Evolution of Guild Wars 2 in The First Year

Evolution of Guild Wars 2 in The First Year

in Guild Wars 2 Discussion

Posted by: Nuka Cola.8520

Nuka Cola.8520

No endgame August 28th 2012, no endgame August 29th 2013.

GW1 best endgame ever rofl

not sure if you’re sarcastic or not but gw1 end game WAS good. This is a sequel to that game, released over half a decade later and its not on par, not worst, not significantly worst than what we had in gw1 but a royal joke…

Agreed GW1 endgame was good because they got the balance right, not perfect for sure but when you got something it usually was because you put some work in it and you could feel that satisfaction.

An ascended trinket is gained by logging in and doing a daily that is easy and doing that 20 times and a monthly which you buil up as you go along your dailies. I don’t get much satisfaction from that because it’s all easy.

Exactly, its a very casual system that annoys me quite a lot. i want to work for my stuff, not log in, play for 30 minutes, log off and have the same items as some1 else who’s playing 5h+ a day.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

Evolution of Guild Wars 2 in The First Year

in Guild Wars 2 Discussion

Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

No endgame August 28th 2012, no endgame August 29th 2013.

GW1 best endgame ever rofl

not sure if you’re sarcastic or not but gw1 end game WAS good. This is a sequel to that game, released over half a decade later and its not on par, not worst, not significantly worst than what we had in gw1 but a royal joke…

Agreed GW1 endgame was good because they got the balance right, not perfect for sure but when you got something it usually was because you put some work in it and you could feel that satisfaction.

An ascended trinket is gained by logging in and doing a daily that is easy and doing that 20 times and a monthly which you buil up as you go along your dailies. I don’t get much satisfaction from that because it’s all easy.

Exactly, its a very casual system that annoys me quite a lot. i want to work for my stuff, not log in, play for 30 minutes, log off and have the same items as some1 else who’s playing 5h+ a day.

Yeah, but here’s the thing…

I don’t care what items you have, and “gear envy” has never been a big part of how I play games.

I also would prefer not to have to sit at the computer for 5h+ a day just to get an item. Been there, done that, and NEVER want to go back.

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

Evolution of Guild Wars 2 in The First Year

in Guild Wars 2 Discussion

Posted by: Nuka Cola.8520

Nuka Cola.8520

No endgame August 28th 2012, no endgame August 29th 2013.

GW1 best endgame ever rofl

not sure if you’re sarcastic or not but gw1 end game WAS good. This is a sequel to that game, released over half a decade later and its not on par, not worst, not significantly worst than what we had in gw1 but a royal joke…

Agreed GW1 endgame was good because they got the balance right, not perfect for sure but when you got something it usually was because you put some work in it and you could feel that satisfaction.

An ascended trinket is gained by logging in and doing a daily that is easy and doing that 20 times and a monthly which you buil up as you go along your dailies. I don’t get much satisfaction from that because it’s all easy.

Exactly, its a very casual system that annoys me quite a lot. i want to work for my stuff, not log in, play for 30 minutes, log off and have the same items as some1 else who’s playing 5h+ a day.

Yeah, but here’s the thing…

I don’t care what items you have, and “gear envy” has never been a big part of how I play games.

I also would prefer not to have to sit at the computer for 5h+ a day just to get an item. Been there, done that, and NEVER want to go back.

That’s why anet chose the casual path and people like you are happy (which is probably the majority of gw2 players that are still playing).

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

Evolution of Guild Wars 2 in The First Year

in Guild Wars 2 Discussion

Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

No endgame August 28th 2012, no endgame August 29th 2013.

GW1 best endgame ever rofl

not sure if you’re sarcastic or not but gw1 end game WAS good. This is a sequel to that game, released over half a decade later and its not on par, not worst, not significantly worst than what we had in gw1 but a royal joke…

Agreed GW1 endgame was good because they got the balance right, not perfect for sure but when you got something it usually was because you put some work in it and you could feel that satisfaction.

An ascended trinket is gained by logging in and doing a daily that is easy and doing that 20 times and a monthly which you buil up as you go along your dailies. I don’t get much satisfaction from that because it’s all easy.

Exactly, its a very casual system that annoys me quite a lot. i want to work for my stuff, not log in, play for 30 minutes, log off and have the same items as some1 else who’s playing 5h+ a day.

Yeah, but here’s the thing…

I don’t care what items you have, and “gear envy” has never been a big part of how I play games.

I also would prefer not to have to sit at the computer for 5h+ a day just to get an item. Been there, done that, and NEVER want to go back.

That’s why anet chose the casual path and people like you are happy (which is probably the majority of gw2 players that are still playing).

I just want you to stop vilifying me (in general broad strokes) over my choices. Or saying that I am killing the game by existing.

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

Evolution of Guild Wars 2 in The First Year

in Guild Wars 2 Discussion

Posted by: Nuka Cola.8520

Nuka Cola.8520

No endgame August 28th 2012, no endgame August 29th 2013.

GW1 best endgame ever rofl

not sure if you’re sarcastic or not but gw1 end game WAS good. This is a sequel to that game, released over half a decade later and its not on par, not worst, not significantly worst than what we had in gw1 but a royal joke…

Agreed GW1 endgame was good because they got the balance right, not perfect for sure but when you got something it usually was because you put some work in it and you could feel that satisfaction.

An ascended trinket is gained by logging in and doing a daily that is easy and doing that 20 times and a monthly which you buil up as you go along your dailies. I don’t get much satisfaction from that because it’s all easy.

Exactly, its a very casual system that annoys me quite a lot. i want to work for my stuff, not log in, play for 30 minutes, log off and have the same items as some1 else who’s playing 5h+ a day.

Yeah, but here’s the thing…

I don’t care what items you have, and “gear envy” has never been a big part of how I play games.

I also would prefer not to have to sit at the computer for 5h+ a day just to get an item. Been there, done that, and NEVER want to go back.

That’s why anet chose the casual path and people like you are happy (which is probably the majority of gw2 players that are still playing).

I just want you to stop vilifying me (in general broad strokes) over my choices. Or saying that I am killing the game by existing.

Okay, you’re not killing the game.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.