So long Treeface.
“…Kormir? I know not of whom you speak.”
Dragon Hunter is a amazing name
Like I’ve said in a previous post – it’s Dragonhunter not “Dragon Hunter”. It’s two words mashed into one which just does NOT work in English.
Im not a native speaker its cool In German I like the Word Jeager (Hunter) DrachenJeager
That’s the thing. It works in languages that are used to mashing words together – as German does. It’s clunky, and looks and sounds very unpleasant in English. It doesn’t flow.
When I first read the description and saw the videos (shiny wings and throwing spears) I immediately thought of the Paragon. With the mechanics being both offensive and defensive support, granting buffs to your allies and debuffs to your foes this shouts even more Paragon!
My vote for a name-change is on Paragon.
Following this trend, I can’t wait for the new engineer elite specialization: the IT Guy! The healing skill animation will be your character smashing some paperpusher’s face into a PC monitor. The elite skill will be Use Google.
Thieves get rifles and shall henceforth be known ans Gunshooters.
Following this trend, I can’t wait for the new engineer elite specialization: the IT Guy! The healing skill animation will be your character smashing some paperpusher’s face into a PC monitor. The elite skill will be Use Google.
Or the BSOD maybe? This can however be mitigated by using the " I am a MAC user" skill XD
Can’t help but feel a little underwhelmed and disappointed after the bar was set so bloody high with chronomancer last week. Compared to that this looks like a majorly half-assed effort. the name is cheesy, the skills look kind of bland, the theme doesn’t suit guardian at all and even the preview video looked pretty boring.
Chronomancer gets an entirely unique mechanic added to the game. Dragonhunter gets recycled ranger mechanics and a jumble of things that just feel out of place. I love guardian as a class, and I guess I was just hoping for something… more?
(edited by rapthorne.7345)
Alot of you people behave like spoiled children.
We are all Warriors in WvW but no one complain about the name Warriors. Just becouse the class specialization is named Dragon Hunter doesn’t mean he/she can only hunt dragons or any other class can call themselfes Dragon Hunter for that matter.
I wanna wait for the clearification to the class specialization before I complain about the traps or how it is meant to work. At the moment we have only seen a small preview viedo and read alot of text. We havent seen the Dragon Hunter in real action.
As the class specialization seems to be centered around traps and survival I think the name Dragon Hunter is quite ok. Better than Paragon as it would be a Warrior class (As the warrior allready has Paragon skills).
What does it matter if the Specialization makes Guardian more like Ranger? It still won’t be a ranger and this is something guardians needed and atm I aprove this concept.
BTW, ranger will be more guardian-like in their specialization as they will have staff and centered around Healing.
Finally, a guardian with a bow – a good alternative to my ranger. Hell yeah!
PS Shush, you cry babies!
Can’t help but feel a little underwhelmed and disappointed after the bar was set so bloody high with chronomancer last week. Compared to that this looks like a majorly half-assed effort. the name is cheesy, the skills look kind of bland, the theme doesn’t suit guardian at all and even the preview video looked pretty boring.
Chronomancer gets an entirely unique mechanic added to the game. Dragonhunter gets recycled ranger mechanics and a jumble of things that just feel out of place. I love guardian as a class, and I guess I was just hoping for something… more?
Thanks for saving me the effort of typing that out myself. The virtues I can get behind, but the rest just leaves me cold.
Identifying a gap in a repertoire doesn’t necessarily mean you ought to fill it.
Guardian now a Dragonhunter? Whats next? Warrior a Paladin?
warrior spec is gonna be called plant exterminator
Naw it will likely be “Gardener.”
Though I think “Weed Whacker” would be better.
Of course not.
Warrior will probably have Rouge as specialization, which can stealth and use shortbow/dagger. Elementalist will probably be the Paladin, wearing heavy armor with greatsword/shield to make up for its obvious shortcomings.
If ranger has taught me anything in PvP is that there is definitely a place for longbows for the guardian. If rangers have taught me anything else, it;s that in PvP there is definitely not a place for traps for the guardian.
I can finally play as a quincy !
People are misunderstanding things. I will change the below post to demonstrate what I mean:
Person: “what are you again?”
Guardian: “I’m a Guardian.”
Person: “Oh, so all your spells and abilities are specifically made to guard people?”
