Dynamic events that really change game world
So new players cant complete the map unless you kill Tequatl or the worm?
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
New players can wait HEROES of TYRIA to come and help to clear the world from evil.
edit: When boss is killed there will be cool down time, 1 day or more.
PS. I am playing GW2 from start, and i have 1500+ hours playtime, and still did not complete world map.
(edited by neneza.6954)
Apropos that “boss cool down”. Imagine that it last 1 or 2 days (or 7 days that would be the best), and in that time every player who killed it have buff on him, some bonus that will boost some stats on him and not just that, but you can be recognized as one of HEROES that killed and saved Tyria form dragon.
PS. I am playing GW2 from start, and i have 1500+ hours playtime, and still did not complete world map.
lol
~Sincerely, Scissors
Could you please remove the caps from your title?
EU Elona Reach – Void Sentinels
Could you please remove the caps from your title?
Ofc. Sorry.
You know I actually like this idea or would like something similar to it. I think with something like this it could get players back to some of the older maps again. I mean if a map is in peril, the roleplayers would def go just for the sake of feeling like a hero and doing something for the good.
Does your idea extend to every map and not just the current ones with world bosses?
@Paulytnz:
I think that the map where world boss is, the second map “failed one”, can impact near by zones with some negative buffs, or that some of that zones have duplicate like world boss map.
Imagine if players fail to kill dragon, 2-3 maps who are near the main dragon map, are duplicated and in every of them are changed, new events, new “hearts” quests and so on.
Players will have to clear those maps, and finally enter “dragon” zone. Every map they clear from evil they will be rewarded adequate. Some buffs, bonuses, that will be good for the last "dragon zone’. Or that those players who have certain buff can only enter last zone to kill dragon. Maybe this is not good idea, because players should not be limited or something.
(edited by neneza.6954)
good god, please no! I play from the Netherldands on a US server so I can hang out a bit with my friends overseas (yay) even though that means that most of the time when I’m online, most US people are not (boo). Which is why I still havent’been present for a Teq kill since the revamp; and only a handful of times (read: weekend) for Jormag.
Also, this directly contradicts the ANet motto of “play how you want” – there are loads of people who really just want to roam.
Also #2: way to scare off new players. just because you are bored…
Also #3: go to Kessex.
Yak’s Bend
Also, this directly contradicts the ANet motto of “play how you want” – there are loads of people who really just want to roam.
Also #2: way to scare off new players. just because you are bored…
Also #3: go to Kessex.
When we kill dragon, it will be cool down of 5-7 days. So if we get good loot from that boss, gems, and stuff, it should have longer time period to spawn. In that time period every new player can do what ever he wants.
But, here is the catch: in that duplicated – destroyed map, solo play can be achieved. So players can solo some content but they could not do main events that are related to dragon. So you can do a little stuff, like help some villagers, or something. The duplicated map should not have only events for big zergs, but regular events and stuff with main event for the dragon.
The point is that we need world to change, not because someone is bored, but because game will feel like it is live and the players can have some impact in this virtual world.
(edited by neneza.6954)
I would like this to happen the other way round. I want to see the Orr maps recover from Zhaitan’s influence.
EU Elona Reach – Void Sentinels
Yea, it would be great! Imagine Orr in some safe form, with different events and stuff.
The idea is much better than Living Story one. Now we have content that they add, and that content they need to exclude – remove.
This way, with duplicated maps, we could have really world that will change, and we will have content that will be permanent.
The problem is indeed new players. allready there is a thin balance to be found. See the following scenario:
New player buys the game. Reads about different races and picks Norn. He starts leveling and doing story’s and when he is level 24 he is sent to the north of Lornar’s pass. He enters just as people fail to kill the marionette and is like everyone else in the map instantly killed. He has no clue what happened, no clue what is going on. Thinks by himself: this game is too hard and idiotic. Uninstalls and asks for a refund.
This could be happening right now and a risk that Anet is taking with this event
This would be nice but on dedicated maps, not used for mapcompletion or leveling or personal story. So far that would be Southsun Cove. I am a big promotor of having some more maps like that for living world content. Maps where anet is not bound by rules like map completion and stuff like that.
Arise, opressed of Tyria!
Or imagine one map that have 3 different “stages”, one where everything is nice and safe, other one where evil is rising, and final where dragon or some other boss is attacking.
That would be some kind of “pre event”.
So the catch is in the cut-scenes, when cut-scene ends loading screen is next and we will see new map that changed. So start of pre event could be presented with cut-scene and timer like Marionette one. When timer is out the cut-scene begins, than loading screen and we are in duplicated zone.
What do you think?
