Feedback: Max Daily/Monthly AP

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Posted by: Celtic Lady.3729

Celtic Lady.3729

Daily and monthly achievement points are not infinite. There are a finite number of days and months.

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Posted by: Nausicaa.9563

Nausicaa.9563

Salvaging got capped at 250 points too.

Imagine if there was a guy close to 250 points from salvaging, now it gets capped. Does this guy now declare that salvaging to 250 AP is his endgame and he will quit after that, because the only thing he enjoyed doing in the game was salvaging?

(edited by Nausicaa.9563)

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Posted by: Blaeys.3102

Blaeys.3102

Really love the OPs attitude about this.

I think I will make it my own.

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Posted by: Celtic Lady.3729

Celtic Lady.3729

Bad comparison since they are not even remotely the same thing. Like comparing apples and chipmunks.

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Posted by: Slyther.1297

Slyther.1297

AP hunters have been asking for QoL improvements for a long time. Dailies are a huge part to being competitive on the boards that it’s extremely punishing to miss out on points that can never be earned again, every daily missed is a point that can be never made up.

This reason alone is why a lot of AP hunters like myself felt like we had to spend 2 hours every day grinding all the dailies, because if we don’t we start slipping on the boards.

Of course there’s other reasons too, doing all the dailies meant that we got to the next chest faster, meaning more rewards.

The implementation of a cap is a huge joy and relief to the competitive AP community, most of us have been asking for QoL improvements for a long time. With this cap we no longer have to grind dailies, we can eventually make up the ‘lost’ points down the line. Most of us are near the cap anyway, so we’ll be able to truly play how we want instead of an unfilled daily panel always gnawing away at our minds.

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Posted by: Day Trooper.3605

Day Trooper.3605

The limits on daily and monthly APs overall seems modest. Let’s say you do 10 dailies (twice as many as you need to complete the daily) for 1,000 days straight. IIRC, each daily is 1AP. It would take you 2.7 years to hit that ceiling. Seems like that gives devs plenty of time to come back to these numbers as time progresses to see if they need adjusting in the scale of the game’s lifespan.

I don’t see how this is discouraging at all. I’d venture to guess that a majority of players will not hit this cap any time soon. I’m glad it’ll put a cap on AP inflation from this source, tbh. Like I said, I’d be very surprised if these were numbers that were not re-evaulated at the end of each year or something.

So we clearly need to get caps put on the content that you enjoy specifically so you will understand our perspective. Is that what you’re saying?

Err..? What other AP content is unlimited and causes max-total AP inflation in the way dailies/monthlies currently do? I can think of the salvaging achievement…

Both the salvaging (Agent of Entropy) and ‘Hobby Dungeon Explorer’ achievements are capped (used to be unlimited, but this was changed a while back)

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Posted by: Warcry.1596

Warcry.1596

Laurels, Mystic Coins…. only way to get these :p

“He shall make whole that which was torn asunder.
Restore that which was lost. And all shall be as one.”

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Posted by: Bensozia.8071

Bensozia.8071

I still feel pressured to do daily for the laurels. AP doesnt matter to me.

Guardians of the Light [GOTL]
The Dragonfly Effect [Phi]
DragonBrand

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Posted by: Sera.6539

Sera.6539

You’re still going to get laurels, [chance at BL item], mystic coins, the MF consumable, and karma. Do you really care that much about AP?

Since it is what is used to unlock reward chests, yes. If it was a trivial number… not so much. But its not, you need it to continue unlocking chest reward tiers.

The dailies and monthly cap together will get a person up to 15,000. I’m currently sitting at ~14,000ish with somewhere around ~7,000 being permanent ones. Close to ~6,600 being dailies, and some other odd amount of monthlies. I don’t have any HoM, barely any PvP or WvW achievements, and I also skipped WvW Season 1. There is no doubt ANet will keep adding achievements, and further achievement rewards. It’s not like the game as it is now will be the only AP in the entire game.

So because I can be rewarded for other things….

