Easy solution to the Ascended Gear problem #2

Easy solution to the Ascended Gear problem #2

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Posted by: Eder.9120

Eder.9120

You know, let’s think about this another way. A lot of us sold on the manifesto are upset at the new tier of gear, but there are others who want to make the effort for better gear.

The only area this really affects is WvW. A lot of people who like the new tier of gear readily admit they don’t even play WvW, which is why they can’t see the other point of view.

With PvE, if you don’t care about Fractals, you won’t need Agony counters anyway. And the stats increase other people get won’t really bother you.

For WvW it is a big deal, considering nobody* likes to compete on unequal grounds.

So the solution is simple. Make WvW have the same system of gear as sPvP: you get given free sets of max stats gear, runes, sigils etc. (whatever they may be at that moment). The gear disappears when you come out of WvW just like in sPvP. You can even add glory or titles or that kind of “progression” (that does not involve stats) similar to sPvP if the fun of large scale strategic warfare is not enough. It also means whatever class balances are made for sPvP will be the same for WvW.

That way, both parties can play the way they want. PvE can have all kinds of stat progression and optional gated content, WvW and sPvP get balanced combat that’s easy to jump into from day 1 with no grind.

Problem solved.

*Note: when I said “nobody”, that’s not strictly true, there is a small subset of people who want their so-called “hard work” of grinding dungeons, mats and gold to translate into a right to feel superior and dominate other people with a stat advantage. Then they say “oh but the new gear is not even that much more powerful”.

Well, if it’s not much more powerful then handing out the same tier of gear to everyone should not be a problem either. And if you say WvW is just a zergfest then this change won’t make any difference to you. And if you want uneven PvP then just go play any other MMO out there, since this game was not sold on that premise in the first place.

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Posted by: Phy.2913

Phy.2913

Complaints about the "rawr ascended grind’ aside, I don’t know why WvW doesn’t have the Spvp gear model to begin with.

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Posted by: Malefactor.2971

Malefactor.2971

I can’t really see why they didn’t do this from the beginning. Sure, there are some elements of PvE in WvW, but the main point of it is still Player vs Player.

On the other hand, even if they do this I seriously doubt it would stop the complaining.

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Posted by: Masterpyro.4310

Masterpyro.4310

I don’t understand what peoples problem is about a “gear grind”. After max level, full exotics, what do you expect to do? A gear ladder is simply the only way they can continually reward players to keep playing. The gaming industry has conditioned gamers over the years to expect reward for doing a task, so this is what it comes to. Gear ladder is the only option, don’t like it, why the hell are you still playing?

In the case of ascended gear however, this argument is even less valid as the gear ONLY pertains to the fractals dungeon. Agony doesn’t do anything outside of fractals. Ascended Gear stats are therefore equal to Exotics with a gem on them.

As for gear in WvW, by completely replacing the gear system like sPvP, that leaves pvpers no reason to play any pve content ever. You should be able to kitten on people if you spent more time getting better than them, thats just how things work. Saying everyone should be on equal grounds is like saying a newly hired 9-5 worker should get the same salary as the CEO on day 1. Earn your stripes.

(edited by Masterpyro.4310)

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Posted by: Eder.9120

Eder.9120

In the case of ascended gear however, this argument is even less valid as the gear ONLY pertains to the fractals dungeon. Agony doesn’t do anything outside of fractals. Ascended Gear stats are therefore equal to Exotics with a gem on them.

I’m afraid you haven’t understood what has happened here, Masterpyro. Ascended gear stats are 15%-40% higher than Exotic, the gear itself has higher stats and the gems come with stats too. THAT is why everyone is complaining!! There used to be no difference in stats between Exotic and Legendaries, now they are introducing Ascended and bumping Legendaries to match that.

Your other argument does not make sense. Why do you need to force people to play PvE if they only want PvP. And it’s bullkitten that you “should be able to kitten on people if you spent more time getting better than them”. If you are better skill wise, then you don’t need an equipment crutch to show that. Your analogy with work is precisely wrong. This is not a job. It’s a game. The better analogy is football where one team has full body armor and the other team just wears jockstraps. Is that a game you want to play if you are on the second team?

You want to earn stripes? Then learn to play the game with all the various permutations of skillsets, abilities and tactics (available to everyone), rather than relying on equipment advantages gained from grinding mobs in PvE.

(edited by Eder.9120)

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Posted by: Masterpyro.4310

Masterpyro.4310

In the case of ascended gear however, this argument is even less valid as the gear ONLY pertains to the fractals dungeon. Agony doesn’t do anything outside of fractals. Ascended Gear stats are therefore equal to Exotics with a gem on them.

