Event incentives

Event incentives

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Posted by: Brian.6435

Brian.6435

The amount of money earned per event needs to increase. It’s as simple as that.

Let’s face it, the driving force for any reason of doing something in this game has become, how much money can I make from it and how quickly can it be done? Look at Silverwastes these days, it’s pretty much nothing but a chest farm train 24/7. Why? Because people can make a ton of money just running around opening chests, why do the VW when this is more lucrative. Not two months ago VW was popping off once like every hour or so.

My point is, I like doing events, but when you see the reward from them and the amount of time some of them can take for doing them it’s pathetic, you lost more money on a waypoint than you gain on doing a 5 minute escort or whatever.

I know it’s time consuming and Arenanet will much rather be focused on HoT than something like this, but not all events should yield the same money reward.

For example, if I like to run around Orr with my geared level 80 and happen to see an event nearby, what incentive do I have to do it? Honestly, if it’s a long escort, 90% of people will probably ignore it unless they’re trying to level up. Now if that event was 5 minutes long with a 10 or more silver reward with it at the end, I’m sure a lot more people would be inclined to run up do events as soon as they see them.

I’m not trying to say events are dead by any means, it’s just in a game where making money is all people really care about at the end of the day, I think it would help increase the chance for people to play the game it was meant to be played if the events carried more incentive for people to do them. Right now, unless it’s a champion or world boss with some kind of loot chest, it’s not worth the time.

Hopefully Arenanet will take this into consideration, but I feel like I may be beating a dead horse here, with HoT on the focus, and the fact that this has been requested since the beginning of game, I don’t see anything changing, but you know, it just irks me when I’m running around a level 80 area, do an event and see a whopping 1.4 silver as a reward.

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Posted by: SHM.7628

SHM.7628

I agree. I actually would prefer they did away with chests entirely. There should be more gold for events like you said. Plus they should bring back drops to mobs. This way people will play what they want rather than getting on boss chest trains.

Does it sound nuts that I am bored running the same handful of events for chests? I rarely get anything beside salvage fodder from them anyway. Let’s be honest, the MF salvage grind is ridiculous. I’ll never get to 300 MF anyway. Its just another useless grind.

Even if I do manage to get to 300, I doubt anything useful will drop anway.

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Posted by: SHM.7628

SHM.7628

while they are at it. They should move away from Gold selling and their gem store model. They are selling expansions now. Do one or do the other.

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Posted by: joe.7684

joe.7684

I’d agree, insofar as the loot-dropping system needs to be revamped seriously to restore decent drops from mobs. I understand that ANet restricted loot drops in order to deal with the problem of farming abuse – which was, in fact, a thing, and led, among other things, to unneccessary toxicity in various areas where farmers clashed repeatedly with eventers (e.g., Coiled Watch). However, the problem is that ANet’s default response to farming problems from the beginning seems to have been to nerf the drop(s) in question completely and then do nothing to restore them once the people farming excessively have gone away. I think the pendulum on drop nerfing has swung too far and needs to be dialed back to a happy medium without triggering another round of overfarming. Same thing with the overdoing of chest drops, particularly the absurd situation where you open one chest to find yourself confronted with another chest or bag; that needs to be fixed as well.

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Posted by: Jahroots.6791

Jahroots.6791

Silverwastes is in a pretty good place right now. There are multiple instances, some for the chest train and others for VW/events. It isn’t too difficult to use the LFG system to find a map that is to your liking.

You’ve correctly identified the predictors of player behaviour though – If it’s lucrative enough it will be farmed, if it isn’t it will be largely ignored.

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Posted by: Neural.1824

Neural.1824

You’ve correctly identified the predictors of player behaviour though – If it’s lucrative enough it will be farmed, if it isn’t it will be largely ignored.

This is entirely Arenanet’s fault. They decided to make this a game of scarcity, in which most of the highly desired content would be locked away forever behind dismal drop rates so that supply/demand would bring in high gold values, and, in turn, lead potentially to more cash to gem to gold transactions.
This sort of system isn’t inherently bad, but it wasn’t implemented very well and is now a complete mess. The whole loot system is in need of an overhaul when dozens, if not more, items are on the TP for just coppers over vendor price.
If they are going to operate on scarcity, then they need to add more item sinks into the game (note: item sinks, not gold sinks). For the multitude of food items that sell for mere coppers, they need to introduce recipes that give a player desired benefit while at the same time consuming a large quantity of that item. There are plenty of potions they could come up with that would consume a lot of the excess materials floating around.
Heck, introduce new transmutation recipes that allow these items which are in massive excess to be changed into something else of value, not just upgraded in tier.

Where are my gem sales? I want gem sales! Nerf EVERYTHING!

