Dungeon Master

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Posted by: DJSkittles.7196

DJSkittles.7196

Its starting to get kind of ridiculous, but as I have now realized; people are only willing to run paths that are worth their time and money. It has been near impossible for me to find a group for COF path 3, or Arah path 4. Certain paths take way to long and do not provide enough incentive’s to be ran more than once. I have been trying for three weeks to find a group for these dungeons, unsuccessfully, and honestly, finding a good enough group for Arah at this stage in the game is pretty difficult in itself, I just ran my first Arah path last week, and the group mentality was so elitist that I felt I would surely be kicked if I was the cause of a wipe on Lupi.

I understand Dungeon Master is an elite title not meant for every average joe to come collect just for playing. But the difficulty is not even really the problem. The problem seems to be that everyone who wants the title already has it, and never wants to run anything but speed runs ever again. Even in my guild of 500, it is very tough to find guildies willing to run some of these paths.

I feel there should be a little more incentive’s for these difficult and time consuming paths, maybe add an extra chest, or more tokens. Either way, I feel something needs to be done to keep this content from going unused, and basically locked away.

Does anyone share my concerns?

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Posted by: Toxyn.9608

Toxyn.9608

While completing those two paths a couple weeks ago for my DM title I found that people jumped at the chance to finish them. My guildmates and I had no trouble finding two pug members willing to devote the time. I recommend trying on a Friday or Saturday night if you have not already. Good luck.

“The fatal flaw in every plan is the assumption that you know more than your enemy.”

Antonius Duarte – Elementalist – Kaineng

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Posted by: Wolfgang Michael.8217

Wolfgang Michael.8217

I doubt that you used www.gw2lfg.com to find the required people. I agree that it is difficult to find players sharing the same interest but don’t give up yet.

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Posted by: Saulius.8430

Saulius.8430

it’s not hard to find people for those paths, because a lot of people want those paths for dungeon master title. unfortunately most of those people are dead weight, and what’s worse, they don’t even realize that. and if you try to explain them that they are doing something wrong or they are not prepared, they take it as an insult.

and as toxyn wrote, weekend is the best time to search players for those paths.

kill all ze thingz

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Posted by: Kumu Honua.2751

Kumu Honua.2751

I completed Arah 4 tonight. gw2lfg.com is the best.

It took a while to get a group, but I expected as such mid-week. Don’t forget that even getting a group, there’s a chance you will fail if it’s puggy. Have to just suck it up and try again later.

Anet should add gw2lfg to the game already.

Sylvari Guardian. – Dragonbrand.

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Posted by: Vayne.8563

Vayne.8563

Trying to pug stuff like that is infinitely inferior to finding a guild and friends to play with.

The downside of pugs is that you don’t know who you’re going to get. In a guild you meet people, play with them, learn who is who and what to expect. You form natural teams of people who play well together and have a good time together.

I recently finished (with my guild) Crucible of Eternity on every path. I have to say, that dungeon basically sucks. We have the submarine path down pretty okay but the other two just bite. Really really really bite.

So yeah, why would anyone randomly want to do it. At least with guildies, they back you up, and don’t rage quit..at least mine don’t. They muscle through, figure things about and you can talk about it later.

Remember that time in CoE when Coffee had to solo the boss because everyone else died….and we kept waiting for him to die so we could restart, but he just kept going and beat him. Yeah, that really happened.

Anyway guilds usually have voice software which makes completing dungeons a whole lot easier.

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Posted by: Sokar Rostau.7316

Sokar Rostau.7316

it’s not hard to find people for those paths, because a lot of people want those paths for dungeon master title. unfortunately most of those people are dead weight, and what’s worse, they don’t even realize that. and if you try to explain them that they are doing something wrong or they are not prepared, they take it as an insult.

and as toxyn wrote, weekend is the best time to search players for those paths.

Explaining what is going on goes a long way to nullifying those perceived insults. There’s nothing worse than going into a dungeon and seeing someone, who has made it quite clear that they have never done it before, stand in the wrong spot and cause a wipe… and then get yelled at and kicked for doing the wrong thing. In my experience, the people who don’t listen, or are simply so awfully bad at playing that they should reroll a Warrior, are very rare. Most people will listen and do what they are told if for no other reason than that they want to successfully complete the content… And every person that gets it explained to them is one more experienced player that isn’t going to kitten up the next PUG.

You know what I found hilarious? Back in the first week of September people demanding only lvl 80s with full exotics and that have done the dungeon before to do CoF runs. Yeah… You can’t teach stupid.