I’m afraid you haven’t understood what has happened here, Masterpyro. Ascended gear stats are 15%-40% higher than Exotic, the gear itself has higher stats and the gems come with stats too. THAT is why everyone is complaining!! There used to be no difference in stats between Exotic and Legendaries, now they are introducing Ascended and bumping Legendaries to match that.

Take a look at this picture: http://media.pcgamer.com/files/2012/11/Guild-Wars-2-Ascended-stat-comparison.png

The stats on the ascended item are equal to +/- 5 points per stat an exotic item with a gem on it. The Ascended item can only fit an infusion item, which is only agony related and a very tiny normal stat buff. If you are against this person, you are not vastly over powered, if you have enough skill you can beat them still with the same rotation you would have beaten them with other armor. And what are you doing in the game if not progressing to a better armor set thats available? If you were done with the game before, full exotic and legendary, now you have a reason to login again.

Point is, the game in its current state is winnable. MMOs are not supposed to be winnable, I should have something to do next month and the month after for as long as the game is still supported. After I get my legendary I am done. Now i have something else to work for.

(edited by Masterpyro.4310)

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Posted by: Eder.9120

Eder.9120

I can’t really see why they didn’t do this from the beginning. Sure, there are some elements of PvE in WvW, but the main point of it is still Player vs Player.

On the other hand, even if they do this I seriously doubt it would stop the complaining.

There are always complainers, but can you really say with a straight face that this single stat increase problem has not caused complaints on a whole larger magnitude?

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Posted by: azmodeus.3409

azmodeus.3409

what ascended gear problem…its fine the way it is.

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Posted by: Eder.9120

Eder.9120

The stats on the ascended item are equal to +/- 5 points per stat an exotic item with a gem on it. The Ascended item can only fit an infusion item, which is only agony related and a very tiny normal stat buff. If you are against this person, you are not vastly over powered, if you have enough skill you can beat them still with the same rotation you would have beaten them with other armor. And what are you doing in the game if not progressing to a better armor set thats available? If you were done with the game before, full exotic and legendary, now you have a reason to login again.

Point is, the game in its current state is winnable. MMOs are not supposed to be winnable, I should have something to do next month and the month after for as long as the game is still supported. After I get my legendary I am done. Now i have something else to work for.

I’m not going to argue the stats with you, there are plenty of others who have done the math. Let’s just put it this way. That is just 1 ring. The infusion slot will have gems with EXTRA stats. Someone showed that the lowest tier gem already has another +5. So let’s assume +10 for each piece. 6 accessory/ring/amulet/backpack slots, 6 armor slots, 2 weapon slots, what are we up to: +140. That already is huge, but ultra conservative, because as you know, weapon/armor pieces contain far higher stats, not to mention higher tier gems. Even if it’s just +140, that is like assigning 20 points to the power skillset, or gaining 3 orbs.

If you like to handicap yourself to show your “skill” then just go into WvW with rares instead of exotic. Don’t force other people to play with a handicap. I totally do not agree with your opinion that the more time you spend on PvE, the more of an advantage you should get in PvP. There are plenty of other games that do that, this was meant to be a different game.

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Posted by: Daendur.2357

Daendur.2357

what ascended gear problem…its fine the way it is.

no it is not.
The problem is that they have greater stats than exotic gear.

Black Thunders [BT] – Gandara

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Posted by: xiv.7136

xiv.7136

WvW is actually intimately linked with PVE.

Every time you make a character, it has 2 “sides” to it:

- one is the PVE+WvW side where your character is persistent there, with levels, gear, and where you can craft and gather materials, buy things off the trader and participate in the economy etc

- the other is the sPVP side where balance is paramount and all characters are evened out for competitive small scale play in a controlled environment

It actually works out very well, small scale competitive play needs perfect gear and level balance, WvW and PVE retain that MMO flavour of gear, potions etc.

________________________
http://youtu.be/P_hfyP2OHkw
I like pizza

(edited by xiv.7136)

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Posted by: Masterpyro.4310

Masterpyro.4310

sPvP is the balanced PvP game. WvW is not at all supposed to be like that. Balance is NOT fun all around in every aspect of the game. Its not a handicap to have higher stats, its just a staple of MMOs to have progression, and the only way to do that is to set people apart from one another based on how much time you put into the game. I will agree with you in that I didn’t fully scope out a full set of ascended gear, but even still, why wont other people just go get the same gear I got? Nothing is stopping them and in fact, Fractals are one of the most fun and interesting parts of the game now(provided more levels come out regularly).

