Before I get started, I would like to remind everyone that this thread is not about class discrimination. I know people look at my siggy and say, “Omg this guy is a thief” and start disreguarding anything I say because this thread somehow translates into me complaining about my class being UP. I also understand that there are people who will see my name and think “Oh its the trolling thief forum warrior again.”
Unfortunately, that isn’t what this is about and I am not going to let this thread be derailed into that. This thread is meant to get people in the frame of mind that balance isn’t as important as some make it out to be. So as a treat to you all, I am not going to argue my class when the subject matter gets popped. Instead I will just report those comments whether they are about my profession or not. Just a fair warning.
Onto the topic at hand…
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I see alot of people complaining that there is a major lack of balance in this game. The story usually turns out as the original poster recently getting outplayed by something, perhaps multiple times in a row, which irritates them enough to make the player log onto the forums and post their complaints. Bandwagoners and anyone else with a small personal vendetta jumps in to support the poster as well.
The term that’s almost guaranteed to be used in this kind of thread is “overpowered”. To reinforce their point, they will use “lack of balance” that “doesn’t reward skill” in “1v1”. If you don’t feel like clicking the link I’ll just give it to you by quote:
dictionary.como·ver·pow·er [oh-ver-pou-er] Show IPA
verb (used with object)
1.
to overcome, master, or subdue by superior force: to overpower a maniac.
2.
to overcome or overwhelm in feeling; affect or impress excessively: overpowered with confusion and desire.
3.
to gain mastery over the bodily powers or mental faculties of: a strong drink that quickly overpowered him.
4.
to furnish or equip with excessive power: a giant motor that overpowered the pump.
What do you expect when a game is not built for 1v1? What do you expect when each profession is unique and has greater access to specific aspects of combat than every other profession?
More rewarding content requires groups that have enough knowledge, patience and skill to complete it. Because each profession has their own strengths and drawbacks, every class requires varying amounts of skill to complete said content. It all really depends on the person, the content and the profession being used. Regardless, it forces people to plan before they jump.
So would balancing them for 1v1 do any good? Not really, according to Extra Credits. Balanced games force players into specific strategies which makes gameplay predictable, grindy and boring. Yes, it breaks down combat into a form that rewards skill but in reality, the “skill” players were looking for gets replaced by knowledge of the best available strategies and the ability to execute them rapidly and more efficiently.
Using preset knowledge at the fastest pace possible does not take skill. Creating that preset knowledge does.
But let’s say Anet were to balance this game for player skill/level in combat. One way is to just make no set classes, like in Runescape. Weapon skills will be replaced with a simple auto attack and the extra slots will be for weapon-based utilities. Everyone has access to all weapons and all utility skills so long as they have the appropriate level and weapon equipped to use them.
The meta would then start settling into long ranged combat, a specific gear setup and the best DPS and control for utilities. Kinda like how the Bandos Godsword in Runescape is the best budget weapon in the game. In the quest to make skill more relevant in combat by balancing it, you will have effectively collapsed the jedi curve into an extremely high wall on raised ground. In other words, the skill floor will allow little to no progression on a personal level until you start hitting world-class levels of playing.
The only way to prevent that from happening is trusting in the players ability to adapt and grow skill-wise instead of adjusting everything until people stop complaining. Someone will ALWAYS gripe about petty things so it’s best not to worry about it. Eventually that someone will realize they are not getting anywhere by complaining and either give up or adapt. If that someone chose to adapt, they will build upon what they know until they overcome the very thing they were complaining about.
Skill level is relative but it is also something that is increased through experience.