William S. Burroughs
(edited by Asmodeus.5782)
Like the title said. Hope we can expect some heavy changes in scaling in pretty much EVERYTHING, because the ever-present crowds of players removed every last bit of challenge from the open world.
The Fire Elemental always has a room full of people, who melt it in 40 seconds. I used to do it solo or with 2 more players, actually having fun. The ‘fun’ part is not there anymore, so I’m hoping somebody will care enough to restore it.
(edited by Asmodeus.5782)
I’m also talking about the normal, non-meta events. They are also quite pointless now, as their only purpose is to watch your digital numbers grow. I’m not playing for loot, I’m playing to enjoy the process of getting it.
I haven’t tried the major bosses, (don’t want to after what I’ve heard about them) but things I have noticed is doing event chains and having no bosses at the end, it just seems pointless and anticlimactic. Also new players are not gonna know there was meant to be a boss there, so they will lose out on a big amount of ‘mini’ stories and action.
Also something I don’t like about the new mega servers is that now there is higher level people there who melt down mobs in seconds, low level players don’t even get a chance to hit them. I was a lvl 50 (ish) toon in a 1-15 area (using a weaker sword) and even I had trouble getting exp because of these lvl 80’s zapping things in 2 hits.
^ whaaaat??? I just hit lvl 17. Im one and two shotting mobs in all the 1-15 zones left and right. Hint- Buy gear that says mighty, well youre 50 so Strong Gear. Toss in runes that buff your power or pebbles. Buy Carnelian trinkets.
Melt things
~Blood for the Blood God. Skulls for the Skull Throne.
Please adjust difficulty open world is a joke. If scaling is bad for lower people because of stats adjustment let them stay in the 1-15 zones longer. No reason to ruin the open world for the others. Some of us enjoy playing in the open world without one shot everything. It was fun being able to play in all zones and have a risk of death. Now it is just a loot fun house, which happens to not be fun. More challenge less fluff less Pinyata Wars 2. Also most the exploration happens after 80.
^ whaaaat??? I just hit lvl 17. Im one and two shotting mobs in all the 1-15 zones left and right. Hint- Buy gear that says mighty, well youre 50 so Strong Gear. Toss in runes that buff your power or pebbles. Buy Carnelian trinkets.
Melt things
~Blood for the Blood God. Skulls for the Skull Throne.
Did you not read my post, or did you have trouble understanding it?
I have the gold and the knowledge of how to make my toon stronger.
My point was low lvl people not being able to get EXP because high level players were killing things in 2 hits. It doesn’t matter how strong you are, if you don’t hit the mob, you’re not getting any experience.
I use lower level armour/equipment when i’m in lower zones (if i’m killing things in one or two hits and there’s people around me) so that the people around me trying to kill the same things as me, will get EXP too.
I’ve seen high level people in a few 1-15 area’s using AOE’s and wiping out 4 or 5 enemies before anyone else has a chance to hit them. To me this is an inconsiderate way to play when there are people of lower levels fighting the same mob trying to get EXP too.
I have the gold and the knowledge of how to make my toon stronger.
My point was low lvl people not being able to get EXP because high level players were killing things in 2 hits. It doesn’t matter how strong you are, if you don’t hit the mob, you’re not getting any experience.
I use lower level armour/equipment when i’m in lower zones (if i’m killing things in one or two hits and there’s people around me) so that the people around me trying to kill the same things as me, will get EXP too.
I’ve seen high level people in a few 1-15 area’s using AOE’s and wiping out 4 or 5 enemies before anyone else has a chance to hit them. To me this is an inconsiderate way to play when there are people of lower levels fighting the same mob trying to get EXP too.
This is the case in high level zones as well, e.g. Grenth. You have to be on your toes to tag all the mobs. ANet obviously has difficulties scaling events/mobs and isn’t likely to change anytime soon. The solution as a player isn’t to wear lower level gear in lesser zones. It’s to gear up as best as possible so that you too are getting those 1-2 hits in and getting as much credit as possible for the mobs. Other players aren’t being inconsiderate. They are just doing the best thing they can under the circumstances.
I have the gold and the knowledge of how to make my toon stronger.