Its not like they are 10 years behind of content updates with max levels killing them around the world as they are trying to progress. They can progress at their own pace and join WvW when they feel they are ready. I did WvW the whole time i leveled and I didnt feel like people that were already 80 destroyed me every time, and it even felt good knowing I took out someone with higher gear than myself. Its no different than going against a legendary boss, takes more skill to take them out and the reward is much greater for doing so.

what ascended gear problem…its fine the way it is.

no it is not.
The problem is that they have greater stats than exotic gear.

Your exotic gear has greater stats than my level 10 fine armor! cry

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Posted by: Daendur.2357

Daendur.2357

[cut] not so much (or really at all) in WvW where exotics or ascended gear make really no difference to the outcome of fights

this is only your opinion and it is badly false

Black Thunders [BT] – Gandara

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Posted by: xiv.7136

xiv.7136

[cut] not so much (or really at all) in WvW where exotics or ascended gear make really no difference to the outcome of fights

this is only your opinion and it is badly false

Funny.

I do a lot of WvW, and have done so from level 1-80, and at varying gear levels at 80.

I can tell you, WvW is about group tactics and large scale armies. Whether you do 10% crit damage or 15% crit damage does not change the outcome of whether you live or die, or whether you get that kill or don’t. It’s about your positioning and objectives, about where your server buddies are, and what the enemy is doing.

Even when I’m soloing (which I do a lot) gear has not been a factor. I have done WvW as a lowbie and still did fine. Now I’m in full exotics and switch sets depending on what I’m doing, and I still do fine. Just always be in Rare+ gear and use the right stats for your build, and a few % of stats difference has zero impact.

People would like to blame 3% in gear for why they lose. But really, in WvW it has literally no impact. Position yourself, be mindful of what is going on around you, and use the right ability at the right time. That’s the way to win.

________________________
http://youtu.be/P_hfyP2OHkw
I like pizza

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Posted by: Sabo.1485

Sabo.1485

If you want a game where the entire point is to get ever increasing stats from gear to do ever increasing difficulties of content, there are literally HUNDREDS of MMOs you can choose from. Let those of us who don’t want that type of gameplay have this one, please.

Finnegan Bhaird – Human Mesmer
Tarnished Coast

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Posted by: Alberel Leonhart.9640

Alberel Leonhart.9640

I don’t understand what peoples problem is about a “gear grind”. After max level, full exotics, what do you expect to do? A gear ladder is simply the only way they can continually reward players to keep playing. The gaming industry has conditioned gamers over the years to expect reward for doing a task, so this is what it comes to. Gear ladder is the only option, don’t like it, why the hell are you still playing?

In the case of ascended gear however, this argument is even less valid as the gear ONLY pertains to the fractals dungeon. Agony doesn’t do anything outside of fractals. Ascended Gear stats are therefore equal to Exotics with a gem on them.

As for gear in WvW, by completely replacing the gear system like sPvP, that leaves pvpers no reason to play any pve content ever. You should be able to kitten on people if you spent more time getting better than them, thats just how things work. Saying everyone should be on equal grounds is like saying a newly hired 9-5 worker should get the same salary as the CEO on day 1. Earn your stripes.

People’s problem with gear grind is that ANet explicitly stated pre-release that they would never do gear grind.

Once people hit max stats they were supposed to spend their time working towards new skins, such as the legendaries. This is how GW1 worked and it was successful enough to spawn this sequel, so don’t try to imply stat progression is required because it’s already been proven false.

(By the way have you even SEEN an ascended item? The stats on them are MUCH more powerful than exotics, and the gem with agony resistance has other additional stats on it too).

People like you, saying we NEED stat progression, are the entire reason they’ve implemented this and it’s corrupted the very core of the design philosophy this game was built on. What’s disgustingly ironic is that despite them doing this to try to draw back the WoW crowd, all this will do is scare off the loyal GW1 players because there are plenty of other games that offer end-game gear progression that is many many times better.

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Posted by: Masterpyro.4310

Masterpyro.4310

If you want a game where the entire point is to get ever increasing stats from gear to do ever increasing difficulties of content, there are literally HUNDREDS of MMOs you can choose from. Let those of us who don’t want that type of gameplay have this one, please.

