Expansion Thread [merged]
If there’s no expansion in 2015, I expect layoffs at ANet, pushed onto them by NCSoft.
I’d estimate around 50%.
delicate, brick-like subtlety.
keeping up on a company’s income…doesnt educate anyone, and on top of that its spelled naive, not nive. if a gaming company didnt make a large sum to begin with, they would just go bankrupt, or they would borrow money. lol you think because something has a good start, and good advertizement means that they have no worries? the one who needs education is you. you dont understand marketing, in fact your understanding of it is so bad that you dont even consider the various basic variables that should always be taken into account.
I am not saying that an expansion isn’t needed, I am pointing out that GW2 isn’t YET desperate to the point that some people are pointing out. The game isn’t dead neither it is having issues generating money. Does it need an expansion? I personally would love to have one and I do think the game requires one for promotional purposes in the first place and apparently to boost the game’s sales. Is Anet depserate to the point of losing their game if they don’t release one? No, I think, if we are talking about desperation, the game can still do well for a bit more without an expansion. However, large-scale content would be needed in the coming 6-12 months or at least an announcement.
I hope they dont make an expansion, unless it can be unlocked with gems. I bought this game because it didnt have a sub and there would be no additional costs. If they lock new content behind a payment, i would propably stop playing.
it DEPENDS on how they go about it. at the end of the day, if anet doesnt want to be considered your basic F2P game, then they NEED an expansion. how they go about it is up to them, but an expansion is necessary.
Whats a basic f2p game?
I logged 6k hours since launch and there is still enough for me to do to log in every day. I dont need an expansion, it will just divide the community in people who bought it and who didnt.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
one thing that i think would mess everything up in this game is if they add stronger armor than ascended!! exotic has always been a basic armor any1 can acquire. exotics are fast and easy to get, so people can jump right into the pvp fun. ascended, is a SMALL advantage that gets outweighed by skill, BUT anything stronger than THAT….would turn this game into a grindfest….hardcore grindfest, cause ascended stuff isnt easy to get in the first place. they CAN add more ascended skins, or legendary armor, but nothing stronger than ascended, or there will be a lot of problems =/.
exotics are fast and easy to get, so people can jump right into the pvp fun.
I hope you meant WvW, as all stats are standardized across the board in PvP. All rarity of weapons/armor are made the same for balance. So it doesn’t matter if you jump into PvP naked, or with full ascended.
It’s the chain I beat you with until you
recognize my command!”
Well if nothing comes that personally excites me for the next year. Ill be trying Black Desert with no ties. That should be released end of 2015 or early 2016. Kind of hope something big does happen with GW2 before that though. Barely log in these days.
I don’t know what game you’re playing, this one is a gear grind too. The gear grind is different, in that the linear progression grind like that of the FF games is more constant and impactful, but GW2 is a gear grind game too.
Why do I make gold? To buy silk. Why do I buy silk? To craft gear.
Why do I run dungeons? To get tokens. Why do I get tokens? To buy exotics to forge for a precursor, to sell for gold(gear) or make a legendary(gear).
Why do I play WvW? To kill some enemies. Why do I kill enemies? To get their bags. Why do I want their bags? For the gold inside. Why do I want gold? To buy silk. Why do I buy silk? Gear.
Do I really need the gear? No, I can play in exotics and exotics are easy enough to come by. But what do I do in the exotics? Run dungeons for money and tokens that I buy _ with?
People have made this game more than it is, and I mean that in a good way. A fun guild and talkative friends are fun to play with. But the game without these people is an RNG slog for the end game: a legendary.
Or is there some other end-game I’m missing? The ignored WvW mode perhaps? I am venting now, so I might as well finish. I reached the end of my PvP reward track today and then I stared at the other tracks and thought ‘I don’t need any of this stuff…‘. The only reason to start a new track is for the weapon chests, which I open as greatswords and throw into the forge before saying ’Shucks, another pearl sword’.
I’m so darn bored.
Yeah, we need more things to do after finishing the story. Especially since trait and NPE changes made leveling alts a lot worse.
But we don’t need an expansion. If LS updates started adding more system-wide features that would be enough. Things like:
1) Playing with minis. These are great, but underused. Let us have Pokemon-style beauty competitions or something. Add a story we need to do to get Mini housing added to our home instance.