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Posted by: Faereilos.5106

Faereilos.5106

Mobs need to drop loot again. Simple as that. It’s awfully unrewarding spending 3-5 minutes per fort defend event in SW only to get crests and silky sand every time. If I map hop and do only VW, I will probably get the same amount of rewards (give or take a shovel or two) as an active player…and that really sucks.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Giving everyone more loot won’t do anything except increase TP prices for everyone.

They might need to balance things so that silverwastes isn’t that much more lucrative than other types of content, but the solution won’t be more loot or more event rewards for every thing else.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: Pockets.3201

Pockets.3201

Giving everyone more loot won’t do anything except increase TP prices for everyone.

They might need to balance things so that silverwastes isn’t that much more lucrative than other types of content, but the solution won’t be more loot or more event rewards for every thing else.

You could drop the loot in the silverwastes to zero and I still won’t bother with most events. They just aren’t worth the time and effort for the non-rewards they give. Some XP and a tiny handful of karma and copper?

Its the same reason I avoid random enemies in the world wherever possible. The likelyhood of them dropping something that makes it worth the time to kill them is slim to none.

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Posted by: Healix.5819

Healix.5819

The contribution system needs to be changed prior to improving any rewards. Without changing it, those chest farmers are simply going to tag the events and continue farming chests, getting even more rewards.

As for enemies dropping loot, zerging an event shouldn’t greatly increase your rewards compared to playing it normally. The way it’s handled in the Silverwastes is simply the easiest solution.

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Posted by: Lorgus.6148

Lorgus.6148

Open world content should not be more rewarding than challenging content. Otherwise there would be nobody doing it, nobody running dungeons, nobody in fractals, nobody in wvw. Encouraging people to 1-spam by giving them easy gold for unfailable events would devalue the rest of the game.

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Posted by: Prototypemind.4026

Prototypemind.4026

What needs to happen is that 80 needs to be more than just a gold grind. Meaningful missions and events at 80 would be much better then realizing that there’s not much to do and sucking it up to grind gold for more cosmetic gear. Dungeon trains, mat trains, and Fractals are it if you don’t WvW or PvP. Luckily I’ve picked up some other games to mix things up but as others have mentioned elsewhere, it’s sad that 95% of Tyria becomes irrelevant once you hit 80. It feels like this is where the game should have been maybe 6 months to a year in, not three years in. Without the dynamic events of LWS1 and with S2 broken for some of those who are doing it specifically for the gear, the game isn’t in the optimum state for players at 80.

The Legendary quests and map rewards that are upcoming are definitely a positive step, but at 80 the world currently doesn’t feel very much alive.

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Posted by: DarkSpirit.7046

DarkSpirit.7046

Silverwastes is in a pretty good place right now. There are multiple instances, some for the chest train and others for VW/events. It isn’t too difficult to use the LFG system to find a map that is to your liking.

You’ve correctly identified the predictors of player behaviour though – If it’s lucrative enough it will be farmed, if it isn’t it will be largely ignored.

I opened up LFG, all I see were chest farming and 1 guild mission. People didn’t want to do events until I kept complaining on the map that we need HEROES BACK FROM GW1!

After half an hour of my complaining, then they started to do VW. This was on a Saturday night!

We either need Heroes like in GW1 or we fix SW.

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Posted by: Critical Lag.9075

Critical Lag.9075

I`ve never had a problem finding map in SW unless some other major event was happening (Teq, Triple Wurm) or I`m playing off hours for europe but if there is no lfg at given time there always pops up one in next 5 minutes / (10+ when playing during off hours) which is fine by me.

However I usually jump to 40-60% map and stay afk doing something else until breach. The in-between events are utter non-rewarding garbage for me that are not worth the time.

I`d love to see better rewards from events, it would actually give me a reason to do them.

And GW1 heroes idea is bad IMO.. I dont play MMO to run around with bunch of AI meatbags :p

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Posted by: Prototypemind.4026

Prototypemind.4026

However I usually jump to 40-60% map and stay afk doing something else until breach. The in-between events are utter non-rewarding garbage for me that are not worth the time.

I`d love to see better rewards from events, it would actually give me a reason to do them.

Pretty lame way to play, and no worse than the players who make sure they’re in the area for VW, get a tag, then go afk. Why even play the game if you’re not going to participate? You could work an extra hour at work here and there, convert the real world money to gems, and just stay away. It would save you the hassle of finding a map and paying attention to breach. If everyone else took that route breaches would literally never happen.

That said, you’re probably watching tv or whatever at the same time, so it’s no big thing to mooch while you do so in terms of taking away from whatever else you’re doing. Regardless, it seems kind of a waste to even spend the time in game if it’s spent that way.

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Posted by: SHM.7628

SHM.7628

Giving everyone more loot won’t do anything except increase TP prices for everyone.

They might need to balance things so that silverwastes isn’t that much more lucrative than other types of content, but the solution won’t be more loot or more event rewards for every thing else.