Literally all of those MMOs are garbage. What do you think people did between finding out what GW2 was and release time? I tried all of them and they were not AAA quality. Guild Wars 2 is an MMO, which people associate with some form of constant never ending progression. Getting better gear is what people know so that’s what they did. If they find a way to make my game time reward me in real life some how that’d be great. But that wont happen. Until someone throws money at my indie game studio ;p

Once people hit max stats they were supposed to spend their time working towards new skins, such as the legendaries. This is how GW1 worked and it was successful enough to spawn this sequel, so don’t try to imply stat progression is required because it’s already been proven false.

That’s a good idea except here’s the flaw: People extracted the game assets from the game and I was able to see what every skin looked like from the get go. I found the only skin I liked and deemed it “The Best”. I have acquired that skin, and there are no skins I deem “Better”. In this aspect I am done. They need to hire people to constantly design cooler looking gear, which costs way more than adding some new numbers to an item database.

(edited by Masterpyro.4310)

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Posted by: Daendur.2357

Daendur.2357

[cut]
People would like to blame 3% in gear for why they lose. But really, in WvW it has literally no impact. Position yourself, be mindful of what is going on around you, and use the right ability at the right time. That’s the way to win.

It’s more or less a 10% and i don’t blame it for losing a fight.
What i’m saying is that you can do WvW fine in your rare equip, but you will do it better in your exotic equip.

Black Thunders [BT] – Gandara

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Posted by: Onshidesigns.1069

Onshidesigns.1069

I don’t understand what peoples problem is about a “gear grind”. After max level, full exotics, what do you expect to do?

What do you do after obtaining a new Ascended item? You wait for the next patch.

More horizontal progression is whats needed. This includes:
*wardrobes so we can collect all skins we like and upgrade them to Exotic level.
*More Dynamic DE’s, so their is always something new to see in old areas.
*more interchangeable skills that can be unlocked.
*more combos
*housing and guild halls that can be upgraded
*More lore to find
*More crafting items but that can’t be too powerful.
*expansion that are playable without the need you a more powerful weapon.

Areananet can still have infusions as long as their is a limit to their power. And you they are limited to some endless dungeons.

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Posted by: Kevoros.2946

Kevoros.2946

I dont see why people compain. If u think about it, Anet will HAVE to add new gear. Complaining about this is just like complaning about how extocis are OP because they have better stats than rares etc.

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Posted by: Deathmond.7328

Deathmond.7328

Just make a portal to WvWvW from Mists…

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Posted by: kurtosis.9526

kurtosis.9526

This is actually a simply brilliant solution, and would solve the whole problem for me, a primarily WvW player.

All I want is pure skill vs skill with no gear differential. If I’m roaming and someone beats me I want to know for certain it was b/c they outplayed me, rather than they had a gear edge. And vice versa. Then you can evaluate and learn from and get better.

I also don’t want to have to grind dungeons to get BIS WvW gear, nor do I want to give up my 6x Runes of the Centaur or 6x Runes of the Air for some boring Infusion gem stats.

Ascended throws a wrench into this whole dynamic, but making WvW use sPvP gear would completely fix it. Ten thumbs up.

(edited by kurtosis.9526)

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Posted by: Yawg.1294

Yawg.1294

There’s no problem and as such there’s no needed solution. Don’t try to fix what is not broken.

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Posted by: Onshidesigns.1069

Onshidesigns.1069

I dont see why people compain. If u think about it, Anet will HAVE to add new gear. Complaining about this is just like complaning about how extocis are OP because they have better stats than rares etc.

No they don’t have to add new gear with higher stats.

People can collect exotic skins. If AN wants infusion, they can be put on exotics.

Rares have less stats because they are lower level weapons. 80 is the highest level this game ever needs and all new zones should be level 80. So all players can enjoy future content.

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Posted by: Phy.2913

Phy.2913

10% on a ring and back slot doesn’t make someone 10% more effective overall.

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Posted by: kurtosis.9526

kurtosis.9526

I can tell you, WvW is about group tactics and large scale armies. Whether you do 10% crit damage or 15% crit damage does not change the outcome of whether you live or die, or whether you get that kill or don’t.

The problem is, the 8-13% stat advantage (not 3%) on Ascended gear will make the difference when hardcore WvW guilds farm it en masse and fully equip both their zergs and their smaller roaming groups with it.

Those of us who don’t have the time to both WvW and farm PvE, or the desire to farm PvE for PvP gear will be at a clear disadvantage in those encounters.

I’ll keep playing for now and watching how this this pans out for WvW, but given what we know so far I’m not hopeful. It would be totally awesome if ANet just took OP’s suggestion and converted WvW to pure sPvP gear (which probably should have been the case from launch anyway).

