Early Feature Pack Speculation!
Considering the past few CDIs have all focused on guild related topics, I think we will see a feature pack focused heavily on guild content, much as the last one was focused on the NPE. I could be wrong about that, but I hope Im not. Guild missions, particularly, haven’t been touched in more than a year and a half now.
What I would like to see (and I think we will see some of this, but not all):
- New traits and skills
- New guild missions and guild mission types
- Guild Halls
- Improvements to the guild and LFG interfaces (possibly adding in tools to help large groups stay together)
- Improvements to the squad system to support large group organization
- Build Templates/OOC switching system
- Further improvements to the megaserver, specifically how groups are kept together
- New PvP modes and maps
- GvG
- New Fractal
- WvW scoring or matchmaking changes
A few that I would LOVE to see, but are much less likely:
- A mini game custom arena style system (allowing friends to play minigames together in a private map, just like the spvp custom arena)
- Group mode difficulties added to living story instances
- Some kind of trigger/group instancing system to bring large events from LS Season One back (marionette, Breachmaker, Tower of Nightmares, Ancient Karka)
- New Dungeon Path(s)
- Complete revamp of WvW using the server alliance system advocated in the videos from TeamBattleAxe last year
- Improvements to all world bosses, especially Shatterer and Claw of Jormag – in line with where Tequatl is now (with all others improved to the level Claw is now)
- New Profession
(edited by Blaeys.3102)
Guilds I would highly expect to be the centrepiece as discussed above. That would make sense for a feature pack.
Given the discussion round raids, I also expect to see build templates, UI improvements to be in there as well in preparation.
Biggest wish list items:
- Add all new map currencies to the existing wallet
- Add a few of the old mats (pristine fractal relic, copper, silver, gold doubloons, etc.) to the bank collections.
- Implement some kind of fix for trait acquisition
- Add back in “My Greatest Fear” plot line by extending story lvl80
- Add a buy # to merchants UI for large purchases
- Add use all option to UI for items like luck or scrolls or any such mass consumable item.
- Re-examine/Fix old bugs and DE bugs that have been in existence since launch.
EDIT: forgot one: Move the ‘Stand down’ button further away from ‘Represent’ on guild panel.
Devs: Trait Challenge Issued
(edited by Infernia.9847)
What will NOT be fixed:
- Bugged collections from the last feature patch.
… maybe it’s a feature that they’re bugged, they won’t say one way or the other.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”