(edited by Arnath.2319)
Equal Opportunity For All Servers/Guilds
Every server on NA in the top 8, at a minimum, has been hard-capped in main doing wurm lately. That is as many people as Desolation had when they successfully killed it, those other servers just need to muster the necessary coordination to succeed. That’s really what it’s about.
Every server did have equal chance of doing it…it’s not like Deso had double player cap or so. Deso has a really strong server community, that took the time and effort to coordinate all players on the map. They had commanders that lived in Bloodtide Coast for 4 days. Most of the time when I logged on during the weekend I got overflow, you know how that is solved? Party up with someone in main, and persistently spam join to join in when someone leaves. Deso could manage with this. Apart from that they engaged anyone on map, tried to get them on TeamSpeak and make them part of the crew, rather than scoffing them off. I was there mate, we had 130+ people on TS, great commanders leading and great soldiers following. Do not belittle our effort. Every other server had equal chance to do as Deso, but they didn’t…
Congratulations to Desolation, of course, but I’ll still +1 the OP.
Yes it takes work, but many servers still can’t take down the Marionette and the reason for that is the guesting system and the fact that players are flocking to the server with the greatest reputation.
If I were a regular on Desolation, a bit late to the party and forced into Overflow, I would not be a happy camper. As it is, my own regular server can only finish the Marionette event in the prime time partly because many players guest to Desolation when they can play, for the win.
I don’t much like the current guesting system, and I really don’t like the Overflow system.
Given that the map holds ~150 people we can assume you have plenty of opportunity to achieve success with any server since each one most definitely holds enough for a medium sized guild to complete the boss on their own.
So, please don’t say that any server couldn’t compete for world first, and don’t complain that Anet simply congratulated Desolation on doing so. It was really anyone that could have done it.
As mentioned however what made Desolation, no sorry, The map itself and all the people on it stand out was the fact that they worked together very hard to coordinate each other and help defeat the boss; It just so happens they where on Desolation server when they did so. Props to them.
What the OP hasn’t made clear is that the Desolation world first while obviously being a great feat was due in part because of the servers larger numbers and in turn the systemic nature of that.
That is people from lower population servers would join higher pop. servers to up their own chances of success. Which is getting back to the OP point, lower pop. servers never really did have a chance.
At least ANet is realising this to an extent. They gave BG their own official GW2 post offering them congratulations for Tequatl, without fully understanding it was a server made up of many elements that had nothing to do with BG itself.
They should be highlighting the success of guilds involved, individual commanders involved. Perhaps an interview style with people that were on ts3 coordinating things, that highlights how the community came together. Rather than simplifying it and saying ‘Congrats server’.
The Warrior turns to the guardian and says, “Did you hear something?”
Guardian replies, “No, but how’d the elementalist die?”
Every server had the potential.
Even the very lowest tier server who doesn’t have player concurrency anywhere near Desolation or Blackgate.
The potential and possibility is there for them to show up in Bloodtide, rally around a recognized guild within the server, and kill the Wurm.
Difficulty of the encounter itself is another issue entirely, but each server has the ability to chase after the World First. It just takes practice, dedication, effort, and of course, willing players.
If I want to down the raid boss, I guest to the other server.
My own server may have enough people, but I still guest. Because those servers are the designated server for people “seriously enough” to down the raid boss.
Basically a gathering of all the hardcore raiders. The problem is with guesting. People just give up their own server when they could just guest to other server which gathered all the serious player.
(edited by laokoko.7403)
potential and possibility
Sure and understanding the rudimentary nature of people is important too. ‘Path of least resistance’ comes to mind, there’s nothing ‘equal’ in this process.
The Warrior turns to the guardian and says, “Did you hear something?”
Guardian replies, “No, but how’d the elementalist die?”
potential and possibility
Sure and understanding the rudimentary nature of people is important too. ‘Path of least resistance’ comes to mind, there’s nothing ‘equal’ in this process.
Everyone who cares to down the boss is just guesting. You probably have better chance to down the boss in overflow than the home server of the lesser server.
I personally just find this sort of “World First” stuff rather odd to begin with, not in terms of the general MMO space but in terms of GW2. In most MMOs, home server pride is a huge deal. In GW2, however, given how overflows and guesting work, there is a general sense of there being no real home server promotion. The idea of having a home server only seems to be promoted at all when it is either mandated as in WvWvW or when it’s convenient.
Not to say anything bad about Deso, or any other server, but who’s to say that Deso’s “World First” couldn’t have been made up entirely of, I don’t know, Sorrow’s Furnace players? Not saying that was the case at all, but there’s nothing that would have prevented it from being the case.