Dynamic events that really change game world

Dynamic events that really change game world

in Guild Wars 2 Discussion

Posted by: neneza.6954

neneza.6954

Hello. I love GW2, love idea that promoting living world and love dynamic events system. But, problem is, that game world is not changing in the way it should be.

So, i have suggestion on how dynamic events should work, especially events with world bosses – dragons.

Now we have situation where Tequatl, Shaterrer, and Jormag events are really static. When players fail to kill Tequatl (Shatterer or Jormag) nothing happens in that zone – game world does not change after that. It is the same if we kill him or if we fail to kill, the world stay the same, nothing is changing.

So my suggestion is this: You could make this maps, where dragons or other world bosses are, duplicate. I mean duplicated by this, imagine:

We fail to kill Tequatl in 15min and after that, instead of Tequatl to just go back in the water and make that big wave like he does now, imagine that there begin a short animation – cut scene where dragon is destroying cities, villages and killing people in that particular zone. After that cut scene, followed by loading screen, every player is dropped in some safe zone, or just kicked from Splintered Coast in nearby zone.

Now, when players want to enter Splintered Coast they will enter that duplicated map: Splintered Coast where everything is destroyed, every village, town, npc are dying etc. There are new events that players in big groups, need to resolve, maybe that events will be so hard and they can last 2-3 days, i mean just to come where Tequatl lays it can last 2-3 days. Some pre events, like Jungle Worm one, zerg iz divided in couple of groups, not just one big zerg (midlles zerg) but groups.

You can make this: when players want to enter that destroyed Splintered Coast, no matter from what side of zone they enter (they can’t enter zone via way points because they are contested) the game will randomly arrange players in different starting positions. Positions form which players can’t interact with each other, they will meat at the last event when they will face Tequatl again – Tequatl with different tactic that previous one (Tequtl 2.1). Something like that.

If players succeed to kill dragon they will be rewarded with adequate loot, some armor sets for profession they played at that moment, some gems, gold, or maybe some stuff to make next legendary items- like “scavenger hunt”.

I think that this is better to make in some next patches, or expansions., than the Living Story zones that disappear when LS ends.

Duplicated maps, or better – the “failed” maps should have some randomly generated system that will arrange events in different positions, but the last quest – event will stay in same spot.

I think this is great idea that can be achieved. What do you think about this?

Dynamic events that really change game world

in Guild Wars 2 Discussion

Posted by: Wanze.8410

Wanze.8410

So new players cant complete the map unless you kill Tequatl or the worm?

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

Dynamic events that really change game world

in Guild Wars 2 Discussion

Posted by: neneza.6954

neneza.6954

New players can wait HEROES of TYRIA to come and help to clear the world from evil.

edit: When boss is killed there will be cool down time, 1 day or more.

PS. I am playing GW2 from start, and i have 1500+ hours playtime, and still did not complete world map.

(edited by neneza.6954)

Dynamic events that really change game world

in Guild Wars 2 Discussion

Posted by: neneza.6954

neneza.6954

Apropos that “boss cool down”. Imagine that it last 1 or 2 days (or 7 days that would be the best), and in that time every player who killed it have buff on him, some bonus that will boost some stats on him and not just that, but you can be recognized as one of HEROES that killed and saved Tyria form dragon.

Dynamic events that really change game world

in Guild Wars 2 Discussion

Posted by: Windu The Forbidden One.6045

Windu The Forbidden One.6045

PS. I am playing GW2 from start, and i have 1500+ hours playtime, and still did not complete world map.

lol

Dear A-net: Please nerf rock. Paper is fine
~Sincerely, Scissors

Dynamic events that really change game world

in Guild Wars 2 Discussion

Posted by: xXxOrcaxXx.9328

xXxOrcaxXx.9328

Could you please remove the caps from your title?

Ranger - Guardian - Warrior - Elementalist - Necromancer - Mesmer
EU Elona Reach – Void Sentinels

Dynamic events that really change game world

in Guild Wars 2 Discussion

Posted by: neneza.6954

neneza.6954

Could you please remove the caps from your title?

Ofc. Sorry.

Dynamic events that really change game world

in Guild Wars 2 Discussion

Posted by: Paulytnz.7619

Paulytnz.7619

You know I actually like this idea or would like something similar to it. I think with something like this it could get players back to some of the older maps again. I mean if a map is in peril, the roleplayers would def go just for the sake of feeling like a hero and doing something for the good.

Does your idea extend to every map and not just the current ones with world bosses?

Since when did this business of being a hero become being a business?

Dynamic events that really change game world

in Guild Wars 2 Discussion

Posted by: neneza.6954

neneza.6954

@Paulytnz:

I think that the map where world boss is, the second map “failed one”, can impact near by zones with some negative buffs, or that some of that zones have duplicate like world boss map.