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Posted by: kurtosis.9526

kurtosis.9526

10% on a ring and back slot doesn’t make someone 10% more effective overall.

Extrapolate to 10% on every slot and you should start getting why many of us are concerned.

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Posted by: Phy.2913

Phy.2913

They said Ascended gear will be added to WvW, so you wont have any reason to not have this gear. Unless Anet goes full kitten and adds the pve gear long before the WvW gear, but that would be beyond stupid.

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Posted by: Masterpyro.4310

Masterpyro.4310

WvW is not PvP, it is PvE with other players in the way. It is for massive army zergs to take the castle, not balanced 1v1 fights. Go play sPvP if you want balance.

Just to change it up a bit I will attempt to make both sides of the argument happy with this idea..

Ascended Gear Item
- A small increase in stats similar to the rare to exotic jump(You got new gear all through out the game, why only now are there problems with 1 more tier?)
- An upgrade slot like all other gear pieces
- An infusion slot which ONLY has agony/dungeon related stats on it.
- Sexy new skins(off topic but dear god please redesign pearl weapons)
- Craftable, with mats acquired from within the fractal dungeon(Also trade-able).

This way, its simply another tier, the same way you got garbage, moved to fine, masterwork, rare and exotic, and can be acquired the same way as other gear.

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Posted by: yandere.9176

yandere.9176

I would love to see the World vs World moved to the Heart of the Mists and uses the sPvP mechanics.

The reason is simple. I equalizes the gear. Now some of you say gear is not important in WvW and you might be right, so it shouldn’t bother you when the WvW is moved to sPvP and the gear is equalized. Because you said it yourself. The gear doesn’t matter.
And for those who does care about the gear diffrenece, well, they would be more happy to play the game.

It is basiclly a win-win situation.

Desolation – Mistress of significance level

(edited by yandere.9176)

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Posted by: Daendur.2357

Daendur.2357

10% on a ring and back slot doesn’t make someone 10% more effective overall.

you definitely are blind or trolling.
they will add complete sets!

Black Thunders [BT] – Gandara

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Posted by: Narkosys.5173

Narkosys.5173

This isnt a problem to anet please.
There isnt a solution needed because there is no problem.
Since there is no problem nothing changes and no one comments on it.

Sorry but that is how I see it-
Keep trying you and me both but dont expect anything.

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Posted by: Rieselle.5079

Rieselle.5079

You: Ascended gear gives an unfair advantage in WvW!
Anet: Ok, let’s make WvW use PvP gear.
You: Gold lets you buy upgrades and siege, and gives an unfair advantage!
Anet: Ok, siege is now bought with medals.
You: Server population gives an unfair advantage!
Anet: Ok, let’s limit the allowed players to the lowest pop server.
You: Timezone coverage gives an unfair advantage!
Anet: Ok, WvW is only available during peak times.
You: Grinding jumping puzzles give an unfair advantage!

Anet: Look, just play tPvP for gossakes!

Moral of the story: WvW was never meant to be balanced. External meta-game factors make a far larger impact on winning and losing, compared to anything that one player or character does or has.

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Posted by: Masterpyro.4310

Masterpyro.4310

You: Ascended gear gives an unfair advantage in WvW!
Anet: Ok, let’s make WvW use PvP gear.
You: Gold lets you buy upgrades and siege, and gives an unfair advantage!
Anet: Ok, siege is now bought with medals.
You: Server population gives an unfair advantage!
Anet: Ok, let’s limit the allowed players to the lowest pop server.
You: Timezone coverage gives an unfair advantage!
Anet: Ok, WvW is only available during peak times.
You: Grinding jumping puzzles give an unfair advantage!

Anet: Look, just play tPvP for gossakes!

Moral of the story: WvW was never meant to be balanced. External meta-game factors make a far larger impact on winning and losing, compared to anything that one player or character does or has.

This ^
We should give Iran half of our nukes to make the war fair. Fair is not a word you use to describe war. Although Guild Wars is a game, WvW is a “war simulator” of sorts that takes real military tactics/strategy to win. Bigger army with better skilled and better armed soldiers wins the war.

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Posted by: Ruby Red.4019

Ruby Red.4019

I don’t understand what peoples problem is about a “gear grind”. After max level, full exotics, what do you expect to do? A gear ladder is simply the only way they can continually reward players to keep playing. The gaming industry has conditioned gamers over the years to expect reward for doing a task, so this is what it comes to. Gear ladder is the only option, don’t like it, why the hell are you still playing?