Guardian: “No, because I am specialized as a Dragonhunter!”
Person: “Then why Guardian….?”
Guardian: “I am still a Guardian, but I focus my skills and abilities more for hunting dragons. I can still fill my role as a Guardian, just in a different way.”
We need to stop looking at these names as if they are replacing our profession name. They are not. They are a specialization of the core profession, the base profession is still there. A Chronomancer is still a Mesmer and a Dragonhunter is still a Guardian.
People are misunderstanding things. I will change the below post to demonstrate what I mean:
Person: “what are you again?”
Guardian: “I’m a Guardian.”
Person: “Oh, so all your spells and abilities are specifically made to guard people?”
Guardian: “No, because I am specialized as a Dragonhunter!”
Person: “Then why Guardian….?”
Guardian: “I am still a Guardian, but I focus my skills and abilities more for hunting dragons. I can still fill my role as a Guardian, just in a different way.”We need to stop looking at these names as if they are replacing our profession name. They are not. They are a specialization of the core profession, the base profession is still there. A Chronomancer is still a Mesmer and a Dragonhunter is still a Guardian.
Yes, except for the fact that his skills are not specific for dragons. His skills are based around big prey. So the dialog can go further:
Person: But there aren`t many dragons around here. We are fighting mordrems mostly.
Guardian: I can fight every big prey. I am specialized in taking thinks like that down.
Person: But why dragon? We got much more dinosaurs around here. Don`t they fit the same criteria.
Guardian: No, are you silly. I shoot down dragons, like these Wyverns.
Person: Now they are not technicaly dragons and why are your skills based on traps on the ground. Isn`t that for ground based prey?
Guardian: They will come down at some point
Person: I would nuke you from above.
Guardian: Thats why I have a bow
Person: We got balista, Ranger, Warriors who snipe and are amor piercing. We got elementalists who rain meteor from the sky.
Guardian: I got holy arrows and wings
Person: You look like an angel and you jump far, like a ranger. You sure you aren`t one of them? You look like a simple hunter for me. I have stories about Elona, there they hunted Lions using the same tactics like you. You sure you are going soley after dragons?
Guardian: yes
Person: Isn`t that a waste of your abilities. I mean, you could use your skills to much better use then just focusing on dragons. Btw. You see the comander there? He is a Mesmer, he hunted and killed dragons for a long time. I myself hunted one down with my Squad in Orr. Just saying
It’s confirmed that the new name for Guardian Elite Specialisation is Dragonborn!
“I used to be an guardian like you, then I took an arrow in the knee.”
People are acting like they are -FORCED- to change from Guardian > Dragonhunter and it is driving me insane already…ugh.
Maybe I should take a break from the forums lol.
Also,I’m sure a lot of people here don’t even main Guardian and are complaining just to jump in the bandwagon,and I’m 100% sure they will forget about it next week when the next specialization is revealed,and then they will start to complain about the next one…and so on.
I’m sure I’m not alone in this thinking. Its not that we think we’re forced into the spec, its more the spec is not something we’ll want to spec into (unlike chronomancer). Traps just make no sense.
Yes, except for the fact that his skills are not specific for dragons. His skills are based around big prey.
I think you are being a bit too picky and too specific about this. I do not know if the DH’s skills are designed to deal with dragons or if dragon hunting is just their purpose. The alterations I made to that post were just an example, I am not claiming the DH skills are focused on hunting/killing dragons. You are focusing on the wrong part, but if it helps here is an alternate version:
Person: “what are you again?”
Guardian: “I’m a Guardian.”
Person: “Oh, so all your spells and abilities are specifically made to guard people?”
Guardian: “No, because I am specialized as a Dragonhunter!”
Person: “Then why Guardian….?”
Guardian: “I am still a Guardian, but my purpose is to hunt dragons. I can still fill my role as a Guardian, just in a different way.”
A witch hunter’s combat abilities will likely make them just as capable of killing other beings, as well as witches, but their purpose is to hunt witches. The same can be said of the Guardian’s Dragonhunter specialization. They are a Guardian, but they are dedicating their purpose to hunting dragons. The skills they have may not be completely focused on hunting or killing dragons, but their purpose is. Also, hunting or killing an elder dragon doesn’t only involve the dragon itself. It more often than not also involves dealing with it’s minions and champions. And I think Dragonhunter sounds better than Dragonminionhunter.
