in forge. Probably would have rage quit long time ago if legendary would have been some kind of goal.

Low quality trolling since launch
Seafarer’s Rest EotM grinch

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Posted by: Fenrir.3609

Fenrir.3609

Here’s how I think precursor crafting will go down.

  • ArenaNet makes precursors craftable, the materials for it costing a good sum of gold (hundreds and hundreds of gold) and, if any achievements are tied to them (like taking the moa egg to the Sorrow’s Furnace in GW1 and fighting the Forgeman), will require hundreds of hours of gameplay and dedication and take the player all over the world and into WvW, and have them accomplish rough challenges (solo and guild challenges)
  • The precursor market does not change by much, precursors still sold for large sums of gold
  • The materials required for precursor crafting skyrocket in price through the roof
  • People find ways to rush the process of crafting a precursor, with bans and patches all around
  • _"Waaa waaaa I thought crafting precursors was going to make them easier to obtain ;-;! It would be easier to just play the Mystic Forge or get a rare drop! Waaaa!"
  • “I thought this game was supposed to be grind-free, ArenaNet! I’m qutting waaaaa!”
  • “I wanted a precursor for playing the game! Hey I exploited the hardest dungeon in GW2! I should get a reward for that! Crafting one is tooo hard ;-; please nerf, this isn’t fun, I thought this was going to be eeeeasssyyy!”

Calling it. Screenshot this post, there will be tears when this comes out. I’m also calling out the threads that will state that dumping rares/exotics into the Mystic Forge is easier than crafting one.

Pretty much. It will cost a ton and will involve an epic amount of time gating. Then there will be tears and a general increase in mat prices, causing more tears.

The funny thing is that all these “I have played 4000 hours!!” posters could have actually bought several pre’s by now if they had simply saved their gold for them.

Don’t waste gold in the mystic toilet, save gold towards a pre and you will get one quicker than you expect. If you happen to drop one in the mean time, consider it a fantastic bonus.

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Posted by: Ignavia.7420

Ignavia.7420

Here’s how I think precursor crafting will go down.

  • ArenaNet makes precursors craftable, the materials for it costing a good sum of gold (hundreds and hundreds of gold) and, if any achievements are tied to them (like taking the moa egg to the Sorrow’s Furnace in GW1 and fighting the Forgeman), will require hundreds of hours of gameplay and dedication and take the player all over the world and into WvW, and have them accomplish rough challenges (solo and guild challenges)
  • The precursor market does not change by much, precursors still sold for large sums of gold
  • The materials required for precursor crafting skyrocket in price through the roof
  • People find ways to rush the process of crafting a precursor, with bans and patches all around
  • _"Waaa waaaa I thought crafting precursors was going to make them easier to obtain ;-;! It would be easier to just play the Mystic Forge or get a rare drop! Waaaa!"
  • “I thought this game was supposed to be grind-free, ArenaNet! I’m qutting waaaaa!”
  • “I wanted a precursor for playing the game! Hey I exploited the hardest dungeon in GW2! I should get a reward for that! Crafting one is tooo hard ;-; please nerf, this isn’t fun, I thought this was going to be eeeeasssyyy!”

Calling it. Screenshot this post, there will be tears when this comes out. I’m also calling out the threads that will state that dumping rares/exotics into the Mystic Forge is easier than crafting one.

That is another reason why ascended weapons are perfect as (pre-)precursors. They don’t require overly excessive grind and once you got them you already have something useful. Then you start upgrading your weapon by unlocking stats. This also requires time/money investment, but each step you take makes your weapon better (not more powerful, but more versatile). Now if all stat combos are unlocked, you have a precursor.

Going from nothing to a precursors (or even to the final legendary) can still require hundreds of hours of gameplay dedicated to this goal. But I think it is psychologically much more comfortable for people, because each of those small steps helps you in the game right away.

(edited by Ignavia.7420)

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Posted by: Astralporing.1957

Astralporing.1957

I’d say the only original players who don’t have a legendary, are the ones who made an active effort not to work towards one.

