Drop Rates

Drop Rates

in Guild Wars 2 Discussion

Posted by: Pendragon.8735

Pendragon.8735

What is going on with the drop rates in this game, they seem to be steadily and stealthy being nerfed into the ground.

I kill a pack of 5 mobs in Orr by myself, no other contribution damage, and not one drops loot. You feel lucky if 1 in 4 mobs give you anything being killed in this game. Then when they do, its usual gray junk or common items.

You hardly ever see rares drop anymore. Even wearing +100% Magic Find, I’ll go through a handful of events a day and not see one rare. A month or two ago you would get 2-4 per day pretty commonly. Can’t even remember the last exotic I’ve seen drop.

When you are level 80, you have no need of experience, people want to see some loot and treasure for killing things. They shouldn’t be railroaded into going to the same couple boss farms everyday to get a good drop. Play the way you want, remember? What happened to that?

The fun of exploring of the world, or wandering around to hit different events is just not rewarded in the loot system. It feels like there are one or two specific things they want you to do to build up any income. Run the same dungeon path over and over, or kill the world bosses. This gets repetitive. Please open the treasure vaults a bit to the rest of the world, so players are encouraged to get some variety, right now they are more discouraged, or turned off, from deviating from this repetition and actually experiencing the breadth of content in GW2 because of the constant nerfs to drops.

Drop Rates

in Guild Wars 2 Discussion

Posted by: Nikked.7365

Nikked.7365

RNG is a finicky creature. You can track your data, but there are times when probabilites have a bad day—it’s a hazard of any statistic. This is why stats are reported with confidence intervals. As individuals, we may be on the receiving end of a bad day, but across a population, drop rates are performing as expected.

Take for example, Dr. Daryl Bem. He’s a psychologist that statistically proved ESP exists. He only beat the flip of a coin by a thin margin in some of his trials, however, and failed in other trials. Critics of his study declared, “Extraordinary claims require extraordinary evidence.” Related to drop rates, we need more data than just one person to form any sort of hypothesis here.

Aside: Devs are usually forthcoming with changes that were left out of the patch notes when questioned. Drop Rate threads have come up a few times and Devs confirm that no changes have been made.

http://www.nytimes.com/2011/01/06/science/06esp.html?pagewanted=all&_r=0

(If you want a laugh, Google: Darylm Bem Colbert Report)

Jacked Jackal :: Norn Mesmer :: Giant and Fabulous
Dragonbrand

(edited by Nikked.7365)

Drop Rates

in Guild Wars 2 Discussion

Posted by: tigirius.9014

tigirius.9014

It’s not RNG when it happens to us all the time. There are those of us with months of this happening and no it’s not our imaginations or perceptions, nice try tho. When this happens 98% of the time the 2% chance that it will change is not large enough to call it random by any means. It’s also not right that it happens to the same people over and over again while there are those with a 98% chance of getting everything after the same run with the same group make up week after week. There’s something wrong.

They weren’t forthcoming about their killcredit bug for 5 months because they didn’t bother to look there, what makes you think they are actually checking the code for DR?

There’s been plenty of data on the subject the last two threads had hundreds of people posting about the problem (on both sides how one side would always get everything while the other side would get nothing, meanwhile they were in the same place the same level every week doing the same content with the same results) and the only real reason why they did anything about it was due to whole chests disappearing for people after killing a boss mob, champion, or vet.

but because everyone claims it’s RNG and that’s life, nothing’s being done about the issue that still persists to this day and that didn’t start suspiciously until November of last year around the time that DR was implemented.

Balance Team: Please Fix Mine Toolbelt Positioning!

(edited by tigirius.9014)