The List is long by now I would love to make a Blog of it and write it all over the whole Internet, but I will start here first:
1. Guilds (As the Perfect Start considering the Name of this Game)
- Representation fail concept:
- Doesn’t Allow to See the Chat of Every Guild you actually are Part of and is absolutely unintelligable to explain for new players.
- Devides the Player Base from forcing them to Represent a Guild to give them Influence.
- Complete and utterly fail of Teamwork
- Doesn’t offer any kind of Event Planing
- You can’t send Mails to the Guild Members because you get blocked of excessive Messanging.
- No notification of the daily Message changes.
- Not enough space to write enough Information about the Guild: Promotion Requirements, Planned Upgrades, Votes, Time Shedule for Events, Organize Groups
- No Space for Forum Links, No offer of Voice Chat
- Not enough Information about the Guild Members: Last Log In Date, Last Representation Date, Influence Earned, Successfully Invited Members, Used Boon Banners, Coins donated…
Ok they plan to implement a fiew things about that, let’s see what we will get after 1 year of waiting.
2. Personal Story (so high commercialed):
- No Intro, No Help, No Ingame Dokumentation (and there are way too many people which never bother to read the Wiki)
- You get thrown into the World in a separate instance where everything seems to start with panic and saving something, you never played the game before you dont know anything and cant figure out the simplest things or even ask someone in map chat because the expierenced players are all in another incstance and wont be able to respond. >_>’
- Horrible Voice Actors without any emotions
- Film Sequence where you see two Dolls moving they mouths… even southpark has better Animation
- No real Charakter evolving, the difference between Charismatic, Brutal or Noble is a joke and doesnt impact anything
- No real Personal Story choices, you just descide which kind of Quest you actually do next, Quest A or Quest B without any impact at all, the End is the Same
- Home Instance, what home Instance? Does it feel like home? Why is it even there?
- End Boss fight is a Joke where you have press 2,2,2,2,2,2 to finish the Dragon which kept the whole Guild Wars 2 World in Fear
- No challenge, no longtime Goals, no passion, shallow stories with predictible content, boring text, too much strategy, no fantasy, no emotions
Guys really if you think the personal story is not that bad, you should try some Games where people put some real work inside, like Vampire Masquerade (100 years old and will blow your mind), SWTOR, DeusEx HR, … if you just compare it you will stare at this “story” – if you can even call it like that, and think wtf it supposed to be new and initiative and its shallow
3. Dynamic Events:
Everyone claims that this is the innovation everyone waited for and finally get rid of the old mmo style.. I dont really see it, there are only 2 choices you participate in an event -> it succeeds & the npc sell you some reward, it failes which triggers another even where you can resque the dead npcs… after some time the first one starts over again, that’s it. It doesn’t change the world, doesn’t impact anything, so you made the heart quests and “helped” but the mobs will still attac and terrorize the world forever.
Why not make it instance based like in the very beginning, you saved the world you get into a permanent instance where everything is fine?
You finished the whole personal story, killed the Dragon and the Risen, but they still terrorize the World..
Obviously its not thought trough…
Yes you can actually argument against it, but then there should not been any false promises about this game in the first place. Dont promise the heaven if you really deliver just junk.
(edited by Latsch.6874)