OKi the name is bad can u arena net just change it , its just we are not kids and this kind of things dont work on us pls change it there is more time now u got our feedback i dont like to play class called so dumb im not 12 years old
Plus, it’s worth mention how they gushed about the “iterative approach” before the game was released, so let’s hope they just iterate over it and give us a better name.
- plumber (engineer)
that sounds awesome! he could have a plunger hammer skin or a fencing sword plunger skin.
Maybe they will give every class a Dragon prefix name specialization That way we can all Eragon roleplay together <3
Dragon Plumber! Uses plunger to remove treasure from the dragon. Specializes in stealing.
forum bug
12k gems to purchase 15 character slots
Thief elite specialization? Bunny slayer :P
I laughed.
So did I until I remembered how often I have pulled cloak and dagger off a bunny or some other ambient creature….
My Necro’s like those innocent little critters too, free life force in times of trouble.
Bunny Slayer ftw.
I thought “Dragon Knight” would be something better.
It is. It’s a pretty awesome anime from my youth.
…Don’t actually look that up. >_>
Figured I throw this out there in case it hasn’t…
Why not name them Seraphim instead of Dragon Hunter?
Till now we were warriors wannabe with the difference that warriors were doing it better anyway.
As frontliner, guard will have to take a step back
If that’s how you feel about guardians you really need to learn your class.
The only place in GW2 where guardians and warriors seem to overlap each other is PvP and yes in many cases warrior does outperform guardian in there, though with the recent meta changes guardian has found its own niche that is quite different from any warrior build. With the DPS medihammer guardian being the meta now, the guardian brings a unique mix of DPS and support to the table and is also capable of pinning down enemy players and preventing them from ressing their buddies among other things.
With this new meta build for the guardian, the guardian is different enough from the warrior to warrant a place in the team alongside a warrior.
In any other game mode the guardian was already vastly different from the warrior. Comparing a guardian to a warrior in PvE of WvW is like comparing apples to oranges. To say one class outperforms the other is just ignorant.
If anything, guardians are actually more sought after in both PvE and WvW than warriors. Guardians are the absolute masters of frontline WvW combat and guardians are also the foundation of every good PvE dungeon party (the guardian literally keeps the other classes alive and healthy). So yeah, go figure.
If ranger has taught me anything in PvP is that there is definitely a place for longbows for the guardian. If rangers have taught me anything else, it;s that in PvP there is definitely not a place for traps for the guardian.
I hope it’s possible to use the dragonhunter specialization without the traps. I’d rather use meditations or consecrations or maybe even shouts if I decide to play a more tanky dragonhunter. But traps is not something I want to use, especially not the #6 healing skill trap. That sound like an absolutely horrible, terrible healing skill. I’d rather keep using shelter.
So yeah, I hope I’ll be able to try a dragonhunter without the traps while sticking to shelter and my meditations/consecrations/shouts.
Hmmmm
I’ve of two minds here.
On he one hand, we have not actually seen this in play yet. Much like the original outcry of the Chronomancer being too OP from the write-up being debunked a bit when they actually showed it in play and explained some of it a bit more, this spec for the (giggle) Dragonhunter might actually have some bite to it, and could be the active ranged combat with some more focused support that some of us Guardians have been craving.
We just don’t know yet.
That being said, good lord that initial write up and video did a HORRIBLE job of making me the least bit excited about the class. First, the video. This is what I saw:
Dino: RRRRAWR…STOMPSTOMPSTOMP I’M A BIG DINO WITH SPIKES AND TEETH.
DH: Lookitme! I can jump with wingies now!
Dino: RRAWR…wait…what? Do i really need to tell you I’m about to EAT YOU?!?!
DH: twang
Dino: What was that?
DH: twang
Dino: Dude. Did you just blind me? Like for reals? LUNCH TIME!
DH: ranger, I mean Dragonhunter barrage of keeping you still!
Dino: Cute. You just made a fence. Still gonna eat you.
DH: twang
Seriously. They could have done a video of the Dragonhunter hitting him with a pool noodle and it would have looked more menacing.
