Engineer rifle "1" animation change?
I think at this stage of the game for those of us who have been an engi since launch or for so long it would totally throw us off the Engi class. We are just too used to the engi class been seen as the “shot gun” class. Even the other skills for the rifle seem more like a shotgun feel than a traditional rifle. Skill 5 where you blast the ground and it forces you up while weakening the enemy seems like a shotty thing to me. Also the other skills with a powerful shotty blast skill 3 and of course 4 a similar skill (in animation and concept) just with less power but a knockback.
I think that what they NEED to do is give engi’s MORE shotgun skins. Keep the warrior as the traditional looking rifle user and if ranger ever gets to use rifles have them more the “sniper” variety.
Well that’s my opinion anyways for what it’s worth.
They should just rename the weapon class to musket, as clearly the guns fired are smooth bore. Heck, one of the engi traits is even called “rifled barrel”. That is the defining trait of a rifle over a musket or shotgun.
Never mind that you can fire a spin stabilized slug from a shotgun. The spin is provided by the slug design rather than the barrel. In all honesty, shotguns are some of the most flexible firearms out there.
What is more annoying IMO, is that the tooltips make pistols seems to have a higher ROF. But because of a undocumented aftercast, rifles and pistols have about the same ROF. Thus making pistols have a lower DPS than the tooltips suggest.
Does it matter when you spend 95% of your time in kits?
It does matters, I have all classes at lv80, i don’t agree the swap suggestion, but i do agree hip shot is not very professional for a rifle user, I hope engineer can use warrior rifle “1” animation too.
Roll an asura engi….smaller = less noticeable
[TTBH] [HATE], Yak’s Bend(NA)