FPS and Ping meter
You can run the game through Steam and use that framerate counter
EGVA SuperNOVA B2 750W | 16 GB DDR3 1600 | Acer XG270HU | Win 10×64
MX Brown Quickfire XT | Commander Shaussman [AGNY]- Fort Aspenwood
I wouldn’t want Steam running in the background, it’s a resource hog.
Just use Rivatuner, works great.
Server: Dragonbrand
Guild: Knights of Ares [ARES]
I downloaded a free program called Razer Cortex (Yes the same Razer that makes PC accessories) it not only shows an FPS counter for all games but it also has features that allow you to automatically shut off pointless background programs chewing up CPU/memory when launching any game (and automatically re-enable them after you’re done) which can give you a performance boost while playing.
Anet doesn’t allow third party programs, although they twitch with Fraps running.
Why cant we just have a transparent FPS and Ping running on the HUD? Like we had in GW1.
Steam/Cortex/Rivatuner aren’t third party programs in A-nets definition of them (Read Mods/game enhancements) they apply an overlay (usually just a few small numbers indicating FPS) directly to your computer monitor which shows you the current refresh rate of your monitor.
Hell, ArenaNet themselves openly endorse the Overwolf App for GW2 which also shows fps (and a whole lot more then the others), they even held an app development contest (https://www.guildwars2.com/en/news/introducing-the-overwolf-guildwars2-app-challenge/) for it, I believe Overwolf even sponsors the GW2 PvP tournaments.
Game Booster is another that allows you to see the FPS in all games, and helps you turn off unnecessary background programs.
I believe Overwolf has the in game FPS in the top left hand corner.
Also, same thing is FRAPS that shows the FPS as well. Hope that helps.
Its psychological. A “LOT” of games stopped including debug and stat monitors, because people have been using it as weapons against Developers. Often the complaints aren’t unfounded…. but by obscuring the data, or making it hard to reach, it allows them to brush off evidence that would otherwise indicate something about the game’s performance.
Its really double edged, as most people (even in today’s internet) still don’t know the difference between ICMP and Network stack derived Ping measurements. Most people also don’t understand how FPS performance works in an increasingly complicated rendering pipe line. Hell, most people don’t even realize the majority of MMOs are CPU bottle necked, what multi-threading can and “can’t” do for most games, the difference between most API frameworks and renderers, much less how Hardware resources are utilized, or why “$3000 PC” tells knowledgeable people nothing about your system (but does say a lot about the owner).
Why do you need to know that all the time? You can’t change it.
‘would of been’ —> wrong
Many video game recorders show fps.
Why do you need to know that all the time? You can’t change it.
Exactly, why, why obsession with FPS and ping, you would only want to see that if the games running badly.
I’m pretty sure that overwolf has the fps shown in the bottom right corner of the screen.
I wouldn’t want Steam running in the background, it’s a resource hog.
What? It’s not going to eat enough to have any effect on performance.
EGVA SuperNOVA B2 750W | 16 GB DDR3 1600 | Acer XG270HU | Win 10×64
MX Brown Quickfire XT | Commander Shaussman [AGNY]- Fort Aspenwood
Above the screen refresh rate (which is what, 60) and what your eyes can see the client FPS means nothing. It is just another bragging right. It is only useful if it is really low or you know the server FPS.
Sure, it is interesting to know what one setup sees as an average over another at the same scene at the same time but it does not tell the whole story when there is nothing to compare as it is apples to oranges. You will see your FPS go down the less things there are to render, which is why boss fights cause most FPSs to plummet (for example, I only see most at 50).
Actually, there is a much simpler was to get the latency, look on whois for anet’s IP block using whois (either the command line or the website). Get a list of your connections (different OSs have different ways). and look for addresses in that range that are not going to a webserver. Do a ping.
In second life there is a developer/advanced option to see the stats like client FPS, , network traffic, buffered traffic, latency, server FPS, requested data to send to the client, ktris, and enough stats to fill your entire RHS of the screen. I doubt most people think about those numbers more than ‘high client FPS= good’ though.