And while I applaud Anet for thinking outside the box regarding the change of how the virtues would work, having one of them literally be a “leap into combat” while saying this new spec is bet for back line support is counter intuitive. And yes, while blocking an area in front of you against multiple ranged attacks is neat, we have a skill for that. More importantly, we have that skill while ALSO having access to our aegis. Also, unless this wall that can be made also stops that thief from jumping through and poking me in my “back line support” face, then its not much use to me as an active combatant.
And traps.
Traps.
Nothing screams “knock me back, fear me out of, of evade through this space and render this skill more useless” than the word “trap”. Tying that to the HEALING skill? Now you’re just trolling us. At least that’s how i feel so far.
Maybe that will change once we see more, but for now, this new spec isn’t seeming like one that will get lots of play.
Figured I throw this out there in case it hasn’t…
Why not name them Seraphim instead of Dragon Hunter?
And may I ask why does a class specialization that has nothing with Angels and religion to do fits well with the name Seraphim?
And traps.
Traps.
Nothing screams “knock me back, fear me out of, of evade through this space and render this skill more useless” than the word “trap”. Tying that to the HEALING skill? Now you’re just trolling us. At least that’s how i feel so far.
Maybe that will change once we see more, but for now, this new spec isn’t seeming like one that will get lots of play.
Yeah the more I think about this the more I’m starting to hate it. At first I was pretty excited about the dragonhunter because I always wanted a good two-handed ranged weapon for my guardian. But that’s honestly the only good thing we’ll get with the dragonhunter. The new virtues sound bad. Traps sound horrible and the #6 healing skill being a trap sounds particularly terrible.
If I could play a dragonhunter minus the new virtues and minus the traps I’d probably consider it. I want that longbow, but I want to keep my old virtues and my old utility skills.
And traps.
Traps.
Nothing screams “knock me back, fear me out of, of evade through this space and render this skill more useless” than the word “trap”. Tying that to the HEALING skill? Now you’re just trolling us. At least that’s how i feel so far.
Maybe that will change once we see more, but for now, this new spec isn’t seeming like one that will get lots of play.
Yeah the more I think about this the more I’m starting to hate it. At first I was pretty excited about the dragonhunter because I always wanted a good two-handed ranged weapon for my guardian. But that’s honestly the only good thing we’ll get with the dragonhunter. The new virtues sound bad. Traps sound horrible and the #6 healing skill being a trap sounds particularly terrible.
If I could play a dragonhunter minus the new virtues and minus the traps I’d probably consider it. I want that longbow, but I want to keep my old virtues and my old utility skills.
I am pretty sure you can go Dragon Hunter without the trap skills. I Though assume that most traits in the Elite specialization is tied to traps.
And traps.
Traps.
Nothing screams “knock me back, fear me out of, of evade through this space and render this skill more useless” than the word “trap”. Tying that to the HEALING skill? Now you’re just trolling us. At least that’s how i feel so far.
Maybe that will change once we see more, but for now, this new spec isn’t seeming like one that will get lots of play.
Yeah the more I think about this the more I’m starting to hate it. At first I was pretty excited about the dragonhunter because I always wanted a good two-handed ranged weapon for my guardian. But that’s honestly the only good thing we’ll get with the dragonhunter. The new virtues sound bad. Traps sound horrible and the #6 healing skill being a trap sounds particularly terrible.
If I could play a dragonhunter minus the new virtues and minus the traps I’d probably consider it. I want that longbow, but I want to keep my old virtues and my old utility skills.
I am pretty sure you can go Dragon Hunter without the trap skills. I Though assume that most traits in the Elite specialization is tied to traps.
Hopefully they’ll also give us trait options that aren’t related to traps at all.
I can see potential for the dragonhunter in PvP, but only if we can ditch the traps and pick some other good traits that will buff up our longbow and virtues.
I’m really sad that Anet chose traps as the dragonhunter’s weapon type. Like, really sad. I’ll probably never play dragonhunter in PvE and WvW. Only in PvP might I give it a shot but probably without using any traps…
And traps.
Traps.
Nothing screams “knock me back, fear me out of, of evade through this space and render this skill more useless” than the word “trap”. Tying that to the HEALING skill? Now you’re just trolling us. At least that’s how i feel so far.
Maybe that will change once we see more, but for now, this new spec isn’t seeming like one that will get lots of play.