No. That heavily depends on the playing style. If you are not into farming, or farm only moderately, then it’s quite possible you have not even one legendary yet.

I was at some point very close to be able to afford a legendary (the components that i do not have yet, which includes a precursor). I wasn’t sure if blowing away all my money for it would be a sensible option (and i wanted to actually get everything myself, instead of just buying parts of it) – and before i decided, silver doubloons jumped up several times in price. In effect it’s beyond my reach now. (well, fact that i used part of my money for ascended crafting and gear likely didn’t help).

I have played since the very beginning, and the effort and time i put into game is well above average. I just play mostly for fun, farm only occasionally and moderately, and don’t TP flip. If i have invested more time in WvW or PvP, i’d likely be even more behind.

No – you don’t have to actively avoid getting legendary. It’s enough that you don’t specifically farm for one, and are not lucky in precursor drop department.

Incidentally – if i have happened to drop colossus in the last year, i would have Juggernaut by now. Which only reinforces the heavy RNG nature of the whole deal.

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Posted by: Meehael.8240

Meehael.8240

I have had to repost this:

[censored]

You have to understand: there is no jump-for-joy effect in crafting or certainty. I like the 1 in 5000 chance of obtaining a precursor. I know that the day I get one, I’ll break the floor of the neighbour above me with my head.

I hope they will make the same with legendary armor. No more craft-it-all, please!

Please, ANet, don’t further dumb down the game with crafting or certainty. If you do, you might as well deal a precursor at the end of each dynamic event. It comes down to the same as being able to craft one. It only takes more time.

The game will ultimately be more fun with random drops. Scratch certainty! We’ve got too much of it already!

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Posted by: Meehael.8240

Meehael.8240

One of the most fun things in mmos to me is showing off. Either with titles or items. How can I show off if every kid on the block got a legendary because he played for about a month or two and crafted one? Legendaries are for showing off, they are not utility. It kills the purpose of the game. I certainly won’t be spending time on something boring and unrewarding as crafting every piece of equipment, be it basic or legendary!

Hasn’t nobody really played classics like D2 and GW1? I envied (and respected at the same time) ppl with obsidian armor and ecto gloves so bad, but I knew they played hard and spent maybe thousands of hours into game. At the time I didn’t have a guild that runs the underworld and fissure of woe. Why dumb down GW2 now, when it could be played for thousands of hours even now? I would even go to such extremes to pull precursors off the TP (make them account-bound).

I really care about gw2, it’s a great game, and that’s why I spent the time to start a discussion about this issue. Personally, it’s really those super rare items that drive me to play more, and I know I’m not the only one. Shinies! If that’s gone, there’s no motivation for me to play anymore. No shinies for me any more. It’ll become a flower-in-a-pot game. you just water it every day and wait until tomorrow. Grow some plants, pick weeds and then pluck them. Repeat. You know exactly the outcome of every action you make. Boring as watching my grandma’s hair to grow.

We need a carrot, a challenge (read one of my previous posts on my definition of challenge). We need SHINIES!

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Posted by: Lord Kuru.3685

Lord Kuru.3685

Listen to me carefully. A precursor is the only item that drops really rarely, and actually the only fuel that drives me to play the game. That feeling of whether will I get one or not. Everything of importance is already craftable. Legendary item is a vanity item. Leave precursors as a random drop, them at least.

Crafting so many items has become really tedious and boring. Sure, I hate it when a 10-year-old gets a precursor on first mystic forge use, and I already used MF for about a 100 times, and zilch. But, that’s the fun of it! Believe me.

Stop whining, and if you want to craft a precursor, you think it’s gonna be free? Just buy one off the Trading Post, because even if precursors would be craftable, mats could be worth ~500g.

Leave something to luck, don’t make another grind fest.

Thank you, ANet.

Then don’t craft precursors. Let other people do it if they wish.

Legendaries aren’t even prestige items anyway since having one just means either you lucked out at the forge or you have lots of gold.

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Posted by: Meehael.8240

Meehael.8240

Then don’t craft precursors. Let other people do it if they wish.