2) Home instances – let us customize this. Let people spend gold or karma on it so rich players have new things to do with their money besides play the TP, and include story options so players don’t have to pay (i.e. let players use gold or karma to shortcut an event chain or something). We’re never going to have Ultima-style housing, we get it, but we should have customization options.
3) Add more ways for players to show off collections or something. Collections are OK, but they could be great.
These are just off the top of my head.
I think if ANet took the time to add more things for people to do after finishing the story, at lot of worries about an expansion would go away. People are right that there are parts of the game that don’t seem finished or need to be expanded, and these areas are especially visible post-80. But I think ANet can deliver them with an LS format just as easily as an expansion.
Also – I don’t think ANet has the capability to deliver an reasonable expansion. ANet seems like a company that’s top-heavy to me, and I suspect there are many fewer devs than people think. There is also good reason to believe that old design choices are really impacting current development (ex, current Toypacalypse). ANet’s QA is known to rely on temps and be poor, and is obviously barely keeping up with the current quick-release cycle where players provide a lot of the QA. A longer release schedule would make it worse (QA doesn’t necessarily improve with more time if the right processes and experience aren’t in place). Quick updates like LS that can be focused on a set of subsystems and any bugs addressed quickly are probably a better fit.
TL;DR I’d rather have more LS updates with more features because I think we’ll get higher quality results that way. I think delivering a few features in each updates is a viable way to improve the game, and I don’t think ANet’s QA is structured to handle long release cycles well.
It won’t happen. They have sad time and again that they aren’t gonna do expansions and if they suddenly released one out of no where it would shatter what little credibility they have left in the eyes of the community.
There would be almost 0 reason to believe them on anything, one way or the other.
They never said they won’t do an expansion.
This was said about the time an expansion should have been in the early stages of development. Considering how long it takes Anet to release the LS, a full blown expansion would require years to make. It’s not going to happen.
Well if nothing comes that personally excites me for the next year. Ill be trying Black Desert with no ties. That should be released end of 2015 or early 2016. Kind of hope something big does happen with GW2 before that though. Barely log in these days.
Agreed. Black Desert looks great. I’ve been hanging on the outer fringes with GW2 for the past year, hoping against hope they get their act together. If year 3 rolls around and we’re stuck in the same place we are now that might be it.
It won’t happen. They have sad time and again that they aren’t gonna do expansions and if they suddenly released one out of no where it would shatter what little credibility they have left in the eyes of the community.
There would be almost 0 reason to believe them on anything, one way or the other.
They never said they won’t do an expansion.
This was said about the time an expansion should have been in the early stages of development. Considering how long it takes Anet to release the LS, a full blown expansion would require years to make. It’s not going to happen.
Interests me greatly when I see people speak with such finality. Even more when they link me to an article that doesn’t actually say what they themselves believe to be true.
Do I believe there will be an expansion? Yes. In 2015? No.
I really can see where Anet has beein going with the Living Story Concept.
This isn’t WoW where you can release an xPac and people are still buying it 10-15 months down the line, because they have 7 million players. If you released a traditional xPac here, the hardcore would have it finished in a couple of weeks, the casuals in a month, and then everyone would come on here giving a collective ’I’M BORED’.
For me, the LS concept sort of keeps the game fresh, but we have to appreciate that with a game that looks as stunning as GW2, you cannot keep adding things over and over on a 2 week schedule. It is just too much work.
I would prefer it if they collected the LS episodes into pairs and released them monthly. I mean, I finished episodes 5-7 in a few hours. If I had unlocked them individually, I would have taken maybe 2 hours on each and been bored for the rest of the day.
Thats my opinion though. I just can’t see an xPac being big enough to satisfy many of us for long. We’d probably expect it to be the size of all of Kryta just to hold our interest for long and that just is not possible.
I really can see where Anet has beein going with the Living Story Concept….
But the issue here is that living story hasn’t brought an expansions worth of content collectively over the past two years. If we were given an expansions worth of content over the course of 6 month’s to 1 year there would be little complaint, but the fact is we have been given a sliver of actual content in the interim of an expansion that may not exist at all.