I shouldn’t be disappointed I am no longer rewarded for completing daily goals for what I enjoy playing in the first place? The same goals everyone that hasn’t reached the cap will be rewarded for doing.

I don’t understand your point.

You can be disappointed, you’re entitled to that feeling.

You said one of the biggest things keeping you playing was being rewarded for playing daily. You still will be. Just not in AP once you reach the cap. The way the system is now, those who have the highest AP and rewards are those likely to have been playing longer, cause they have the daily point advantage.

Once I hit the cap, I’ll still do the bare minimum for the reward, and consider myself having more free time to do other things in the game that isn’t simply to keep up in AP.

But to clarify some questions in your first post.

Now is this just for PvP achievements or all achievements?

I don’t even consider myself a huge APer, I haven’t even broke 20k points. I’m sure many people have over that 10k limits? do they lose AP?

I suspect people like myself are simply going to stop playing because they game for some reason abruptly stops rewarding people for continuing to play on a regular basis…. What possible reason could there be for that?

This is for the entire achievement system. PvP and PvE are both included. I’m sure if anyone has more than 10,000 already, they will be lowered down to the limit. Those who had absurd amounts from an uncapped Agent of Entropy, months back, lost points when a cap was instated. I’m not entirely certain if anyone has actually reached the cap yet. But if they do, they’ll likely be lowered. What that means for the chest… they’ll probably just keep the reward they had to get next. Say if they had 15,000 pre patch, then 14,700 post patch. They had already gotten the chest 15,000 chest, so their next would be 15,500.

This change equalizes the imbalance in daily / monthly AP values between players.

Gelda Nebilim – Nagare [NGE] – Crystal Desert
http://youtube.com/user/Royblazer

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Posted by: mtpelion.4562

mtpelion.4562

Daily and monthly achievement points are not infinite. There are a finite number of days and months.

Sure… the number is beginning of achieves through END OF TIME.

For human purposes, that’s infinite.

Server: Devona’s Rest

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Posted by: Celtic Lady.3729

Celtic Lady.3729

Players don’t live an infinite number of days and months…

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Posted by: kimeekat.2548

kimeekat.2548

The limits on daily and monthly APs overall seems modest. Let’s say you do 10 dailies (twice as many as you need to complete the daily) for 1,000 days straight. IIRC, each daily is 1AP. It would take you 2.7 years to hit that ceiling. Seems like that gives devs plenty of time to come back to these numbers as time progresses to see if they need adjusting in the scale of the game’s lifespan.

I don’t see how this is discouraging at all. I’d venture to guess that a majority of players will not hit this cap any time soon. I’m glad it’ll put a cap on AP inflation from this source, tbh. Like I said, I’d be very surprised if these were numbers that were not re-evaulated at the end of each year or something.

So we clearly need to get caps put on the content that you enjoy specifically so you will understand our perspective. Is that what you’re saying?

Err..? What other AP content is unlimited and causes max-total AP inflation in the way dailies/monthlies currently do? I can think of the salvaging achievement…

Both the salvaging (Agent of Entropy) and ‘Hobby Dungeon Explorer’ achievements are capped (used to be unlimited, but this was changed a while back)

Thank you (and Nausicaa) for the correction

Clove Zolan – Bringers of Aggro [Oops] – Blackgate

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Posted by: Sera.6539

Sera.6539

I sincerely doubt that players will playing this game for the rest of their life, daily AP cap or not.

Gelda Nebilim – Nagare [NGE] – Crystal Desert
http://youtube.com/user/Royblazer

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Posted by: Celtic Lady.3729

Celtic Lady.3729

No, of course not. This game won’t be around long enough but the point is the same. Getting points (a few each day) is not unreasonable.

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Posted by: Wayland.3528

Wayland.3528

It won’t take years to hit for a lot of us. Many people have been getting way more than 5 AP for each daily.

Monthly cap will take years at current rate.

Daily cap will be hit in the coming months. I figure at the current rate I’ll cap in the fall.

