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Posted by: Sera.6539

Sera.6539

This looks like a very bad and unnecessary change. I don’t understand the rationale behind this cap on dailies and monthlies. How is it good for the game to remove some of the incentives for playing regularly? I really hope ANet reconsiders this move.

BTW, it’s not clear from this article since it only discussed the AP portion of the rewards, but could this change also imply that other rewards (mystic coinds, laurels) from dailies/monthlies may get similarly capped?

Likely Rationale: Help instill a bit of fairness into the leaderboards. So that a higher rank on the leaderboards isn’t a game of who logins and does the most dailies.

And it is very doubtful that the laurels, mystic coins, and other rewards from dailies / monthlies are getting capped.

Gelda Nebilim – Nagare [NGE] – Crystal Desert
http://youtube.com/user/Royblazer

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Posted by: Celtic Lady.3729

Celtic Lady.3729

Making this change in the name of the leaderboard makes no sense. Like new players that missed all of the LS achievements are ever going to catch up, anyway. Sounds more like an excuse than a reason to me.

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Posted by: Awe.1096

Awe.1096

This looks like a very bad and unnecessary change. I don’t understand the rationale behind this cap on dailies and monthlies. How is it good for the game to remove some of the incentives for playing regularly?

If this incetive tells you “play each day for at least 8 hours” then I think we are crossing some border. Capping gains is something that most MMO do and rely on and GW2 was the odd kid on the block, not the other way around. I follow what devs of various MMO say and I remember frequent notion that “making people feel forced to do things” is a valid concern around which reward handling is planned. Now to be honest I can’t rebut the argument that the problem is in how I handle the game, not the game itself but I know how the effect looks from my end. At this point for me GW2 without daily caps = impossible to play (thus I stopped playing it few months ago). This change will allow me to play the game again. Now I know this doesnt solve your doubts but I am just presenting an example of something good this change can achieve.

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Posted by: kimeekat.2548

kimeekat.2548

The limits on daily and monthly APs overall seems modest. Let’s say you do 10 dailies (twice as many as you need to complete the daily) for 1,000 days straight. IIRC, each daily is 1AP. It would take you 2.7 years to hit that ceiling. Seems like that gives devs plenty of time to come back to these numbers as time progresses to see if they need adjusting in the scale of the game’s lifespan.

I don’t see how this is discouraging at all. I’d venture to guess that a majority of players will not hit this cap any time soon. I’m glad it’ll put a cap on AP inflation from this source, tbh. Like I said, I’d be very surprised if these were numbers that were not re-evaulated at the end of each year or something.

So we clearly need to get caps put on the content that you enjoy specifically so you will understand our perspective. Is that what you’re saying?

Err..? What other AP content is unlimited and causes max-total AP inflation in the way dailies/monthlies currently do? I can think of the salvaging achievement… but maybe you’ll have other examples to provide.

Every other achievement in the game is a solid one-time earning for hitting a landmark (10 AP for killing this meta boss) or a stepping stone for a similarly limited category (500/1,000 somethings slayed).

Also: implying that I don’t like dailies.

I wasn’t implying anything. I used the word specifically. Meaning content that you enjoy, not that you don’t enjoy.
You say that you don’t see it as discouraging. You guess your in the majority. You demand there is AP inflation occurring.

Guess what? It’s just your opinion. Perhaps your opinion would change if it was the part of the game you enjoyed most that was capped.

And seriously? You are going to compare a daily or monthly achievement with one time achievements? So we have one daily and one monthly period. Everyone will love that….

Quite the assumption, then. I like dailies, I do them basically every day because of the laurel and chest. I don’t like them to the extent of doing 10 of them each day. And if I did, I wouldn’t say I like the dailies themselves so much as the content they encouraged me to play (dungeons, exploring for gatherer or skill points, crafting, WvW, PvP, what have you). -shrug-

You would have to cap Living Story (wait LS APs are already finite), or dungeons (Oh. Also a limit on those APs and rewards), or guild events, or WvW to cap the APs on things I love. And as you can see, those APs are already capped. There is a max number each player can earn in any of these areas. Sometimes that max number goes up (like with LS, where each LS adds new LS APs for that release), as I expect they will do with dailies and monthlies. Dailies and Monthlies can be earned semi-infinitely, as long as the game lives. There is a difference. You can still do all the dailies you want. You will still get your laurels and physical rewards, you just won’t get an AP boost from them if you hit the ceiling. Maybe they’ll give people who hit the ceiling a shiny title to show off their daily/monthly love?

I have no idea how many APs I have from dailies and monthlies, I’m nowhere near my game atm. I said that, based on the numbers and averages I’ve worked out of doing so many dailies each day, you’d have to put in a lot of work to reach that cap. You’re right, I am guessing that a majority of players don’t do the 10 dailies every day required for my previous calculations. I imagine most stop at or around the reward chest + laurel.