This is just their bad loot paradigm resurfacing. People are going to get their loot one way or another. Forcing them to bottleneck in silver wastes doesn’t really do anything more than cause lower FPS. (and please don’t get me started on that!)

Making loot near obtainable is not a good solution. They had this problem with rare crafting materials too. Some were necessary yet near impossible to obtain. So people try to fix the problem by farming. Then they called that an exploit and nerf the drop. When that didn’t work they implemented DR.

And so it goes: They create a problem > Their fix creates a huge problem> then they fix that by causing a catastrophe.

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Posted by: SHM.7628

SHM.7628

I`ve never had a problem finding map in SW unless some other major event was happening (Teq, Triple Wurm) or I`m playing off hours for europe but if there is no lfg at given time there always pops up one in next 5 minutes / (10+ when playing during off hours) which is fine by me.

And GW1 heroes idea is bad IMO.. I dont play MMO to run around with bunch of AI meatbags :p

I disagree on the heroes. I thought they were fun. I could adjust and synergize their builds with eachother and with my toon. It added depth. You runed and geared them too. It was like managing a small army.

I found it amazingly fun. You built up their skill base and their gear. Talk about progression. You became a more masterful player in the process.

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Posted by: MrRuin.9740

MrRuin.9740

Look at Silverwastes these days, it’s pretty much nothing but a chest farm train 24/7. Why? Because people can make a ton of money just running around opening chests, why do the VW when this is more lucrative. Not two months ago VW was popping off once like every hour or so.

I’m not sure where you’re coming from here. I do the Vinewraith event multiple times a day, never any problem getting onto a map doing the event using LFG. Yes, there’s LFG for chest maps too, but seems to be a balance between them.

Chest maps are boring beyond belief. I already have incentive to not do this, I don’t play a game to be bored out of my mind following someone with a shovel.

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Posted by: SHM.7628

SHM.7628

Open world content should not be more rewarding than challenging content. Otherwise there would be nobody doing it, nobody running dungeons, nobody in fractals, nobody in wvw. Encouraging people to 1-spam by giving them easy gold for unfailable events would devalue the rest of the game.

Here’s where I disagree. You should be doing duneons/fractals/ WvW because you like them rather than being better rewarded for them. That is the impetus of this problem. Mobs drop nothing but garbage and events are unrewarding.

I like open world and I like the DE’s. The way the system is now 99% of the PVE content is marginalized. Unless you are leveling there’s no reason to do events without a chest or kill an ordinary mob.

You’re wrong about events being unfailable. World boss events certainly are because they get zerged for the chest. You can fail DE’s with champs. The other DE’s? They nerfed them because no one did them so they had to become doable solo.

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Posted by: Artemis Thuras.8795

Artemis Thuras.8795

you are aware that with HoT we will get a wobble chest with materials in all zones except 1-15 areas for all events right? I don’t think SW or DT are getting the materials – though I could be mis-remembering.

Co-Leader of The Mythical Dragons [MYTH],
Advocate of learning and being a useful party member.
http://mythdragons.enjin.com/recruitment

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Posted by: SHM.7628

SHM.7628

You’ve correctly identified the predictors of player behaviour though – If it’s lucrative enough it will be farmed, if it isn’t it will be largely ignored.

This is entirely Arenanet’s fault. They decided to make this a game of scarcity, in which most of the highly desired content would be locked away forever behind dismal drop rates so that supply/demand would bring in high gold values, and, in turn, lead potentially to more cash to gem to gold transactions.
This sort of system isn’t inherently bad, but it wasn’t implemented very well and is now a complete mess.

  • the only thing I disagree with here is that I think its a horrible system. They are using a F2P model on a game that is B2P and selling boxed expansions. I expect better when I pay for a game.*

The whole loot system is in need of an overhaul when dozens, if not more, items are on the TP for just coppers over vendor price.
If they are going to operate on scarcity, then they need to add more item sinks into the game (note: item sinks, not gold sinks). For the multitude of food items that sell for mere coppers, they need to introduce recipes that give a player desired benefit while at the same time consuming a large quantity of that item. There are plenty of potions they could come up with that would consume a lot of the excess materials floating around.
Heck, introduce new transmutation recipes that allow these items which are in massive excess to be changed into something else of value, not just upgraded in tier.

While I understand where your coming from, I think an easier solution would be a mass removal of items. Less is more. There’s way too much junk as is. I even think removing ascended items would be a good idea.

My Idea on this would be to let people earn/buy ascended slots and infusions for playing fractals with a reward currency.

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Posted by: Critical Lag.9075

Critical Lag.9075

Pretty lame way to play, and no worse than the players who make sure they’re in the area for VW, get a tag, then go afk. Why even play the game if you’re not going to participate?

