Fear not affected by condition duration

Fear not affected by condition duration

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Posted by: Tiborb.1453

Tiborb.1453

Why Fear is not affected by condition duration?
Nothing apart from specifical fear duration manipulator will affect this condition: the only two ways are Master of Terror (50%) and the 6th bonus from Superior Rune of the Necromancer (20%).

This is really sad couse is the the only disable that have three ways to be countered: by condition removal, stun breaks AND stability (and for this reason can’t be considered OP)

(I’m not posting this in necromancer section as fear is not a necro exclusive as it can be used by thieves, warriors and rangers… oh, and by every norn with Become the Wolf)

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Fear not affected by condition duration

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Posted by: Wolfheart.1938

Wolfheart.1938

What about immobilize? Does condition duration work with it?

“We have no first-person view because stupid people would lock into it”
“You can’t have more than 10 HS decks because that would confuse people”
“30 fps is more cinematic”

Fear not affected by condition duration

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Posted by: Leo G.4501

Leo G.4501

What about immobilize? Does condition duration work with it?

I think it does.

As for fear duration, how long would it last if 100% condition duration affected it?

Fear not affected by condition duration

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Posted by: Jabberwock.9014

Jabberwock.9014

If fear was much longer it would probably be too easy to keep people off of control points in spvp. On the plus side it is not affected by enemies stacking condition duration decreasing food and runes.

Get stoned whenever you want:
Endless Petrification Tonic

Fear not affected by condition duration

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Posted by: Leo G.4501

Leo G.4501

If fear was much longer it would probably be too easy to keep people off of control points in spvp. On the plus side it is not affected by enemies stacking condition duration decreasing food and runes.

That is a plus, I didn’t think of that.

I was going to also ask what are the pluses of Fear vs other conditions too. Considering how many people are adopting the Melandru runes + lemongrass poultry combo in WvW, it does make a significant difference against players without high condition duration or CC extention bonuses. I didn’t know it didn’t work with fear though it makes sense.

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Posted by: Syktek.7912

Syktek.7912

How would you like it if you ran out of stun breaks and then got feared for twenty seconds?

Vesper Dawnshield | Guardian

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Posted by: Voodoo.1709

Voodoo.1709

How would you like it if you ran out of stun breaks and then got feared for twenty seconds?

Considering you would need +2000% condition duration to fear someone for 20 seconds under the OP’s request your argument is invalid.

I don’t find it unreasonable.

Fear not affected by condition duration

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Posted by: Tiborb.1453

Tiborb.1453

As for fear duration, how long would it last if 100% condition duration affected it?

Obviously 100% more: for example, if base fear is 1s with 100% will become 2s (for this reason “Fear Me!” and Skull Fear duration should be toned down as they can last for 3s atm).

If fear was much longer it would probably be too easy to keep people off of control points in spvp.

What about Shield of Absorption? Or Into the Void or other dislocation abilities and control effects?
A combination of this mechanics are a easy way to keep people off a control point in sPvP, not fear.

Fear atm can’t be used to send outside a enemy standing the middle of the point (he should be at least on the edge), how can fear become a easy way to keep them off as fear comes with a base cooldown of:

20 and 40 seconds for necros
80 for warriors
45 for thieves
45 for a ranger with a wolf pet
10 seconds with a Norn in Become the Wolf (a racial elite that last 30 seconds and have 240 seconds of cd that can’t be used in sPvP)?

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Posted by: GrandmaFunk.3052

GrandmaFunk.3052

Why Fear is not affected by condition duration?

What led you to believe that it isn’t?

Did you set-up some kind of test/experiment to verify it?

GamersWithJobs [GWJ]
Northern Shiverpeaks

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Posted by: Panhauramix.2784

Panhauramix.2784

Fear is affected by Condition duration, I use a 100% condi duration build on my necro (30% from Spite, 40% from Rare Pizza, 10% from 2x Lyssa, 10% from 2x Mad King and 10% from Giver’s weapon.) and my Fear last twice as long in WvW/PvE.

Any class can achieve this 100% condition duration for Fear.

80’s: Razdhül Necro/Desire Mesmer/ Ykarys War/ Yphrit Ele/
Panhauramix Guardian/Pistoleros Engineer/ Orbite Thief
Gates of Madness – Leader of Homicide Volontaire [HV]

Fear not affected by condition duration

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Posted by: Tiborb.1453

Tiborb.1453

I’ve tested it in sectember, maybe something is changed (as you can see here they tought the same).
Time to test again.

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Posted by: Rennoko.5731

Rennoko.5731

lol…. This was a great thread till someone stomped on the entire premise of the thing. Person after person making comments about something no one understand.

Yes, condition duration effects fear… why would it not? It is a condition after all, and can be cleared like any other condition. It just happens to be breakable by a stun break as well.

The only limitations are that condition duration is capped at 100%, and fear specifically is capped at a max of 5 seconds. So you cannot take skull fear with 100% duration and get 6 seconds, only 5.