I would be perfectly fine with the content we’ve been given if I knew that work was being done on an upcoming expansion. I recall an article about a year old now where they (colin?) claimed to have an expansions worth of content ready but wasn’t sure what form it would be released. Where did that content go? It surely hasn’t made it’s way onto the servers. I love Arenanet and Guild Wars however this fascination with only supplying the casual gamers with content and the overpriced gem store goods is very disheartening.
But what is an ‘expansion’? It’s like saying ‘how heavy is a marble’, there is no quantifiable amount or value you can put on that.
Also, when you see the graphical detail in GW2 compared to most other games, what we have in DT and SW, work-wise, probably amounts to an expansion for other games.
I’m more disappointed that they seem to be taking away as much as they are giving, but I’ve beaten that dead horse for so long, I turned the thing to paté.
But what is an ‘expansion’?.
An expansion is quite quantifiable. Videogames have had them for over a decade, one only has to look at past gaming expansions; their content and how successful they were to determine what would be considered acceptable.
In terms of Guild Wars 2’s living story content I’d presume most who have been gamers for years and long enough to have played several expansions would not consider what LS has to offer as any sort of expansion substitute. The quantity and quality of content LS provides is no different then what MMORPG players have been given as free updates since their existence, it’s simply marketed differently.
Want an example of an expansions worth of new content?
- New continent with no less than 12 explorable zones
- New race
- New skills. GW2 way of accomplishing this would be to open up more weapon choices for each class, in addition to new healing, utility and elite skills for each class.
- New dungeons, no less than 4
- Elite content. This can be produced in the manner of higher FOTM, elite missions/god realms (GW1) or simply more difficult dungeon paths.
- New content that won’t divide the community, but will encourage expansion purchase. such as:
*New pvp modes and maps playable to anyone, with unique reward tracks exclusive to expansion purchasers
* expansion exclusive guild features
*expansion exclusive personal instance customization
PLUS MORE!!!
…think you get the picture.
(edited by IIvIIozzie.9250)
well….what will you guys do if the expansion doesnt come in 2015? i am sure that arenanet realized by now that they NEED an expansion in order for the game to progress in a grand scale. not only that, but the constant pressure being put on them by players, credible websites, popular sites, etc.
I’m not even PVE fan, but i’m hoping for other things that come with explansion.. same as in GW1, new skills, new legendaries, new armors and weapons NEW WORLD TO EXPLORE FOR MORE THAN 30 MIN… TY Arena Net for GW1. Best days ever, GW2 is just not half as good as GW1 was, and if no expansion will be made, i’m sadly gone in 2015… bacause WvW is the ONLY thing that keeps me going..
EDIT: Living story is cheap way of comparing game with expansion.. And it’s not even close to effort… I WOULD LOVE TO PAY AND GIVE YOU MONEY, would buy 4 expansions (me my bro gf and best friend)… but no.. u don’t want my money.. and GEM store is out of question.
An expansion is a way of releasing content, just like the Living Story. Anet has said in the past that they are creating content/features but that they haven’t decided how to release it.
So while people say they need 1-2 years to create an expansion, it is perfectly possible that the content is already created.
My bet is that they’re gonna release an expansion some time, just because there’s such a big outcry for it but that they’ll tie it in with the LS. The expansion would then be like the main game, with a campaign to kill Mordremoth.
Bring back: ‘Gamer’ title + MAT’s!
Throw out: Hotjoin!
Let’s just put this to rest. Companies are greedy. Companies love money. An expansion = more money. An expansion = a lot more money.
Therefore, there will be an expansion. I can almost guarantee it. Only way there won’t be is if ANET/NCSOFT doesn’t love money.
Let’s just put this to rest. Companies are greedy. Companies love money. An expansion = more money. An expansion = a lot more money.
Therefore, there will be an expansion. I can almost guarantee it. Only way there won’t be is if ANET/NCSOFT doesn’t love money.
Expansion is a more money IF they are sure it will sell for more than it would cost to develop.
If that however is not the case it would end up with them actually losing money.
Krall Peterson – Warrior
Piken Square
If there isn’t an expansion released or at least announced sometime in 2015, I can almost guarantee I won’t be around in 2016 for GW2 and will avoid playing/purchasing any future NCSoft games. I love GW2 but I personally don’t want the game to be developed entirely through living story.
