Engineer Rifle Remake

Engineer Rifle Remake

in Guild Wars 2 Discussion

Posted by: Hunzo.4509

Hunzo.4509

This might just be me, but after playing the engineer all the way to 80 now while the pistol tree is great i have a Thief to utilize pistols.

And honestly i really want to spec into using a rifle on my Engineer, but i find the skills on it are completely moronic..And have no relevancy to the actual weapon, being the fact that unless I’m missing something here an Engineer is meant to be a ranged class. WHY WHY WHY on earth have you made two of the skills for rifle close range…

The 2 skill is just next to pointless it will almost always expose you to unwanted damage and conditions, and the engineer has more than enough aoe as it’s, and the 5th skill while the vulnerability is great, yet again you’re having to in close range with ranged weapon…. I just find that the rifle has no place with an Engineer at the moment as a viable weapon choice.

I mean hell i might just suck and can’t seem to find a good build which if that is the case then please let me know, but i’m pretty sure on this that Rifle just sucks with the engineer at the moment…

Engineer Rifle Remake

in Guild Wars 2 Discussion

Posted by: Wolfheart.1938

Wolfheart.1938

I’m missing something here an Engineer is meant to be a ranged class.

Identified your problem, you can thank me later.
Engineer’s rifle is one of the most fun weapons to use in my opinion. That being said, wrong section for this thread.

“We have no first-person view because stupid people would lock into it”
“You can’t have more than 10 HS decks because that would confuse people”
“30 fps is more cinematic”

Engineer Rifle Remake

in Guild Wars 2 Discussion

Posted by: SmallCat.7413

SmallCat.7413

and these two close range skills are the hightest damage rifle skills……
The same arrmor and trinket,warrior rifle skills are far range and dps highter than engineer.And warrior have highter hp and Toughness……..

Engineer Rifle Remake

in Guild Wars 2 Discussion

Posted by: Hunzo.4509

Hunzo.4509

I’m missing something here an Engineer is meant to be a ranged class.

Identified your problem, you can thank me later.
Engineer’s rifle is one of the most fun weapons to use in my opinion. That being said, wrong section for this thread.

I struggle to see how you have identified my problem? I was already aware of that problem so being why i mentioned it and as the post below you says they are the only damage skills on a rifle and don’t compare to other skills.

Engineer Rifle Remake

in Guild Wars 2 Discussion

Posted by: Grok Krog.9581

Grok Krog.9581

Rifle is a very important part of my Bomb build, since it is based on power not condition damage.

I use Net Shot for Vulnerability, Blunderbuss for a nice burst attack (around 4-6K for me depending on my Might), and I love using Fire Bomb>Big Ol’ Bomb>Jump Shot (adds 3 more Vulnerability to the foe who alread has alot)>Acid Bomb from Elixir Gun. Combined with the 8 Might I have just from switching to Medkit I have 14 when Big Ol’ Bomb goes off, and it crits for 7-9K along with Jump Shots 6-7K from both hits.

If I decide to use Elixir X after Acid Bomb and I get Tornado Big Ol’ Bomb can do almost 14K. So the biggest part of my Burst comes from Jump Shot and Big Ol’ Bomb. This is for PvE, by the way.

The only thing I wish is they would make the Rifle auto-attack a 3 way spread shot like this \ | / to keep with the Shotgun feel of it

Grok Walking Amongst Mere Mortals

Engineer Rifle Remake

in Guild Wars 2 Discussion

Posted by: Xhyros.1340

Xhyros.1340

Engineer was described as a mid ranged class I believe. Just like every other class, the engineer does more damage up close. Pistol #2 requires melee range or a big target to land all 5 shots. Pistol #4 is just like rifle #3. Grenades spread less for more concentrated damage up close. Elixir gun’s acid bomb is left in melee range. Bomb kit, tool kit, and flame thrower are all short ranged. If you wanna sit back and do more damage with your #2-5 skills from long range, the warrior’s available for that, though you’d be hated for not using your immense melee damage. I’m pretty sure the engineer’s rifle auto is also the strongest straight up power based ranged auto in the game.

Also, how the hell can a short cooldown immobilize always expose you to unwanted damage and conditions?

Engineer Rifle Remake

in Guild Wars 2 Discussion

Posted by: Hunzo.4509

Hunzo.4509

Rifle is a very important part of my Bomb build, since it is based on power not condition damage.

I use Net Shot for Vulnerability, Blunderbuss for a nice burst attack (around 4-6K for me depending on my Might), and I love using Fire Bomb>Big Ol’ Bomb>Jump Shot (adds 3 more Vulnerability to the foe who alread has alot)>Acid Bomb from Elixir Gun. Combined with the 8 Might I have just from switching to Medkit I have 14 when Big Ol’ Bomb goes off, and it crits for 7-9K along with Jump Shots 6-7K from both hits.

If I decide to use Elixir X after Acid Bomb and I get Tornado Big Ol’ Bomb can do almost 14K. So the biggest part of my Burst comes from Jump Shot and Big Ol’ Bomb. This is for PvE, by the way.

The only thing I wish is they would make the Rifle auto-attack a 3 way spread shot like this \ | / to keep with the Shotgun feel of it

Might i ask what gear you use?

Engineer Rifle Remake

in Guild Wars 2 Discussion

Posted by: Grok Krog.9581

Grok Krog.9581

Berserker Armor with Ruby Orbs(2 Superior Runes of Altruism), Cavalier Jewelery with Ruby Orbs (might just change to zerker), Berserker Rifle with a Major Sigil of Battle.

The 2 Runes and Sigil are important combined with trait X in Explosives to get an instant 8 Might just for switching to Medkit in combat.

The third utility skill I didn’t mention in my previous post is Utility Goggles. Puts alot of Vulnerability on the foe and gives Fury, which combines nicely with Medkit skill 5

Traits are 30/20/0/0/20.

Explosives: III, VII, X
Fire Arms: II, V
Tools: III, and ?

I posted the damage part of my burst combo but the full part is Net Shot>Rifle 1 (to get into combat)>Medkit/Analyze/Utility Goggles activated together>Medkit 5>Bombkit>Fire Bomb>Big Ol’ Bomb>Jump Shot>Acid Bomb>go from there making sure to keep Might Stacks stacks Vulnerability high, and getting Fury when you can

Grok Walking Amongst Mere Mortals