Yeah the more I think about this the more I’m starting to hate it. At first I was pretty excited about the dragonhunter because I always wanted a good two-handed ranged weapon for my guardian. But that’s honestly the only good thing we’ll get with the dragonhunter. The new virtues sound bad. Traps sound horrible and the #6 healing skill being a trap sounds particularly terrible.
If I could play a dragonhunter minus the new virtues and minus the traps I’d probably consider it. I want that longbow, but I want to keep my old virtues and my old utility skills.
I am pretty sure you can go Dragon Hunter without the trap skills. I Though assume that most traits in the Elite specialization is tied to traps.
Hopefully they’ll also give us trait options that aren’t related to traps at all.
I can see potential for the dragonhunter in PvP, but only if we can ditch the traps and pick some other good traits that will buff up our longbow and virtues.
I’m really sad that Anet chose traps as the dragonhunter’s weapon type. Like, really sad. I’ll probably never play dragonhunter in PvE and WvW. Only in PvP might I give it a shot but probably without using any traps…
Ye… But it is hard to say atm. I might not change my Guard (Becouse I like my build and it seems to be untouched) but I dunno what will happen when the Expac arrives.
I had about 4500 hours in my guardian and i was so dissapointed in this announcement, longbow is Ok but the issues is that arena.net take teh easy way, put it traps and now you are a blue glowing ranger called Dragon Hunter using the same Barrage animation and putint glowing traps, seriously ?.
First all the name is so cheesy, and if the reaseon is for the rumor that Braham take the Eir bow and now will be a dragon hunter will be worse, the lore behind will be awful, Tentonhammer wrote an article about the Dragon Hunter and i cant be more agree.
http://www.tentonhammer.com/editorial/guild-wars-2-thoughts-dragonhunter
“We’re all hunting dragons in an effort to protect the world and yet a guardian and all subsequent guardians now share this highly specific and slightly unimaginative title. It would be like calling the necromancer specialization Vinehunter because one killed Marjory’s sister.”
The chronomancer fells unique to mesmser, and his skills are skills that seem that only a mesmer could use, but the skills from a Dragon Hunter feels like another profesion like Ranger, Thief, or Warrior could use, the only difference, the blue glowing, and that is.
And if you still want GW2 skills from another profession improving offensive support from backline using chants like Paragon from GW1 or another GW2 skills like offensive group Mantras, spiritual soldiers to buff alias similar to banners etc.., that improve damage or add new conditions , still skills from GW but more Guardian flavor related.
And the name….that name…..sigh….
I will wait to today Twitch but im pretty dissapointed with arena.net and Guardian designers, with my 4500H from guardian im seriulsy thinking of changing my main character so if arena.net wanted to be the Guardian players excited sorry, im out that train.
(edited by GonzoNeo.4965)
And traps.
Traps.
Nothing screams “knock me back, fear me out of, of evade through this space and render this skill more useless” than the word “trap”. Tying that to the HEALING skill? Now you’re just trolling us. At least that’s how i feel so far.
Maybe that will change once we see more, but for now, this new spec isn’t seeming like one that will get lots of play.
Yeah the more I think about this the more I’m starting to hate it. At first I was pretty excited about the dragonhunter because I always wanted a good two-handed ranged weapon for my guardian. But that’s honestly the only good thing we’ll get with the dragonhunter. The new virtues sound bad. Traps sound horrible and the #6 healing skill being a trap sounds particularly terrible.
If I could play a dragonhunter minus the new virtues and minus the traps I’d probably consider it. I want that longbow, but I want to keep my old virtues and my old utility skills.
I am pretty sure you can go Dragon Hunter without the trap skills. I Though assume that most traits in the Elite specialization is tied to traps.
Hopefully they’ll also give us trait options that aren’t related to traps at all.
I can see potential for the dragonhunter in PvP, but only if we can ditch the traps and pick some other good traits that will buff up our longbow and virtues.
I’m really sad that Anet chose traps as the dragonhunter’s weapon type. Like, really sad. I’ll probably never play dragonhunter in PvE and WvW. Only in PvP might I give it a shot but probably without using any traps…
Ye… But it is hard to say atm. I might not change my Guard (Becouse I like my build and it seems to be untouched) but I dunno what will happen when the Expac arrives.
http://dulfy.net/2015/05/02/gw2-specialization-calculator-that_shaman/#profession=guardian&traits=%22Zeal%22,2,5,8-%22Radiance%22,2,5,8-%22Valor%22,2,5,8 We’ll be getting specializations before HoT, so you might want to start working on your new build. Based on these traits I see Hammer becoming new meta.
