I just read the blog on the Aetherblades and this piece really caught my attention:
Aetherblade Thug
This slow-moving power hitter can immobilize and knock down his opponents.
Aetherblade Thumper
This hearty pirate has a three-hit combo and a protective shield.
Aetherblade Swashbuckler
This pirate deals bleeding and crippling, and throws daggers to opponents beyond the reach of her rapier.
Aetherblade Taskmaster
What these brutes lack in speed they make up for in applying conditions.
Aetherblade Striker
This caster can channel a lightning attack and a dazing aura.
Aetherblade Grenadier
Like the name implies, this scoundrels throw grenades that pack a wallop.
First I just want to admit that I’ve been a vocal moaner when it came to ANet’s enemy design choices, how CC is somehow considered challenging play and enemies weren’t really created to function in conjunction with their fellows.
Now notice the parts I highlighted. This really got to me, and I must say I’m impressed. It’s hard to say how these guys will operate in actual combat, but wow, I like what I see here. I get the idea there’s some thought placed into their methods and I really hope they’ll work the way I see it in my mind.
Sure, the thug has immobilize and knockdown, but I like the slow-moving part. What I’m hoping for is that the immobilize can be dodged, and if you’re not paying attention to this guy, the knock down will be your punishment for doing so. Mainly you’ll need to keep an eye on the other Aetherblades (such as to avoid the Taskmasters conditions and the Swashbucklers bleeds) as you’re taking down the thug.
What I’m interested in though is to what capacity the Thumper’s combo and shield will be employed. How the Swashbuckler’s cripple will work (hopefully in melee, which means you’ll need to keep this one at bay, while watching out for the Thumper and Thug). What conditions will the Taskmaster employ (hopefully not more CC and rather clever usage of vulnerability, weakness, and especially torment). What indicators will the be for the Striker’s daze aura. And what types of grenades will the Grenadier pack, as I’m reckoning he’ll control battlefield placement to an extent.
All in all, this piece of information has me excited. The lack of enemy imagination, constant temporary content, and uninspiring character builds were all part of the reason I took a hiatus from GW2. All my reservations are being addressed in the latest update, and I would just like to thank ArenaNet for doing so.
Tyria is a brilliant world, and its saddened me to leave it be at the start of this year. But this was what I’ve been waiting for and I can’t wait for next week.
