Trying to be as objective as possible, all info from sPvP. None of the specs need a rework just a renumbering.
Deadeye
The traits are great, but the new skills are overtuned. A single hit from death’s judgement can one shot a warrior that doesn’t notice you. With the thieves ability to teleport easily they can kite and shoot to a frustrating level, but ironically I don’t think it will be good in PvP due to the scrapper. I haven’t seen any but with all of the reflects from scrapper, deadeye isn’t going to be as strong as it seems. In PvE however, it’s going to have unmatchable dps on bosses, so it’s going to be a must pick with it’s current damage.
Firebrand
Not perfect. The axe feels wonky to use and the mantras do too. The tome skills however don’t. They’re strong and fun to use with a lot of diverse usage of it. The traits have two viable paths, tomes and quickness; the other line sucks. Tomes are also hard to use in the sense that when you need them you do not have them, but this is probably more me not being used to it. I’ve seen firebrands dominate but I can’t.
Holosmith
I love the idea but I can’t get a read on the balance of it. It’s a risk/reward class, unlike scrapper, and most holosmiths I see haven’t been able to walk that line. The new utilities don’t seem that good if you’re under 50% heat and when you’re above it, they’re still not that good. I fear that this won’t be taken over scrapper but that may be more of a problem with scrapper than holosmith.
Mirage
Without question it is strong. The new dodge mechanic makes mesmer a nightmare to deal with, especially with the stunbreak trait. The deception skills (most notably Mirage Advance) are incredibly strong and the new elite is almost a must pick. The sword ambush is also stupid powerful with the daze, but the greatsword’s is almost useless. Also there are no strong ambush skills for PvE which is where mesmer needs the buff the most. It may need to be toned down in PvP since being able to reliably res/stomp with mirage cloak is something a bit too strong especially when you play mirage as a tank. Also the heal skill is still weaker than Ether feast but they all are.
Renegade
Renegade is underpowered. I don’t think there’s anyone on the other side of this. The shortbow skills are all pretty low on condi damage, even when you take the range into factor, and doubly so without a defensive skill (only mace lacks a defensive ability). On top of low damage, the skills are also unreliable and miss easily when the target is moving slowly. Any other weapon is stronger. Kalla is also a weak legend. First of all the heal is a stunbreaker so if it gets interrupted it goes on a full cooldown which is awful. Razorclaw’s Rage is also extremely weak even if you get 5 people in the radius for 10s (50 stacks of 2s of bleed = 15k at very high condition damage for all 5 player). The other skills are okay but the elite has a long cast time and feels off that it can be killed or canceled. All of Kalla’s problems are linked to the old energy/cd issue. The skills require a lot of both (12-15s cds and 20-35 energy) and I do not see why the cooldowns need to exist at that degree. The f skills are almost impossible to manage if you run kalla as you’ll never have the energy for them but other than that they’re good. Traits are awesome though.
Scourge
I don’t think anyone thinks this is good in PvP at the moment. I can see it being a Raid meta for the insane condi dmg output but it’s so squishy and easy to avoid in PvP there’s little chance it will be used at high levels. At low levels its a hoot though, because the damage is so friggen high.
Soubeast
I don’t think soulbeast is as bad as people have been saying but it’s definitely weaker than druid. The damage is amazing in beast most from weapon skills but the beast skills are just not up to snuff. Skills that pets do ~5k will only net 1.5k when you use them and some pets are just useless due to the insane difference (like birds f1 does 600dmg). Using soulbeast as a tank with bears is fairly good though, but it’s weak to condis and how can you be bunkery in pvp if you can’t sustain conditions? Also the dagger is kinda weak to use without a lot of condis or power dmg…
Spellbreaker
I love spellbreaker, but dagger is not balanced. A dagger warrior is basically like a mobile hundred blades with an interrupt. Lowering the damage is a must do because it feels like it can out damage a zerker…
Weaver
I don’t know how to do base ele so weaver isn’t something I can even attempt but from those I’ve seen with those talents, it has unmatched condi defense and might be the strongest duelist since d/d ele. I can’t say whether or not it’s op or not but it’s really good. Unravel Hexes is the only thing I would tone down.
revenant – Hoogles Von Boogles
Mesmer – hoogelz