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Posted by: Sera.6539

Sera.6539

No, of course not. This game won’t be around long enough but the point is the same. Getting points (a few each day) is not unreasonable.

It isn’t unreasonable, no. But in terms of competitiveness, it can be a bit of an annoyance. I typically take an hour to finish all the dailies I want to do (excludes WvW, PvP, and Story Dungeon/Daily Fractal). For people who can relax and eventually reach a cap, that’s an hour extra they can spend doing something else (perhaps more enjoyable in game).

Gelda Nebilim – Nagare [NGE] – Crystal Desert
http://youtube.com/user/Royblazer

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Posted by: Vol.7601

Vol.7601

Small vocal minority.

If you’re gonna get angry and quit over something like this, then by all means.

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Posted by: Blanger.3162

Blanger.3162

I still feel pressured to do daily for the laurels. AP doesnt matter to me.

This ^^^^^^^^

Laurels are a hard commodity to acquire.

BTW…anyone think that they might institute a Weekly Achievement?

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Posted by: Tumult.2578

Tumult.2578

The limits on daily and monthly APs overall seems modest. Let’s say you do 10 dailies (twice as many as you need to complete the daily) for 1,000 days straight. IIRC, each daily is 1AP. It would take you 2.7 years to hit that ceiling. Seems like that gives devs plenty of time to come back to these numbers as time progresses to see if they need adjusting in the scale of the game’s lifespan.

I don’t see how this is discouraging at all. I’d venture to guess that a majority of players will not hit this cap any time soon. I’m glad it’ll put a cap on AP inflation from this source, tbh. Like I said, I’d be very surprised if these were numbers that were not re-evaulated at the end of each year or something.

So we clearly need to get caps put on the content that you enjoy specifically so you will understand our perspective. Is that what you’re saying?

Err..? What other AP content is unlimited and causes max-total AP inflation in the way dailies/monthlies currently do? I can think of the salvaging achievement… but maybe you’ll have other examples to provide.

Every other achievement in the game is a solid one-time earning for hitting a landmark (10 AP for killing this meta boss) or a stepping stone for a similarly limited category (500/1,000 somethings slayed).

Also: implying that I don’t like dailies.

I wasn’t implying anything. I used the word specifically. Meaning content that you enjoy, not that you don’t enjoy.
You say that you don’t see it as discouraging. You guess your in the majority. You demand there is AP inflation occurring.

Guess what? It’s just your opinion. Perhaps your opinion would change if it was the part of the game you enjoyed most that was capped.

And seriously? You are going to compare a daily or monthly achievement with one time achievements? So we have one daily and one monthly period. Everyone will love that….

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Posted by: Celtic Lady.3729

Celtic Lady.3729

I’m sorry, but if players don’t enjoy the dailies now, why are they doing them and why should someone that enjoys doing them receive less rewards?

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Posted by: Tigerlily.3765

Tigerlily.3765

I have 8.1k dailies and 1.7k monthlies and 19.2k points overall. I am around 100 on the roster or whatever its called, so the highest person has about 3k more points than me, chances are those are not only for dailies and monthlies so they are not at the time cap but likely close.

This change is a good solution to the APs going up like crazy all the time. I won’t feel like I have to do every daily all the time to keep up on the leaderboards or that going on vacation is X amount of points I will never get back. It will still take me over 100 days (if I do all the dailies every day) to hit the cap. I am fine with that.

New players (or players with renewed interest in points) have to feel like they theoretically could catch up to #1 eventually, and with the daily APs previously it was impossible for new players to catch up. It will still be hard (especially with LS achieves gone by), but at least possible to start gaining on us veterans once we hit the cap.

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Posted by: Beldin.5498

Beldin.5498

I’m sorry, but if players don’t enjoy the dailies now, why are they doing them and why should someone that enjoys doing them receive less rewards?

Some people always feel “forced” to do everything they “can” do, and choices are not choices for them but just more things they “must” do

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: Sera.6539

Sera.6539

I’m sorry, but if players don’t enjoy the dailies now, why are they doing them and why should someone that enjoys doing them receive less rewards?

