Elementalist Legendary Armor

Elementalist Legendary Armor

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Posted by: Fortus.6175

Fortus.6175

I will keep it simple and amazing:

An armor that changes appearance based on current attunement. How will it work? Simple: in fire, the armor has a fiery/explosive look, in water it has a water/icy look, air a steamy/lighting look, earth a sandy/nature & leaves look. Only elementalists.


Commonly asked questions:

“But Fortus, what about other classes?!”

-Just like cultural and races, each class will eventually have its own

“But what I want more skins options? Do I only get this one?!”

-Right now we only have one option of legendary skin per weapon (except GS, they are superior to all anyways)

“Crafting ONE legendary is hard, imagine 6 pieces!”

You craft the set, precursors are reworked and no longer are necessary.


Lastly, i have collected 3 our of 4 minis regarding elements; [Mini Air Elemental], [Mini Water Elemental], [Mini Ember] and Im now only missing the [Mini Earth Elemental]. Perhaps combine them in the forge, to get a [Gift of Elemental Mini], plus 3 other gifts and voila, a legendary mini exclusive to eles.

[GoM] Gate of Madness Server Elementalist|Guardian
Legendary SoloQ

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Posted by: Zeefa.3915

Zeefa.3915

Sounds a bit over the top.
First off I think that when/if we do get legendary armor it will still be heavy, medium and light and not be restricted to each individual profession. So chances are we will be getting on that have to fit both elementalist, necromancer and mesmer alike.

Now going by the off chance that we can get profession specific armor… it just not that simple. Elementalist alone… 5 races, male and female, and you want each of those to have fitted 4 different effects/skins to them? Even if you take away that asura and charr have same armor for males and females for most part and that norn and sylvari for most part follow the human fittings it is still a bit farfetched to think is realistic. Especially when we then also remember that all the other professions would need legendary armor too, without the effect changes with atunements and you got piles and piles of work with fitting, skin effects etc. etc. for 8 professions to 5 races… Yeah I don’t see it happening.

I do see legendary armor being a possibility but I don’t see it be specific to individual professions.

Life doesn’t stop being funny just because the dead can’t laugh.

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Posted by: Nabuko Darayon.9645

Nabuko Darayon.9645

I like that idea for ELEMENTALIST LEGENDARY GEAR! LOVE IT! Anything bellow that wouldn’t be called Legendary. period. :P

~ King Arian and Isabella of [EG] ~

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Posted by: Orpheal.8263

Orpheal.8263

If all other Classes get also special class related Equipment….

However, i think the idea is nonsensical and would require way too much effort and ressources…
Its much easiert to bring up Legendary Armor, that works just like all other equipment too, beign universal useable for the 3 Equipment Typers Light, Medum and just Heady, which can be then used by all classes that are of the same equipment type, just like all equipment works now.

So the idea may be nice, but realistically seen, it will never happen for sure.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: Dante.8456

Dante.8456

If legendary armour is implemented it should not be crafted like legendaries are at the moment. Otherwise its just another loong grind and a very unrealistic goal. Legendary armour should be achieved through long quests and skill challenges, with each piece having its own line of quests. Then it would be legendary

Desolation EU
Guardian / WvW Enthusiast

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Posted by: Orpheal.8263

Orpheal.8263

Legendary armors should get received simply by upgrading/refining Ascended Armor.

So by making Ascended Equipment, a player would have by that then already a great deal of it, what it would take to make Legendary Armors.

Example:

  • Ascended Armor Piece of any Body Part
  • Gift of Truth (Do you earn for beating your own Self in a 1v1 that copies all of your Skills – a Hard Fight by design)
  • Gift of Valor (Will we receive for having done certain amounts of Dynamic Events as part of reward from a Daily Chest, once the needed Number of doen DE has been reached)
  • Gift of Worthiness (Will be received after surpassing 1 of 6 (a surpassed Test can’t be repeated, until all 6 Tests have been surpassed to reset the Tests) different special class related “Test” proves a players skills with the played class)

Put all 4 things then into the Mystic Forge and et voila, receive your Legendary armor Piece that would be the easiest way to get besides of other ways that Anet could add other types of legendar armor with different skins through the Crafting Method, or as World Boss Loot ect. as usual.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: SonOfKrypton.4357

SonOfKrypton.4357

This is an awesome idea!

Regarding the other classes for eg Warrior could just have a troll face helm and a special ability build in like Lyssa where you can’t look at/go near them or you’re constantly CC’d.

Attempting to contact arenanet.support seeking counselling expenses.

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Posted by: Akari Storm.6809

Akari Storm.6809

I like the idea of class inspired armor and have spoke on this want in some other thread.

You could even go the route of having the standard bells and whistles for light/med/heavy, but when worn by the class it was meant for…it has some added flare.

EG; Mesmer light legendary. When worn by necros and ele’s gives off white flames. when worn by mesmers, gives off white flames or gives off pink flames. Can be toggle’d to either or. That might be a lot of work, but it’s something that I would like.

Honestly, I would be satisfied with just class themed armor. My warrior wouldn’t care if he was wearing the set meant for guards.

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Posted by: hartmoore.9632

hartmoore.9632

I love having class specific effects.

And I think Anet can design or program legendary armor in such a way that they will just display different effects based on the class wearing it. It’s just overlay after all.

So basically they just create three main types: light, medium and heavy; and 8 special effects.

Elementalist will have element based effects (as already said); thief with a shadowy/smoke effect; guardian with light/angelic effects(?); necro with a spirit siphoning effects around the character and plague infesting the ground around the caster, etc.

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Posted by: Shockwave.1230

Shockwave.1230

If ANet doesn’t have the resources to do 8 armors, unlikely that they don’t have the resources, since doing that just means it takes longer to roll out, but if they don’t have the resources, maybe they can just make the legendary armor effects be profession based instead of per profession armors.

Basically have a set of legendary armor per armor class, but then make the effect different depending upon the profession wearing it. Maybe the elementalist gets cool effects from swapping attunements, whereas the necro gets different visual effects from death shroud, and a mesmer gets cool visual effects from shatters. Linking legendary armor effects partly to the profession mechanic sounds logical. Also other effects could be added that are always on per profession.

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)