I enjoy final events much more than deffing forts/colletng rubbles becouse the fights are much more interesting and rewards are ok. I do whole map from time to time when Im in mood to do so or when some of my friends/guildies want to tag along. When I`m playing alone I`d rather play final events and do something else inbetween.

You could work an extra hour at work here and there, convert the real world money to gems, and just stay away. It would save you the hassle of finding a map and paying attention to breach.

As for converting money to gold, yeah I could do that but why? I dont need gold that much and it would take that little sense of achievment away (eg. from crafting legendary). I only purchase gems when i see item that i think is worth my money in Gem Store.

If everyone else took that route breaches would literally never happen.

Some people like doing events, some maps come from chest farms. I`m leeching here until breach/vw yeah, Im not gonna deny that. But if rewards were better then I`d be more interested in doing events even though I`m not much of a fan of them.

That said, you’re probably watching tv or whatever at the same time, so it’s no big thing to mooch while you do so in terms of taking away from whatever else you’re doing. Regardless, it seems kind of a waste to even spend the time in game if it’s spent that way.

Sometimes I do, yeah but I usually do my little projects and I dont mind taking a break from time to time to play breach/VW events/maze. It`s not a waste of time for me becouse I get to do what i enjoy as well as some decent rewards.

Summing up, I`d do events much more frequently If rewards were decent. As of now I rather jump into final events and do something else during pre-events.

I disagree on the heroes. I thought they were fun. I could adjust and synergize their builds with eachother and with my toon. It added depth. You runed and geared them too. It was like managing a small army.

I found it amazingly fun. You built up their skill base and their gear. Talk about progression. You became a more masterful player in the process.

If you could run a little army of your own then you wouldnt need other players anymore looking how easy most of GW2 content is. Why play an MMO then? You can do that stuff in single player games. I`d rather see something done with rewards system than this added to the game.

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Posted by: maddoctor.2738

maddoctor.2738

With HoT they are adding extra rewards from events on all zones. Each zone will reward players with different things like materials so events will be a lot more rewarding. Find the zone that rewards what you are looking for, for example if you want Silk find a zone that gives Silk as event rewards.

It’s an excellent system to add incentive to run events on all zones in the game, and it doesn’t require the addition of new currencies anymore, they will just add old rewards to zones.

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Posted by: Jahroots.6791

Jahroots.6791

As always, the economic system is holding most of our rewards hostage. Everything worth having needs to be restricted either to prevent inflation (coin and material drops) or protect ANet’s profits (cosmetics and convenience items).

The PvP reward tracks are probably the best thing to happen to loot in this game in a long time. We definitely need more stuff like that.

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Posted by: TJgalon.5012

TJgalon.5012

I always thought events were a combination of gold, karma and guild points, and that what makes them good?

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Posted by: Pockets.3201

Pockets.3201

I always thought events were a combination of gold, karma and guild points, and that what makes them good?

It doesn’t reward nearly enough of any of those to really bother for the time most of them take to do.

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Posted by: TJgalon.5012

TJgalon.5012

also any loot for most of the monster fights they spawn, I guess I am still young enough to like them, lol.

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Posted by: Pockets.3201

Pockets.3201

also any loot for most of the monster fights they spawn, I guess I am still young enough to like them, lol.

Oh, I didn’t mean it that way.

There is nothing wrong with doing them, or enjoying it. Some of us just feel there should be more of a reward for taking the time to do them, as they do get a bit old after you’ve been playing the game for long time.

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Posted by: Cyninja.2954

Cyninja.2954

I love these posts. Yes let’s increase the event gold reward. Then once the inflation has caught up, we’ll increase it again, and again, and again.

There are economic reasons why the amount of gold entering the game economy is being kept low.

Events could be made more rewarding (higher account reward that is non tradeable for example) but as long as you don’t consider the entire picture, refrain from making such short sighted suggestions please.

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Posted by: DarkSpirit.7046

DarkSpirit.7046

And GW1 heroes idea is bad IMO.. I dont play MMO to run around with bunch of AI meatbags :p

I don’t play MMO to run around just doing chest farming either. Nobody was interested in fighting monsters and doing the group events except myself and what do you expect? I certainly can’t hold all the forts on my own.

If they don’t provide heroes as in GW1 then what is the solution?

I have said before many many times and I will continue to complain about this to ArenaNet.

1. The group events don’t scale well to one player if that player is the only person doing it. If ANet can’t scale them, then they would have to provide heroes, otherwise that person won’t be able to play the content. And please don’t force people into chest farming in order to play this game. It is just boring. I bought this game to fight monsters, not to farm chests for crying out loud!

2. Rewards from group events also do not scale well. If the group event expects 5 people and only 1 person actually did it, he must have tried very hard and should get 5 times the reward!

