Dragon Arena
Trust me. There have been tons of threads about this.
The rewards come at the 10th win, as shown in the Achievements panel.
Many have posted the same question.
Good luck.
You get rewards when you win ten games.
That said, if you don’t like it and say you’re forcing yourself to play it, then don’t play it. Missing out on a handful of AP and laurels is not the end of the world.
The daily simply requires that you play twice. Winning is not a requisite so fighting through two 5-minute games for AP’s, Envelopes, and a laurel is hardly repetitive. And yes there are numerous threads with an abundant variety of complaints. It’s really quite fun once you learn the mechanics. Team work and survivability is crucial.
It could be as simple as staying with your allies.
re·ward – a thing given in recognition of one’s service, effort, or achievement
en·ti·tle·ment – the belief one is inherently deserving of privileges or special treatment
(edited by Chuck.8196)
" It’s really quite fun once you learn the mechanics. Team work and survivability is crucial."
That would be the case if my team wasn’t completely random.
Rewards for winning 10 games isn’t enough for me to try and win. Every single other activity in the game has some sort of reward for winning and a consolation prize for losing. As it is currently Dragon Ball doesn’t not line up with the rewards for the rest of the activities and should be fixed.
" It’s really quite fun once you learn the mechanics. Team work and survivability is crucial."
That would be the case if my team wasn’t completely random.
I understand the mechanics perfectly well, play it just fine, and win games whenever the majority of the team I happen to be on sticks together.
It’s still not the slightest bit fun for me. Like, not at all. Not even a little. Even after winning a bunch of games in a row, it’s not fun. It’s not that it’s confusing, hard, or frustrating. It just plain isn’t fun.
It’s a repetitive game with no depth, no variety, no progression, no scale, no persistence, and no sense of community.
In other words, despite existing in an MMO, it has absolutely none of the things that make MMO’s awesome.
That having been said, I admit that I enjoy the cooperative aspects of GW2 and all the other MMO’s I’ve played a lot more than the competitive aspects. So I freely recognize that although I can’t figure out why anyone would find it fun, that doesn’t mean my opinion is the only correct one.
(edited by Silalus.8760)
This game is really bad.
I’ve literally given up on it.
So much. I just run straight at people attacking them, wanting them to kill me to finish the game quicker for the daily.
The funny thing is. I always end up getting the highest kills in the match by using this tactic and not getting a single upgrade.
It might be more fun if feeding wasn’t encouraged by the game and there was an incentive to stay in games you can’t win.