In the case of ascended gear however, this argument is even less valid as the gear ONLY pertains to the fractals dungeon. Agony doesn’t do anything outside of fractals. Ascended Gear stats are therefore equal to Exotics with a gem on them.

As for gear in WvW, by completely replacing the gear system like sPvP, that leaves pvpers no reason to play any pve content ever. You should be able to kitten on people if you spent more time getting better than them, thats just how things work. Saying everyone should be on equal grounds is like saying a newly hired 9-5 worker should get the same salary as the CEO on day 1. Earn your stripes.

“Earn your stripes” This just makes me LOL typical of the mindset gear makes a good player and perhaps you missed the part where GW2 billed itself as a different MMO that’s the problem with gear grind there’s nothing different about it and it encourages the attitude you have. When gear is a level playing field the game becomes about skill and having fun, just playing not expecting “kitten on people” just because you have more time on your hands. Ascended gear has more base stats had it the same as Exotics ppl wouldn’t be complaining because ANet would not have broken their word.

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Posted by: Ruby Red.4019

Ruby Red.4019

I don’t understand what peoples problem is about a “gear grind”. After max level, full exotics, what do you expect to do? A gear ladder is simply the only way they can continually reward players to keep playing. The gaming industry has conditioned gamers over the years to expect reward for doing a task, so this is what it comes to. Gear ladder is the only option, don’t like it, why the hell are you still playing?

In the case of ascended gear however, this argument is even less valid as the gear ONLY pertains to the fractals dungeon. Agony doesn’t do anything outside of fractals. Ascended Gear stats are therefore equal to Exotics with a gem on them.

As for gear in WvW, by completely replacing the gear system like sPvP, that leaves pvpers no reason to play any pve content ever. You should be able to kitten on people if you spent more time getting better than them, thats just how things work. Saying everyone should be on equal grounds is like saying a newly hired 9-5 worker should get the same salary as the CEO on day 1. Earn your stripes.

“Earn your stripes” This just makes me LOL typical of the mindset gear makes a good player and perhaps you missed the part where GW2 billed itself as a different MMO that’s the problem with gear grind there’s nothing different about it and it encourages the attitude you have. When gear is a level playing field the game becomes about skill and having fun, just playing not expecting “kitten on people” just because you have more time on your hands. Ascended gear has more base stats had it the same as Exotics ppl wouldn’t be complaining because ANet would not have broken their word.

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Posted by: Loumy.7841

Loumy.7841

I don’t understand what peoples problem is about a “gear grind”. After max level, full exotics, what do you expect to do?

What do you do after obtaining a new Ascended item? You wait for the next patch.

More horizontal progression is whats needed. This includes:
*wardrobes so we can collect all skins we like and upgrade them to Exotic level.
*More Dynamic DE’s, so their is always something new to see in old areas.
*more interchangeable skills that can be unlocked.
*more combos
*housing and guild halls that can be upgraded
*More lore to find
*More crafting items but that can’t be too powerful.
*expansion that are playable without the need you a more powerful weapon.

Areananet can still have infusions as long as their is a limit to their power. And you they are limited to some endless dungeons.

+1

And also OP suggestion +1

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Posted by: Masterpyro.4310

Masterpyro.4310

I don’t understand what peoples problem is about a “gear grind”. After max level, full exotics, what do you expect to do? A gear ladder is simply the only way they can continually reward players to keep playing. The gaming industry has conditioned gamers over the years to expect reward for doing a task, so this is what it comes to. Gear ladder is the only option, don’t like it, why the hell are you still playing?

In the case of ascended gear however, this argument is even less valid as the gear ONLY pertains to the fractals dungeon. Agony doesn’t do anything outside of fractals. Ascended Gear stats are therefore equal to Exotics with a gem on them.

As for gear in WvW, by completely replacing the gear system like sPvP, that leaves pvpers no reason to play any pve content ever. You should be able to kitten on people if you spent more time getting better than them, thats just how things work. Saying everyone should be on equal grounds is like saying a newly hired 9-5 worker should get the same salary as the CEO on day 1. Earn your stripes.

“Earn your stripes” This just makes me LOL typical of the mindset gear makes a good player and perhaps you missed the part where GW2 billed itself as a different MMO that’s the problem with gear grind there’s nothing different about it and it encourages the attitude you have. When gear is a level playing field the game becomes about skill and having fun, just playing not expecting “kitten on people” just because you have more time on your hands. Ascended gear has more base stats had it the same as Exotics ppl wouldn’t be complaining because ANet would not have broken their word.

