Existing weapons on classes.

Existing weapons on classes.

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Posted by: Sirendor.1394

Sirendor.1394

Q:

Would you like to see existing weapons added for classes we have right now?

Lets make a count.


Two-handed [4×1×5]

  • Staff

Main-hand [4×2×3]

  • Dagger
  • Scepter

Off-hand [4×2×2]

  • Dagger
  • Focus

[+ Conjured weapons, but not unlimited so not taken as “Weapon skills”]


Two-handed [5×1]

  • Rifle

Main-hand [3×1]

  • Pistol

Off-hand [2×2]

  • Shield
  • Pistol

+ Offensive Kits: FThrower, EGun, GKit, BKit, TKit [5×5]


Two-hand [5×3]

  • Staff
  • Hammer
  • Greatsword

Main-hand [3×3]

  • Scepter
  • Sword
  • Mace

Off-hand [2×3]

  • Shield
  • Focus
  • Torch

Two-handed [2×5]

  • Greatsword
  • Staff

Main-hand [2×3]

  • Sword
  • Scepter

Off-hand [4×2]

  • Torch
  • Focus
  • Sword
  • Pistol

Two-handed [5×1]

  • Staff

Main-handed [3×3]

  • Scepter
  • Dagger
  • Axe

Off-handed [2×3]

  • Warhorn
  • Focus
  • Dagger

Two-handed [3×5]

  • Longbow
  • Greatsword
  • Shortbow

Main-hand [2×3]

  • Sword
  • Axe

Off-hand [4×2]

  • Warhorn
  • Torch
  • Dagger
  • Axe

Two-handed [5×1]

  • Shortbow

Main-hand [3×3]

  • Sword
  • Dagger
  • Pistol

Off-hand [2×2]

  • Dagger
  • Pistol

Two-hand [5×4]

  • Hammer
  • Greatsword
  • Rifle
  • Longbow

Main-hand [3×3]

  • Axe
  • Sword
  • Mace

Off-hand [2×5]

  • Shield
  • Warhorn
  • Sword
  • Mace
  • Axe

In total we have 16 existing weapons (two-handed, main-hand + off-hand).

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(edited by Sirendor.1394)

Existing weapons on classes.

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Posted by: Sirendor.1394

Sirendor.1394

Reserved for further posting.

Classes with least weapons:
- Engineer: 3
- Thief: 4
- Elementalist: 4
- Necromancer: 6
- Mesmer: 7
- Ranger: 8
- Guardian: 9
- Warrior: 9

Classes with least number of combinations:
- Engineer: 3
- Elementalist: 5
- Thief: 10
- Mesmer: 10
- Necromancer: 10
- Ranger: 11
- Guardian: 12
- Warrior: 19

Classes with least weapons skills:
- Thief: 18
- Necromancer: 20
- Mesmer: 24
- Ranger: 29
- Guardian: 30
- Engineer: 37
- Warrior: 39
- Elementalist: 60

Least used weapons:
- Rifle: 2 uses TH
- Longbow: 2 uses TH
- Hammer: 2 uses TH
- Shortbow: 2 uses TH
- Mace: 2 MH, 1 OH
- Torch: 3 uses OH
- Shield: 3 uses OH
- Warhorn: 3 uses OH
- Focus: 4 uses OH
- Staff: 4 uses TH
- Greatsword: 4 uses TH
- Pistol: 2 MH, 3 OH
- Axe: 3 MH, 2 OH
- Dagger: 3 MH, 4 OH
- Sword: 5 MH, 2 OH

Personal additions to existing classes:

  • Elementalist: Sword MH, Greatsword, Shortbow
  • Engineer: Mace MH, Axe OH, Hammer (tinker themed)
  • Guardian: Sword OH, Warhorn OH (blessing themed)
  • Mesmer: Pistol MH, Longbow (illusion themed)
  • Necromancer: Sword MH, Pistol MH (dark themed)
  • Ranger: Sword OH, Pistol MH, Focus OH, Staff (nature themed)
  • Thief: Sword OH, Rifle, Axe MH
  • Warrior: Staff
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(edited by Sirendor.1394)

Existing weapons on classes.

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Posted by: Flytrap.8075

Flytrap.8075

I’d love to see Ranger be able to use staff and Engineer to have Mace/Hammer available to them.

Also, Rifle, Shortbow, and Longbow are horribly under-represented.

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Existing weapons on classes.

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Posted by: Nightarch.2943

Nightarch.2943

Honestly friend, I would like to see all existing weapons added to all the classes, as well as new play-styles for every weapon. Variety is key and playing how you like is direly important.

Personally I would like dual swords on my necromancer, non-condition based with an AoE cleave like the others. Or an offhand sword for thieves.

Guild Wars 2 is not a sequel to the original Guild Wars but merely an alternative story setting.

Existing weapons on classes.

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Posted by: Sirendor.1394

Sirendor.1394

Swords on necromancer (!!!!). Would look so cool :P

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Existing weapons on classes.

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Posted by: Sirendor.1394

Sirendor.1394

No more replies? sniff

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Existing weapons on classes.

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Posted by: Seras.5702

Seras.5702

Well I think it’s clear Thief needs more weapons. Out of curiosity, did you factor in Thief’s floating #3 skill that changes with each offhand combination? If so, then they really got boned in the skill choice category.

You can also add to your metric the class mechanic skills that each class inherently gets (F-skills).

Necro: 5 (DS skills)
Engineer: 4 (Toolbelt)
Mesmer: 4 (Shatters)
Guardian: 3 (Virtues)
Ranger: 2 (Pet skill + Swap pets)
Warrior: 1 (Burst)
Thief: 1 (Steal/Use)
Elementalist: 0 (Only swaps attunements)

While they aren’t weapon skills, they are still additional skills that each class gets compared to others. Ele having 60 skills but no class skills is fine, meanwhile Thieves having 18 skills and only 1 extra class mechanic skill doesn’t boost their total number much.

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[TTBH] [HATE], Yak’s Bend(NA)

Existing weapons on classes.

in Guild Wars 2 Discussion

Posted by: Sirendor.1394

Sirendor.1394

Well I think it’s clear Thief needs more weapons. Out of curiosity, did you factor in Thief’s floating #3 skill that changes with each offhand combination? If so, then they really got boned in the skill choice category.

You can also add to your metric the class mechanic skills that each class inherently gets (F-skills).

Necro: 5 (DS skills)
Engineer: 4 (Toolbelt)
Mesmer: 4 (Shatters)
Guardian: 3 (Virtues)
Ranger: 2 (Pet skill + Swap pets)
Warrior: 1 (Burst)
Thief: 1 (Steal/Use)
Elementalist: 0 (Only swaps attunements)

While they aren’t weapon skills, they are still additional skills that each class gets compared to others. Ele having 60 skills but no class skills is fine, meanwhile Thieves having 18 skills and only 1 extra class mechanic skill doesn’t boost their total number much.

Hi Selas

Thieves do indeed have a different #3, but because it’s basically the same weapon, with 1 different skill I didn’t count them in. If you count the extra combos thieves have ~20.
I have indeed thought about the class abilities, but because every class has it’s own mechanic and works a different way it seemed rather odd to add it to the metric. Engineer’s F1-F4 are based on heal and utility. Mesmer’s and Guardian’s F1-F3 skills are always the same ones regardess of utility/weapon. Warrior has F1 bound to weapons and so on.

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