Based on these traits I see Hammer becoming new meta.
Hammer is already the meta in PvP and WvW frontline and for PvE there is also a hammer variant within the meta (mostly used in Fractals). But yeah, the hammer will become even better and I’m looking forward to using it even more after the traits revamp.
I wonder if longbow + hammer will become a viable option for the dragonhunter. I can see it working out in PvP, maybe even WvW, but for PvE (dungeons and fractals) I can already say with 99% certainty that the dragonhunter specialization will be useless. Which is a shame, really.
I really hope Anet will add some traits that make traps undodgeable and unblockable. Without such a trait the traps on the dragonhunter will be as useless as they are on ranger currently, which is the biggest reason why I’m so super disappointed in the dragonhunter specialization.
So something i do not get is how ppl did not see this coming even anet said it them self classes who are getting offhand weapons only are getting a lot more then just there offhand weapons. So with that logic classes who are getting a 2h weapons are getting less from there class only becuse most of the new effects are from there weapons. So the necro class is not going to get much more then there GS effects the ele class is going to get a mix etc…
The name fits but it dose lack a bit of a flavor but how else do you name it though. Look at it this way its like ppl getting a tattoo of something in a different language that looks cool but means something simple. Say getting a tattoo of “joy” (??? I think is it though that just web pages so i could be wrong) but it looks cool the thing is to ppl who speaks it is a normal word.
So if we want its not Dragonhunter but Lóng lièrén in Chinese (if the web pages translation are right mind you lol.) Its realy any thing you want it to be if you translated it to something that you like the sound and look.
The problem isn’t in getting “less” comparably to another new spec that is maybe only getting an off hand or main hand weapon. The problem is getting less out of a completely new spec than you already have on your base class. In this case, it feels like the spec (from the vid and notes so far shared with us) that the spec is getting to be a new back line support role (which we ca already do), with skills that can make them more font line(?) with more mobility (?) and mechanics similar to another class that is already hated by many in the game, while loosing some key benefits from virtues that are getting changed for the spec to something that doesn’t seem like a trade up from what we currently have.
So, the spec is to be ranged, except when you’re not ranged, and doing variations of the same things you could do before, but not as well, all while pewpewing CC. So if we are doing CC with the bow that means it’s damage is nerfed in the same way the warrior hammer was nerfed so we won’t be doing crazy amounts of CC along with crazy amounts of damage.
Basically, not seeing an upside to this spec with regard to the base class, and THAT is where its problematic for me at this point. I’m not looking for something that is OP, just something that is comparable in a different way. Chronomancer succeeds in that aspect from what I saw. DH doesn’t seem to do the same, but once again I’ll know more once I’ve seen the Anet team go into it in more detail.
The problem isn’t in getting “less” comparably to another new spec that is maybe only getting an off hand or main hand weapon. The problem is getting less out of a completely new spec than you already have on your base class. In this case, it feels like the spec (from the vid and notes so far shared with us) that the spec is getting to be a new back line support role (which we ca already do), with skills that can make them more font line(?) with more mobility (?) and mechanics similar to another class that is already hated by many in the game, while loosing some key benefits from virtues that are getting changed for the spec to something that doesn’t seem like a trade up from what we currently have.
So, the spec is to be ranged, except when you’re not ranged, and doing variations of the same things you could do before, but not as well, all while pewpewing CC. So if we are doing CC with the bow that means it’s damage is nerfed in the same way the warrior hammer was nerfed so we won’t be doing crazy amounts of CC along with crazy amounts of damage.
Basically, not seeing an upside to this spec with regard to the base class, and THAT is where its problematic for me at this point. I’m not looking for something that is OP, just something that is comparable in a different way. Chronomancer succeeds in that aspect from what I saw. DH doesn’t seem to do the same, but once again I’ll know more once I’ve seen the Anet team go into it in more detail.
So gurd is not a back line roll at all even with staff i guess scepter is some what back line but that more in the 600 ranges. A staff is mostly melee range to be most effective.
