Drop rate of.. just about everything
The drop rates in this game is designed to push people towards the Trading Post and the Gem shop.
Yes, the drop rates are very low, lower than many old-school MMOs – but it is how ANet have designed the game, so basically – we’ll have to deal with it.
The trick is to fill a bowl with m&ms and every time you kill a mob you eat one. Or put a bunch of different treats in little bags and grab a bag when you kill something, Ooo I got a good treat that time. Anet isn’t going to reward you, you have to do it yourself.
Why am I not having this problem? I’m not saying it isn’t a problem — but it’s an inconsistency none the less.
The trick is to fill a bowl with m&ms and every time you kill a mob you eat one. Or put a bunch of different treats in little bags and grab a bag when you kill something, Ooo I got a good treat that time. Anet isn’t going to reward you, you have to do it yourself.
Haha that’s gold, nice one!
Why am I not having this problem? I’m not saying it isn’t a problem — but it’s an inconsistency none the less.
Hum?
The trick is to fill a bowl with m&ms and every time you kill a mob you eat one. Or put a bunch of different treats in little bags and grab a bag when you kill something, Ooo I got a good treat that time. Anet isn’t going to reward you, you have to do it yourself.
lmao
Why am I not having this problem? I’m not saying it isn’t a problem — but it’s an inconsistency none the less.
The reason why this is not an issue with you is because the RNG in this game needs to be tweaked. A good portion of members have issues with bad RNG, while others are incredibly lucky. I think there is something wrong with the coding of the RNG that causes this to happen, but I am sure there are more theories then this.
I’ve had bad drops since that patch that made veterans and champions drop something 100% of the times. I got really annoyed yesterday when I did 5-6 events in orr for the daily. Tens of mobs killed if not more and ended up with some bags, 10-15 of those grey skulls and 5-6 blues and 3-4 greens. Had veterans and champions drop absolutely nothing. Have in mind that I walk around with ~130% MF. Before that sure-loot patch I used to get 1-3 raress from a single event and at least a blue from veterans and champions. Back in those days I was mainly farming those 2 camp protect events in orr. Im pretty sure they did something because people were getting to much gold from farming in the open world.
Yes drop rates are very low in GW 2…
Drop rates are very low in ANY game released in 2012 that had some kind of CASH SHOP where you can buy gold with real money…
The lesson for the future 2013 onwards if a game has a cash shop in any form at all, drop rates are going to be abysmal…
Thats the way the games industry at the top end seems to be going…
There is very, very clearly a correlation between cash shops—→in game drops…
On the other side of the argument, however, having a cash shop to bring in additional revenue means more content and a bigger, growing game…
You pays your money, you takes your choice…
I don’t know. I tend to kill things that drop bags, because the bags usually have the mats I need. I seldom go for mats themselves. I find that ineffective farming.
In the course of just leveling I pretty much get what I need. I’m occasionally a hair short, but I’ve never farmed for mats once, before I started going for my legendary. And that’s a whole different ball of wax.
It is so bad that I don’t log in any more because there is no point playing when everything that drops is worthless.
Nov 15 – the day loot got ruined
Jan 28 – the day loot got ruineder
Feb 26 – the day loot gets ruinederer?
I dread each new patch because the game gets tighter and tighter. 6 dungeons in a row, no rares. 2 fractal runs in a row, 1 proper rare and 1 exotic useless sigil (that shouldn’t count as an exotic. maybe if they were forgeable/salvageable…).
Salvage rates dropped in nov. Forge rates have been terrible for me recently. Personal experience means more to me than any PR statement, and we’ve seen how statements have been blatant lies (vet guaranteed drops).
I’m running out of things worth doing in the game, it’s like I’m being boxed out of every aspect. Does Anet want me to stop playing??
Well…i tried to play with full MF set + MF buffs one week and you know what…nothing, same trash loot as without any MF bonuses. Fractal or any other dungeon doesn’t loot nothing “spectacular” . Two days ago i have back to my normal set and you know what?
Got 9 rares and 1 exotic ( from normal trash mob’s in Fractal ).
So MF do nothing, drops are pretty and totally random…only matter of players luck.
The relationship between low drop rate/everything-cost-money and Cash Shop is obvious. Nevertheless there IS a problem with the drop system.
Wooden Chest that gives white item/junk which goes against Anet own patch note. Veteran/champion that drop piece of junk (when they drop something). etc…. And for what I read, MF that does nothing anymore….
So even with the Cash Shop thing…the drop system is bugged actually and should be corrected….IMO
So MF do nothing, drops are pretty and totally random…only matter of players luck.