Dragonbrand – Reforged Vanguard [ReVa]
Kyxha 80 Ranger, Sokar 80 Necro
Niobe 80 Guardian, Symbaoe 45 Ele

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Posted by: Saulius.8430

Saulius.8430

uhm. i don’t think its fair to compare coe to cof3/arah4 paths. because even if you have terribad group in coe you can solo the alpha and carry your group. therefore you have a chance even if you have couple bad players in group.
in cof3/arah4 if you have 2 bad players in group. you don’t stand a chance.

and by bad i don’t mean new players. i mean players who lack skills and ability to improve them.

kill all ze thingz

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Posted by: Vayne.8563

Vayne.8563

uhm. i don’t think its fair to compare coe to cof3/arah4 paths. because even if you have terribad group in coe you can solo the alpha and carry your group. therefore you have a chance even if you have couple bad players in group.
in cof3/arah4 if you have 2 players in group. you don’t stand a chance.

and by bad i don’t mean new players. i mean players who lack skills and ability to improve them.

I don’t know anyone who can solo the destroyer crab in the “front door” path of CoE. Just saying. And no one could possibly solo the mutant destroyer, since you need 3 people on guns. lol

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Posted by: DJSkittles.7196

DJSkittles.7196

I doubt that you used www.gw2lfg.com to find the required people. I agree that it is difficult to find players sharing the same interest but don’t give up yet.

I did, but i play at weird hours, so that might be the reason that the only thing you can see on there is “path 1 speed run! Need a Mes!”

Ty for all the help though people.

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Posted by: Saulius.8430

Saulius.8430

uhm. i don’t think its fair to compare coe to cof3/arah4 paths. because even if you have terribad group in coe you can solo the alpha and carry your group. therefore you have a chance even if you have couple bad players in group.
in cof3/arah4 if you have 2 players in group. you don’t stand a chance.

and by bad i don’t mean new players. i mean players who lack skills and ability to improve them.

I don’t know anyone who can solo the destroyer crab in the “front door” path of CoE. Just saying. And no one could possibly solo the mutant destroyer, since you need 3 people on guns. lol

“solo the alpha” sir. yeah you need some teamwork for coe3 destroyer.
crab.. what about him? tbh i could never understand what people find wrong with him. we always kill him when helping someone to do coe3. never had any difficulty with him

kill all ze thingz

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Posted by: Vayne.8563

Vayne.8563

uhm. i don’t think its fair to compare coe to cof3/arah4 paths. because even if you have terribad group in coe you can solo the alpha and carry your group. therefore you have a chance even if you have couple bad players in group.
in cof3/arah4 if you have 2 players in group. you don’t stand a chance.

and by bad i don’t mean new players. i mean players who lack skills and ability to improve them.

I don’t know anyone who can solo the destroyer crab in the “front door” path of CoE. Just saying. And no one could possibly solo the mutant destroyer, since you need 3 people on guns. lol

“solo the alpha” sir. yeah you need some teamwork for coe3 destroyer.
crab.. what about him? tbh i could never understand what people find wrong with him. we always kill him when helping someone to do coe3. never had any difficulty with him

We kill him too, but with his damage output, I’m thinking he’d be hard to solo.

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Posted by: DJSkittles.7196

DJSkittles.7196

Trying to pug stuff like that is infinitely inferior to finding a guild and friends to play with.

The downside of pugs is that you don’t know who you’re going to get. In a guild you meet people, play with them, learn who is who and what to expect. You form natural teams of people who play well together and have a good time together.

I recently finished (with my guild) Crucible of Eternity on every path. I have to say, that dungeon basically sucks. We have the submarine path down pretty okay but the other two just bite. Really really really bite.

So yeah, why would anyone randomly want to do it. At least with guildies, they back you up, and don’t rage quit..at least mine don’t. They muscle through, figure things about and you can talk about it later.

Remember that time in CoE when Coffee had to solo the boss because everyone else died….and we kept waiting for him to die so we could restart, but he just kept going and beat him. Yeah, that really happened.

Anyway guilds usually have voice software which makes completing dungeons a whole lot easier.

Starting to think this is the same helpful Vayne from guildwars2forum.com

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Posted by: NetherDiver.6079

NetherDiver.6079

Didn’t they make CoF p3 easier? That was my favorite CoF path.

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Posted by: Vayne.8563

Vayne.8563

Trying to pug stuff like that is infinitely inferior to finding a guild and friends to play with.

The downside of pugs is that you don’t know who you’re going to get. In a guild you meet people, play with them, learn who is who and what to expect. You form natural teams of people who play well together and have a good time together.

I recently finished (with my guild) Crucible of Eternity on every path. I have to say, that dungeon basically sucks. We have the submarine path down pretty okay but the other two just bite. Really really really bite.

So yeah, why would anyone randomly want to do it. At least with guildies, they back you up, and don’t rage quit..at least mine don’t. They muscle through, figure things about and you can talk about it later.

Remember that time in CoE when Coffee had to solo the boss because everyone else died….and we kept waiting for him to die so we could restart, but he just kept going and beat him. Yeah, that really happened.

Anyway guilds usually have voice software which makes completing dungeons a whole lot easier.

Starting to think this is the same helpful Vayne from guildwars2forum.com

Yep, that would be me. How you doing? lol

I left that forum, for a bevy of reasons I’d rather not go into.

