(edited by inocencio.1734)
Feature pack 9/9: feedback
Maybe losing players will make them listen but eh.
Overall it seems alot of interesting comments. Anet doesn’t seem to have learned about their communication issues…
I think alot of gameplay changes were needed, e.g. the nerf to FGS, reducing warrior’s effectiveness, etc. This was showcased well in the videos Anet made on youtube – Skillbar – which i think was a really smart way to show the changes. However, making Ranger extremely OP in PvP now.
I understand changes are neccessary, the trading post for example. I like the new TP, however i don’t think its an AMAZING development. Its quicker, easier to search, and appreciate alot of work has gone into it. But there are so many changes in the feature pack that they haven’t even mentioned of given hints to.
All it would have taken was for a month ago, a post on the upcoming changes – stating a new TP had been in development and should hopefully be ready for the feature patch. I again appreciate things may go wrong and it may be delayed, but i would rather know what Anet is working on, than have no clue. The combat log for example… who asked for the changes to this???? Yet obviously someone has been working on it. Mini’s being moved… i can see its a good change yet not asked for! I would rather Anet focus on what the community’s main issues – end game, Zhaitan fight etc.
I think collections are good, encouraging more exploration. But the lack of discussion and openess at Anet is appalling. The community of GW2 is great, as show by the amazing WvW videos, so why don’t u take our enthusiasm and help u make this game ever better! You did a great job with GW1, its a shame that the overall progress compared to that game is so unsatisfactory
I’ve had a whole lot of negative things to say about this patch, so I thought I’d go ahead and give some time to the positive aspects.
The new combat log is fantastic.
The filters on the new trading post- you NAILED that.
The compass- I’m using it now for map completion, which is something I previously found terribly daunting. It’s helping to keep me focused and moving. Awesome.
Minis are a mixed bag for me. Love the new interface/preview/system overall, but I hate not being able to see my own miniature. What’s the point if it’s invisible? Still, I think the overhaul is solid and I know tons of people asked for it in the horizontal development CDI.
There are some good things in the level up rewards. I approve of equipment (previously tied to the personal story) being given as part of leveling instead. Also, getting dyes was an exciting choice, so good job there.
Crafting interface: Nailed it!
Dodging tutorial: Very positive addition. (will using it count toward daily dodger? I know I used to hate that daily when I first started out.)
New titles: Yes. Just… yes. The whole “Honorary Skritt” achievement is beautiful. Kudos.
So there’s my positive feedback. I hope you enjoyed it.
-Mike O’Brien
Because we can’t be angry about both?
YAY!!!
Someone who can see the bright side of life!!
Please positive feedback is just as important as negative. It shows what was done right, instead of a blanket “This is awful!!”. Gotta know what works, and what doesn’t to be able to fix what doesn’t. Thanks!!
It’s the chain I beat you with until you
recognize my command!”
YAY!!!
Someone who can see the bright side of life!!
Please positive feedback is just as important as negative. It shows what was done right, instead of a blanket “This is awful!!”. Gotta know what works, and what doesn’t to be able to fix what doesn’t. Thanks!!
I try to be fair with my feedback.
-Mike O’Brien
Because we can’t be angry about both?
One more positive thing: I’m really happy that they removed the level restriction on the endless salvage-o-matic. Here’s a post I wrote yesterday with my less positive feedback, just to consolidate it all.
The single biggest problem I have with the changes to the leveling system (from FP1 and 2) is that you’re not adding rewards. Instead, you’re taking away systems that were once freely given and then doling them out sparingly, in order to make things feel or seem more rewarding.
That illusion might work for some people, but most of us don’t appreciate “progress” when it means we’re losing out overall. It is never a good thing to take away a free convenience only to sell it back to us, and try to convince people that it is a reward. Sure, some people will buy it. That doesn’t make it a good plan.
There have been many improvements made, yet I’d gladly give up on them all (wardrobe and crafting interface included) if it meant I could enjoy leveling a new character again. You’ve taken the joy away from my playstyle, and you’ve pointed the finger at the CDI as the reason behind it all. Message received: I won’t be participating in any further CDI threads.
I wouldn’t have played this game. And the next time a new game catches my eye, I really have no incentive to keep playing this one.
-Mike O’Brien
Because we can’t be angry about both?