Ehm. I do agree that the drop rates are low. But Isn’t this the point of RNG?…
Having 100% MF only changes droprates that originally were 1% to 2%.
RNG has always been about luck.
[DW] Dynasty Warriors, [TNA] The Northern Assembly
http://www.farshiverpeaks.com
So MF do nothing, drops are pretty and totally random…only matter of players luck.
Ehm. I do agree that the drop rates are low. But Isn’t this the point of RNG?…
Having 100% MF only changes droprates that originally were 1% to 2%.RNG has always been about luck.
Luck is mathematical. This is how casinos work. A casino can increase/decrease thier revenue by X by changing the odds of winning/losing of thier customers.
I mapped 6 areas since the patch and in that time I got 1 rare, hand full of green and hand full of blues. Rest was all junk. My first character that I mapped with made about 50g just from mapping and drops, however this one made a little over 15. Usually at the end of the day, all I have is junk (grey) and whatever it is I gathered. I don’t even bother with champions anymore as they still drop nothing for me. Sometimes I get a grey item but that is a rare case.
They should boost drop rates and reward people who actually play/farm a lot or just play casually. I have a friend who just started playing and he already bought tons of gold from the cash shop to buy full exotic set because he’s a lazy type of player and can’t be bothered otherwise.
I’m not sure how much is pure luck or if MF affects anything. Sometimes I get no rares, sometimes I get lots, with MF gear. It’s random at times. They should just remove MF and boost overall drop rates. I hate when I kill lots of mobs at the same time and don’t get anything. Not even junk items, but empty loot. Doesn’t feel rewarding to me..
Before that sure-loot patch I used to get 1-3 raress from a single event and at least a blue from veterans and champions. Back in those days I was mainly farming those 2 camp protect events in orr.
Then I’m glad this has been fixed.
PS: people don’t seem to get the concept of MF. +100% on a very small chance is still a very small chance.
It’s random at times.
No, it’s random ALL the time. That’s why it’s called RNG. And people are really, really bad at doing stochastics in their head.
I mapped 6 areas since the patch and in that time I got 1 rare, hand full of green and hand full of blues. Rest was all junk. My first character that I mapped with made about 50g just from mapping and drops, however this one made a little over 15. Usually at the end of the day, all I have is junk (grey) and whatever it is I gathered. I don’t even bother with champions anymore as they still drop nothing for me. Sometimes I get a grey item but that is a rare case.
You’ll get exotics for completing maps later. I’m constantly getting rares while gathering/chopping/mining, not to mention the ones from dragons. I actually have ~15 ectos in my bank, not to mention all the other t6 mats, and didn’t farm anything at all and I’m not using any MF buffs.
(edited by Iruwen.3164)
If you’re going after the crafting mats, you WANT the creatures to drop salvage items. Salvage the whites as well.
This game is made so you cant get anything by yourself, all you have to do is farm gold mindlessly or buy gems and then go to the trading post and get the stuff you need. Trying to get something in particular will only make you waste your time, just be happy with the unexpected/unneeded drops while you farm gold which gives you more gold.
Great post OP.
This is why i’m looking for new MMO’s currently, the loot drops just aren’t worth playing in its current state.
It needs to back to how it played 4 months ago, but i doubt it will, so its time to move on if Feb doesn’t bring much needed fixes to the loot tables..
I used to complain about only getting blues from Dragon chests.
Now the chests don’t even spawn for me, even though I get gold credit.
Most unrewarding game ever.
I make on average 15g, plus materials a session doing nothing. There are multiple sources for everything in this game. I’d recommend doing some research on the wiki. Type,in game “/wiki itemname” to give yourself a hand.
The trick is to fill a bowl with m&ms and every time you kill a mob you eat one. Or put a bunch of different treats in little bags and grab a bag when you kill something, Ooo I got a good treat that time. Anet isn’t going to reward you, you have to do it yourself.
This. Is. Priceless. lol
I finally had to suck it up and buy my passion flowers from the TP due to a very low drop rate and my lack of interest in spending the next 5 years working on 2 recipes. I did not, however, buy any gold with gems to do it. I simply refuse to go this route for anything in a game.
Sometimes the drop rates of ‘items’ are fine it’s just the quality of items is poor if we are talking about gear. In terms of mats, poor drop rates make crafting underwhelming as a game system. For crafting to work you need resource nodes and predictability in terms of other required mats acquisition and I haven’t experienced it in-game. I hope crafting is reconsidered as a game system at some point and made viable as it traditionally exists in other games. Overall, the game is not rewarding, beyond the awesome gameplay of course, in my experience.