Some players do them simply to keep up AP wise. To keep their standing in the leaderboards. For some players, that is what they’re interested in. Enjoyment and fun is subjective. If you truly “enjoy” doing a daily, are you enjoying it for the act of doing it, or the reward for doing it?

Try not to think of it as receiving less. Instead everyone is simply receiving the same amount now. Player A gets 10,000 daily points max, player B gets 10,000 max. You will still be rewarded, just not in the same manner. Just like Agent of Entropy caps, or how Hobby Dungeon Explorer caps. You still get materials from salvaging. You still get money, loot, and tokens from repeating dungeons. You will still get items from completing daily.

It just means that you now have to turn to other things to get your AP. Consider yourself a master of daily completion once you hit cap.

Gelda Nebilim – Nagare [NGE] – Crystal Desert
http://youtube.com/user/Royblazer

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Posted by: Beldin.5498

Beldin.5498

I have 8.1k dailies and 1.7k monthlies and 19.2k points overall.

Ok .. stupid question .. where do you actually see how many daily points you have ?

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: Mireles Lore.5942

Mireles Lore.5942

Small vocal minority.

If you’re gonna get angry and quit over something like this, then by all means.

Yes because everyone knows Vol is the ultimate authority on all guild wars 2 player population statistics…

I am just trying to understand if there is a reason for this cap that takes away rewards for players for any other reason beyond people wanting to feel like they can stop doing it to feel “completionist”. What feature did this cap “fix” exactly?

I am going to assume from the lack of substantiated direct answers to this question means no, there really isn’t a reason.

Director – Xunlai Heroic Service Agents [XHSA] | Yak’s Bend
http://xunlaiheroes.wix.com/xhsa

(edited by Mireles Lore.5942)

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Posted by: Celtic Lady.3729

Celtic Lady.3729

How do we know that this AP cap won’t eventually be translated to other caps to “equalize” us all? There could be a cap someday on dungeon chests or champ bags, etc. You can earn x number of dungeon chests then no matter how many dungeons you run in the future you won’t get a chest because you’ve reached the cap. To help keep all players at an even number of gold or some such idiocy. I really don’t see how caps on rewards and activities is a good idea in a game.

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Posted by: Awe.1096

Awe.1096

I stopped playing GW2 in last December becouse of my OCD to do all the dailies each day and never miss anything. I could not bare that anymore, it would take a toll on my RL so I had to cut my contact with the game. This cap is something that achievement junkies been asking for on this forum since quite a long time. I am glad Arena is doing this. It will allow me to play GW2 (which I love) again and finally at my own pace and not dictated by the daily clock.

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Posted by: Celtic Lady.3729

Celtic Lady.3729

The reason seems to be the leaderboards. Some people are really focused on them and think they can’t get ahead if there are monthlies and dailies.

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Posted by: CuRtoKy.8576

CuRtoKy.8576

I’m sorry, but if players don’t enjoy the dailies now, why are they doing them and why should someone that enjoys doing them receive less rewards?

Because AP rank currently is based on how many daily achievements you do. If you miss say a PvP daily or something then you are behind compared to other people. So if you want to keep your AP rank and be competitive then you have to do all your dailies (PvE and PvP) all day every day. And PvP dailies take a while (them solo queues) depending on who you get queued with.

The cap allows people to play in different ways (long term achievements: PvP, WvW, Slayer/Weapon Master, Activities, new ones Anet will eventually introduce) without worrying too much about dailies once they hit the cap or at least know that they will eventually hit the cap if they play long enough. It is a good change.

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Posted by: Ok I Did It.2854

Ok I Did It.2854

Small vocal minority.

If you’re gonna get angry and quit over something like this, then by all means.

