(edited by Maze.3825)
Dungeons plummet in pve content.
Given they eliminated their dungeon team? No. They won’t.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
This isn’t about the dungeons exactly. It’s about the dungeon tokens needed for legendary weapons made from looted or Mystic Forged Precursors.
They want everyone to buy Hot for their Legendary weapons. I believe that is why dungeons got obliterated.
Frankly I don’t understand why there isn’t a lot of concern being shown over this in the forums.
They purposely killed dungeons as they aren’t updating them. Fractals are the 5 man instances from here until infinity. Dungeons are there specifically for the tokens at this point.
They intended for dungeons to take a back seat. That was literally the whole point of the rewards nerf. They want you to be running fractal scales for general loot income, because they actually intend to keep fixing exploits there. They don’t want you to keep running dungeons because they’re not going to do further work on them.
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
I think a possible solution would be to encourage veteran dungeon runners to teach the paths to new players (even if they’re running it just once). Something like a Mastery, that unlocks unique content inside dungeons, unique equipment, skins and titles. The criteria to get the mastery would be that it could only be leveled inside dungeons (some bonus if you’re running with a newbie -less than X AP, and/or under lvl 80-).
I think a possible solution would be to encourage veteran dungeon runners to teach the paths to new players (even if they’re running it just once). Something like a Mastery, that unlocks unique content inside dungeons, unique equipment, skins and titles. The criteria to get the mastery would be that it could only be leveled inside dungeons (some bonus if you’re running with a newbie -less than X AP, and/or under lvl 80-).
So CoF farm with someone’s level 1 alt account in the party? I’m not dismissing your suggestion but pointing out a flaw in it.
What I don’t understand is why they would spend many hours developing the dungeons and then later discouraging players from playing them. It makes no sense from a business standpoint. If I designed something I’d want players to continue to play it. Not discourage them from playing it simply cause I designed something else later on.
I think a possible solution would be to encourage veteran dungeon runners to teach the paths to new players (even if they’re running it just once). Something like a Mastery, that unlocks unique content inside dungeons, unique equipment, skins and titles. The criteria to get the mastery would be that it could only be leveled inside dungeons (some bonus if you’re running with a newbie -less than X AP, and/or under lvl 80-).
So CoF farm with someone’s level 1 alt account in the party? I’m not dismissing your suggestion but pointing out a flaw in it.
I see what you mean and it’s a good point. I sincerely think CoF farm has to get a nerf at some point and I guess they’ll do it when most players are maxed out in Tyria Masteries (right now it would cause much controversy).