Drop Rates
RNG is a finicky creature. You can track your data, but there are times when probabilites have a bad day—it’s a hazard of any statistic. This is why stats are reported with confidence intervals. As individuals, we may be on the receiving end of a bad day, but across a population, drop rates are performing as expected.
Take for example, Dr. Daryl Bem. He’s a psychologist that statistically proved ESP exists. He only beat the flip of a coin by a thin margin in some of his trials, however, and failed in other trials. Critics of his study declared, “Extraordinary claims require extraordinary evidence.” Related to drop rates, we need more data than just one person to form any sort of hypothesis here.
Aside: Devs are usually forthcoming with changes that were left out of the patch notes when questioned. Drop Rate threads have come up a few times and Devs confirm that no changes have been made.
http://www.nytimes.com/2011/01/06/science/06esp.html?pagewanted=all&_r=0
(If you want a laugh, Google: Darylm Bem Colbert Report)
Dragonbrand
(edited by Nikked.7365)
It’s not RNG when it happens to us all the time. There are those of us with months of this happening and no it’s not our imaginations or perceptions, nice try tho. When this happens 98% of the time the 2% chance that it will change is not large enough to call it random by any means. It’s also not right that it happens to the same people over and over again while there are those with a 98% chance of getting everything after the same run with the same group make up week after week. There’s something wrong.
They weren’t forthcoming about their killcredit bug for 5 months because they didn’t bother to look there, what makes you think they are actually checking the code for DR?
There’s been plenty of data on the subject the last two threads had hundreds of people posting about the problem (on both sides how one side would always get everything while the other side would get nothing, meanwhile they were in the same place the same level every week doing the same content with the same results) and the only real reason why they did anything about it was due to whole chests disappearing for people after killing a boss mob, champion, or vet.
but because everyone claims it’s RNG and that’s life, nothing’s being done about the issue that still persists to this day and that didn’t start suspiciously until November of last year around the time that DR was implemented.
(edited by tigirius.9014)