Legendaries aren’t even prestige items anyway since having one just means either you lucked out at the forge or you have lots of gold.

Then, if you want to craft it, craft some items, sell them on the TP and buy a precursor. That’s the current system, and I say you’re lucky the way I see it.

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Posted by: Lord Kuru.3685

Lord Kuru.3685

Then don’t craft precursors. Let other people do it if they wish.

Legendaries aren’t even prestige items anyway since having one just means either you lucked out at the forge or you have lots of gold.

Then, if you want to craft it, craft some items, sell them on the TP and buy a precursor. That’s the current system, and I say you’re lucky the way I see it.

LOL. Crafting is not the point. People just want a guaranteed way to get one because they don’t really care for RNG. In any case, you can simply choose not to craft, but use the mystic toilet instead. How does other people crafting one hurt you?

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Posted by: Meehael.8240

Meehael.8240

LOL. Crafting is not the point. People just want a guaranteed way to get one because they don’t really care for RNG. In any case, you can simply choose not to craft, but use the mystic toilet instead. How does other people crafting one hurt you?

Please, read my last three posts.

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Posted by: Lord Kuru.3685

Lord Kuru.3685

LOL. Crafting is not the point. People just want a guaranteed way to get one because they don’t really care for RNG. In any case, you can simply choose not to craft, but use the mystic toilet instead. How does other people crafting one hurt you?

Please, read my last three posts.

Showing off a legendary is useless — they’re sold on the TP, so having one doesn’t impress anyone. Being lucky with the mystic forge doesn’t impress anyone. All a Legendary shows is that you grinded out a ton of karma, got world completion, and have lots of gold.

And you’re wrong about them being cosmetic only. They are the only gear that allows stat switching. That’s probably a more important reason to get a Legendary nowadays — since crafting Ascended gear is a huge pain.

As for crafting — don’t worry, Anet won’t make it easy. They know how shallow their game is and so they need Legendaries to be really hard to get. Remember the halloween pail? It’ll be something like that. Perhaps 10,000 giant eyes will be part of the recipe.

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Posted by: Meehael.8240

Meehael.8240

Showing off a legendary is useless — they’re sold on the TP, so having one doesn’t impress anyone. Being lucky with the mystic forge doesn’t impress anyone. All a Legendary shows is that you grinded out a ton of karma, got world completion, and have lots of gold.

And yet so many ppl whine about not being able to get a precursor. What’s the big deal if it the system is left as it is, if you can buy it at TP?

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Posted by: Nurgle.6597

Nurgle.6597

legendarys aren’t really that legendary anymore, anyone who wanted to make one already did, you can’t go 10 minutes in game without seeing some guy with a legendary, making precursors craftable won’t really change much.

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Posted by: Astralporing.1957

Astralporing.1957

Showing off a legendary is useless — they’re sold on the TP, so having one doesn’t impress anyone. Being lucky with the mystic forge doesn’t impress anyone. All a Legendary shows is that you grinded out a ton of karma, got world completion, and have lots of gold.

And yet so many ppl whine about not being able to get a precursor. What’s the big deal if it the system is left as it is, if you can buy it at TP?

Because some people want to be able to work at the Legendaries on their own, instead of just buying them. Unfortunately, for that there needs to be a path. You can’t work on your precursor, if it’s a RNG-based binary state.

Actions, not words.
Remember, remember, 15th of November

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Posted by: tolunart.2095

tolunart.2095

So you want to be respected because of factors completely out of your control, by means of luck? I don’t respect luck, I respect skill and dedication, and no matter how you put it there’s certainly more dedication involved in working for something than simply having it handed to you.

You want respect for getting lucky? This game is not for you. The whole thread is already teeming with people who sincerely disagree with just about every point you’ve made, if you haven’t noticed.

Sitting in a chair and twitching your fingers really fast isn’t a skill unless you’re a courthouse stenographer. I’ve done it for years and years and I don’t feel superior to anyone else because of it, the only thing you get out of it in the end is carpel tunnel syndrome.