A lot of people are divided on the issue of living story and whether or not it is able to make up for an expansion; I’m personally fed up with living story and would enjoy a drastic change of scenery rather than slowly inching in to new content. At the rate it’s been going, living story will never be substitute for an expansion in my opinion based on my own personal beliefs. I don’t agree with people in favor of living story over an expansion, but I don’t expect them to agree with me either since we are all entitled to our own opinions.
The only difference between Living Story releases and an expansion is that Living Story comes over time instead of all at once. Well, that and cost to players.
I greatly prefer the “over time” releases as the game keeps feeling new. I’m not waiting for a year or so for anything to happen. Instead, I always have something to look forward to, even if it’s small.
If you want the expansion feeling, just don’t play for ~6 months. Then when you do play, it feels like you got an expansion.
The only difference between Living Story releases and an expansion is that Living Story comes over time instead of all at once. Well, that and cost to players.
I greatly prefer the “over time” releases as the game keeps feeling new. I’m not waiting for a year or so for anything to happen. Instead, I always have something to look forward to, even if it’s small.
If you want the expansion feeling, just don’t play for ~6 months. Then when you do play, it feels like you got an expansion.
no it wont, it definitely wont. a simple living story has nothing to do with an expansion. you know why? cause even if i wait 6months and do it, once im done, or if i get horribly bored and decide to move ANYWHERE outside the living story, then once again, everything will have been the same as it was 2years ago. lol an expansion is much more than a poorly crafted living story, an expansion is suppose to achieve a sense of renewal, like if your exploring a fascinating world in a brand new way.
How many expansions have actually had influence on the areas of the game not introduced by the expansion itself? Very, very few.
How many expansions have actually had influence on the areas of the game not introduced by the expansion itself? Very, very few.
lol, it does. the big influence is in the area, which by the way….is HUGE (gw2 areas are nothing in comparison in the living story). not only that, but usually a new culture is introduced, a new world, and a good sense of, once again, RENEWAL. lol just stop suggesting that the living story is the same as an expansion. the living story is a NICE addition to the game, but it will never be an expansion. just get it out of ur head, thats just being narrow minded.
How many expansions have actually had influence on the areas of the game not introduced by the expansion itself? Very, very few.
lol, it does. the big influence is in the area, which by the way….is HUGE (gw2 areas are nothing in comparison in the living story). not only that, but usually a new culture is introduced, a new world, and a good sense of, once again, RENEWAL. lol just stop suggesting that the living story is the same as an expansion. the living story is a NICE addition to the game, but it will never be an expansion. just get it out of ur head, thats just being narrow minded.
Is it being narrow-minded to consider that one thing can be as good as another? Seems the opposite.
Nothing that an expansion introduces can’t be introduced via Living Story. Nothing at all. The only difference between the content is the rate it gets introduced.
Nothing that an expansion introduces can’t be introduced via Living Story. Nothing at all. The only difference between the content is the rate it gets introduced.
That’s not quite true.
Think of it like this: Updates are stone blocks. You have two guys to deliver the stone blocks from Pile A (development) to Pile B (live servers). The first one can lift 10 pounds, the second can lift 100.
Now, you need 100 pounds of updates/blocks moved. The 10 pound guy is the LS. He does it bit by bit over time, and he gets the job done. The 100 pound guy is an expansion. He does it all at once, but he’s likely slower in doing it. Still, it works out the same, right?
Well, no. It only works out the same if all the blocks are 10 pounds or less. If there’s a couple of 20 pound blocks, then one of the guys simply can’t deliver them like that. Maybe he can break them apart, but that’s not as good as having the blocks intact.
Look at the plot of the LS. See all those breaks and cliffhangers? That’s because there’s a bigger story there, but they’re delivering it in a way that can’t handle a big story. So, they have to break it up. You still get the same basic story, but there’s flaws and cracks in it now that wouldn’t have needed to be there if it came out in an expansion.
The best of both worlds would be LS AND expansions. The LS would be better off focused on truly “living world” style updates, small changes happening around the game world as fallout from other events. A good example would be growing distrust and prejudice towards sylvari due to Scarlet’s destruction of Lion’s Arch and awakening of the dragon, and how that starts to change the world. Maybe the gearing up of the Pact as they try to figure out what they’ll need to take on this new threat, and a Priory expedition to a long lost temple that may hold some key information. Important stuff, but small in the overall picture.