Actually, when running my staff i stay most mid range (unless i have my tag up). This allows me the most flexibility with my support of a group and allows me to hold down those that try to penetrate to the back while helping hold the core of the zerg, so while not “back line” i’d say its more effective than being on the back line until i leap to the front then have to fall back to the back like it sounds the DH will be doing a lot of. not to mention i can hammer or GS leap to the front from that position easy enough and have plenty of CC on either of those as well as damage or support depending on the situation.
All in all still doesn’t negate my point that this spec seems like it is trying to re-do the same thing I can already do, but less efficiently.
I don’t understand where all this issue with the name is coming from. Unless you’re a Sylvari you’re not a Dragon Hunter. Only the Sylvari could be considered that because their Wild Hunt is specifically to go kill a dragon. Also, I would go so far as to say their Wild Hunt is to kill Mordremoth and never had anything to do with Zaitan, since the dragon they fight in the Dream is a Mordremoth champion.
Anyway, other than that, no one else is a Dragon Hunter. Fighting Dragons is only an occasional past time at best for most player characters. It’s something they do intermittently between being Commander of the Pact, the inadvertent Leader of DE 2.0, and just an adventurer in general. Possibly those that spend a lot of time doing Tequatle might be able to make the claim, but most of us aren’t hardcore about Dragons.
As such the Dragon Hunter is obviously a step up beyond all of the rest of us where Dragon fighting, and specifically hunting is concerned. It’s a perfectly reasonable name, and should be an obvious differentiation.
One this really should be in the guardian forums, where are are a ton of other posts already about this. Secondly it actually hits on a main aspect the guardian lacked…which was an actual long range weapon. Staff was short, scepter was mid range…The guardian fully lacked a truly long range weapon.
Still want the guardian to be in the front lines? Whats stopping you? GS/Hammer/Mace/ Staff are all still there, you can now even leap into combat with a heal. Just love mass complaints from people who haven’t even touched the content…
… What does it matter if the Specialization makes Guardian more like Ranger? It still won’t be a ranger … BTW, ranger will be more guardian-like in their specialization as they will have staff and centered around Healing.
THIS is precisely the problem! I have a ranger to be a Hunter. I wanted my guardian to be a Guardian! What is the point in “specializing” in your class if the specialization is only a re-mashed mesh of another class? It doesn’t seem like a true specialization at all. It doesn’t appear to enhance what the original class can do. Admittedly, we haven’t seen the Ready Up demo yet, but I’m not very optimistic in light of what I have seen and read.
Just to state my agreement with many others here, the name “Dragonhunter” needs to go. Please, please, Anet, rethink this one for the better. It’s much too generic since everyone playing the game hunts dragons and it’s a huge letdown for a mastery that should be (at least somewhat) epic.
The new F-Skills look nice!
Ugh the class mechanic is still very bound. I mean your F skills will basicly be just some more skills instead of like ele being very important to the whole class. That part just doesnt catch me
The Guardians F-Skill actually do way more than the ele, which just flips through skill sets with long cooldowns.
We need to stop looking at these names as if they are replacing our profession name. They are not. They are a specialization of the core profession, the base profession is still there. A Chronomancer is still a Mesmer and a Dragonhunter is still a Guardian.
The problem is that Dragonhunter can just as easily apply to rangers, thieves, warriors, engineers, mesmers, necromancers, elementalists, etc. I mean, seriously, if the only qualifier for being a Dragonhunter is that you specifically go out and target large game, then guardian or warrior or thief or anything could have just as lazy an explanation to justify the name. A thief specializing as dragonhunter would make just as much sense (they use their cunning, stealth, and ability to target vital areas to take down large game for example).
The problem most people have is that Dragonhunter just feels like a lazy afterthought for a specialization versus Chronomancer, Tempest, or Druid. I mean, Chronomancer, Tempest, or Druid would make no sense if it applied to any of the other classes. But Dragonhunter would make equal sense to all classes across the board.
Any class could just as easily “specialize” in hunting large game / dragons. That’s why it disappoints all of us Guardian mains. Guardian specialization should be a logical extension of its current theme — like a Holy Flame specialization or a Light Warden specialization. But Dragonhunter? That one makes just as much sense as Engineers being dragonhunters. Heck, with rifles and turrets and gadgets, even engineer would make more sense than guardian at being a dragonhunter.
has anyone else noticed the order of posts in this thread has gone absolutely wacky?