(edited by DarkSpirit.7046)

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Posted by: maddoctor.2738

maddoctor.2738

And GW1 heroes idea is bad IMO.. I dont play MMO to run around with bunch of AI meatbags :p

I don’t play MMO to run around just doing chest farming either. Nobody was interested in fighting monsters and doing the group events except myself and what do you expect? I certainly can’t hold all the forts on my own.

If they don’t provide heroes as in GW1 then what is the solution?

Change map to one that is doing the events instead of chest farming?

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Posted by: Critical Lag.9075

Critical Lag.9075

If they don’t provide heroes as in GW1 then what is the solution?

Make the events more rewarding so players will do them more often? Which is the whole point of this thread.

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Posted by: DarkSpirit.7046

DarkSpirit.7046

And GW1 heroes idea is bad IMO.. I dont play MMO to run around with bunch of AI meatbags :p

I don’t play MMO to run around just doing chest farming either. Nobody was interested in fighting monsters and doing the group events except myself and what do you expect? I certainly can’t hold all the forts on my own.

If they don’t provide heroes as in GW1 then what is the solution?

Change map to one that is doing the events instead of chest farming?

I repeat, there was nobody doing the events except for me!

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Posted by: maddoctor.2738

maddoctor.2738

And GW1 heroes idea is bad IMO.. I dont play MMO to run around with bunch of AI meatbags :p

I don’t play MMO to run around just doing chest farming either. Nobody was interested in fighting monsters and doing the group events except myself and what do you expect? I certainly can’t hold all the forts on my own.

If they don’t provide heroes as in GW1 then what is the solution?

Change map to one that is doing the events instead of chest farming?

I repeat, there was nobody doing the events except for me!

On all maps? Just change instance it’s simple

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Posted by: southbeatz.2780

southbeatz.2780

There really is no point in caring what certain people are doing. There will always be those that prefer the farming trains, that’s been a part of GW2 for a long time. I never did pug dungeons and instances much because I usually do those with people in my Guild or people I know. Making gold is far too easy to have to follow the zerg in a train mindlessly farming for hours though, that’s just not needed at all.

I’ve never had a hard time making more gold than I can spend and I very rarely bother with the farming trains. I’ve been off GW2 for a few months but am returning but I used to do all of the content. I would do temple events, different open world events, dungeons, fractals, pvp, wvw etc. The need for gold is not that high in this game unless you want select things that are expensive.

Having the gear with the right stats is cheap and not time consuming so feeling the need to make a ton of gold is a preference, it’s never a requirement. I always liked that on GW2 I felt like I could play how I wanted to and do what I wanted to. GW2 never was like the typical MMO where end game is defined by how many hours you can grind for gear or how much money you can dump into a cash shop.

GW2 always felt like a do what you want to do when you want to do it type of MMO to me. It is what you make of it and if you ever find yourself not having people for something you want to do then you need to make new friends in the game and maybe find yourself a Guild with helpful, friendly and fun people that will enjoy doing a variety of things in the game.

As soon as someone lets a game make them feel like they “need” to be doing this or that then it’s time for a break or time to take a step back and look at things because this isn’t a Korean MMO, there’s no need or requirement to endlessly farm on GW2. It’s all a choice and a preference but never an actual requirement. Opinions will vary on that but it’s still how Anet wanted GW2 to be.

Some people prefer the grind and the appeal of working towards new and better gear but on GW2 it’s easy to get the right gear stats so it really is what you make of it.

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Posted by: DarkSpirit.7046

DarkSpirit.7046

And GW1 heroes idea is bad IMO.. I dont play MMO to run around with bunch of AI meatbags :p

I don’t play MMO to run around just doing chest farming either. Nobody was interested in fighting monsters and doing the group events except myself and what do you expect? I certainly can’t hold all the forts on my own.

If they don’t provide heroes as in GW1 then what is the solution?

Change map to one that is doing the events instead of chest farming?

I repeat, there was nobody doing the events except for me!

On all maps? Just change instance it’s simple

ArenaNet needs to make a stand between those who hope to play this game to kill monsters and those who perform exploit farming.

I am finding more and more conflict between the 2 groups of people. The exploit farmers who have found ways of manipulating the game for more loot, thus making everything on the TP more expensive, and those who sincerely want to play the game as it is designed.

Another example of exploit farming is this other thread that I have started:

https://forum-en.gw2archive.eu/forum/support/bugs/Punished-for-Temple-Defense-events/first#post4970650

What is ArenaNet going to do with all these exploits?

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Posted by: Critical Lag.9075

Critical Lag.9075

I despise chest farm too so I always do event maps BUT I NEVER had any problem finding event map after event map. The longest I had to wait for some taxi was about 10min during TEQ time or late at night for EU timezone (but that`s to be expected). They just need to increase event rewards to match those in chest farm so both ways are equally good.