My point was low lvl people not being able to get EXP because high level players were killing things in 2 hits. It doesn’t matter how strong you are, if you don’t hit the mob, you’re not getting any experience.
I use lower level armour/equipment when i’m in lower zones (if i’m killing things in one or two hits and there’s people around me) so that the people around me trying to kill the same things as me, will get EXP too.
I’ve seen high level people in a few 1-15 area’s using AOE’s and wiping out 4 or 5 enemies before anyone else has a chance to hit them. To me this is an inconsiderate way to play when there are people of lower levels fighting the same mob trying to get EXP too.
The solution as a player isn’t to wear lower level gear in lesser zones. It’s to gear up as best as possible so that you too are getting those 1-2 hits in and getting as much credit as possible for the mobs
So having better gear gives you a longer reach? or makes you run faster?
People don’t seem to understand what I’m typing, i thought it was ok lol.
It doesn’t matter what your gear is, if people are killing things before you can get a hit in, then you will not get EXP!
Other players aren’t being inconsiderate. They are just doing the best thing they can under the circumstances.
I s’pose I can’t expect people to use lower level stuff, and it isn’t bothering me that much but i see it happening to a lot of low players. I know it’s Anet having trouble with the scaling, but with the new megaservers it’s happening a lot more now. The worse i see happening (and i see it a lot) is in events, the higher levels know where the enemies will spawn, they’re running forward and killing them in 1 or 2 hits, leaving nothing for the lower level people, who in the end will only get a bronze for the event. They are being inconsiderate because they are going out of their way to kill things knowing no one else is getting a chance to hit the mobs, The EXP is a lot more useful to the lower level people than the higher level people.
I would imagine that Anet is planning to work on the scaling. They probably needed to get the megaserver process started to see exactly how they should scale everything.
You don’t just bump up the difficulty without having any test data first. Otherwise, you may overdo it, and then you’ll have people complain about the game being too hard.
I would say PvE as turned into ZvE.
A New gameplay style people, ZvE = Zerg vs Environment.
It’s sad but true, i want my PvE Events to be challenging again.
Too easy for who? A new player on their first character with no idea how the game works, a new level 80 downscaled to a starter zone, a veteran player on a fresh alt, or a veteran player fully optimized and decked out in ascended gear or higher downscaled? There is a huge difference between those scenarios.
snip
Level 80 matters not. When the game launched it was happening with zergs of low levels and still happens when I play on my low level.
lvl 17 ball start event see other low levels in distance running to me. I slaughter them all before they get there.
All it means is – http://youtu.be/QBXqdKN_pXg?t=29s http://youtu.be/6-DucTzovpo?t=1m19s
snip
Level 80 matters not. When the game launched it was happening with zergs of low levels and still happens when I play on my low level.
lvl 17 ball start event see other low levels in distance running to me. I slaughter them all before they get there.
All it means is – http://youtu.be/QBXqdKN_pXg?t=29s http://youtu.be/6-DucTzovpo?t=1m19s
Woah, dunno how most of that relates to my post. lol. I wasnt talking about zergs.
If you want to kill enemies when players are far off and coming to that fight, that’s how you play, (I wouldn’t wait for players to join, in case they didn’t) that’s not what I was talking about.
If spending time killing a weak boss is considered fun. Now, that same weak boss is considered too weak to you because of the megaserver, because of the zerg. Then, why not hop into arah and solo Lupi, it is soloable, it is “fun”.
One more thing, the server is even more zergy during the launch.
The “difficulty” is tagging mobs.
Zerging will never be balanced. Zerging will always trivialize content. This game was originally designed around 5 man content. That’s why dungeons are 5 man and tpvp is 5v5. That’s why conditions are so powerful in 5 man situations and so useless in zergs. I don’t have a link because it was so long ago, but I remember Anet saying in interviews before beta that they balanced/designed all combat around 5 man because it’s easier to find 5 friends for an activity than 20, 30, 40+. They wanted to do away with “waiting to have fun”. Does anyone else remember that? Anet obviously doesn’t. They can’t stop pushing the mindless autoattack zergs gameplay. I’m sick of it. Zergs are not fun.
Ok people complain about things be very easy, but went anet give some challenger all people complain and avoid it.