We need to stop looking at these names as if they are replacing our profession name. They are not. They are a specialization of the core profession, the base profession is still there. A Chronomancer is still a Mesmer and a Dragonhunter is still a Guardian.
The problem is that Dragonhunter can just as easily apply to rangers, thieves, warriors, engineers, mesmers, necromancers, elementalists, etc. I mean, seriously, if the only qualifier for being a Dragonhunter is that you specifically go out and target large game, then guardian or warrior or thief or anything could have just as lazy an explanation to justify the name. A thief specializing as dragonhunter would make just as much sense (they use their cunning, stealth, and ability to target vital areas to take down large game for example).
The problem most people have is that Dragonhunter just feels like a lazy afterthought for a specialization versus Chronomancer, Tempest, or Druid. I mean, Chronomancer, Tempest, or Druid would make no sense if it applied to any of the other classes. But Dragonhunter would make equal sense to all classes across the board.
Any class could just as easily “specialize” in hunting large game / dragons. That’s why it disappoints all of us Guardian mains. Guardian specialization should be a logical extension of its current theme — like a Holy Flame specialization or a Light Warden specialization. But Dragonhunter? That one makes just as much sense as Engineers being dragonhunters. Heck, with rifles and turrets and gadgets, even engineer would make more sense than guardian at being a dragonhunter.
Here’s how I’m thinking about it. Dragonhunters are apparently specializing in taking down large game. While it’s true that anyone can hunt large game, that just corresponds to the person. Not the profession.
Just like anyone can guard as a person, but the Guardian is THE guardian.
Anyone can steal and commit theft as a person, but the Thief is THE Thief.
Anyone can go to war as a person, but the Warrior is THE Warrior.
The same applies to all the others, although Mesmer and Elementalist would require more explanation. But the stream is starting soon!
We need to stop looking at these names as if they are replacing our profession name. They are not. They are a specialization of the core profession, the base profession is still there. A Chronomancer is still a Mesmer and a Dragonhunter is still a Guardian.
The problem is that Dragonhunter can just as easily apply to rangers, thieves, warriors, engineers, mesmers, necromancers, elementalists, etc. I mean, seriously, if the only qualifier for being a Dragonhunter is that you specifically go out and target large game, then guardian or warrior or thief or anything could have just as lazy an explanation to justify the name. A thief specializing as dragonhunter would make just as much sense (they use their cunning, stealth, and ability to target vital areas to take down large game for example).
The problem most people have is that Dragonhunter just feels like a lazy afterthought for a specialization versus Chronomancer, Tempest, or Druid. I mean, Chronomancer, Tempest, or Druid would make no sense if it applied to any of the other classes. But Dragonhunter would make equal sense to all classes across the board.
Any class could just as easily “specialize” in hunting large game / dragons. That’s why it disappoints all of us Guardian mains. Guardian specialization should be a logical extension of its current theme — like a Holy Flame specialization or a Light Warden specialization. But Dragonhunter? That one makes just as much sense as Engineers being dragonhunters. Heck, with rifles and turrets and gadgets, even engineer would make more sense than guardian at being a dragonhunter.
Yes, but you’re talking about what those classes already have. Look at what Guardians are gaining in this specialization. Longbow and traps? They are specifically gaining “hunting” abilities. The inclusion of the “hunter” part of the name makes sense, because it tells you what the specialization is all about.
The “dragon” part of the name isn’t as strong, but it still makes sense. Why are they gaining these abilities? Well, in theory, to take on the Elder Dragons and their forces. They’re learning to be hunters to take on the dragons. Thus, Dragonhunter.
Is it the best name? No. I won’t pretend that it is. But it’s a solid name, there’s a good reason for it.
has anyone else noticed the order of posts in this thread has gone absolutely wacky?
Lots of threads being merged to clean up the boards.
Well , alright then!
Looks like we will be saving the world as Dragonhunte….ok…yeah… when you say it
out loud it sounds worse (Y_Y)
On a sidenote …. why do Dragonhunters still wear heavy armor if they no longer fight on the front lines? Is it because it reflects the light better??!… with that said… “WTB a MIRROR… who needs a longbow… Will just be using a Mirror as my main-hand weapon and my awesome fan (focus) as an off-hand ….”
(edited by nanael the angel.2659)
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