FPS MODE! And mods? Macros?

FPS MODE! And mods? Macros?

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Posted by: Kingkiller.9645

Kingkiller.9645

Q:

The suggestion forum was archived due to being temporary, but isn’t there some sort of replacement to it?

Anyways, mods and macros? Can we use them? Obviously not if they give us an advantage over other players, but what about aesthetic ones? Personally, I would LOVE an FPS mode mod. Obviously not for combat, since characters move around too much, but for non-combat zones such as cities and certain instances…. And one for screenshots too (or simply make the characters invisible to you for the screenshots)!!!!!
Oh my god, just imagine Divinity’s Reach and The Grove in first person!!
So are we allowed this kind of thing? I don’t mean discouraged, are we allowed period?
Thanks!

I’m not a hero. Heroes are not meant to survive, and I’ve lived far too long for that.

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Posted by: Paulytnz.7619

Paulytnz.7619

A:

We are allowed to SUGGEST that Anet adds these features yes. But we are NOT allowed to go out there to internet land to find any such mods/whatever advertised by third parties and start using them in game.

First person has been asked for since the very start of the game mainly because it was in GW1 and immensely made that game a lot easier to navigate around.

Since when did this business of being a hero become being a business?

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Posted by: Zypher.7609

Zypher.7609

The suggestion forum was to hard to navigate, now you make suggestions under the relevant topics.

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Posted by: Conncept.7638

Conncept.7638

So long as a mod doesn’t alter the game code or provide an unfair advantage, it is allowed.

Unfortunately I don’t see there being any way to make a first-person mode without modifying the code. The zoom-out mod for example was a mod that allowed a larger field of vision, and a lot of people were banned for that it because it both gave an unfair advantage and messed with the game code.

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Posted by: Kingkiller.9645

Kingkiller.9645

So long as a mod doesn’t alter the game code or provide an unfair advantage, it is allowed.

Unfortunately I don’t see there being any way to make a first-person mode without modifying the code. The zoom-out mod for example was a mod that allowed a larger field of vision, and a lot of people were banned for that it because it both gave an unfair advantage and messed with the game code.

What about a zoom in mod? It woudn’t be true FPS, but it would be perfect for screenshots and some instances (like the recent celebration one where you do absolutely nothing).

I’m not a hero. Heroes are not meant to survive, and I’ve lived far too long for that.

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Posted by: ZDBioHazard.8246

ZDBioHazard.8246

Speaking of FPS mode, I do hope we’ll someday get Oculus Rift support, even though it would probably be pretty ridiculous to actually play that way. (Go dodge rolling! )

Also speaking of FPS mode, I’d love an option to show a high-granularity frame rate display in-game without needing to leave the options window open.

Ara Daybreak [GT] – Charr Elementalist – Henge of Denravi

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Posted by: Herr der Friedhoefe.2490

Herr der Friedhoefe.2490

Community sourced code actually provides a lot of the things we players have been asking for. Sad that Anet wont offer those code monkeys a job.

My posts are facts as I know them, or my own opinion, and do not represent any guild.

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Posted by: maeggle.6021

maeggle.6021

First person view was available during the EotM tests, I think. They have the option available on their test clients but I guess there are still some major issues with a PoV camera (e.g. wall clipping, orientation problems, effects overload, etc) which they could not resolve by now.

Kodash [DE] – Ninja Nurse Rescue Squad [care] – Elementalist
A landing you can walk away from just wasn’t fast enough.

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Posted by: Behellagh.1468

Behellagh.1468

Well let’s see what the March 24th announcement says about this. It’s titled “A New Way to Explore the Looks of Guild Wars 2”. I’m expecting both 1st person and Rift/Valve VR API compatibility.

Edit: what was my hands thinking when I typed world instead of person.

We are heroes. This is what we do!

RIP City of Heroes

(edited by Behellagh.1468)

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Posted by: Charak.9761

Charak.9761

Want mods?

Overwolf.

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Posted by: Kingkiller.9645

Kingkiller.9645

Speaking of FPS mode, I do hope we’ll someday get Oculus Rift support, even though it would probably be pretty ridiculous to actually play that way. (Go dodge rolling! )

Also speaking of FPS mode, I’d love an option to show a high-granularity frame rate display in-game without needing to leave the options window open.

I’d love Oculus Rift support, but I just don’t see it happening. Dodge rolling would be amazing, but think about skills like pulls, rolls, leaps, etc. For example, the dagger elementalist skill 3 in the fire trait would be too fast. If it were something like SAO, then it would be amazing, but without doing the actions ourselves that would be too disorientating. Oculus Rift is really just a literal FPS mode, not true virtual reality.
Actually thieves would be destroyed by this. Especially some skills such as the d/d dual wield skill. How do you even picture that in FPS and continue fighting without the delay of turning around?

And about your second point, you could probably get that with dual monitors…. if the game supported them. One monitor for the menus, one for the game, and another maybe for the world map.

I’m not a hero. Heroes are not meant to survive, and I’ve lived far too long for that.

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Posted by: Kingkiller.9645

Kingkiller.9645

Well let’s see what the March 24th announcement says about this. It’s titled “A New Way to Explore the Looks of Guild Wars 2”. I’m expecting both 1st world and Rift/Valve VR API compatibility.

Oh god… I hope so. It’s probably something different, but I seriously hope so.

I’m not a hero. Heroes are not meant to survive, and I’ve lived far too long for that.

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Posted by: Kingkiller.9645

Kingkiller.9645

Want mods?

Overwolf.

That only has one mod for GW2 :/ Thankfully it’s one that wouldn’t offer any advantage at all, but still. It’s not one I need or want.

I’m not a hero. Heroes are not meant to survive, and I’ve lived far too long for that.