Then the big, epic stories could be saved for expansions. The fight against Mord. The exodus of the Tengu as their homeland is destroyed from below by destroyers, and our rallying to take the fight to them and keep them contained. The stuff that actually shakes the world, in other words. Huge stories told without the need to break them apart into little 3 or 4 step chunks to be delivered slowly.
delicate, brick-like subtlety.
The game is playable as it is. For me at least.
Any expansion, or big new feature is a plus but as of right now I have no expectations from Anet.
Having expectations only gets you disappointed.
We are five pages deep and still some do not understand the argument for expansions. This thread isn’t about Living story vs Expansion in terms of a content delivery system. If Arenanet delivered an expansion worth of content via living story that would be amazing, free expansions?! In the two years of living story we’ve received thus far Arenanet haven’t delivered a quarter of the content that would be expected in an expansion, including the feature packs. Living story is Arenanets version of the content patch that every other MMO provides, in addition to expansions.
Now some of you may put in less time to this game that the living story content is all you desire, but many of us want more, and we’re willing to pull out our wallets to prove it. We don’t want to play other games, we really like Guild Wars 2, but if there isn’t enough game there it turns into a loss for everyone as the population shrinks.
This new years It’s time for Arenanet to explain what the future really holds for Guild Wars 2. Merry X-mas everyone.
(edited by IIvIIozzie.9250)
Nothing that an expansion introduces can’t be introduced via Living Story. Nothing at all. The only difference between the content is the rate it gets introduced.
That’s not quite true.
Think of it like this: Updates are stone blocks. You have two guys to deliver the stone blocks from Pile A (development) to Pile B (live servers). The first one can lift 10 pounds, the second can lift 100.
Now, you need 100 pounds of updates/blocks moved. The 10 pound guy is the LS. He does it bit by bit over time, and he gets the job done. The 100 pound guy is an expansion. He does it all at once, but he’s likely slower in doing it. Still, it works out the same, right?
Well, no. It only works out the same if all the blocks are 10 pounds or less. If there’s a couple of 20 pound blocks, then one of the guys simply can’t deliver them like that. Maybe he can break them apart, but that’s not as good as having the blocks intact.
Look at the plot of the LS. See all those breaks and cliffhangers? That’s because there’s a bigger story there, but they’re delivering it in a way that can’t handle a big story. So, they have to break it up. You still get the same basic story, but there’s flaws and cracks in it now that wouldn’t have needed to be there if it came out in an expansion.
The best of both worlds would be LS AND expansions. The LS would be better off focused on truly “living world” style updates, small changes happening around the game world as fallout from other events. A good example would be growing distrust and prejudice towards sylvari due to Scarlet’s destruction of Lion’s Arch and awakening of the dragon, and how that starts to change the world. Maybe the gearing up of the Pact as they try to figure out what they’ll need to take on this new threat, and a Priory expedition to a long lost temple that may hold some key information. Important stuff, but small in the overall picture.
Then the big, epic stories could be saved for expansions. The fight against Mord. The exodus of the Tengu as their homeland is destroyed from below by destroyers, and our rallying to take the fight to them and keep them contained. The stuff that actually shakes the world, in other words. Huge stories told without the need to break them apart into little 3 or 4 step chunks to be delivered slowly.
Your anology falls apart because larger stories are broken up into chapters, which LS as a method does quite well at delivering. That plus the fact we have had patches of drastically varying sizes means that there is no “guy that can lift only 10 pounds.” There are two guys that can lift 100 pounds, one of which chooses to do it in smaller chunks and one who chooses to do it in one large chunk.
In the meantime, I, as a player, can start doing something with the blocks before the guy wanting to move them all at once can get them to me.
There is also an in-game reason as to why expansion-style actually doesn’t work as well. The Living Story updates are done in real time, matching the events in Tyria to the real-world timeline. You can tell what time in Tyria’s history a particular event happens by when it was released. I don’t mean simply order, I mean date. An expansion delivering an entire story all at once screws this up.
(edited by Drarnor Kunoram.5180)
Do you really think they would introduce a new class or raids in a LS update? Because thats what you are saying. I know its possible. But its very unlikely.
The game is playable as it is. For me at least.
Any expansion, or big new feature is a plus but as of right now I have no expectations from Anet.Having expectations only gets you disappointed.
