Legendary SoloQ
Elementalist Legendary Armor
Legendary SoloQ
Sounds a bit over the top.
First off I think that when/if we do get legendary armor it will still be heavy, medium and light and not be restricted to each individual profession. So chances are we will be getting on that have to fit both elementalist, necromancer and mesmer alike.
Now going by the off chance that we can get profession specific armor… it just not that simple. Elementalist alone… 5 races, male and female, and you want each of those to have fitted 4 different effects/skins to them? Even if you take away that asura and charr have same armor for males and females for most part and that norn and sylvari for most part follow the human fittings it is still a bit farfetched to think is realistic. Especially when we then also remember that all the other professions would need legendary armor too, without the effect changes with atunements and you got piles and piles of work with fitting, skin effects etc. etc. for 8 professions to 5 races… Yeah I don’t see it happening.
I do see legendary armor being a possibility but I don’t see it be specific to individual professions.
I like that idea for ELEMENTALIST LEGENDARY GEAR! LOVE IT! Anything bellow that wouldn’t be called Legendary. period. :P
If all other Classes get also special class related Equipment….
However, i think the idea is nonsensical and would require way too much effort and ressources…
Its much easiert to bring up Legendary Armor, that works just like all other equipment too, beign universal useable for the 3 Equipment Typers Light, Medum and just Heady, which can be then used by all classes that are of the same equipment type, just like all equipment works now.
So the idea may be nice, but realistically seen, it will never happen for sure.
If legendary armour is implemented it should not be crafted like legendaries are at the moment. Otherwise its just another loong grind and a very unrealistic goal. Legendary armour should be achieved through long quests and skill challenges, with each piece having its own line of quests. Then it would be legendary
Guardian / WvW Enthusiast
Legendary armors should get received simply by upgrading/refining Ascended Armor.
So by making Ascended Equipment, a player would have by that then already a great deal of it, what it would take to make Legendary Armors.
Example:
- Ascended Armor Piece of any Body Part
- Gift of Truth (Do you earn for beating your own Self in a 1v1 that copies all of your Skills – a Hard Fight by design)
- Gift of Valor (Will we receive for having done certain amounts of Dynamic Events as part of reward from a Daily Chest, once the needed Number of doen DE has been reached)
- Gift of Worthiness (Will be received after surpassing 1 of 6 (a surpassed Test can’t be repeated, until all 6 Tests have been surpassed to reset the Tests) different special class related “Test” proves a players skills with the played class)
Put all 4 things then into the Mystic Forge and et voila, receive your Legendary armor Piece that would be the easiest way to get besides of other ways that Anet could add other types of legendar armor with different skins through the Crafting Method, or as World Boss Loot ect. as usual.
This is an awesome idea!
Regarding the other classes for eg Warrior could just have a troll face helm and a special ability build in like Lyssa where you can’t look at/go near them or you’re constantly CC’d.
I like the idea of class inspired armor and have spoke on this want in some other thread.
You could even go the route of having the standard bells and whistles for light/med/heavy, but when worn by the class it was meant for…it has some added flare.
EG; Mesmer light legendary. When worn by necros and ele’s gives off white flames. when worn by mesmers, gives off white flames or gives off pink flames. Can be toggle’d to either or. That might be a lot of work, but it’s something that I would like.
Honestly, I would be satisfied with just class themed armor. My warrior wouldn’t care if he was wearing the set meant for guards.
I love having class specific effects.
And I think Anet can design or program legendary armor in such a way that they will just display different effects based on the class wearing it. It’s just overlay after all.
So basically they just create three main types: light, medium and heavy; and 8 special effects.
Elementalist will have element based effects (as already said); thief with a shadowy/smoke effect; guardian with light/angelic effects(?); necro with a spirit siphoning effects around the character and plague infesting the ground around the caster, etc.
If ANet doesn’t have the resources to do 8 armors, unlikely that they don’t have the resources, since doing that just means it takes longer to roll out, but if they don’t have the resources, maybe they can just make the legendary armor effects be profession based instead of per profession armors.
Basically have a set of legendary armor per armor class, but then make the effect different depending upon the profession wearing it. Maybe the elementalist gets cool effects from swapping attunements, whereas the necro gets different visual effects from death shroud, and a mesmer gets cool visual effects from shatters. Linking legendary armor effects partly to the profession mechanic sounds logical. Also other effects could be added that are always on per profession.
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)