Why did I waste 2 months of my life leveling and getting all the gear if I’m on the same playing field as noobs that just opened an account? I love that this game is about skill, but I don’t think you understand the concept of reward in games, the way the industry has conditioned us to expect(Great video another player linked before that explains: http://www.youtube.com/watch?v=tWtvrPTbQ_c). That’s not how MMOs work. GW2 is a different game but you simply cannot take reward out of this style of game, it is expected. People are leaving the game because ANet tried doing it differently and unfortunately it doesn’t work as-is, people don’t like it, they are conditioned to feel like there’s nothing to do if they can’t get better “stuff”.

And I don’t give 2 kitten about looking prettier than you(I already found my favorite skins so im done in that aspect of the game), I want to rip off your head and kitten down your neck. “There’s other games that do this” is not a valid response, I want to do it in Tyria with these sexy graphics and this specific combat system.

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Posted by: critickitten.1498

critickitten.1498

I’m afraid you haven’t understood what has happened here, Masterpyro. Ascended gear stats are 15%-40% higher than Exotic….

And the slippery slope continues to slide.

A few days ago people were saying it’s 3%, then it was 8%, now it’s between 15% and 40% (which is a HUGE range).

So are facts and number just allowed to change however you want them to, in order to make them seem big and scary to people? If so, then you have a future as a politician or a news reporter. For everyone else, get a grip. Let’s wait and see how much the armors raise the bar rather than making incredibly vague predictions like this.

Remember when our developers talked about “strengthening the core game”?
How’d that work out for us so far?
Now let’s try some ideas that will really work.

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Posted by: Phy.2913

Phy.2913

10% on a ring and back slot doesn’t make someone 10% more effective overall.

you definitely are blind or trolling.
they will add complete sets!

If you’re going to cry about items that aren’t in the game yet, then I’m going to counter your arguments with the WvW ascended items that also aren’t in the game yet.

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Posted by: notebene.3190

notebene.3190

Someone wrote up an interesting ‘numbers’ post and explained that in the long run it might not make all that much difference for those of us who don’t want to pursue fractal gear. So I’m thinking maybe we don’t need it.

I’m torn on your idea.

On the one hand, it would solve the problem.

On the other hand, I’m vain. I like to look how I like to look. I use the Mists to teleport back to Lion’s Arch, and other than that I got to dye it Celestial, I don’t really like my ugly white terry cloth robes. I feel like I should be getting a big mug of coffee and curling up on the couch with my iPad to read some news, not venturing out to kill people.

I will say I probably wouldn’t cry ‘too’ much if this were the solution, but I’d be sad.

I ‘dearly’ wish they’d just overhaul the cosmetic system. There must be a way they can make ‘appearance’ work more like ‘dyes’, where you learn a ‘skin’ and then you can apply that on the fly to anything you want, just like a dye. That way they’d still get their money from people buying transmutation stones for each characters to learn skins (though in the long run it would peter out a little as a money source), but make it easy for me to re-skin my WvW or PvP clothes however I wanted.

Then your idea would be awesome

But getting back to that other post I read, the one where the guy/gal put forth numbers explaining why it might not be a big deal? Well, it might not be a big deal. I say we let it go for 3-4 months and see what happens.

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Posted by: supergica.8652

supergica.8652

Those Ascended items will really destroy WvW, just one guy will be able to cap the keeps and supplies by himself while one-shotting everyone in the zerg. 5-10% stats is huge, there is nothing in the WvW even close to that.

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Posted by: raenen.5807

raenen.5807

The best solution for ascended gear is to make them like spvp you log into dungeon your wearing your ascended gear.

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Posted by: Daendur.2357

Daendur.2357

The best solution for ascended gear is to make them like spvp you log into dungeon your wearing your ascended gear.

and how can i compensate my lack of skill in wvw ? zerg isn’t enough. i need a better geared zerg. /sarcasm

+1. good solution

Black Thunders [BT] – Gandara

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Posted by: Eder.9120

Eder.9120

[snip]..

On the other hand, I’m vain. I like to look how I like to look. I use the Mists to teleport back to Lion’s Arch, and other than that I got to dye it Celestial, I don’t really like my ugly white terry cloth robes. I feel like I should be getting a big mug of coffee and curling up on the couch with my iPad to read some news, not venturing out to kill people.

[snip]..

But getting back to that other post I read, the one where the guy/gal put forth numbers explaining why it might not be a big deal? Well, it might not be a big deal. I say we let it go for 3-4 months and see what happens.