The patch was garbage. 1 step forward 10 steps back. This was even worse than that terrible Kraka/Fractals patch in November 2012. This just might be the patch that goes down in history as the on that killed GW2. Level gating, mini culling, personal story gutting, this patch just took a big dump on nearly every aspect of the game. Absolute garbage. I’ve been playing since beta and this makes me want to quit. I sure as heck am not purchasing another character slot to level another alt.
TL;DR but since the devs read feedback threads:
Your Enchanted Map Pieces do not stack.
The first 15 levels suck for an experienced player, or at least they’re more limited. You also get through them in under an hour, or I did anyway.
That’s fast. I created a new thief and got to level 10 in 2 hours, 5 minutes. Even that seemed ridiculously fast to me.
Frankly the ONLY good thing in this new “feature” pack (ahem cough cough) is the improved craft screens.
TP I find horrible now. Where before things were separated (sold selling buying etc everything is lumped in together – improvement? not for me)
My BIG bugbear though is the gating. I have 17 toons on the go of which 3 were constantly changed about just for the “fun” (remember that ANET!!!). Now after having run 2 through the new “improved” and “simplified” system for noob areas (you must have been smoking some very fine weed dev’s if you thought this was an improvement!). Put it this way. Had the noob system been in place at outset I would not have 17 toons, its doubtful I would have 2.
I have almost 5000 hrs logged in GW2. Unless they revert this area to the system that (imho) worked pretty well, I doubt I will reach many more hours.
Way to go ANET (the A is not for Arena – pick your own expletive!!). How to kill off a game in one fell swoop. No wonder so many of my guildies are back playing GW1 – even that has far less enforced hand holding.
The first 15 levels suck for an experienced player, or at least they’re more limited. You also get through them in under an hour, or I did anyway.
That’s fast. I created a new thief and got to level 10 in 2 hours, 5 minutes. Even that seemed ridiculously fast to me.
I could get to L10 in less under the old system, however it should NOT be about getting to higher levels fast but about enjoying the experience of getting there. ALL the enjoyment has been sucked out of the new areas and you learn ZERO as you level since you have no skills etc to learn
The first 15 levels suck for an experienced player, or at least they’re more limited. You also get through them in under an hour, or I did anyway.
That’s fast. I created a new thief and got to level 10 in 2 hours, 5 minutes. Even that seemed ridiculously fast to me.
I had a guardian get from 2 to 5 in Queensdale in 20 mins; it included time to post on the forums and getting a fresh mug of coffee. Obviously that’s not to level 10 but the first handful of levels are now really fast. May depend on profession and/or hour.
Would you like some hard cheeze with your sad whine?
The first 15 levels suck for an experienced player, or at least they’re more limited. You also get through them in under an hour, or I did anyway.
That’s fast. I created a new thief and got to level 10 in 2 hours, 5 minutes. Even that seemed ridiculously fast to me.
I had a guardian get from 2 to 5 in Queensdale in 20 mins; it included time to post on the forums and getting a fresh mug of coffee. Obviously that’s not to level 10 but the first handful of levels are now really fast. May depend on profession and/or hour.
and you learned what about the skill sets or profession in those 5 levels?
The first 15 levels suck for an experienced player, or at least they’re more limited. You also get through them in under an hour, or I did anyway.
That’s fast. I created a new thief and got to level 10 in 2 hours, 5 minutes. Even that seemed ridiculously fast to me.
I can’t imagine why it took that long, to be honest. I tried a mesmer and leveled it to 10 in under an hour. I tried another ranger and leveled it to 15 in an hour.
The first 15 levels suck for an experienced player, or at least they’re more limited. You also get through them in under an hour, or I did anyway.
That’s fast. I created a new thief and got to level 10 in 2 hours, 5 minutes. Even that seemed ridiculously fast to me.
I had a guardian get from 2 to 5 in Queensdale in 20 mins; it included time to post on the forums and getting a fresh mug of coffee. Obviously that’s not to level 10 but the first handful of levels are now really fast. May depend on profession and/or hour.
and you learned what about the skill sets or profession in those 5 levels?
Nothing! I wasn’t paying attention that aspect since I already know them. I was more interested in what was available to characters at a starting level. So it also included a trip into DR.
Would you like some hard cheeze with your sad whine?
The first 15 levels suck for an experienced player, or at least they’re more limited. You also get through them in under an hour, or I did anyway.
That’s fast. I created a new thief and got to level 10 in 2 hours, 5 minutes. Even that seemed ridiculously fast to me.
