Dungeons plummet in pve content.

Dungeons plummet in pve content.

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Posted by: Maze.3825

Maze.3825

It’s a no-brainer that dungeon participation is on the down swing since the HoT Expansion.
There has always been more than one way to play GW2. I personally thrived in PVE and dungeons was a large part of this. At times, I would jump from dungeon to dungeon from lfg-queue to another.. At present the queues often make me wonder if dungeons are not only losing favor but their once firm place in pve-content altogether. Introducing new content shouldn’t ever decimate old. ( not in this context anyway )
From my view, the bottom line is that loot & rewards , the selling point that most players seem to require for joining.
WIll dungeons ever regain their position in PVE?

(edited by Maze.3825)

Dungeons plummet in pve content.

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Posted by: Nike.2631

Nike.2631

Given they eliminated their dungeon team? No. They won’t.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

Dungeons plummet in pve content.

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Posted by: Tumult.2578

Tumult.2578

This isn’t about the dungeons exactly. It’s about the dungeon tokens needed for legendary weapons made from looted or Mystic Forged Precursors.

They want everyone to buy Hot for their Legendary weapons. I believe that is why dungeons got obliterated.
Frankly I don’t understand why there isn’t a lot of concern being shown over this in the forums.

Dungeons plummet in pve content.

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Posted by: PopeUrban.2578

PopeUrban.2578

They purposely killed dungeons as they aren’t updating them. Fractals are the 5 man instances from here until infinity. Dungeons are there specifically for the tokens at this point.

They intended for dungeons to take a back seat. That was literally the whole point of the rewards nerf. They want you to be running fractal scales for general loot income, because they actually intend to keep fixing exploits there. They don’t want you to keep running dungeons because they’re not going to do further work on them.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

Dungeons plummet in pve content.

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Posted by: NumenorLord.6539

NumenorLord.6539

I think a possible solution would be to encourage veteran dungeon runners to teach the paths to new players (even if they’re running it just once). Something like a Mastery, that unlocks unique content inside dungeons, unique equipment, skins and titles. The criteria to get the mastery would be that it could only be leveled inside dungeons (some bonus if you’re running with a newbie -less than X AP, and/or under lvl 80-).

Dungeons plummet in pve content.

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Posted by: Ayrilana.1396

Ayrilana.1396

I think a possible solution would be to encourage veteran dungeon runners to teach the paths to new players (even if they’re running it just once). Something like a Mastery, that unlocks unique content inside dungeons, unique equipment, skins and titles. The criteria to get the mastery would be that it could only be leveled inside dungeons (some bonus if you’re running with a newbie -less than X AP, and/or under lvl 80-).

So CoF farm with someone’s level 1 alt account in the party? I’m not dismissing your suggestion but pointing out a flaw in it.

Dungeons plummet in pve content.

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Posted by: circuitnerd.5863

circuitnerd.5863

What I don’t understand is why they would spend many hours developing the dungeons and then later discouraging players from playing them. It makes no sense from a business standpoint. If I designed something I’d want players to continue to play it. Not discourage them from playing it simply cause I designed something else later on.

Certified Gameaholic

Dungeons plummet in pve content.

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Posted by: NumenorLord.6539

NumenorLord.6539

I think a possible solution would be to encourage veteran dungeon runners to teach the paths to new players (even if they’re running it just once). Something like a Mastery, that unlocks unique content inside dungeons, unique equipment, skins and titles. The criteria to get the mastery would be that it could only be leveled inside dungeons (some bonus if you’re running with a newbie -less than X AP, and/or under lvl 80-).

So CoF farm with someone’s level 1 alt account in the party? I’m not dismissing your suggestion but pointing out a flaw in it.

I see what you mean and it’s a good point. I sincerely think CoF farm has to get a nerf at some point and I guess they’ll do it when most players are maxed out in Tyria Masteries (right now it would cause much controversy).