Was it not a smaller Minority that wanted the AP’s capped though, the climb in AP’s didn’t mean anything to Anet, some groups in game used them as a competition, me and a few friends did, but effectively now, after getting all ingame AP’s ( minus the huge grind ones WvW for example ) we will start capping out and everyone will catch up,

So much for playing the game how you want, I wanted to farm AP’s with friends for our in game fun, Anet have all but said to bad that’s coming to an end, because it seemed that a small group of people didn’t want to farm AP’s thus wanted the cap.

Anet would have been better just saying, we are capping AP’s at 20k, if you are higher than that, we will downgrade you to 20k, then everyone can be equal, the way they want it.

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Posted by: Mireles Lore.5942

Mireles Lore.5942

The reason seems to be the leaderboards. Some people are really focused on them and think they can’t get ahead if there are monthlies and dailies.

That is the thing though, you put this cap on, people will be forever behind having missed temporary content. It should take alot of work to get every point available when its available, because it makes it possible for players to fall behind. If its all capped, nobody ever falls behind because it is easier to keep up with all the points.

If you are at 10,000 daily AP, congratulations you no longer have to put an effort in to keep players from passing you with daily points. They will have to existed since you started playing and keep pace with everything you do just to tie you.

The idea above just doesn’t make since to me…

Director – Xunlai Heroic Service Agents [XHSA] | Yak’s Bend
http://xunlaiheroes.wix.com/xhsa

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Posted by: RedStar.4218

RedStar.4218

I have over 7139 permanent points (11 939 total). If I had reached the limits, I’d have 22k. The current leader has 22 205 points. If I have more permanent points than the number one, it kind of shows you what’s wrong with the AP leaderboard.

(Although I’m more than certain that the monthly cap has not been reached, some people might be close to the daily cap, if not a little over it).

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Posted by: Sera.6539

Sera.6539

I have 8.1k dailies and 1.7k monthlies and 19.2k points overall.

Ok .. stupid question .. where do you actually see how many daily points you have ?

Hover over your AP amount in game.

How do we know that this AP cap won’t eventually be translated to other caps to “equalize” us all? There could be a cap someday on dungeon chests or champ bags, etc. You can earn x number of dungeon chests then no matter how many dungeons you run in the future you won’t get a chest because you’ve reached the cap. To help keep all players at an even number of gold or some such idiocy. I really don’t see how caps on rewards and activities is a good idea in a game.

The leaderboards are meant to be competitive. It needed more equalizing because the way it is now, is skewed. Those potential changes you’re concerned about are likely never to enter the game.

Gelda Nebilim – Nagare [NGE] – Crystal Desert
http://youtube.com/user/Royblazer

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Posted by: Draknar.5748

Draknar.5748

I can hear the collective sigh of relief from all of the AP hunters that have been slaves to doing every daily achievement. Now they just need to hit 5k and then they can spend the rest of their days enjoying the game.

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….

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Posted by: penelopehannibal.8947

penelopehannibal.8947

You can check how many points you have in each category by hovering your mouse over your Achievement Points score in the hero panel.

4,665 Permanent Points.
4,673 Daily Points.
1,010 Monthly Points.

That said, I’m really not bothered either way. They’re just pretend pennies to me. I can live without having a high score. I know my points might seem like a lot to some people, but I’ve put in 5,798 hours into the game, so most people have a higher points per hour ratio than me.

Blood & Merlot [Wine]

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Posted by: CuRtoKy.8576

CuRtoKy.8576

How do we know that this AP cap won’t eventually be translated to other caps to “equalize” us all? There could be a cap someday on dungeon chests or champ bags, etc. You can earn x number of dungeon chests then no matter how many dungeons you run in the future you won’t get a chest because you’ve reached the cap. To help keep all players at an even number of gold or some such idiocy. I really don’t see how caps on rewards and activities is a good idea in a game.

Slippery slope fallacy. Sigh.

Seriously, that is like saying omg they cap AP now they will cap my hours of play so that it will equalize everyone. That is just plain silly and makes no logical sense at all.