Indeed. When I think about it- I still have much to do.
-getting every skin for every armor type
-crafting all ascended amor that I’m currently missing
-crafting the last 3 legendary weapons (harpoon gun, pistol, torch). From. Scratch.
-get the 4 missing PvP Champion “insert class here” titles
- PvP – Champion brawler
-Lots of cool WvW titles that on the first hand seem like a drag to get but I think they’re not if you sorround yourself with nice and enjoyable individuals.
(you just forget that you play for them and instead enjoy the game with those people)
- crafting and collecting the backpiece’s
and much more…
For the love of Grenth…it’s…alot to do if you clearly think about it for a couple of minutes.
It seeem to me that some part of the community is a just a group of individuals that gets burned out faster that some other group of people that also play this game. There’s no shame in leaving the game for a few days, weeks, months and return when you get the rush to play again. If you fear that you’ll miss out on the LS while you’re away- Don’t panic- Log on the patch day, start the story and it will be saved in your hero pannel to be activated whenever it pleases you to give it a shot. Tyria welcomes you with open arms folks.
Marry Christmas everyone
Do you really think they would introduce a new class or raids in a LS update? Because thats what you are saying. I know its possible. But its very unlikely.
Class, no.
Raids, no.
Raid (singular), yes.
I think the first raids will be in a feature update, and not really connect to the LS. They’ll be separate, and they’ll refine them a bit to get them to where they want them to be. THEN they’ll release the occasional one with the LS, and see how that goes.
delicate, brick-like subtlety.
Do you really think they would introduce a new class or raids in a LS update? Because thats what you are saying. I know its possible. But its very unlikely.
Class, no.
Raids, no.
Raid (singular), yes.I think the first raids will be in a feature update, and not really connect to the LS. They’ll be separate, and they’ll refine them a bit to get them to where they want them to be. THEN they’ll release the occasional one with the LS, and see how that goes.
Pretty much this. I doubt any new classes will be released for the game, but it’s not something I’d rule out. Raids, however, wold come one at a time through Living Story quite well.
No need for expansions. Period.
Stop making there inane threads and get off.
The issue isnt just the amount of content. Its the way it introduced. Givng small nibbles slowly doesnt satisfy a lot of people. Having something big to be hyped up about and keep people occupied with for a few months is something people are used to and i feel its needed at this stage. More and more people are less enthusiastic about LS because the novelty has worn off and its never satisfying.
I’d say right now people are less enthusiastic about living story because ANet is taking massive breaks right in the middle of it rather than people not liking the delivery method.
How many expansions have actually had influence on the areas of the game not introduced by the expansion itself? Very, very few.
lol, it does. the big influence is in the area, which by the way….is HUGE (gw2 areas are nothing in comparison in the living story). not only that, but usually a new culture is introduced, a new world, and a good sense of, once again, RENEWAL. lol just stop suggesting that the living story is the same as an expansion. the living story is a NICE addition to the game, but it will never be an expansion. just get it out of ur head, thats just being narrow minded.
Is it being narrow-minded to consider that one thing can be as good as another? Seems the opposite.
Nothing that an expansion introduces can’t be introduced via Living Story. Nothing at all. The only difference between the content is the rate it gets introduced.
with the way they have been going about the LS…..then no it can never be considered an expansion. the LS would have to increase its content quality 10×. lol once again, you dont understand. can they make an expansion and call it part of the living story? LOL OF COURSE THEY CAN! sadly, that wont be the case, because if they make epic additions to living story, then people will RAGE when the receive the quality they got for season 1….and 2. if you still cant manage to understand i refuse to reply since you cant manage to wrap your head around it.
Edit: its not just the speed of the content, its the QUALITY! sit back and give it some thought.
Well for me the breaks are kind of a blessing. Because im so bored of it that i barely get the achieves done before the next release. At the start i would get them done on the first weekend and then go for any extra skins or just go back to dungeons.
Anyway the fact that this complaint has been coming up even more as of late should suggest that anet needs to step up and atleast announce something soon.
No need for expansions. Period.
Stop making there inane threads and get off.
you are obviously dazed and confused. play another year and come back. if this to you is a casual game, then thats great and dandy, but casual games can never go pro, nor ever be considered a serious game that brings in money, therefore preventing it from thriving in the market for the long-term.