Take the 3 head wurm many people just avoid it because is very hard. Say a squad that do AC without skip or stacking and you are called crazy and probably kicked. We have some challenging dungeons but people don’t want do then.
I remember went the game was release, and I finish some dungeons literally naked, they was so hard and people start complaining about that.
We have what the people ask, sadly.
The idea of 2 people taking on a world boss alone is itself alarming. A hand full of people and I managed to take the center point in WvW in no time. It felt underwhelming because that means a group of like 5 skilled players could take it almost any time. What should be the most heavily guarded location in the entire game, and a handful of scrubs can take it in 10 minutes tops.
It almost makes me sad to know that I am avoiding random champs out of fear when in reality, I could probably take them on alone. There should be minimum scaling caps so that things that should be hard are hard all the time.
People avoid 3 head wurm because what such event requires to be successful goes way beyond what this game can offers, in terms of TS and several experienced guilds on it to achieve something profitable.
Since this patch there is too many people refusing to enter TS, and Mega Servers only scare us more when it comes to the difficulty organizing such large groups, specially the part of get them together on the same place.
On the other things, Anet must learn something:
- Harder content is not taking events like World Bosses from 2-3min of Auto-Attack do 7-10min of Auto-Attack.
Too easy for who? A new player on their first character with no idea how the game works, a new level 80 downscaled to a starter zone, a veteran player on a fresh alt, or a veteran player fully optimized and decked out in ascended gear or higher downscaled? There is a huge difference between those scenarios.
The beginner content is moderately difficult for a single new player. Unless he charges a vet right away, there’ll should be no problem, if he has any idea how computer games work. If he charges into a vet, he’ll learn.
Right now, with the amounts of players everywhere, the possiblity of learning is gone.
And even if we take into consideration areas like Malchor’s Leap – a single player or two of them have to put some skill and work into killing an Eye of Zhaitan. The zerg does not have to do squat except pressing 1. So what’s your point, exactly?
/agree with all posters
anet, again, please lower the number of players per each shard or delete mega server system completely or allow players to create their own shards with adjustable amount of players.
Thank you
Ok people complain about things be very easy, but went anet give some challenger all people complain and avoid it.
Take the 3 head wurm many people just avoid it because is very hard. Say a squad that do AC without skip or stacking and you are called crazy and probably kicked. We have some challenging dungeons but people don’t want do then.
I remember went the game was release, and I finish some dungeons literally naked, they was so hard and people start complaining about that.
We have what the people ask, sadly.
It’s sad to be given challenging content and people avoid it or exploit to make it easy. The thing is, Anet didn’t quite give us exactly what we asked for. They tried and I’ll give them credit, but the implementation of the Wurm in open world is not ideal at all. They tried to change AC to be better but people still find new ways to trivialize things.
Anet should have kept driving those developments forward. Instead they only changed a couple things and gave up. They stopped working to improve dungeons and started focusing on living world. Anet doesn’t seem to have the manpower or interest to continue improving all aspects of the game simultaneously. Instead it seems like they have a small team that shifts focus on a monthly basis, developing things hear and there at random. The end result is that all of the different parts of the GW2 community feel neglected in between small, infrequent, insubstantial bits of slight improvement.
Ask the open world/living story fans how they feel. They might say the story sucked, the zerging is boring and laggy.
Ask the WvW community how they feel and they might say they are neglected. After nearly 2 years they finally get account exp and a karma train map.
Ask PvP players and they might say Anet hates us. The balance is terrible (not my personal opinion, but many say it). They got a couple new maps, but Skyhammer is garbage, and they may not appreciate having their ranks trivialized. Not to mention their system of armor/weapon skins was destroyed by the wardrobe. I’m not sure how they feel about PvE rewards being shoehorned in to their environment. I personally like them, but I can’t imagine hardcore pvpers enjoying the idea of grinding gold and skill points for traits, runes, and sigils.
Ask the dungeon people how they feel. I imagine them stacking in the corner to kill bosses must feel pretty lame and boring after a while. It’s monotonous and mind-numbing. It’s also almost like they are hiding in those corners; afraid, nay, terrified of the day when Anet decides to nerf their strategy.
tl;dr – Anet’s live team is too small and/or spread thin. The GW2 community is fragmented and Anet can’t cater to them all at once, so we all feel neglected and like anything Anet tries to do is not enough or is negative.