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Posted by: Magnus Steelgrave.6580

Magnus Steelgrave.6580

Showing off a legendary is useless — they’re sold on the TP, so having one doesn’t impress anyone. Being lucky with the mystic forge doesn’t impress anyone. All a Legendary shows is that you grinded out a ton of karma, got world completion, and have lots of gold.

And yet so many ppl whine about not being able to get a precursor. What’s the big deal if it the system is left as it is, if you can buy it at TP?

Because progress towards something is much more satisfying than RNG to 99% of us and there should be a way beyond buying the thing outright/forging which is essentially doing the same thing. In addition they have been assuring us the crafting has been coming for pres for a year now… So basically what you’re saying is that “it’s no big deal” to take back what they’ve been saying for the past year and cater to the1% who enjoy the ridiculous RNG. And you see NOTHING wrong with that? Then you sir are extremely selfish.

(edited by Magnus Steelgrave.6580)

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Posted by: Meehael.8240

Meehael.8240

Showing off a legendary is useless — they’re sold on the TP, so having one doesn’t impress anyone. Being lucky with the mystic forge doesn’t impress anyone. All a Legendary shows is that you grinded out a ton of karma, got world completion, and have lots of gold.

And yet so many ppl whine about not being able to get a precursor. What’s the big deal if it the system is left as it is, if you can buy it at TP?

Because progress towards something is much more satisfying than RNG to 99% of us.. In addition they have been assuring us the crafting has been coming for pres for a year now… So basically what you’re saying is that “it’s no big deal” to take back what they’ve been saying for the past year and cater to the1% who enjoy the ridiculous RNG. And you see NOTHING wrong with that? Then you sir are extremely selfish.

99%? You’ve come up with a pretty bold number.

One thing is if they promised it, but if they didn’t… The solution isn’t to have multiple ways of obtaining everything. Imo, current ways of obtaining stuff is crafting (boring guaranteed way), luck (fun and unpredictable) and pvp (skill, esport). Now, if everything would be obtainable in all of these three ways, there would be absolutely no reason to try different ways of playing the game. So, for ex, if you hate PVP, you will forfeit the rewards offered by winning there, and focus on something else. Unless you want that fancy title or skin obtainable only in PVP, then you’ll have to get into the pits. If ANet introduces crafting for that pvp title, for ex., the whole concept is ruined! And that’s what’s currently at stake.

People that dice hate always have the opportunity to buy the item they need off the TP. It’s just like that. Period.

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Posted by: maddoctor.2738

maddoctor.2738

Making everything craftable (read: obtainable in a certain way) is a double-edged sword. The game becomes more accessible, but less fun. More pleasing, but less challenging. And by “challenging”, let me make myself clear, I don’t mean buying it off the TP. That’s merely a convenience for crafter-like ppl. By “challenging” I mean, you either play hard against the odds, or you quit pursuing legendaries, because, it really isn’t for the faint of heart. There is this risk of spending much time and not getting anything. That’s the challenge I’m talking about. And that’s why you ppl whine. Face it.

The solution is not in making everything craftable. It will either kitten ppl off or dumb down the game. Or both.

So your idea of “challenge” is “who has the most luck on his side”, I do not think there is anything challenging about that, it’s just mindless repetition. Something bots might find enjoyable.

Spending much time and not getting anything is kittening people off already, haven’t you noticed? It can’t be any more dumbed down than “pray to the random gods”, it’s already at the very bottom of the challenge rating, so whatever they do, it can only go up.

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Posted by: Meehael.8240

Meehael.8240

Making everything craftable (read: obtainable in a certain way) is a double-edged sword. The game becomes more accessible, but less fun. More pleasing, but less challenging. And by “challenging”, let me make myself clear, I don’t mean buying it off the TP. That’s merely a convenience for crafter-like ppl. By “challenging” I mean, you either play hard against the odds, or you quit pursuing legendaries, because, it really isn’t for the faint of heart. There is this risk of spending much time and not getting anything. That’s the challenge I’m talking about. And that’s why you ppl whine. Face it.

The solution is not in making everything craftable. It will either kitten ppl off or dumb down the game. Or both.

