Downed State in WvW or PvP

Downed State in WvW or PvP

in Guild Wars 2 Discussion

Posted by: Dendail.4896

Dendail.4896

For the sake of this discussion I am lumping WvW with PvP since a large majority of it deals with PvP.

What is everyone’s opinion of the downed state in this game? I love it in PvE content & I think it’s purpose is well preserved but not so much for any of the PvP content.

My main two arguments is I feel it is very annoying chasing around the downed players that you have already ""beaten"" just to finish them off.

Secondly unlike most PvP in MMOs I don’t get that satisfactory kill when I do take down a player. Staking someone with a flag in order to beat them is very unsatisfying as well as beating up a downed opponent.

I understand there are many who find it exciting that they can get their “second” chance especially in massive army vs army battles but I think in the end I would prefer seeing it removed in PvP content.

These are my opinions. What are yours?

Downed State in WvW or PvP

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Posted by: Tamaki Revolution.3548

Tamaki Revolution.3548

As you’ve said, I think it fits PvE. I’m actually fine with it in WvW, even though 1v2s can be annoying. As for spvp, I really have no say in the matter since I don’t pvp in this game.

Pve – Fine.
WvW – I still like it.
SpvP – Is probably where people would hate it the most, but I have no say.

Edit. Just to expand, the TTK is so fast in zergs, it’s nice to get rallies.

(edited by Tamaki Revolution.3548)

Downed State in WvW or PvP

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Posted by: Nuka Cola.8520

Nuka Cola.8520

Remove this from wvw and especially spvp. the faster its gone the better

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

Downed State in WvW or PvP

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Posted by: Jae.5138

Jae.5138

its fine in spvp, remove from wvw.

Downed State in WvW or PvP

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Posted by: AtoBoss.2906

AtoBoss.2906

Personally the downed state is a significant feature that differentiates gw2 to all those other games out there. It can be annoying but gives that extra line of defence and strategy

Holycowow

Downed State in WvW or PvP

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Posted by: Draygo.9473

Draygo.9473

Just cap the rally to 5 people. Like every other ability in the game.

Delarme
Apathy Inc [Ai]

Downed State in WvW or PvP

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Posted by: DJSkittles.7196

DJSkittles.7196

It should definitely remain in tpvp to maintain that extra competitive mechanic. I know it annoys the care bears farming spvp for rank points all day so they should have an option to remove it so everyone’s happy.

The mechanic is great and is just one of the things that helps good teams separate themselves from bad teams. If they decide to remove it from tpvp, than they might as well just add some more pets and passive effects so that there will be absolutely no difference in skill level between a rank 1 and a top tpvper.

my 2 cents.

Downed State in WvW or PvP

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

What is everyone’s opinion of the downed state in this game?

i think it is working as intended, and that everyone should accept it as it is.

My main two arguments is I feel it is very annoying chasing around the downed players that you have already ""beaten"" just to finish them off.

down but certainly not defeated, yet. please finish what you started.
if you cannot finish what you started, perhaps it is better that you do not start at all?

Downed State in WvW or PvP

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Posted by: Erebos.6741

Erebos.6741

If they decide to remove it from tpvp, than they might as well just add some more pets and passive effects so that there will be absolutely no difference in skill level between a rank 1 and a top tpvper.

my 2 cents.

That’s cute considering down-state is a passive effect and further serves to close the skill gap between players as it both lowers combat potency and rewards inferior play (rally/revive)!

My main two arguments is I feel it is very annoying chasing around the downed players that you have already ""beaten"" just to finish them off.

down but certainly not defeated, yet.

Everyone knows down-state isn’t the end combat…
The point is that Dendail feels it redundant to continue fighting handicapped players as they’re practically already beaten!

Also aiding to down-state not being the end of combat, means skill isn’t a determining factor of combat! Because it can’t afford equal viability for the downed player!
This belittles combat and undermines fun and fair play from both player perspectives.

if you cannot finish what you started, perhaps it is better that you do not start at all?

[sarcasm]

Great advice!
If the difficulty in defeating players is set too high due to a bias in the ratio between survivability and damage to net this result, run away and regroup and/or focus on other objectives ^^

[/sarcasm]

(FYI I know you meant not to play at all… terrible and arrogant opinion, in my opinion.)

Oh and before telling me things I already know (such as “he/she could still somehow rally/revive” – which I already addressed a negate for), how about you acknowledge differing points for a change!
You can start by replying to my thread:

https://forum-en.gw2archive.eu/forum/game/gw2/Down-state-Evaluation/first

Also Dendail, this thread has a wealth of opinions regarding down-state which I think you might be interested in ^^

Down-state aims to counterbalance my mistakes; punishing those that outplayed me,
and snares my capability, in fairness of vantage…

Discuss: https://forum-en.gw2archive.eu/forum/game/gw2/PvP-Down-state-Evaluation/first

(edited by Erebos.6741)