Dragon Arena

Dragon Arena

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Posted by: Redorianin.6782

Redorianin.6782

I’m surprised there isn’t a single threat about it.

Why are there no rewards for winning this?
It’s also worth mentioning that i often get killed by people who are behind a wall or some other obstacles.

To put it simple: it’s boring, repetitive and I feel like I have to force myself to play it, while I usually love these kind of events.

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Posted by: RoseofGilead.8907

RoseofGilead.8907

Trust me. There have been tons of threads about this.

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

The rewards come at the 10th win, as shown in the Achievements panel.

Many have posted the same question.

Good luck.

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Posted by: Xiahou Mao.9701

Xiahou Mao.9701

You get rewards when you win ten games.

That said, if you don’t like it and say you’re forcing yourself to play it, then don’t play it. Missing out on a handful of AP and laurels is not the end of the world.

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Posted by: Chuck.8196

Chuck.8196

The daily simply requires that you play twice. Winning is not a requisite so fighting through two 5-minute games for AP’s, Envelopes, and a laurel is hardly repetitive. And yes there are numerous threads with an abundant variety of complaints. It’s really quite fun once you learn the mechanics. Team work and survivability is crucial.

It could be as simple as staying with your allies.

a·chieve·ment – a thing done successfully, typically by effort, courage, or skill
re·ward – a thing given in recognition of one’s service, effort, or achievement
en·ti·tle·ment – the belief one is inherently deserving of privileges or special treatment

(edited by Chuck.8196)

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Posted by: Redorianin.6782

Redorianin.6782

" It’s really quite fun once you learn the mechanics. Team work and survivability is crucial."
That would be the case if my team wasn’t completely random.

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Posted by: khani.4786

khani.4786

Rewards for winning 10 games isn’t enough for me to try and win. Every single other activity in the game has some sort of reward for winning and a consolation prize for losing. As it is currently Dragon Ball doesn’t not line up with the rewards for the rest of the activities and should be fixed.

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Posted by: Silalus.8760

Silalus.8760

" It’s really quite fun once you learn the mechanics. Team work and survivability is crucial."
That would be the case if my team wasn’t completely random.

I understand the mechanics perfectly well, play it just fine, and win games whenever the majority of the team I happen to be on sticks together.

It’s still not the slightest bit fun for me. Like, not at all. Not even a little. Even after winning a bunch of games in a row, it’s not fun. It’s not that it’s confusing, hard, or frustrating. It just plain isn’t fun.

It’s a repetitive game with no depth, no variety, no progression, no scale, no persistence, and no sense of community.

In other words, despite existing in an MMO, it has absolutely none of the things that make MMO’s awesome.

That having been said, I admit that I enjoy the cooperative aspects of GW2 and all the other MMO’s I’ve played a lot more than the competitive aspects. So I freely recognize that although I can’t figure out why anyone would find it fun, that doesn’t mean my opinion is the only correct one.

(edited by Silalus.8760)

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Posted by: Azure Prower.8701

Azure Prower.8701

This game is really bad.

I’ve literally given up on it.

So much. I just run straight at people attacking them, wanting them to kill me to finish the game quicker for the daily.

The funny thing is. I always end up getting the highest kills in the match by using this tactic and not getting a single upgrade.

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Posted by: Pockets.3201

Pockets.3201

It might be more fun if feeding wasn’t encouraged by the game and there was an incentive to stay in games you can’t win.