(edited by Adry.7512)
No need for expansions. Period.
Stop making there inane threads and get off.you are obviously dazed and confused. play another year and come back. if this to you is a casual game, then thats great and dandy, but casual games can never go pro, nor ever be considered a serious game that brings in money, therefore preventing it from thriving in the market for the long-term.
League of Legends was set up as a causal game (originally based off a fan mod). That went pro and made lots of money just fine. Apparently, a game set up for casuals can do just what you claimed it can’t.
The quality of Living Story is good. Stable, complete (as a chapter, not a tale) content that tells a chapter of a larger story, then leaves off at a place that leaves us wondering what’s next. Also pretty consistent on details. Would I like each one to be longer? Sure, but they’re still great quality.
well, as a player I’m tired of anet being such a tease….and that is what’s happening, dangling a sample of what we want to see just so we stick around just a little longer so we potentially spend more gems, then just as we get fed up they give us another small peak to start the whole thing over.
I took a 6 month break from gw2, played other games and occasionally logging in to check the tp, and came back and finished everything beyond chapter 1 in about a weekend’s worth of play. I am bordering on boredom again but don’t want to play a different game.
whether the “expansion” content is released in a box, digitally, through living story or whatever they just need to release it in a lump to give us something to do we also need much much more land to explore, even if the living story doesn’t use the area right away just release it anyway and let us wander.
Then there’ll be a thread titled, “What if expansion doesn’t come in 2016.” People are eternally hopeful/optimistic/deluded.
Anet will make an expansion when they really lose a lot of player. Who knows if it’s gonna be 2015 or 2016.
Want an expansion? Stop playing GW2.
Anet will make an expansion when they really lose a lot of player. Who knows if it’s gonna be 2015 or 2016.
Want an expansion? Stop playing GW2.
Or it could do the complete opposite.
Losing many people could make NCSoft decide spending money on an expansion would not be worth it, and as such an expansion would never happen.
Krall Peterson – Warrior
Piken Square
I am honestly surprised how many people on here don’t want an expansion. I mean I understand not having the money to buy one or just being a slow casual gamer who likes not being left behind (so the Living Story works well for them).
However, people are making the argument (unless I misunderstood) that they think the Living Story is actually a effective way to grow them game. I just don’t see it. The pace is So slow and the devs have proven they can’t even keep that pace up without having to take extended breaks, which is fine. Making games is hard work. But I think so many games in the past have proven the expansion model is super efficient and brings more hype and interest in the game. Not to mention the huge cash flow.
Idk, I very well may be wrong but I just am not happy at all with the Living Story being the primary method to expand the game. It’s just too slow and feels like it lacks depth (this recent season has persuaded me a bit on the depth part though).
Look at it this way: you can have parts of the expansion for free every two weeks or you can have it all for $40.00 in a year or two.
I know it’s a different method to gain new content. But, so far, Living Story has worked to progress the world in a realistic method. Events happen over time and slowly.
Not instantly and all of the sudden as with an expansion.
While I’m not saying no to an expansion, ever, I am saying I understanding the reasoning behind why ArenaNet has not yet released one given the episode-like nature of Living Story.
In a way, it’s kind of like chapters from the original Guild Wars. While each ‘chapter’ there was an expansion, each ‘chapter’ here is a season involving the Elder Dragons.
If that makes sense.
(edited by Ardenwolfe.8590)
I am honestly surprised how many people on here don’t want an expansion. I mean I understand not having the money to buy one or just being a slow casual gamer who likes not being left behind (so the Living Story works well for them).
However, people are making the argument (unless I misunderstood) that they think the Living Story is actually a effective way to grow them game. I just don’t see it. The pace is So slow and the devs have proven they can’t even keep that pace up without having to take extended breaks, which is fine. Making games is hard work. But I think so many games in the past have proven the expansion model is super efficient and brings more hype and interest in the game. Not to mention the huge cash flow.
Idk, I very well may be wrong but I just am not happy at all with the Living Story being the primary method to expand the game. It’s just too slow and feels like it lacks depth (this recent season has persuaded me a bit on the depth part though).