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Posted by: DJSkittles.7196

DJSkittles.7196

[/quote]

Yep, that would be me. How you doing? lol

I left that forum, for a bevy of reasons I’d rather not go into.[/quote]

Sorry to here that, but to answer your question, Im doing alright. I just got out of Arah path 4 after 5.5 hours, and Ive really only got two things to say; kitten Dwayna, that was the lamest thing I have ever done in my life, I will never go back, and…Man do I feel like a kittenin Champ right now! WHOOOOOOOOOOO

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Posted by: Vayne.8563

Vayne.8563

Arah is one of the few dungeons I haven’t tackled yet. Mostly because I’m lazy. I mean yeah I’ve done story mode, and I tried explorable mode back when Giganticus Lupicus was bugged, and haven’t gone back in since. I suppose I have to though. I want to at least see the content.

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Posted by: DJSkittles.7196

DJSkittles.7196

Arah is one of the few dungeons I haven’t tackled yet. Mostly because I’m lazy. I mean yeah I’ve done story mode, and I tried explorable mode back when Giganticus Lupicus was bugged, and haven’t gone back in since. I suppose I have to though. I want to at least see the content.

Other than Dwayna, its really not to bad, After about 2 runs, you will master Lupi. Hes really not to hard, and we rarely wipe on him anymore. However, Dwayna in path 4 is really the only one that I feel goes against Arena Nets terminology of, any class/gear combo should be able to complete any content/dungeon. In that situation, I don’t see how you could complete it with guardians, necros, or engis. I honestly feel its near impossible without multiple Zerker warriors.

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Posted by: Kumu Honua.2751

Kumu Honua.2751

I did it as a guardian. Not all guardians do crap damage. 80% crit damage goes a long way.

Sylvari Guardian. – Dragonbrand.

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Posted by: Qid.1937

Qid.1937

P3 CoF can be easily done with a party that has 3 people with spy kits for the beginning, and 2 warriors to charge past the bombs later on, to duo the champ and get the WP.

As for p4 arah, there ARE groups that run it, it’s all about knowing who to take with you for Dwayna. You have to take charge in putting these groups together as typically PUG groups are full of members who don’t know what they’re getting into when it comes to those two paths.

gl

BG Mrplow – Highly rated since 1987.

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Posted by: Wasabi Kitty.8247

Wasabi Kitty.8247

Just ran P3 CoF a couple of nights ago.

Anet make Rev great again.

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Posted by: tigirius.9014

tigirius.9014

I shared your concerns along with every other loud opponent of DR in Nov and I’ve been sharing them ever since. DR must go, it will destroy this title like it has all others, it only serves to harm the players and with recent evidence (whole chests disappearing) it’s only getting worse. This is one of the reasons I came to this title because it was never supposed to be about dungeons, and this is one of the problems dungeon only games face. Discrimination based on class and gear are two others.

Balance Team: Please Fix Mine Toolbelt Positioning!

(edited by tigirius.9014)

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Posted by: Quarktastic.1027

Quarktastic.1027

What exactly makes Simin so difficult? Is it because she heals herself?

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

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Posted by: Kumu Honua.2751

Kumu Honua.2751

Simin’s difficulty comes in a couple flavors.

First issue is simply getting people to position correctly to get all the wisps to fall into the shields correctly.

Second issue is getting petrification removed quickly.

Third issue is the group having enough DPS to burn Simin down.

Someone getting agro of a spark while petrified means that Simin will heal up far far more than she should and can even be enough to just reset the fight.

Not removing petrification can make a dps light group lose enough dps that you never make progress.

The easiest method is to take simin to 50%, then only place 4 sparks, let her heal to full. Burn down to 50% and immediately place the last wisp and burn the other 50%.

If you can’t do that, then you will have to get all 5 wisps in. Which can be a hassle to say the least.

Simin isn’t difficult. It’s just that there’s very little room for inefficiency/mistakes.

Sylvari Guardian. – Dragonbrand.

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Posted by: Quarktastic.1027

Quarktastic.1027

Simin’s difficulty comes in a couple flavors.

First issue is simply getting people to position correctly to get all the wisps to fall into the shields correctly.

Second issue is getting petrification removed quickly.

Third issue is the group having enough DPS to burn Simin down.

Someone getting agro of a spark while petrified means that Simin will heal up far far more than she should and can even be enough to just reset the fight.

Not removing petrification can make a dps light group lose enough dps that you never make progress.

The easiest method is to take simin to 50%, then only place 4 sparks, let her heal to full. Burn down to 50% and immediately place the last wisp and burn the other 50%.

If you can’t do that, then you will have to get all 5 wisps in. Which can be a hassle to say the least.

Simin isn’t difficult. It’s just that there’s very little room for inefficiency/mistakes.

It’s just funny. Whenever I hear people complain about arah path 4, it’s always about Simin. I assumed Simin was a boss similar to lupicus, only more difficult. Out of curiosity, I looked her up on youtube.

My response: “That was it?”

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690