I understand your concerns. I agree my solution is not the best, but the best solution (no increase in future gear stats, and relatively easy to get max gear with many ways of getting it) was thrown out the window. I think there is a similar skin system in sPvP where you get nicer skins as you gain more glory in tournaments, so we could have that in WvW I suppose.

The other minor point also is, not sure if you realize it, but right now, all enemies see you as a shade of red, green or blue in WvW… You just have to watch the enemy players to get a taste of that. So all your PvE color customizations are pretty much removed anyway at the moment as far as how the enemies see you. So your “vanity” is only for the friendlies…

I had a huge range on the numbers (15-40%) because we just don’t know how it will pan out. But from extrapolating VERY conservatively (14 slots with +10 stats) from what we have, we can already tell it will make a difference. I happen to have min-maxed my gear, because I have had experiences in other games where to not do so is just an exercise in frustration. I can tell you that 140 points in any stat (and that’s just 1 stat) is a big deal. It’s not easy to get in current builds without sacrificing other things. And in my opinion even 1% difference is 1% too much and is unnecessary.

Does it really feel good if you are fighting someone and for every 100 damage you do, he/she does 110? Just because they have had a lot more time to do PvE? Does that feel right?

All of these people talk about “skill” but read their words and what they are really saying is “I want to be able to dominate ‘noobs’ with superior stats just because I play/pay more than them, so I can feed my self esteem”. They don’t have skill. Because if they did, they wouldn’t care about a level playing field, they would welcome it because it would really show off their skills.

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Posted by: Pukknub.7368

Pukknub.7368

10% on a ring and back slot doesn’t make someone 10% more effective overall.

you definitely are blind or trolling.
they will add complete sets!

If you’re going to cry about items that aren’t in the game yet, then I’m going to counter your arguments with the WvW ascended items that also aren’t in the game yet.

10% extra stats from gear does not mean the character gets 10% extra stats. Remember we got incredibly high base stats. We also get bonuses from traits.
The difference will just (probably) be ~4%. If the new ascended gear also have 10% bonus stats compared to exotics.
However, it is still a difference. The person with full ascended gear will definitely not go around and oneshot people with exotics.

The reason why I farm for my legendary weapon is also just to use it for wvw. So it would suck if I wasn’t able to use it there.

Pukknub
Proud member of Velocity [VcY]

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Posted by: Phy.2913

Phy.2913

On another note, who’s to say they wont raise the stat boost in WvW for the <80’s to compensate for full ascended gear.

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Posted by: Zoul.1087

Zoul.1087

I understand they want to add a hard to work for tier. This is not a horrible.

Its HOW you are forced to play for this tier.

I was playing FoTM with the wife last night. The first group went flawlessly (3 dungeons in 1.5 hours). Then they all had to go. I was hoping to do some lvl 2 but I could not get a group.

Finally someone is doing a group in lvl2, so I join.

It goes horribly. The guy who started the group is rude, providing no direction to the group, not allowing me to pause for a moment and think before we act and we spend 2 hours on the dredge dungeon (which is way too difficult and tedious in my opinion and also very unforgiving) and don’t even complete it.

It goes to show me that doing fractals is not about skill. Being the dungeon/player group you get is more important than how you play the dungeon.

Also grinding for said gear is actually making the game less fun. It forces players to be pigeonholed into the FoTM and has no one farming the cursed shore or other areas. New content should be an improvement and allow us to choose our own path.

The Halloween content was amazing. I give credit for that. It was FUN, and added more fun. The rewards weren’t as great but I still enjoyed the whole process. The scavenger hunt was one of the best quests in any game I ever played.

This new content forces me to work some random people (which can sometimes be good or bad) and results in my wife being reduced to tears because some jerk won’t stop telling her she is not trying hard enough.

Make the new content about adventuring, not repetition. Make it about exploring and doing new things. Not the same dungeon on 50 different levels.

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Posted by: Zoul.1087

Zoul.1087

Threads like this make the forum depressing.

I for one, think the new dungeon is awesome.

Did I say the new dungeon was bad? I did not.

I merely pointed out that the problem I run into is bad groups/ lack of people doing the same level/ and being forced to do the dungeon at different levels.

Most of the parts of the dungeon are very good. My favorites being the colossus, and the Mysterious dungeon. However the problem is the luck of the draw getting the right level, the right players, and the right dungeons.

(edited by Zoul.1087)

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Posted by: Leonard.2867

Leonard.2867

@Zoul.1087

Permission to add components of this to my thread:
https://forum-en.gw2archive.eu/forum/game/gw2/Why-Why-Why/first#post825210