Q:
(edited by Sirendor.1394)
Q:
Would you like to see existing weapons added for classes we have right now?
Lets make a count.
Two-handed [4×1×5]
Main-hand [4×2×3]
Off-hand [4×2×2]
[+ Conjured weapons, but not unlimited so not taken as “Weapon skills”]
Two-handed [5×1]
Main-hand [3×1]
Off-hand [2×2]
+ Offensive Kits: FThrower, EGun, GKit, BKit, TKit [5×5]
Two-hand [5×3]
Main-hand [3×3]
Off-hand [2×3]
Two-handed [2×5]
Main-hand [2×3]
Off-hand [4×2]
Two-handed [5×1]
Main-handed [3×3]
Off-handed [2×3]
Two-handed [3×5]
Main-hand [2×3]
Off-hand [4×2]
Two-handed [5×1]
Main-hand [3×3]
Off-hand [2×2]
Two-hand [5×4]
Main-hand [3×3]
Off-hand [2×5]
In total we have 16 existing weapons (two-handed, main-hand + off-hand).
(edited by Sirendor.1394)
Reserved for further posting.
Classes with least weapons:
- Engineer: 3
- Thief: 4
- Elementalist: 4
- Necromancer: 6
- Mesmer: 7
- Ranger: 8
- Guardian: 9
- Warrior: 9
Classes with least number of combinations:
- Engineer: 3
- Elementalist: 5
- Thief: 10
- Mesmer: 10
- Necromancer: 10
- Ranger: 11
- Guardian: 12
- Warrior: 19
Classes with least weapons skills:
- Thief: 18
- Necromancer: 20
- Mesmer: 24
- Ranger: 29
- Guardian: 30
- Engineer: 37
- Warrior: 39
- Elementalist: 60
Least used weapons:
- Rifle: 2 uses TH
- Longbow: 2 uses TH
- Hammer: 2 uses TH
- Shortbow: 2 uses TH
- Mace: 2 MH, 1 OH
- Torch: 3 uses OH
- Shield: 3 uses OH
- Warhorn: 3 uses OH
- Focus: 4 uses OH
- Staff: 4 uses TH
- Greatsword: 4 uses TH
- Pistol: 2 MH, 3 OH
- Axe: 3 MH, 2 OH
- Dagger: 3 MH, 4 OH
- Sword: 5 MH, 2 OH
Personal additions to existing classes:
(edited by Sirendor.1394)
I’d love to see Ranger be able to use staff and Engineer to have Mace/Hammer available to them.
Also, Rifle, Shortbow, and Longbow are horribly under-represented.
Honestly friend, I would like to see all existing weapons added to all the classes, as well as new play-styles for every weapon. Variety is key and playing how you like is direly important.
Personally I would like dual swords on my necromancer, non-condition based with an AoE cleave like the others. Or an offhand sword for thieves.
Swords on necromancer (!!!!). Would look so cool :P
No more replies? sniff
Well I think it’s clear Thief needs more weapons. Out of curiosity, did you factor in Thief’s floating #3 skill that changes with each offhand combination? If so, then they really got boned in the skill choice category.
You can also add to your metric the class mechanic skills that each class inherently gets (F-skills).
Necro: 5 (DS skills)
Engineer: 4 (Toolbelt)
Mesmer: 4 (Shatters)
Guardian: 3 (Virtues)
Ranger: 2 (Pet skill + Swap pets)
Warrior: 1 (Burst)
Thief: 1 (Steal/Use)
Elementalist: 0 (Only swaps attunements)
While they aren’t weapon skills, they are still additional skills that each class gets compared to others. Ele having 60 skills but no class skills is fine, meanwhile Thieves having 18 skills and only 1 extra class mechanic skill doesn’t boost their total number much.
Well I think it’s clear Thief needs more weapons. Out of curiosity, did you factor in Thief’s floating #3 skill that changes with each offhand combination? If so, then they really got boned in the skill choice category.
You can also add to your metric the class mechanic skills that each class inherently gets (F-skills).
Necro: 5 (DS skills)
Engineer: 4 (Toolbelt)
Mesmer: 4 (Shatters)
Guardian: 3 (Virtues)
Ranger: 2 (Pet skill + Swap pets)
Warrior: 1 (Burst)
Thief: 1 (Steal/Use)
Elementalist: 0 (Only swaps attunements)While they aren’t weapon skills, they are still additional skills that each class gets compared to others. Ele having 60 skills but no class skills is fine, meanwhile Thieves having 18 skills and only 1 extra class mechanic skill doesn’t boost their total number much.
Hi Selas
Thieves do indeed have a different #3, but because it’s basically the same weapon, with 1 different skill I didn’t count them in. If you count the extra combos thieves have ~20.
I have indeed thought about the class abilities, but because every class has it’s own mechanic and works a different way it seemed rather odd to add it to the metric. Engineer’s F1-F4 are based on heal and utility. Mesmer’s and Guardian’s F1-F3 skills are always the same ones regardess of utility/weapon. Warrior has F1 bound to weapons and so on.
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