I had a guardian get from 2 to 5 in Queensdale in 20 mins; it included time to post on the forums and getting a fresh mug of coffee. Obviously that’s not to level 10 but the first handful of levels are now really fast. May depend on profession and/or hour.
and you learned what about the skill sets or profession in those 5 levels?
Nothing! I wasn’t paying attention that aspect since I already know them. I was more interested in what was available to characters at a starting level. So it also included a trip into DR.
That was my point. The excuse given for this clusterf*(£ was that it was to help new players. My point is that if you learn ZERO about your skills, the profession, what you shouldn’t attempt as you will be downed, possibly die, how can this be the case?
Low level areas have now become a disengage brain (or just go for a coffee) and do as your told area, not a lets explore and learn area
The first 15 levels suck for an experienced player, or at least they’re more limited. You also get through them in under an hour, or I did anyway.
That’s fast. I created a new thief and got to level 10 in 2 hours, 5 minutes. Even that seemed ridiculously fast to me.
I had a guardian get from 2 to 5 in Queensdale in 20 mins; it included time to post on the forums and getting a fresh mug of coffee. Obviously that’s not to level 10 but the first handful of levels are now really fast. May depend on profession and/or hour.
and you learned what about the skill sets or profession in those 5 levels?
Nothing! I wasn’t paying attention that aspect since I already know them. I was more interested in what was available to characters at a starting level. So it also included a trip into DR.
That was my point. The excuse given for this clusterf*(£ was that it was to help new players. My point is that if you learn ZERO about your skills, the profession, what you shouldn’t attempt as you will be downed, possibly die, how can this be the case?
Low level areas have now become a disengage brain (or just go for a coffee) and do as your told area, not a lets explore and learn area
Except I know its not for me. I’ve been playing this for a while so I know what to do and where to go. I wanted to see what new people would be in for. And I have to say, as an appalling altoholic, that it was nice to see that the early NPE levels were quick. You may not have seen any of my other posts but I’m very much disliking the skill locking. However, with 80 levels a new person should know much about their characters well before the end. My opinion of course.
Would you like some hard cheeze with your sad whine?
The first 15 levels suck for an experienced player, or at least they’re more limited. You also get through them in under an hour, or I did anyway.
Racing through the first 15 levels of the game to get to parts that are just starting to become fun is bad game design. Level 1 was fine the way it was, which means the changes were ultimately not necessary.
The idea of doing something for new players is fine and benevolent; the execution of said benevolence however has turned out tyrannical, especially to the citizens that were already within GW2’s borders when it happened.
I’d trade everything in this patch that is a bonus to see the level gating leave. I’m not alone. If the community is citing with as much outcry as this that a mistake has been made, then it’s usually an indicator that the changes were not benevolent.
We have a post from the developers that not everything in this system is intended. To date that has… removed level restrictions from two items and made scaling less decidedly dangerous. They haven’t even stated with clarity which parts of this faulty level gating system are intended and which are not, though they imply some of the level ranges are incorrect and there should be different systems in place for veterans or even just new folks who have slogged this poor attempt through a ways. So some of this is expected to leave, be fixed, be addressed. Eventually.
But only some. Which means that this is still a bad idea that we are expected to swallow, just probably not in the dosage shown. Removing bundles was certainly intended, and while none of us thought much of it beforehand, we certainly do now. Picking up feed and taking it to cows was not complex. Neither is ‘entertaining’ them. But one of these makes sense in the framework of the world and teaches skills, while the other one does neither and is strange and illogical on top of it.
Collections are excellent. I don’t mind the new TP. Accountwide commander is interesting, and should be helpful once people get used to it. But in the center of it all is a messed up, damaging system that is wrapped around the heart of a game I rather enjoy, and the longer it is left there, the more life it is going to choke out.
I’m not one of those saying they are quitting. I am not one of those telling horror stories about friends and new players bailing out. But lots of people are. These things are happening. They are real. Mentions from developers that it’s under advisement and some things are being modified are just words, and we have grown far too aware that ANet is quick to promise and slow to deliver. We need more than words. We need action. Big action. We need this to not only not have happened, but to get more rather than less. Or this is going to be a ghost town.
I’m just terribly disappointed that we are at this juncture.
Hello frands! Vee Wee here, #1 Engi NA and world first rank 80!
Terrible! Simply terrible! There’s my feedback! Time and time again Anet has shown that they think us players are morans! Complete and utter illiterate morans! When they released the new grandmaster skills, they locked them out of PvP (you know that place where everything is supposed to be on equal footing and unlocked for you) because they thought the players would be too overwhelmed by the additional choices! They did the same thing with the new runes! And the new amulets! And the new sigils!