Imagine if players fail to kill dragon, 2-3 maps who are near the main dragon map, are duplicated and in every of them are changed, new events, new “hearts” quests and so on.

Players will have to clear those maps, and finally enter “dragon” zone. Every map they clear from evil they will be rewarded adequate. Some buffs, bonuses, that will be good for the last "dragon zone’. Or that those players who have certain buff can only enter last zone to kill dragon. Maybe this is not good idea, because players should not be limited or something.

(edited by neneza.6954)

Dynamic events that really change game world

in Guild Wars 2 Discussion

Posted by: yksdoris.2194

yksdoris.2194

good god, please no! I play from the Netherldands on a US server so I can hang out a bit with my friends overseas (yay) even though that means that most of the time when I’m online, most US people are not (boo). Which is why I still havent’been present for a Teq kill since the revamp; and only a handful of times (read: weekend) for Jormag.

Also, this directly contradicts the ANet motto of “play how you want” – there are loads of people who really just want to roam.

Also #2: way to scare off new players. just because you are bored…

Also #3: go to Kessex.

#ELEtism
Yak’s Bend

Dynamic events that really change game world

in Guild Wars 2 Discussion

Posted by: neneza.6954

neneza.6954

Also, this directly contradicts the ANet motto of “play how you want” – there are loads of people who really just want to roam.

Also #2: way to scare off new players. just because you are bored…

Also #3: go to Kessex.

When we kill dragon, it will be cool down of 5-7 days. So if we get good loot from that boss, gems, and stuff, it should have longer time period to spawn. In that time period every new player can do what ever he wants.

But, here is the catch: in that duplicated – destroyed map, solo play can be achieved. So players can solo some content but they could not do main events that are related to dragon. So you can do a little stuff, like help some villagers, or something. The duplicated map should not have only events for big zergs, but regular events and stuff with main event for the dragon.

The point is that we need world to change, not because someone is bored, but because game will feel like it is live and the players can have some impact in this virtual world.

(edited by neneza.6954)

Dynamic events that really change game world

in Guild Wars 2 Discussion

Posted by: xXxOrcaxXx.9328

xXxOrcaxXx.9328

I would like this to happen the other way round. I want to see the Orr maps recover from Zhaitan’s influence.

Ranger - Guardian - Warrior - Elementalist - Necromancer - Mesmer
EU Elona Reach – Void Sentinels

Dynamic events that really change game world

in Guild Wars 2 Discussion

Posted by: neneza.6954

neneza.6954

Yea, it would be great! Imagine Orr in some safe form, with different events and stuff.

The idea is much better than Living Story one. Now we have content that they add, and that content they need to exclude – remove.

This way, with duplicated maps, we could have really world that will change, and we will have content that will be permanent.

Dynamic events that really change game world

in Guild Wars 2 Discussion

Posted by: mercury ranique.2170

mercury ranique.2170

The problem is indeed new players. allready there is a thin balance to be found. See the following scenario:

New player buys the game. Reads about different races and picks Norn. He starts leveling and doing story’s and when he is level 24 he is sent to the north of Lornar’s pass. He enters just as people fail to kill the marionette and is like everyone else in the map instantly killed. He has no clue what happened, no clue what is going on. Thinks by himself: this game is too hard and idiotic. Uninstalls and asks for a refund.

This could be happening right now and a risk that Anet is taking with this event
This would be nice but on dedicated maps, not used for mapcompletion or leveling or personal story. So far that would be Southsun Cove. I am a big promotor of having some more maps like that for living world content. Maps where anet is not bound by rules like map completion and stuff like that.

Arise, ye farmers of all nations
Arise, opressed of Tyria!

Dynamic events that really change game world

in Guild Wars 2 Discussion

Posted by: neneza.6954

neneza.6954

Or imagine one map that have 3 different “stages”, one where everything is nice and safe, other one where evil is rising, and final where dragon or some other boss is attacking.
That would be some kind of “pre event”.

So the catch is in the cut-scenes, when cut-scene ends loading screen is next and we will see new map that changed. So start of pre event could be presented with cut-scene and timer like Marionette one. When timer is out the cut-scene begins, than loading screen and we are in duplicated zone.

What do you think?

Dynamic events that really change game world

in Guild Wars 2 Discussion

Posted by: neneza.6954

neneza.6954

The problem is indeed new players. allready there is a thin balance to be found. See the following scenario:

New player buys the game. Reads about different races and picks Norn. He starts leveling and doing story’s and when he is level 24 he is sent to the north of Lornar’s pass. He enters just as people fail to kill the marionette and is like everyone else in the map instantly killed. He has no clue what happened, no clue what is going on. Thinks by himself: this game is too hard and idiotic. Uninstalls and asks for a refund.