So your idea of “challenge” is “who has the most luck on his side”, I do not think there is anything challenging about that, it’s just mindless repetition. Something bots might find enjoyable.

Spending much time and not getting anything is kittening people off already, haven’t you noticed? It can’t be any more dumbed down than “pray to the random gods”, it’s already at the very bottom of the challenge rating, so whatever they do, it can only go up.

Then give up trying to get what you want and get it from someone who’s more lucky than you. It has always been like that. That’s why the TP or personal trade exist.

PS. crafting is challenging in your opinion?

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Posted by: Ettanin.8271

Ettanin.8271

If you are so lucky then why did you waste your luck on virtual goods? Why don’t you play powerball instead?

Yes, please make precursors craftable.

And yes, crafting as in getting the materials is challenging. Because the journey is the reward, not the luck.

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Posted by: Dondarrion.2748

Dondarrion.2748

Precursors are really rare, but kitten ed be that RNG when I have a guildie who has had 9 precursors drop and others see kitten with over 3k hours played. Hell yeah, I want craftable precursors to end this RNG nonsense that is somehow coded so badly it’s horribly skewed…

On the other hand you could’ve purchased 3409 venoms right now, had you spent every single hour working at $10.00USD( All before taxes)

And here I was believing that by playing the game – after purchasing it – I should have a good chance at acquiring the precursor, and not have to give in to purchase it from other lucky sod who either invested in the TP or had a lucky RNG roll.

I’m not the one with 3k hours btw; look above or below me in this and many other threads for those people, but still that monetary example doesn’t work out anyhow. I work full-time and have my fixed salary, I don’t need or want to spend 30000 USD on the TP for a game item. It’s a game; I should get it by gaming!

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Posted by: maddoctor.2738

maddoctor.2738

Making everything craftable (read: obtainable in a certain way) is a double-edged sword. The game becomes more accessible, but less fun. More pleasing, but less challenging. And by “challenging”, let me make myself clear, I don’t mean buying it off the TP. That’s merely a convenience for crafter-like ppl. By “challenging” I mean, you either play hard against the odds, or you quit pursuing legendaries, because, it really isn’t for the faint of heart. There is this risk of spending much time and not getting anything. That’s the challenge I’m talking about. And that’s why you ppl whine. Face it.

The solution is not in making everything craftable. It will either kitten ppl off or dumb down the game. Or both.

So your idea of “challenge” is “who has the most luck on his side”, I do not think there is anything challenging about that, it’s just mindless repetition. Something bots might find enjoyable.

Spending much time and not getting anything is kittening people off already, haven’t you noticed? It can’t be any more dumbed down than “pray to the random gods”, it’s already at the very bottom of the challenge rating, so whatever they do, it can only go up.

Then give up trying to get what you want and get it from someone who’s more lucky than you. It has always been like that. That’s why the TP or personal trade exist.

PS. crafting is challenging in your opinion?

Crafting is more challenging than random loot drops yes. And getting to 500 would probably cost more than lots of precursors out there anyway (there must be a reason for that, right?)

Why should I pay someone who is more lucky than me? Why should the game be L2W? Why shouldn’t challenging parts of the game offer the best rewards? Shouldn’t real skill be rewarded?

Those are far better questions that all demand an answer, I could care less how exactly they’ll make Precursors more available, what I care about is that they make them available in LOTS of other ways than playing a bot.

If I wanted to farm I’d play Farmville, or use a bot. This isn’t a farming game last I checked.

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Posted by: Meehael.8240

Meehael.8240

You guys are hopeless :P

You seem to be playing as if doing a chore. “In two weeks I’ll get my precursor, and then I have yet to see what to do next and if I’ll even bother with this business”. Then you’ll realize it’s boring and quit. Luck, face it, spices things up. In your case, for the worse, but nevertheless, it spices things up. It keeps you on your toes, and you might even rage-quit, but then you might come back a month later and try your luck again. Or completely abandon this legendary item business, and do something else you find appealing. But you never know when you’ll get the 1-in-5000 rate drop.

Seriously, I’m over and out. It’s drained me.

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