One thing you’re forgetting here: Guild Wars 2 is the first game to ever attempt the Living Story style content. Season 1 was a huge, risky experiment, but you know what? ANet feels it paid off. That’s why we’re in Season 2, with Season 3 (likely) approaching.
Saying “so many games in the past have proven the expansion model is super efficient and brings more hype and interest in the game” is stupid because expansions are all anybody else has tried. Your statement insinuates that other methods have been shown ineffective, but that is definitely not the case because other methods haven’t been attempted yet.
Look at it this way: you can have parts of the expansion for free every two weeks or you can have it all for $40.00 in a year or two.
I know it’s a different method to gain new content. But, so far, Living Story has worked to progress the world in a realistic method. Events happen over time and slowly.
Not instantly and all of the sudden as with an expansion.
While I’m not saying no to an expansion, ever, I am saying I understanding the reasoning behind why ArenaNet has not yet released one given the episode-like nature of Living Story.
In a way, it’s kind of like chapters from the original Guild Wars. Each ‘chapter’ there was an expansion. Each ‘chapter’ here is a season involving the Elder Dragons.
If that makes sense.
It does actually. ty.
I really have enjoyed this current LS season. A lot of the content was really cool. Specifically some of the nods to the lore. I’m just not sure a new living story chapter will ever draw in an audience like a true to form expansion would. Plus, I’m one of those people who could play an expansion for a year or so and have a bit of overlap between it and the next one. This way I could also have something to do instead of just logging back in every few weeks for a day or so then not showing back up again until another bit drops.
That may just be due to my play style though. I like to explore and have new stories unfold as I go. LS has been slow going and I’d rather have a larger amount drop at once. I’m not sure the LS price fits the actual content either… well unless you log in and get it free. Then the price is pretty great actually.
I used to want an expansion like you. Then I took a trait system redesign to the alts.
I don’t know what happened to the people that brought us the game as it was at launch. It wasn’t perfect, of course, but it was big, and it was fun, and it had vast potential for future greatness. Now we’re dealing with people who thought the trait system redesign (see how much easier it is to experiment with builds on new characters!) and NPE (the early game is so much less confusing now, plus that personal story makes more sense than ever with the revised continuity) were good ideas. Just imagine the expansive things they’d do to what’s left of GW2.
If there ever was a case of ‘be careful what you ask for’, fellow forumites, this is it.
I am honestly surprised how many people on here don’t want an expansion. I mean I understand not having the money to buy one or just being a slow casual gamer who likes not being left behind (so the Living Story works well for them).
However, people are making the argument (unless I misunderstood) that they think the Living Story is actually a effective way to grow them game. I just don’t see it. The pace is So slow and the devs have proven they can’t even keep that pace up without having to take extended breaks, which is fine. Making games is hard work. But I think so many games in the past have proven the expansion model is super efficient and brings more hype and interest in the game. Not to mention the huge cash flow.
Idk, I very well may be wrong but I just am not happy at all with the Living Story being the primary method to expand the game. It’s just too slow and feels like it lacks depth (this recent season has persuaded me a bit on the depth part though).
One thing you’re forgetting here: Guild Wars 2 is the first game to ever attempt the Living Story style content. Season 1 was a huge, risky experiment, but you know what? ANet feels it paid off. That’s why we’re in Season 2, with Season 3 (likely) approaching.
Saying “so many games in the past have proven the expansion model is super efficient and brings more hype and interest in the game” is stupid because expansions are all anybody else has tried. Your statement insinuates that other methods have been shown ineffective, but that is definitely not the case because other methods haven’t been attempted yet.
Well, I wouldn’t call it stupid. -_-
I do think the reason it has been repeated is b/c it works so well. I do appreciate Anet’s desire to innovate though. That’s why GW2 is such a good game imo. Who knows LS may work for most people in this game. If so I will be very disappointed but I’m not going to get mad or anything. I’ll just have to invest in another game and set GW2 as a second or third option. Which may be exactly what they are going for. It is obviously working well for them so far. As far as I can tell the game is doing pretty well.
Personally (for whatever that is worth) I dislike the current model Anet is using. It feels slow to release and the content seems rushed out the door. Plus, it usually only keep me occupied for a day or so until I’ve done all that interest me. Again though, that may just have to do with my play style. From my own past experiences though expansions usually lasted me long enough to get to the next one. Well, in other games anyway.