Engineer Rifle Remake
I’m missing something here an Engineer is meant to be a ranged class.
Identified your problem, you can thank me later.
Engineer’s rifle is one of the most fun weapons to use in my opinion. That being said, wrong section for this thread.
“You can’t have more than 10 HS decks because that would confuse people”
“30 fps is more cinematic”
and these two close range skills are the hightest damage rifle skills……
The same arrmor and trinket,warrior rifle skills are far range and dps highter than engineer.And warrior have highter hp and Toughness……..
I’m missing something here an Engineer is meant to be a ranged class.
Identified your problem, you can thank me later.
Engineer’s rifle is one of the most fun weapons to use in my opinion. That being said, wrong section for this thread.
I struggle to see how you have identified my problem? I was already aware of that problem so being why i mentioned it and as the post below you says they are the only damage skills on a rifle and don’t compare to other skills.
Rifle is a very important part of my Bomb build, since it is based on power not condition damage.
I use Net Shot for Vulnerability, Blunderbuss for a nice burst attack (around 4-6K for me depending on my Might), and I love using Fire Bomb>Big Ol’ Bomb>Jump Shot (adds 3 more Vulnerability to the foe who alread has alot)>Acid Bomb from Elixir Gun. Combined with the 8 Might I have just from switching to Medkit I have 14 when Big Ol’ Bomb goes off, and it crits for 7-9K along with Jump Shots 6-7K from both hits.
If I decide to use Elixir X after Acid Bomb and I get Tornado Big Ol’ Bomb can do almost 14K. So the biggest part of my Burst comes from Jump Shot and Big Ol’ Bomb. This is for PvE, by the way.
The only thing I wish is they would make the Rifle auto-attack a 3 way spread shot like this \ | / to keep with the Shotgun feel of it
Engineer was described as a mid ranged class I believe. Just like every other class, the engineer does more damage up close. Pistol #2 requires melee range or a big target to land all 5 shots. Pistol #4 is just like rifle #3. Grenades spread less for more concentrated damage up close. Elixir gun’s acid bomb is left in melee range. Bomb kit, tool kit, and flame thrower are all short ranged. If you wanna sit back and do more damage with your #2-5 skills from long range, the warrior’s available for that, though you’d be hated for not using your immense melee damage. I’m pretty sure the engineer’s rifle auto is also the strongest straight up power based ranged auto in the game.
Also, how the hell can a short cooldown immobilize always expose you to unwanted damage and conditions?
Rifle is a very important part of my Bomb build, since it is based on power not condition damage.
I use Net Shot for Vulnerability, Blunderbuss for a nice burst attack (around 4-6K for me depending on my Might), and I love using Fire Bomb>Big Ol’ Bomb>Jump Shot (adds 3 more Vulnerability to the foe who alread has alot)>Acid Bomb from Elixir Gun. Combined with the 8 Might I have just from switching to Medkit I have 14 when Big Ol’ Bomb goes off, and it crits for 7-9K along with Jump Shots 6-7K from both hits.
If I decide to use Elixir X after Acid Bomb and I get Tornado Big Ol’ Bomb can do almost 14K. So the biggest part of my Burst comes from Jump Shot and Big Ol’ Bomb. This is for PvE, by the way.
The only thing I wish is they would make the Rifle auto-attack a 3 way spread shot like this \ | / to keep with the Shotgun feel of it
Might i ask what gear you use?
Berserker Armor with Ruby Orbs(2 Superior Runes of Altruism), Cavalier Jewelery with Ruby Orbs (might just change to zerker), Berserker Rifle with a Major Sigil of Battle.
The 2 Runes and Sigil are important combined with trait X in Explosives to get an instant 8 Might just for switching to Medkit in combat.
The third utility skill I didn’t mention in my previous post is Utility Goggles. Puts alot of Vulnerability on the foe and gives Fury, which combines nicely with Medkit skill 5
Traits are 30/20/0/0/20.
Explosives: III, VII, X
Fire Arms: II, V
Tools: III, and ?
I posted the damage part of my burst combo but the full part is Net Shot>Rifle 1 (to get into combat)>Medkit/Analyze/Utility Goggles activated together>Medkit 5>Bombkit>Fire Bomb>Big Ol’ Bomb>Jump Shot>Acid Bomb>go from there making sure to keep Might Stacks stacks Vulnerability high, and getting Fury when you can