I don’t get how this even cap rewards. Your assumption is that a person has every achievement in the game completed (impossible) and that dailies are the only way to get additional AP. Secondly, you assume that ANet won’t have additional ways to get AP in the future. Yes the cap on dailies will make it harder to get the next tier reward if you are maxed since you will have to get AP from the harder achievements (long term WvW, PvP, and activities [keg brawl for example]).

I really don’t get how this cap activities. In fact it does quite the opposite. Now people won’t focus all of their time and efforts on dailies (solo queue pvp is a perfect example). Instead they can spend some time on daily and their other time in a game mode they really enjoy to complete a long term achievement (PvE → slayer/weapon master, Activities → Keg Brawl/Southsun Survival, PvP, or WvW)

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Posted by: Mireles Lore.5942

Mireles Lore.5942

It’s not really about the score. Its about your ability to unlock rewards is diminished because of the way you earned them. This is not supportive of the idea of “Play How You Want”.

If you enjoyed playing all aspects of the game and being rewarded for it on a regular basis… You have alot to lose by this cap for seemingly no apparent reason at all.

Director – Xunlai Heroic Service Agents [XHSA] | Yak’s Bend
http://xunlaiheroes.wix.com/xhsa

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Posted by: Clloydio.3524

Clloydio.3524

This levels the playing field a little for those that are trying to catch up on the achievement leader-boards. That (I imagine) is why the changes are being implemented.; it’s the same reason that other infinite achievement point sources are capped.

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Posted by: Omne.4603

Omne.4603

This change is pretty disgusting. The attitude of equalizing players is one that should not prevail. Are we going to receive influence, commendation, laurel and gold caps as well?

I Cant Stop/ Ocularis
NSP | Os Guild Master
www.osguild.org | www.youtube.com/osthink

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Posted by: Omne.4603

Omne.4603

Why do the playing fields need to be leveled? I’m not exactly sure what that means in this case. If you started doing something later than others and have done less work than others, you should have less than others.

I Cant Stop/ Ocularis
NSP | Os Guild Master
www.osguild.org | www.youtube.com/osthink

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Posted by: Sera.6539

Sera.6539

It’s not really about the score. Its about your ability to unlock rewards is diminished because of the way you earned them. This is not supportive of the idea of “Play How You Want”.

If you enjoyed playing all aspects of the game and being rewarded for it on a regular basis… You have alot to lose by this cap.

Is a daily achievement, really an achievement though? If you enjoy playing all aspects of the game, you can still be rewarded. There are PvE achievements, PvP achievements, and WvW achievements in their own categories. And there is no doubt that there will be additional achievements added with time. This helps give them a bit more value.

Gelda Nebilim – Nagare [NGE] – Crystal Desert
http://youtube.com/user/Royblazer

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Posted by: Celtic Lady.3729

Celtic Lady.3729

Slippery slope fallacy says that restraint is possible. The question isn’t whether or not something is possible but whether or not it is likely from past experience.

Plenty of players have weapon master and slayer done not to mention the AP from the mini-games.

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Posted by: Mireles Lore.5942

Mireles Lore.5942

This levels the playing field a little for those that are trying to catch up on the achievement leader-boards. That (I imagine) is why the changes are being implemented.; it’s the same reason that other infinite achievement point sources are capped.

It doesn’t help you. It limits your ability to catch up. For a player that already has 10k daily points; no longer has to make the effort to keep doing them, like you do, to maintain a lead. If and when you get to 10,000 daily points, you already lost. This is because he has been playing longer, earned more temp content points, and has a minimal chance of falling behind on new AP because he does not have to make a daily effort.

Director – Xunlai Heroic Service Agents [XHSA] | Yak’s Bend
http://xunlaiheroes.wix.com/xhsa

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Posted by: Vol.7601

Vol.7601

Small vocal minority.

If you’re gonna get angry and quit over something like this, then by all means.

Was it not a smaller Minority that wanted the AP’s capped though, the climb in AP’s didn’t mean anything to Anet, some groups in game used them as a competition, me and a few friends did, but effectively now, after getting all ingame AP’s ( minus the huge grind ones WvW for example ) we will start capping out and everyone will catch up,

So much for playing the game how you want, I wanted to farm AP’s with friends for our in game fun, Anet have all but said to bad that’s coming to an end, because it seemed that a small group of people didn’t want to farm AP’s thus wanted the cap.