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Posted by: Substance E.4852

Substance E.4852

And GW1 heroes idea is bad IMO.. I dont play MMO to run around with bunch of AI meatbags :p

I don’t play MMO to run around just doing chest farming either. Nobody was interested in fighting monsters and doing the group events except myself and what do you expect? I certainly can’t hold all the forts on my own.

If they don’t provide heroes as in GW1 then what is the solution?

Change map to one that is doing the events instead of chest farming?

I repeat, there was nobody doing the events except for me!

On all maps? Just change instance it’s simple

ArenaNet needs to make a stand between those who hope to play this game to kill monsters and those who perform exploit farming.

I am finding more and more conflict between the 2 groups of people. The exploit farmers who have found ways of manipulating the game for more loot, thus making everything on the TP more expensive, and those who sincerely want to play the game as it is designed.

Another example of exploit farming is this other thread that I have started:

https://forum-en.gw2archive.eu/forum/support/bugs/Punished-for-Temple-Defense-events/first#post4970650

What is ArenaNet going to do with all these exploits?

Nothing in all likelihood and if Silverwastes is any indication, expect a whole lot more in the HoT areas.

The loot trains provide an easy reason for people to log in, inflate prices to encourage gem buying, and are incredibly easy to design to the point that it requires almost no effort on Anet’s part.

The only reason that the Queensdale train got put down was because of the New Player Experience. They wanted to remove all champs from all starting areas because of reasons and likely also did it because it makes the game look incredibly bad to newbies who mostly make human characters.

Connection error(s) detected. Retrying…

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Posted by: DarkSpirit.7046

DarkSpirit.7046

And GW1 heroes idea is bad IMO.. I dont play MMO to run around with bunch of AI meatbags :p

I don’t play MMO to run around just doing chest farming either. Nobody was interested in fighting monsters and doing the group events except myself and what do you expect? I certainly can’t hold all the forts on my own.

If they don’t provide heroes as in GW1 then what is the solution?

Change map to one that is doing the events instead of chest farming?

I repeat, there was nobody doing the events except for me!

On all maps? Just change instance it’s simple

ArenaNet needs to make a stand between those who hope to play this game to kill monsters and those who perform exploit farming.

I am finding more and more conflict between the 2 groups of people. The exploit farmers who have found ways of manipulating the game for more loot, thus making everything on the TP more expensive, and those who sincerely want to play the game as it is designed.

Another example of exploit farming is this other thread that I have started:

https://forum-en.gw2archive.eu/forum/support/bugs/Punished-for-Temple-Defense-events/first#post4970650

What is ArenaNet going to do with all these exploits?

Nothing in all likelihood and if Silverwastes is any indication, expect a whole lot more in the HoT areas.

The loot trains provide an easy reason for people to log in, inflate prices to encourage gem buying, and are incredibly easy to design to the point that it requires almost no effort on Anet’s part.

The only reason that the Queensdale train got put down was because of the New Player Experience. They wanted to remove all champs from all starting areas because of reasons and likely also did it because it makes the game look incredibly bad to newbies who mostly make human characters.

Actually I have nothing against farming, but in this case, the SW chest farming has grown to such popularity that it completely overshadowed the events there. So much so that it becomes more lucrative to just do chest farming over and over without playing the events in that area.

This is where the conflict with regular event players start to happen simply because these are designed to be group events and we don’t have heroes like we used to in GW1. Therefore, regular players are now taking a hit when they find it hard to hold forts on their own.

All these add up to more conflicts between players in the area and creates a negative playing experience all around. Furthermore, when it becomes more rewarding to not play the game than it is to play the game, is a sure sign of trouble in the game design.

(edited by DarkSpirit.7046)

Event incentives

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Posted by: Substance E.4852

Substance E.4852

And GW1 heroes idea is bad IMO.. I dont play MMO to run around with bunch of AI meatbags :p

I don’t play MMO to run around just doing chest farming either. Nobody was interested in fighting monsters and doing the group events except myself and what do you expect? I certainly can’t hold all the forts on my own.

If they don’t provide heroes as in GW1 then what is the solution?

Change map to one that is doing the events instead of chest farming?

I repeat, there was nobody doing the events except for me!

On all maps? Just change instance it’s simple

ArenaNet needs to make a stand between those who hope to play this game to kill monsters and those who perform exploit farming.

I am finding more and more conflict between the 2 groups of people. The exploit farmers who have found ways of manipulating the game for more loot, thus making everything on the TP more expensive, and those who sincerely want to play the game as it is designed.

Another example of exploit farming is this other thread that I have started:

https://forum-en.gw2archive.eu/forum/support/bugs/Punished-for-Temple-Defense-events/first#post4970650

What is ArenaNet going to do with all these exploits?

Nothing in all likelihood and if Silverwastes is any indication, expect a whole lot more in the HoT areas.