So you think that the story mode is problem, maps where story mod is going on?!

If so, i just sad that those maps with dragons and every duplicated map, have cool down time like 7 days or so. So new players have no need to worry about anything, they will have much time to do stuff, story quests and so on, in that safe maps.

I think the game is really easy for new players, there is to much space – maps for new players.

edit:

I really don’t like this dragons in current form. They spawn to fast, every day we can kill them several times. That is so generic and million time seen in other mmorpgs. An nothing happens when we kill them, everything is the same – generic.

(edited by neneza.6954)

Dynamic events that really change game world

in Guild Wars 2 Discussion

Posted by: Wanze.8410

Wanze.8410

Apropos that “boss cool down”. Imagine that it last 1 or 2 days (or 7 days that would be the best), and in that time every player who killed it have buff on him, some bonus that will boost some stats on him and not just that, but you can be recognized as one of HEROES that killed and saved Tyria form dragon.

So if there is a 24 hour cooldown, once you beat Tequatl and assuming a server kills it after reset, people you play at another time of day due to timezones or work schedules wont ever be able to do it?

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

Dynamic events that really change game world

in Guild Wars 2 Discussion

Posted by: neneza.6954

neneza.6954

So if there is a 24 hour cooldown, once you beat Tequatl and assuming a server kills it after reset, people you play at another time of day due to timezones or work schedules wont ever be able to do it?

Wont ever be able to do it?! No. They don’t be able to kill it on server that just killed, they will need to wait to event respavn or to go guset on another server that has not killed dragon yet and do it there. I do that now, every time i go on Desolation to kill Tequatl.
Gusting option is here, so there will be no need to worry.

But as i sad, the cool down should be much “larger” like 5-7 days. So everyone will have enough time to prepare and be ready for event to start.

The game is not guilty if someone have no time to play content in specific time period. Player who know when event starts will do his best to come on time and play. If not, he can wait some other time or do it on another server. But the point is that players who really knows what then want to do they will do it, no mater what. And that content should be permanent.

If players succeed to kill dragon they will be rewarded with adequate loot, some armor sets for profession they played at that moment, some gems, gold, or maybe some stuff to make next legendary items- like “scavenger hunt”.

I must quote myself.

The loot is not the best reward here, the best reward is that we, heroes of Tyria, have defeated dragon and that world has changed because of our actions. Every npc will recognize player with buff that gained for killing dragon, and vendors will sell cool stuff only for those players with buff, like minis, gear, weapons and other items that can only be bought from that npc, not in gem store.

So in that way players will have feeling that world is alive and is changing according our actions.

(edited by neneza.6954)

Dynamic events that really change game world

in Guild Wars 2 Discussion

Posted by: Wanze.8410

Wanze.8410

So if there is a 24 hour cooldown, once you beat Tequatl and assuming a server kills it after reset, people you play at another time of day due to timezones or work schedules wont ever be able to do it?

Wont ever be able to do it?! No. They don’t be able to kill it on server that just killed, they will need to wait to event respavn or to go guset on another server that has not killed dragon yet and do it there. I do that now, every time i go on Desolation to kill Tequatl.
Gusting option is here, so there will be no need to worry.

But as i sad, the cool down should be much “larger” like 5-7 days. So everyone will have enough time to prepare and be ready for event to start.

The game is not guilty if someone have no time to play content in specific time period. Player who know when event starts will do his best to come on time and play. If not, he can wait some other time or do it on another server. But the point is that players who really knows what then want to do they will do it, no mater what. And that content should be permanent.

If players succeed to kill dragon they will be rewarded with adequate loot, some armor sets for profession they played at that moment, some gems, gold, or maybe some stuff to make next legendary items- like “scavenger hunt”.

I must quote myself.

The loot is not the best reward here, the best reward is that we, heroes of Tyria, have defeated dragon and that world has changed because of our actions. Every npc will recognize player with buff that gained for killing dragon, and vendors will sell cool stuff only for those players with buff, like minis, gear, weapons and other items that can only be bought from that npc, not in gem store.

So in that way players will have feeling that world is alive and is changing according our actions.

At a cooldown of 5-7 days i wouldnt even call it permanent content anymore.
It would mean that it could be only done once per week on each server. With 29 servers in EU and a pop cap of 200 per map this would mean only 5800 players can complete the event per week, which is rediculous.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

Dynamic events that really change game world

in Guild Wars 2 Discussion

Posted by: RedShipRaider.9560

RedShipRaider.9560

It seems like this sort of system would be really, really neat and fun! For the first couple of months. After that, with the exception of about two to four Worlds all that you will see anywhere that you go are ‘failed’ versions of zones, without enough interested players to rebuild them.

This would make for an absolutely terrible new player experience.