Anet would have been better just saying, we are capping AP’s at 20k, if you are higher than that, we will downgrade you to 20k, then everyone can be equal, the way they want it.

I meant it’s a small minority that would complain about such a feature.

The kind of minority that would only play this game for daily achievements, which using common sense, isn’t that big anyway.

If you played this game simply because of daily achievements, then I doubt GW2 is for you.

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Posted by: penelopehannibal.8947

penelopehannibal.8947

It’s not really about the score. Its about your ability to unlock rewards is diminished because of the way you earned them. This is not supportive of the idea of “Play How You Want”.

If you enjoyed playing all aspects of the game and being rewarded for it on a regular basis… You have alot to lose by this cap for seemingly no apparent reason at all.

Yes, I understand that point of view – I personally have other goals though, and receiving an AP chest is nice, but it’s just a little bonus for me. Most people who have a problem with this seem to be in it for the numbers it seems though. I may be wrong, I dunno.

Blood & Merlot [Wine]

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Posted by: Awe.1096

Awe.1096

This change is pretty disgusting. The attitude of equalizing players is one that should not prevail. Are we going to receive influence, commendation, laurel and gold caps as well?

Why should it not prevail? It’s an opinion. The fact that you find it “disgusting” does not bring in any absolute meaning apart from the fact that you don’t like it. I, for one, find equalizing players to be a good thing as long as it is done in a sensible way.

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Posted by: nGumball.1283

nGumball.1283

People cry about grind then cry about not getting the chance to grind the same thing.
Keep it up.

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Posted by: Mireles Lore.5942

Mireles Lore.5942

Small vocal minority.

If you’re gonna get angry and quit over something like this, then by all means.

Was it not a smaller Minority that wanted the AP’s capped though, the climb in AP’s didn’t mean anything to Anet, some groups in game used them as a competition, me and a few friends did, but effectively now, after getting all ingame AP’s ( minus the huge grind ones WvW for example ) we will start capping out and everyone will catch up,

So much for playing the game how you want, I wanted to farm AP’s with friends for our in game fun, Anet have all but said to bad that’s coming to an end, because it seemed that a small group of people didn’t want to farm AP’s thus wanted the cap.

Anet would have been better just saying, we are capping AP’s at 20k, if you are higher than that, we will downgrade you to 20k, then everyone can be equal, the way they want it.

I meant it’s a small minority that would complain about such a feature.

The kind of minority that would only play this game for daily achievements, which using common sense, isn’t that big anyway.

If you played this game simply because of daily achievements, then I doubt GW2 is for you.

Thank you for informing us on what I should enjoy and what I should play for. I must of missed that memo from Anet that tells me how to enjoy their game. Perhaps you work for them? You do seem confident in your unsubstantiated authoritative statements.

Director – Xunlai Heroic Service Agents [XHSA] | Yak’s Bend
http://xunlaiheroes.wix.com/xhsa

(edited by Mireles Lore.5942)

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Posted by: Celtic Lady.3729

Celtic Lady.3729

If you played this game simply because of daily achievements, then I doubt GW2 is for you.

Just because someone else’s playstyle is different than yours doesn’t mean it isn’t valid. The whole world shouldn’t have to look just like you, eat the same foods you do, or like the same activities you do, etc.

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Posted by: Kalendraf.9521

Kalendraf.9521

This looks like a very bad and unnecessary change. I don’t understand the rationale behind this cap on dailies and monthlies. How is it good for the game to remove some of the incentives for playing regularly? I really hope ANet reconsiders this move.

BTW, it’s not clear from this article since it only discussed the AP portion of the rewards, but could this change also imply that other rewards (mystic coins, laurels) from dailies/monthlies may get similarly capped?

HoD – [CV] Charter Vanguard

(edited by Kalendraf.9521)