“Well our playerbase can’t possibly know how to read! That’s preposterous! Ho ho haw haw ho!” -Anet
And now they think our skills and utilities are too confusing! Here’s an idea! Maybe some people thought certain abilities were confusing because the tooltips are always wrong/misleading/poorly worded! Fast forward over 2 years and countless “patches” later, these godawful tooltips still exist! For example, when you trait Illusionists Celerity and take a weapon cooldown trait, an illusion summoning skill will not display the correct cooldown! It’s been OVER TWO YEARS!
We are not illiterate! We are not morans! We are not dumb! Please, for the love of christ, stop treating us like we were dropped on our heads as babies! Reverse these gated changes aimed towards the mentally handicapped because I can assure you the vaaaaaaaaaast majority of your playerbase aren’t so! Thanks for reading!
-Disgruntled veteran Vee Wee, #1 Engi NA and world first rank 80
Wahoo! Bye frands!
#1 Frandliest person NA!
http://www.twitch.tv/Livskis <-It’s back!
(edited by ArrDee.2573)
Finally, VeeWee, finally…
Idk what ranks he is looking at but I don’t see anything in the GW2 leaderboards….. I guess I’m the #1 MM in NA because I say I am! YAY!!
Reverse these gated changes aimed towards the mentally handicapped because I can assure you the vaaaaaaaaaast majority of your playerbase aren’t so! Thanks for reading!
This sums it up as I just got to play my norn… played her until lv 5, and got tired of her not getting anything good. Level gating is the equivalent of a cheap shot in a fight. I do NOT appreciate this level gating kitten. Your team needs to get their kittens on fixing this or reversing this altogether.
Another cheap shot is allowing your players to still buy minis, but force them into a busy map so not even the user can see their own minis. I know some people swear they can see their own mini, but I however, have not been able to whenever they force my mini into hiding. I do not like switching maps. I do not like this level gating, and I do not like my money being wasted on minis that no one, not even myself, will ever see.
Just roll it back, easy fix. Or keep the things people like and rid us of this crud.
Let’s face it guys… There’s apparently a new gamer demographic out there anet is catering too…
This demographic can no longer research, explore, or even figure things out by simply thinking.
The gamers of old are too experienced with mmog’s and are being washed out bythe flood of incompetent, inexperienced gamers…
Forget casual and hardcore.
Actually, by the most “responses” to leveling changes most “vets” and “pros” are in that “new gamer demographic” and ones that actually need even more handholding than NPE (they actually NEED dev to hold their hands as theyre not capable to grasp even simplest things as they bravely demonstarted in last few days)
I guess they recognized themselves in “NPE” and had a….bad reaction.
Sad but it is what it is.
best statistical loot in the game. We want everyone on an equal power base.”
(edited by MikaHR.1978)
Hello frands! Vee Wee here, #1 Engi NA and world first rank 80!
Terrible! Simply terrible! There’s my feedback! Time and time again Anet has shown that they think us players are morans! Complete and utter illiterate morans! When they released the new grandmaster skills, they locked them out of PvP (you know that place where everything is supposed to be on equal footing and unlocked for you) because they thought the players would be too overwhelmed by the additional choices! They did the same thing with the new runes! And the new amulets! And the new sigils!
“Well our playerbase can’t possibly know how to read! That’s preposterous! Ho ho haw haw ho!” -Anet
And now they think our skills and utilities are too confusing! Here’s an idea! Maybe some people thought certain abilities were confusing because the tooltips are always wrong/misleading/poorly worded! Fast forward over 2 years and countless “patches” later, these godawful tooltips still exist! For example, when you trait Illusionists Celerity and take a weapon cooldown trait, an illusion summoning skill will not display the correct cooldown! It’s been OVER TWO YEARS!
We are not illiterate! We are not morans! We are not dumb! Please, for the love of christ, stop treating us like we were dropped on our heads as babies! Reverse these gated changes aimed towards the mentally handicapped because I can assure you the vaaaaaaaaaast majority of your playerbase aren’t so! Thanks for reading!
-Disgruntled veteran Vee Wee, #1 Engi NA and world first rank 80
Wahoo! Bye frands!
Actually asking these “vets” and “pros” simple damage formula in GW2 produced either crickets or some complete nonsense.
So yeah.
best statistical loot in the game. We want everyone on an equal power base.”