The loot trains provide an easy reason for people to log in, inflate prices to encourage gem buying, and are incredibly easy to design to the point that it requires almost no effort on Anet’s part.

The only reason that the Queensdale train got put down was because of the New Player Experience. They wanted to remove all champs from all starting areas because of reasons and likely also did it because it makes the game look incredibly bad to newbies who mostly make human characters.

Actually I have nothing against farming, but in this case, the SW chest farming has grown to such popularity that it completely overshadowed the events there. So much so that it becomes more lucrative to just do chest farming over and over without playing the events in that area.

This is where the conflict with regular event players start to happen simply because these are designed to be group events and we don’t have heroes like we used to in GW1. Therefore, regular players are now taking a hit when they find it hard to hold forts on their own.

All these add up to more conflicts between players in the area and creates a negative playing experience all around. Furthermore, when it becomes more rewarding to not play the game than it is to play the game, is a sure sign of trouble in the game design.

Pretty much and it’s not even enough to make a room for Vinewrath.

I was just in one that had a commander coordinating people in a very friendly and positive way and suddenly someone rolls in shouts “Chest train going up at red tag!” and suddenly the support at the forts evaporated as everyone scrambled to join the zero effort loot parade.

It’s making this game a joke and really eating at my hopes for Heart of Thorns.

Connection error(s) detected. Retrying…

Event incentives

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Posted by: Cyninja.2954

Cyninja.2954

I despise chest farm too so I always do event maps BUT I NEVER had any problem finding event map after event map. The longest I had to wait for some taxi was about 10min during TEQ time or late at night for EU timezone (but that`s to be expected). They just need to increase event rewards to match those in chest farm so both ways are equally good.

This. Yes, there are many chest farm maps, but especially during prime time there are multiple “SW 50%+” map invite poping up. Pick what is to your liking and play that.

Pretty much and it’s not even enough to make a room for Vinewrath.

I was just in one that had a commander coordinating people in a very friendly and positive way and suddenly someone rolls in shouts “Chest train going up at red tag!” and suddenly the support at the forts evaporated as everyone scrambled to join the zero effort loot parade.

It’s making this game a joke and really eating at my hopes for Heart of Thorns.

I have never seen that happen, as in ever. And my sample size (over 40 VW events with preevents starting mostly at 50%) and multiple hours of chest farm (where once the map reaches 70% people start working towards VW) might not be big, but I feel I understand how SW works.

You are taking a one in a life time thing and blowing it up to something it is not.

Event incentives

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Posted by: ChoChoBo.6503

ChoChoBo.6503

Do you have any idea how insanely EASY it is to get credit for an event? How easy it is to get gold credit with a zerg? World bosses are an example, you get enough hits in and then go afk, and chances are, you’ll still get credit and with that the loot/gold/exp/karma.

This is why gold drops from events are so low. 1-4 silver for auto-attacking a champion/legendary for like 1-2 mins sound about right. Running around tagging 1-3 mobs in an event and moving on to the next would give me credit and with that gold for multiple events in a map when they are completed/failed by other players.

Anet has done a reasonable job on providing new loot tables for new events that doesn’t offset the games economy. Like those you see in Dry Top and Silverwastes. The dev’s are definitely going in the right direction, and we can expect more in HoT.

They dropped that gold amount several times since launch, in order to work out the games economy. Increasing gold drops for base game events would being going backwards and just doesn’t make much sense in my opinion and could really do a number on the games inflation.

(edited by ChoChoBo.6503)

Event incentives

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Posted by: DarkSpirit.7046

DarkSpirit.7046

They dropped that gold amount several times since launch, in order to work out the games economy. Increasing gold drops for base game events would being going backwards and just doesn’t make much sense in my opinion and could really do a number on the games inflation.

In that case, the only way to solve this problem is to add Heroes as in GW1 then.

Otherwise why would so many forts fail during prime time Saturday night? And there was no event LFG shown on the LFG tool, only chest farmings and 1 guild mission.

Event incentives

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Posted by: anduriell.6280

anduriell.6280

I agree. I actually would prefer they did away with chests entirely. There should be more gold for events like you said. Plus they should bring back drops to mobs. This way people will play what they want rather than getting on boss chest trains.

Does it sound nuts that I am bored running the same handful of events for chests? I rarely get anything beside salvage fodder from them anyway. Let’s be honest, the MF salvage grind is ridiculous. I’ll never get to 300 MF anyway. Its just another useless grind.

Even if I do manage to get to 300, I doubt anything useful will drop anway.

Not it will not. One i had like 300 something (with buffs) and i didn’t see anything particulary good. Maybe a but better materials, but nothing of mention.

I TOLD YOU SO
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I’m all in for Team Irenio!