Strange looking thread to me.
I was running around on my level80 mesmer in sparkfly fen,
joined a small group trying to pug down the champion summoned
lich. It was not easy, we did not win in the available time. It was also
fun.
Maybe the theme people are complaining about here is more along
the lines of “Everything I can zerg with a large group that overpowers
the encounter is too easy now”.
That might make more sense since with a megaserver, I’d guess it’s
easier to organize a huge zerg to take on a game encounter, if that
is what you want to do.
My suggestion here would be if you don’t like to blast through
game encounters with an overpowering zerg, search for the
encounters that don’t attract huge zergs. There are plenty.
On the other things, Anet must learn something:
- Harder content is not taking events like World Bosses from 2-3min of Auto-Attack do 7-10min of Auto-Attack.
World bosses shouldn’t even be a focus of this game. It’s become painfully obvious that any time there are more than 10 players involved, the content becomes mindless autoattack afk while you check facebook. The only time this isn’t true is in fights like 3 headed wurm, because there are mechanics that must be dealt with which go beyond DPS. There are almost no other encounters currently that have such mechanics. 95% of bosses are simply DPS race. Anet would have to rehaul all bosses in the game to incorporate additional mechanics. Looking at their track record for updating this game, I’d say that ain’t gonna happen. The most we can hope for is 1 new boss per year with fun mechanics, but horrendous spawn timers, organization issues, and garbage loot.
Like the title said. Hope we can expect some heavy changes in scaling in pretty much EVERYTHING, because the ever-present crowds of players removed every last bit of challenge from the open world.
The Fire Elemental always has a room full of people, who melt it in 40 seconds. I used to do it solo or with 2 more players, actually having fun. The ‘fun’ part is not there anymore, so I’m hoping somebody will care enough to restore it.
That boss was never challenging it just had massive amounts of health like every other legendary/champ
Strange looking thread to me.
I was running around on my level80 mesmer in sparkfly fen,
joined a small group trying to pug down the champion summoned
lich. It was not easy, we did not win in the available time. It was also
fun.Maybe the theme people are complaining about here is more along
the lines of “Everything I can zerg with a large group that overpowers
the encounter is too easy now”.That might make more sense since with a megaserver, I’d guess it’s
easier to organize a huge zerg to take on a game encounter, if that
is what you want to do.My suggestion here would be if you don’t like to blast through
game encounters with an overpowering zerg, search for the
encounters that don’t attract huge zergs. There are plenty.
Yes, there are plenty, but those encounters are obscure and unrewarding. That champ you fought isn’t one of the big world bosses. What sucks is that they already tried to make champs more rewarding and what did it get us? Queensdale/Frostgorge champ trains; equally as boring zergfest.
Hey Anet, all of this experimentation has been great, but I think we’ve all learned about human behavior in this game. People do a simple math equation. They measure easiness vs reward and chose the best breakpoint on the chart of success. Everyone flocks to that answer. The problem with this game is the answer to that equation is currently zerg content. Zerging is too easy and too rewarding. Hard content is not rewarding enough to justify the challenge. Also in many cases the hard content isn’t hard for the right reasons and/or is terribly designed. Take triple wurm for example. Great fight mechanics. Terrible rewards. Prohibitively difficult to organize properly due to open world implementation.
And please don’t try to make dungeons/instances the most rewarding/easy thing. We will just end up back at CoF P1 grind. That is unless you plan to actually buckle down and really focus on making ALL dungeon paths relatively equal in length vs challenge vs reward and remove exploits such as corner stacking and skipping.
That boss was never challenging it just had massive amounts of health like every other legendary/champ
Fire ele was super hard during beta and right after launch actually. Not sure if it was just bugs or what. He used to spew lots of little fire AoEs that would 1-shot anyone below 80 and there was literally only 0.25 of a second to react. They nerfed the living crap out of it because 99% of people dying and running back was really stupid gameplay. They should have added some other additional mechanic to spice things up. Make a phase where players have to pick up inquest water guns to put fires out, or make us have to collect magic crystals to power up a device to make the boss vulnerable. DPS afk zergfest is boring.