Overall, the game is not rewarding, beyond the awesome gameplay of course, in my experience.
This has been my experience as well. I’ve run for ~300 hours on just my warrior and have farmed Lvl 80 dungeons in EXP mode and FOTM all the time and I’ve never once found an item worth more than 50 silver. I get that it’s random and that it’s all about farming and patience and I don’t expect an exotic or even rare every run, but quite frankly the absence of finding a single item worth even 1 gold ever in 300 hours is pretty mind boggling and very frustrating.
(edited by harbinger.2698)
Mats might be easier to come by once people stop saving laurels for ascended gear. The bags of tier x materials the laurel vendors sell could be the answer.
My drops have remained consistent since head start till now.
They suck, but they suck to the same consistent degree as they always have.
I’m the opposite, I’m getting better drops everywhere!
The jump puzzle at Pearl Islet way point just gave me this post update! I got only blues and greens (and maybe a yellow orb or crest).
Even before with the last maintenence, I’m getting more greens and yellows than ever before.
Evey tried mystic forging your junk? Its very profitable if you get blues to greens and greens to yellows. Once you get yellows sell at the TP or salvage into ectos/ori
My conspiracy theory? A lot has happened in the past few years of the games development. They were well into the game design, then had to change engines. They rushed release to beat MOP, Rift xpac and Christmas. The original devs no longer work GW2 now. NCSoft is pushing the agenda now.
Loot drops/DR, things such as the change in account bound dye is in place on purpose to push us to the TP/Gem Store. Anet is getting all they can out of Gem Store purchases before the next two big AAA MMO’s are released. GW2 has made some monumental evolutions with the MMO game, but if the upcoming two new AAA MMOs can take those points and incorporate them without all of the negative aspects and greed…..well, I think you really will see a mass exodus of Tyria.
Yesterday I killed 6 vets and a champion and didn’t get a single drop, while doing considerable damage on the champ and all the damage on the vets. I looted one dropped wooden chest that only had a couple of whites. Why is RNG so out of whack? Why are Vets and Champs still not dropping loot even after they were patched to do so? The monster has gotten away from Dr Frankenstein and now he’s chasing it around the countryside in the dark trying to catch it.
(edited by Villious.8530)
If your RNG sucks, Try throwing it in the mystic toilet for MORE RNG FUN!
don’t get me wrong, you may be 100% correct and it could be a great way to increasing your number of rolls and thus drop rates. But for many who hate RNG reliance in a game, that’s gonna be the last thing they’ll want to do lol.
the past 2 weeks(11/15 days) i’ve gotten about 9-12 rares in an hour of playing. the only mf i use is from food.
my party mates that i group with every night earn 1-3 rares on average per event, but they are running full mf.
there’s no need to buy gems → gold unless you are in a real pinch or are impatient. i’m sitting on 154g as a result of 11 days of running de’s.
some days are not as profitable as others, but i rarely(ha!) walk away from a playing session with less than 5g/hour.
i’m sitting on 154g as a result of 11 days of running de’s.
Well, I definitely don’t make 154 gold every 11 days simply by running a few DEs.
Sounds like an exploit to me, assuming your numbers aren’t as fuzzy as they look.
Before that sure-loot patch I used to get 1-3 raress from a single event and at least a blue from veterans and champions. Back in those days I was mainly farming those 2 camp protect events in orr.
Then I’m glad this has been fixed.
PS: people don’t seem to get the concept of MF. +100% on a very small chance is still a very small chance.
It’s random at times.
No, it’s random ALL the time. That’s why it’s called RNG. And people are really, really bad at doing stochastics in their head.
I mapped 6 areas since the patch and in that time I got 1 rare, hand full of green and hand full of blues. Rest was all junk. My first character that I mapped with made about 50g just from mapping and drops, however this one made a little over 15. Usually at the end of the day, all I have is junk (grey) and whatever it is I gathered. I don’t even bother with champions anymore as they still drop nothing for me. Sometimes I get a grey item but that is a rare case.
You’ll get exotics for completing maps later. I’m constantly getting rares while gathering/chopping/mining, not to mention the ones from dragons. I actually have ~15 ectos in my bank, not to mention all the other t6 mats, and didn’t farm anything at all and I’m not using any MF buffs.
Mate, I finished my map completion. I don’t count finishing a map and getting the rewards as a drop. It is my second char to finish map completion. I know what the drop rates were and what they are now. They are not fooling anyone.
I have bad days and I have good days. However I have more bad days than good when it comes to drops. So much so that I very rarely even go to zones anymore. I spend most of my time in dungeons now. Drop rates are worse than crap. The only reason I even run dungeons is for the tokens, so I can get guaranteed loot. Then I just turn around and salvage or mystic forge the items so I can perhaps get a little money.