Event incentives

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Posted by: Critical Lag.9075

Critical Lag.9075

They dropped that gold amount several times since launch, in order to work out the games economy. Increasing gold drops for base game events would being going backwards and just doesn’t make much sense in my opinion and could really do a number on the games inflation.

In that case, the only way to solve this problem is to add Heroes as in GW1 then.

They`d have to rework event system so you have to do more than just kill 1 mob and voila. Also they dont have to increase GOLD rewards but give more items via bonus chest so they`d more or less match chest farm.

Otherwise why would so many forts fail during prime time Saturday night? And there was no event LFG shown on the LFG tool, only chest farmings and 1 guild mission.

I`ve been playing lots of SW during the weekend (EU) and saturday “night” was full of LFGs, more than 10-15 in Open World tab and by “night” i mean time between 8pm-2am(CET) . Either you are playing EU from NA or vice versa or your definition of “night” is like 3-4am for that time zone.

Event incentives

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Posted by: Zaklex.6308

Zaklex.6308

Silverwastes is in a pretty good place right now. There are multiple instances, some for the chest train and others for VW/events. It isn’t too difficult to use the LFG system to find a map that is to your liking.

You’ve correctly identified the predictors of player behaviour though – If it’s lucrative enough it will be farmed, if it isn’t it will be largely ignored.

I opened up LFG, all I see were chest farming and 1 guild mission. People didn’t want to do events until I kept complaining on the map that we need HEROES BACK FROM GW1!

After half an hour of my complaining, then they started to do VW. This was on a Saturday night!

We either need Heroes like in GW1 or we fix SW.

Your problem was you were playing on a weekend, SW has been bad on weekends for at least a month if not two or more. Try during the week/weeknights, you’ll find a lot more Event/VW maps then, and still a lot of Chest Farm maps.

As for increasing mob drop rates, first off, mobs in SW NEVER dropped loot significantly, depending on your MF%, every great once in a while you will get a loot drop from a mob(in place of the junk). The only places that I’ve aware loot drops were removed from mobs is in story instances, all open world mobs will still drop loot(though it’s reduced for something like the Claw and Teq, some mobs will still drop loot).

You’ll never see an increase in event incentives, especially the amount of gold given as all that will do is lead to inflation in game, which is certainly not needed.

Event incentives

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Posted by: DarkSpirit.7046

DarkSpirit.7046

You’ll never see an increase in event incentives, especially the amount of gold given as all that will do is lead to inflation in game, which is certainly not needed.

Well…I see why people do chest farming instead of playing this game then.

If event incentive gets too good, people complain: OH NO! that it leads to inflation!

If chest farming incentive gets too good, people shrugged for some strange reason.

Therefore, chest farming wins which explains why events fail so badly as nobody cares to do the less rewarding stuff anyway. Let’s just rename the area as “Chest Farming Waste” where all people get to do is chest farming all day long.

If you are not increasing the event incentive and you are not giving us GW1 heroes, then the last option is to nerf chest farming until it only gives much lesser rewards than the events do!

(edited by DarkSpirit.7046)

Event incentives

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Posted by: Essence Snow.3194

Essence Snow.3194

As long as they give appropriate rewards for events I’m all for it. This is not increased gold though. This is not vendor fodder either. The main reason sw chest farming leads to any inflation is due to all the vendor trash. I am hoping that the new incentives of t6 mats and the like will not be a disappointment, but tbh I’ve learned from the past not to expect much.

Also it would be nice to have better uses for karma and skill points that don’t make us jump through hoops to utilize.

Serenity now~Insanity later

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Posted by: Prototypemind.4026

Prototypemind.4026

Other than achievements and the chance at specific item drops there just aren’t many things to make them worthwhile. There are much more efficient ways to earn gold in game, and unfortunately despite all their claims that they wanted to keep the game away from the grind, at the moment it’s just mainly a grind for gold or a tear-filled grind against RNG for certain item/skin drops in content like fractals.

Perhaps HoT will save us all from this fate. Only time will tell.

Event incentives

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Posted by: Critical Lag.9075

Critical Lag.9075

Therefore, chest farming wins

Yeah It`s true that it`s fast way to make gold that doesnt require any effort…

which explains why events fail so badly as nobody cares to do the less rewarding stuff anyway. Let’s just rename the area as “Chest Farming Waste” where all people get to do is chest farming all day long.

… but this is just not true. Seems like you are frustraded becouse some map failed. I`ve been doing a lot of SW recently and 1. I NEVER had any problem with finding event map 2. failed maybe 2 maps out of 50+ becouse people didnt listen. Some maps have failed breaches but that`s also not becouse nobody does events or nobody cares but becouse some people are kitten ignorant and dont know strats and never bother to read map chat.

Do I think event rewards are bad? Yeah, kinda, wish they were improved but now you are just exaggerating.