Like the title said. Hope we can expect some heavy changes in scaling in pretty much EVERYTHING, because the ever-present crowds of players removed every last bit of challenge from the open world.
The Fire Elemental always has a room full of people, who melt it in 40 seconds. I used to do it solo or with 2 more players, actually having fun. The ‘fun’ part is not there anymore, so I’m hoping somebody will care enough to restore it.That boss was never challenging it just had massive amounts of health like every other legendary/champ
Well, after the teq/world boss changes, doing it solo, one missed dodge could cost you the fight. Still better that this 40 secs parody of a fight. Nobody even has to dodge now, ele has no chance to kill them all before it dies.
Before Megaservers:
-“This game is death!”
-“Zones are all empty.”
-“No one to play with!”
After Megaservers:
This thread.
I’m glad I finally see a lot of people running around again. If I want to do everything alone I will play a Singleplayer game.
Before Megaservers:
-“This game is death!”
-“Zones are all empty.”
-“No one to play with!”After Megaservers:
This thread.I’m glad I finally see a lot of people running around again. If I want to do everything alone I will play a Singleplayer game.
I actually liked to solo everything, but I have been used to all empty zones from other games.
A lot of people probably didn’t know boss trains and how brainless they can be, so now they are surprised. I have been on a server which was/is pretty empty but which had a boss train, so I knew both sides. Don’t blame the people for this.
In my opinion anet did something counter productive here: They wanted us to use different traits but made it harder to achieve them, so new players won’t be paying more attention to traits. Also the zergs fighting down a boss won’t require pressing more than 1111116111111, so changing skills, dodging and so on isn’t that required, so new players won’t be paying more attention to their skills. Nerfing zerker while downscaling all mobs in PvE.. does actually make no sense to me. And I don’t think that people will pay more attention to their builds with the down scaled mobs.
And finally: Why did they even invent thief, a class which was based on critical hits only to nerf critical hits? That’s like taking condition damage away from engineers, power of warriors and so on.
I’m truly disappointed and would love them to take back the latest update and I know that all the time I have spent from then on on this game is lost as I will never have that much fun anymore but only think about how it has been.
And I had a blast leveling my thief, I think I have been a better player back then as I have been forced to use all the tricks to fight the mobs and I have been able to take on mobs which were 4-6 level above me which gave me a lot of confidence. Seems as if now that’s gone, so whatever.
Before Megaservers:
-“This game is death!”
-“Zones are all empty.”
-“No one to play with!”After Megaservers:
This thread.I’m glad I finally see a lot of people running around again. If I want to do everything alone I will play a Singleplayer game.
I see that my days of soloing/duoing stuff are dead and gone and I accept it. Therefore, I ask for proper scaling. One that could actually result in a zerg getting defeated, if not careful.
I agree with the OP. Bosses are a joke now even with their “buffs” because we have an extra 100+ players at every event. Only boss that actually takes a while is SB…and he’s so boring I pretty much just skip him most of the time now.
Fire Elemental actually used to kill people since he took a while to down with ~30 people. Now he goes down before anyone can even lose much, if any, health.
These “buffs” are a joke. A lot of us were worried that you guys wouldn’t buff the mobs enough to make up for the huge amounts of players you were adding to every map, and apparently we were right. Every event is easymode now.
At least I guess I can go to Orr if I want more difficulty…oh, no, wait, megaserver zergs are there too, so a place that used to be mildly difficult is now Hello Kitty Online: Undead Edition.
Seriously, ANet, what were you thinking when you decided on the scaling your event “buffs” would take?
I’m clinging to Cursed Shore as the last high level refuge of my original server (high pop one, Piken). A while ago I killed the champ risen giant together with other two other people. Was fun, we got downed a few times, one of us had to run from wp, my brain actually had to work during the event.
It will never be fun again when the zone gets filled with a swarm of overflow (yes, the fabled megaservers work exactly as overflows, the word is pure marketing) players.
Karka Queen just melted in a minute or so. Nobody even cared about throwing eggs. Double u tee f, mate? What is the all the loot for, having a minute at 18:00?
My suggestion here would be if you don’t like to blast through game encounters with an overpowering zerg, search for the encounters that don’t attract huge zergs. There are plenty.