I do not understand how some people can claim to make 5g an hour doing… anything in this game. On a profitable day of playing 8 freaking hours I make anywhere between 8-14g. That is doing all paths of AC, TA and CoF, as well as fractal daily quests for the first three tiers.
If you are looking for low level mats you want to farm level 80 areas. Why, because they drop things can can be sold so you can buy low level mats. The time you took getting 5 low level mats you could of made 50+ silver and bought 20 of the items you needed.
Drop rates are ok, it’s just about luck.
Sometimes I get a streak of rares/exotics, sometimes I get blues/greens all day.
Same goes with mats. It’s how RNG works guys.
The trick is to fill a bowl with m&ms and every time you kill a mob you eat one. Or put a bunch of different treats in little bags and grab a bag when you kill something, Ooo I got a good treat that time. Anet isn’t going to reward you, you have to do it yourself.
Sad and brilliant at the same time.
I received an infraction for telling the truth, these forums are great. Anet please fix your uninstall survey so I can tell you what why I can’t find any reason to log in, of course you will probably give me an infraction for that to since I am not a blind fanboy.
i’m sitting on 154g as a result of 11 days of running de’s.
Well, I definitely don’t make 154 gold every 11 days simply by running a few DEs.
Sounds like an exploit to me, assuming your numbers aren’t as fuzzy as they look.
can’t take this post seriously. strangely enough, i get pm’s about how i make gold after i make posts like these.
if you search my posting history, you’ll see that i made 100 charged lodestones in a very short amount of time….doing the same thing i’m doing now. i’ll never flip items on the tp either.
i’ll have zap in just under 2 weeks and bolt a week after that barring my senior engineering project being due.
You’re right, I didn’t take your outrageous comment seriously. lol
Nov 15 – the day loot got ruined
Does Anet want me to stop playing??
November 15 was like a black plague, every single one of my characters have DR attached to them and I am unable to shake it off. I too wonder if they are just wanting us to quit playing, after all, it would certainly open up some server space.
This game has a cash shop with official gold selling and boosts for everything.
Gee, I fookin’ wonder why the droprates are so bad…And why the gold sinks in this game are so horrible.
The drop rate of rares and exotics is disturbingly low. I don’t remember the last time I got an exotic drop. Most the exotics I ever gotten were from map completions.
The drop rate of rares and exotics is disturbingly low. I don’t remember the last time I got an exotic drop. Most the exotics I ever gotten were from map completions.
This has been my experience as well. I’ve never gotten an exotic drop in all the dungeon runs, PvE or FOTM. Don’t expect one often, but as much as I play doing the dng/fotm runs, it’s getting to be unreasonable that I haven’t found at least 1 item.
Kiba honestly… if you made 154g from just DEs you either played day/night or perhaps you found a bugged event that allowed you to continue farming it.
The way you try to hide things… it really looks shady.
Great post OP.
This is why i’m looking for new MMO’s currently, the loot drops just aren’t worth playing in its current state.
It needs to back to how it played 4 months ago, but i doubt it will, so its time to move on if Feb doesn’t bring much needed fixes to the loot tables..
I have to agree, I like to feel rewarded too. If I work in the game, and farming for mats is work/grind and I get no reward, why bother.
I have to agree, I like to feel rewarded too. If I work in the game, and farming for mats is work/grind and I get no reward, why bother.
Yep. And inb4 “entitlement culture”. Yeah well there are those who actually really work for their stuff in this game yet end up receiving nothing but crap.
can’t take this post seriously. strangely enough, i get pm’s about how i make gold after i make posts like these.
if you search my posting history, you’ll see that i made 100 charged lodestones in a very short amount of time….doing the same thing i’m doing now. i’ll never flip items on the tp either.
i’ll have zap in just under 2 weeks and bolt a week after that barring my senior engineering project being due.
can’t take this post seriously.
The trick is to fill a bowl with m&ms and every time you kill a mob you eat one. Or put a bunch of different treats in little bags and grab a bag when you kill something, Ooo I got a good treat that time. Anet isn’t going to reward you, you have to do it yourself.
take that one step further:
take lots of M&M’s, separate colors to represent drop rates for items (blue, green, yellow, red, etc). when you get say, 4 blue drops, eat 4 blue M&M’s from the pile. at the end of a gaming session, log how many of each were either eaten or left, and report drop rate data to appropriate thread.
you now have a constant snack flow of M&M’s, and you collect data for science!