The problem is indeed new players. allready there is a thin balance to be found. See the following scenario:
New player buys the game. Reads about different races and picks Norn. He starts leveling and doing story’s and when he is level 24 he is sent to the north of Lornar’s pass. He enters just as people fail to kill the marionette and is like everyone else in the map instantly killed. He has no clue what happened, no clue what is going on. Thinks by himself: this game is too hard and idiotic. Uninstalls and asks for a refund.
So you think that the story mode is problem, maps where story mod is going on?!
If so, i just sad that those maps with dragons and every duplicated map, have cool down time like 7 days or so. So new players have no need to worry about anything, they will have much time to do stuff, story quests and so on, in that safe maps.
I think the game is really easy for new players, there is to much space – maps for new players.
edit:
I really don’t like this dragons in current form. They spawn to fast, every day we can kill them several times. That is so generic and million time seen in other mmorpgs. An nothing happens when we kill them, everything is the same – generic.
(edited by neneza.6954)
Apropos that “boss cool down”. Imagine that it last 1 or 2 days (or 7 days that would be the best), and in that time every player who killed it have buff on him, some bonus that will boost some stats on him and not just that, but you can be recognized as one of HEROES that killed and saved Tyria form dragon.
So if there is a 24 hour cooldown, once you beat Tequatl and assuming a server kills it after reset, people you play at another time of day due to timezones or work schedules wont ever be able to do it?
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
So if there is a 24 hour cooldown, once you beat Tequatl and assuming a server kills it after reset, people you play at another time of day due to timezones or work schedules wont ever be able to do it?
Wont ever be able to do it?! No. They don’t be able to kill it on server that just killed, they will need to wait to event respavn or to go guset on another server that has not killed dragon yet and do it there. I do that now, every time i go on Desolation to kill Tequatl.
Gusting option is here, so there will be no need to worry.
But as i sad, the cool down should be much “larger” like 5-7 days. So everyone will have enough time to prepare and be ready for event to start.
The game is not guilty if someone have no time to play content in specific time period. Player who know when event starts will do his best to come on time and play. If not, he can wait some other time or do it on another server. But the point is that players who really knows what then want to do they will do it, no mater what. And that content should be permanent.
If players succeed to kill dragon they will be rewarded with adequate loot, some armor sets for profession they played at that moment, some gems, gold, or maybe some stuff to make next legendary items- like “scavenger hunt”.
I must quote myself.
The loot is not the best reward here, the best reward is that we, heroes of Tyria, have defeated dragon and that world has changed because of our actions. Every npc will recognize player with buff that gained for killing dragon, and vendors will sell cool stuff only for those players with buff, like minis, gear, weapons and other items that can only be bought from that npc, not in gem store.
So in that way players will have feeling that world is alive and is changing according our actions.
(edited by neneza.6954)
So if there is a 24 hour cooldown, once you beat Tequatl and assuming a server kills it after reset, people you play at another time of day due to timezones or work schedules wont ever be able to do it?
Wont ever be able to do it?! No. They don’t be able to kill it on server that just killed, they will need to wait to event respavn or to go guset on another server that has not killed dragon yet and do it there. I do that now, every time i go on Desolation to kill Tequatl.
Gusting option is here, so there will be no need to worry.But as i sad, the cool down should be much “larger” like 5-7 days. So everyone will have enough time to prepare and be ready for event to start.
The game is not guilty if someone have no time to play content in specific time period. Player who know when event starts will do his best to come on time and play. If not, he can wait some other time or do it on another server. But the point is that players who really knows what then want to do they will do it, no mater what. And that content should be permanent.
If players succeed to kill dragon they will be rewarded with adequate loot, some armor sets for profession they played at that moment, some gems, gold, or maybe some stuff to make next legendary items- like “scavenger hunt”.
I must quote myself.
The loot is not the best reward here, the best reward is that we, heroes of Tyria, have defeated dragon and that world has changed because of our actions. Every npc will recognize player with buff that gained for killing dragon, and vendors will sell cool stuff only for those players with buff, like minis, gear, weapons and other items that can only be bought from that npc, not in gem store.
So in that way players will have feeling that world is alive and is changing according our actions.
At a cooldown of 5-7 days i wouldnt even call it permanent content anymore.
It would mean that it could be only done once per week on each server. With 29 servers in EU and a pop cap of 200 per map this would mean only 5800 players can complete the event per week, which is rediculous.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
It seems like this sort of system would be really, really neat and fun! For the first couple of months. After that, with the exception of about two to four Worlds all that you will see anywhere that you go are ‘failed’ versions of zones, without enough interested players to rebuild them.
This would make for an absolutely terrible new player experience.