The one problem with this solution is reward. The most rewarding events are the ones everyone is flocking to. The only rewards — beyond a couple of white or blue drops from mobs — in those other events you speak of are the karma and coin rewards for event completion. The coin reward for events was pitiful pre-patch — and was reduced by the patch. Current game design funnels large numbers of players to the same few events and basically tells players who want to go elsewhere, “Well, you can, but we sure don’t want to encourage you to do so.”
oh lord here we go. Now they’ll be asking for everything in the open world to be just like Wurm and Teq and if Anet listens to the niche they’ll lose more people. I heard that they made things too hard last night you guys need to make up your minds or be quiet about it altogether and just enjoy the game as it is because most of us are tired of the flipflopping on the subject.
I agree with Indigosundown about the rewards however, they are nowhere to be found still.
oh lord here we go. Now they’ll be asking for everything in the open world to be just like Wurm and Teq and if Anet listens to the niche they’ll lose more people. I heard that they made things too hard last night you guys need to make up your minds or be quiet about it altogether and just enjoy the game as it is because most of us are tired of the flipflopping on the subject.
I agree with Indigosundown about the rewards however, they are nowhere to be found still.
Just so you know I never attend teq and wurm, these are also pointless zergfests. I’d like proper scaling. ANY kind of difficulty instead of one minute of spamming 1. Is it really too much to ask for a game you actually have to play?
(edited by Asmodeus.5782)
Once upon a time there was a beta where people got wiped because of hard it was, so those adventurers came to a forum called GW2-forum and complained…and complained until a lovely company called Anet nerfed the whole game and made it casual.
Like the title said. Hope we can expect some heavy changes in scaling in pretty much EVERYTHING, because the ever-present crowds of players removed every last bit of challenge from the open world.
The Fire Elemental always has a room full of people, who melt it in 40 seconds. I used to do it solo or with 2 more players, actually having fun. The ‘fun’ part is not there anymore, so I’m hoping somebody will care enough to restore it.
Well FE is in a level 1 – 15 zone so it should not be as hard as the level 80 zones events. Now most of the level 80 zone events scale up hard to the point of not being able to complete them due to have too many ppl there.
Karka is not among these events.
Karka is not among these events.
I do not think that even scales at least i think it falls into the one scale boss fights i am talking about temples mainly greath and balzar and lyessa (bad spelling sry). I do wish they add in a few more steps for Karka where it “runs” like the first Karka LS event making it more like the major world boss fights.
(edited by Jski.6180)
Well FE is in a level 1 – 15 zone so it should not be as hard as the level 80 zones events. Now most of the level 80 zone events scale up hard to the point of not being able to complete them due to have too many ppl there.
i remember lyssa spawn imbal champ gorilla that can wipe a group of people
and the ppl involved were like….wow, gorilla more imbal than boss.
i think they nerfed the champ spawn to some degree
im puzzled about why always complain at how easy it was and then complain how hard it is when buffed. impossible to please everyone, people need to learn how to live and let live.
Once upon a time there was a beta where people got wiped because of hard it was, so those adventurers came to a forum called GW2-forum and complained…and complained until a lovely company called Anet nerfed the whole game and made it casual.
They nerfed solely Open World because open world was considered the PVE casuals playground. Dungeons remained the same until they nerfed Condition builds, CC, and healing, then everyone turned to Zerker builds and they even discriminated against certain classes going into these dungeons. Then Anet nerfed Zerker but didn’t fix Condi, CC, Healing only added new traits and people are doing this all over again.
There are certain parts of the game that were originally for certain communities. They were Open World PVE for casuals/RPers, WvW for open area PVPers, Dungeons/fractals for the hardcore.
When they started making changes to things like Teq that’s when even more casuals left this game to play other titles because they made it so difficult it was stupidly hard all because someone complained that open world wasn’t difficult enough. Now what do we have, how many groups have actually killed Teq?
I’m saying this, if we’re going to make a historical review let’s look at the whole picture. If you’re boss has only been killed successfully by 5% of the entire population in a casual environment, that’s ridiculous.
If they want to make things difficult to the extreme, do us all a favor and keep it in the dungeons/fractals where people enjoy dying over and over again with no end in sight.
Please leave Open World Alone thank you.
