[Engineer] Condis on turret
A:
Logic never existed.
I can make rock golems bleed, fire elemental burn, ooze poison … since day -3
(and the other 8 elite specs maxed too)
Many fire creatures have burning immunity, but you are right. I’m also a pre-purchaser.
We can play the logic game if you really want – you just have to be a bit imaginative!
Poisons? Easy peasy – a corrosive poison eating away the turrets! Bleed? Pretend you’re causing said machinery to leak vital fluids/lubrication/etc, leading them to overheat or jam up.
Imagination++!
So turrets will get up on their tiny legs and run away now when they get hit with fear?
Mmo players with a screw loose vs mmo players with two screws loose. All very important stuff.
-Zenleto-
We can play the logic game if you really want – you just have to be a bit imaginative!
Poisons? Easy peasy – a corrosive poison eating away the turrets! Bleed? Pretend you’re causing said machinery to leak vital fluids/lubrication/etc, leading them to overheat or jam up.
Imagination++!
I really like the way you see it, and totally agree.
About fear, a dev said that they won’t move, but the interruption and damage in a necro is traited for it will be applied
(and the other 8 elite specs maxed too)
We can play the logic game if you really want – you just have to be a bit imaginative!
Poisons? Easy peasy – a corrosive poison eating away the turrets! Bleed? Pretend you’re causing said machinery to leak vital fluids/lubrication/etc, leading them to overheat or jam up.
Imagination++!
I really like the way you see it, and totally agree.
About fear, a dev said that they won’t move, but the interruption and damage in a necro is traited for it will be applied
I meant my post in a silly, sarcastic manner.
I don’t know….might be kinda funny seeing them scream in a little metalic voice “run away!!!!”, hop up on some tiny little feet and scramble a few feet away.
Mmo players with a screw loose vs mmo players with two screws loose. All very important stuff.
-Zenleto-
I actually figured this one out. Bleeding is an Oil Leak. Poison is tainted oil. Confusion is a bug in the programming. For Chill ya’ll better get out some Anti-Freeze. I am not sure how to justify Torment, but it’s possible that some very cruel Asura taught/programmed Turrets to feeeeeeel.
Ah and Daze/Interrupt similar to Confusion could be an internal bug resulting in a systems delay/slowness.
https://forum-en.gw2archive.eu/forum/community/lookingfor/PvX-RP-Phenomenal-Menagerie-Souffl-PMS
(edited by Wolfe.9850)
Bleeding = Oil Leak
Poison = Tainted Oil
Confusion = Bug in the Controling System
Burning = Melted System
Chill = Frozen Mechanisms
Vulnerability = Rusted Mechanisms
Weakness = Wearout
Stun = Electrical Discharge
Daze = Strong Hitted simply
Knockdown = Strong Hit from above
Knockback = Auto Destruction/ Pierced through/crushed mechanisms making it unable to stand anymore… = making Knockbacks a good hard counter to Turret Spam, favors LB Rangers for example then.
Torment = Magical Crushing of Mechanisms/ Acid destroying systems
Slow = Magical Reducement of Attack Speed/ Overheating of Systems
Cripple = Can’t deal critical hits anymore, Weapon malfunctions, unable to deal critical hits with a crippled weapon, so basikally works like Weakness
Fear = Data Overflow of the Sensors, Interrupts Attack System
Taunt = You get simple the attention of the Turret as it takes you into focus
(edited by Orpheal.8263)
There was logic used, it was just poor.
You can read the reasoning here: https://forum-en.gw2archive.eu/forum/game/pvp/Proposed-Changes-for-Engineer-Turrets/first
TL;DR – It’s a minion, it should function like one.
Sadly Engie minions still aren’t smart enough to be mobile even though we have invented wheels and propulsion.