^ whaaaat??? I just hit lvl 17. Im one and two shotting mobs in all the 1-15 zones left and right. Hint- Buy gear that says mighty, well youre 50 so Strong Gear. Toss in runes that buff your power or pebbles. Buy Carnelian trinkets.
Melt things
~Blood for the Blood God. Skulls for the Skull Throne.
Did you not read my post, or did you have trouble understanding it?
I have the gold and the knowledge of how to make my toon stronger.
My point was low lvl people not being able to get EXP because high level players were killing things in 2 hits. It doesn’t matter how strong you are, if you don’t hit the mob, you’re not getting any experience.
I use lower level armour/equipment when i’m in lower zones (if i’m killing things in one or two hits and there’s people around me) so that the people around me trying to kill the same things as me, will get EXP too.
I’ve seen high level people in a few 1-15 area’s using AOE’s and wiping out 4 or 5 enemies before anyone else has a chance to hit them. To me this is an inconsiderate way to play when there are people of lower levels fighting the same mob trying to get EXP too.
You do realize that they may not be wanting to ruin your fun, right? People don’t play this game just to troll each other out-not 100% of them.
They are “too powerful” is perhaps a valid argument. They necessarily being inconsiderate-especially you not knowing their character-isn’t.
Ultimately, most experience in this game comes from completing events, and discovering spots on the map. Actually killing enemies is not the best way to level (regardless XP boosters, IMHO) though a complain about not getting drops because of things dying too fast to a level 80 character’s attacks is more valid.
^ whaaaat??? I just hit lvl 17. Im one and two shotting mobs in all the 1-15 zones left and right. Hint- Buy gear that says mighty, well youre 50 so Strong Gear. Toss in runes that buff your power or pebbles. Buy Carnelian trinkets.
Melt things
~Blood for the Blood God. Skulls for the Skull Throne.
Did you not read my post, or did you have trouble understanding it?
I have the gold and the knowledge of how to make my toon stronger.
My point was low lvl people not being able to get EXP because high level players were killing things in 2 hits. It doesn’t matter how strong you are, if you don’t hit the mob, you’re not getting any experience.
I use lower level armour/equipment when i’m in lower zones (if i’m killing things in one or two hits and there’s people around me) so that the people around me trying to kill the same things as me, will get EXP too.
I’ve seen high level people in a few 1-15 area’s using AOE’s and wiping out 4 or 5 enemies before anyone else has a chance to hit them. To me this is an inconsiderate way to play when there are people of lower levels fighting the same mob trying to get EXP too.
You do realize that they may not be wanting to ruin your fun, right? People don’t play this game just to troll each other out-not 100% of them.
They are “too powerful” is perhaps a valid argument. They necessarily being inconsiderate-especially you not knowing their character-isn’t.
Ultimately, most experience in this game comes from completing events, and discovering spots on the map. Actually killing enemies is not the best way to level (regardless XP boosters, IMHO) though a complain about not getting drops because of things dying too fast to a level 80 character’s attacks is more valid.
That’s actually my experience with my Ranger since returning. I went from 60 to 70 by map completion mostly. I didn’t bother too often with the events unless they were in the way of some discovery I was trying to reach.
It’s also true that there are trolls in the community who don’t really want change they just want to make it less fun for the communities they don’t like so they try everything they can to convince the developers that the game should be only 1 way.
Just so you know I never attend teq and wurm, these are also pointless zergfests. I’d like proper scaling. ANY kind of difficulty instead of one minute of spamming 1. Is it really too much to ask for a game you actually have to play?
If you’ve never fought those bosses, what makes you think we should believe you? Quite frankly if you think Wurm is a zergfest and only a zergfest, I have no reason to even read anything else you post.
A)Megaserver is young. Let it mature.
B)No doubt they will keep scaling up the difficulty over time. It’s not as if this was a read-only cartridge console game.
I do see the concerns about some of these events being much easier now, but some others are just right. They just need to rework they way they scale, in case some maps become under-populated, EVEN with the mega-server. You don’t want them becoming too difficult for a possibly smaller group. I am sure they know which of the events are becoming rather trivial by now.
We don’t read and we write “you do know” way too much.
agreed, make content harder.
Make money in RL. Then buy your own company. Then order your own game. Then MAYBE you get what you need:).
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