And I don’t “demand” that AP inflation is occuring. You can’t.. demand that. You can state it, and it’s my interpretation of the situation, sure. It seems pretty obvious that where every other source of APs are semi-finite, there’s a sort of inflation going on with regards to max-APs in game from people going after the previously infinite number of APs from monthlies and dailies. Whether that’s good or bad is up to the devs and apparently this decision is from mulling the reality of the situation over.

Sorry, but I don’t understand your last paragraph. “So we have one daily and one monthly period.” I think you may have misinterpreted that I was bringing in other categories for comparison of how an AP ceiling is already implemented in other achievement categories.

Clove Zolan – Bringers of Aggro [Oops] – Blackgate

(edited by kimeekat.2548)

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Posted by: CuRtoKy.8576

CuRtoKy.8576

Slippery slope fallacy says that restraint is possible. The question isn’t whether or not something is possible but whether or not it is likely from past experience.

Plenty of players have weapon master and slayer done not to mention the AP from the mini-games.

You are saying if X happens then something similar Y would happen as well based on no logical reasoning except the fact that if they do X then something similar can happen as well.

My friends is in the top 5 for NA AP ladder and some of them haven’t completed all of their mini-games and weapon mastery/slayer (example Giant slayer). So I think I know exactly what I’m talking about.

It seems like you are trying to argue something for the sake of arguing which is pointless cause it has been stated countless times why this change should occur

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Posted by: Clloydio.3524

Clloydio.3524

This levels the playing field a little for those that are trying to catch up on the achievement leader-boards. That (I imagine) is why the changes are being implemented.; it’s the same reason that other infinite achievement point sources are capped.

It doesn’t help you. It limits your ability to catch up. For a player that already has 10k daily points; no longer has to make the effort to keep doing them, like you do, to maintain a lead. If and when you get to 10,000 daily points, you already lost. This is because he has been playing longer, earned more temp content points, and has a minimal chance of falling behind on new AP because he does not have to make a daily effort.

No-one has to make a daily effort: that’s the point. They can just play for enjoyment rather than grind. Those 10k will come eventually for everyone if they keep playing.

Pretty much everyone I’ve heard from thinks this is a positive change. Clearly you disagree, but on the whole any change that most people get behind is likely to be good for the long-term health of the game.

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Posted by: Xista.7391

Xista.7391

I think it’s a great move, but does have it’s cons. I’ve become obsessive, trying to complete every single daily each day. Often times I wouldn’t have time to enjoy the living world content. Now, I won’t feel bad for missing a few achievement points a day.

The bad: so we’re going to stop progressing when we reach 10k dailies? What about after that…? IMO either put daily cap on achievement points (5 in PvE, 4 in PvP), or have the “experience bar” system like you do in PvE, and soon in PvP, where you’ll get rewards every time you level up. IE 100 AP = X reward at the 10k mark.

In-game opinions of Skyhammer: http://i.imgur.com/FKymDjC.jpg

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Posted by: Dark Jericho.8609

Dark Jericho.8609

It’s about time. Thank you, Anet!

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Posted by: pdavis.8031

pdavis.8031

Seems like a weird decisions to make, discouraging your player base from playing your game. Especially as the only people who benefit from this are the 2 people who care about AP leader boards.

I still fail to see how putting a cap on how many APs you can earn from the daily and monthly catagories is going to discourage people from playing? I don’t know about you, but when I choose a game, I look at things like game play, graphics, shiney weapons and armor, and running around killing things. Most people, even established players, didn’t get GW2 because it had AP points, and chests to unlock after getting a certain amount of AP. Most of them, vet GW1 players, or retired WoW players, wanted a fun game to play. A new player won’t care about AP one wit, and even a GW2 vet won’t stop playing. They’ve invested far too much time and energy and money to quit over an AP cap.

There will always be people who whine about an update or patch, crying out that what ever new patch/update will “break the game” and people will quit and the company will go out of business, and then it gets implemented. People stay, no one leaves, and new people always come on board.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

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Posted by: Tigerlily.3765

Tigerlily.3765

I said this another thread – I have 19.2k AP (around 100 on leaderboards) and it will still take me 142 days of doing EVERY daily to reach the cap.

This is a very high cap and will not affect 90% of players. As an achievement hunter I am very grateful as I don’t have to feel like every day I can’t log on is a missed 10-16 points.

The only thing I would like to see is scaling some of the high level acheivements up a little bit. It seems silly to get 5 points for 500 harpoon kills and 5 points for 5000. If that top tier was 10-20 points I might consider putting the time in to do the weird weps (or giants) or some other random acheives.

Also add more acheivements which are more fun/different than dailies!

But overall quite happy.

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Posted by: Osiris Shadow.5890

Osiris Shadow.5890

Achievement Points is one of the few things that keep me logging in everyday. I can already see that when I reach the daily cap I’ll mostly just log in to do my monthly, and the living story, then be done for the rest of the month. I really don’t see why Anet is making this move and I think it’s a pretty horrible decision.

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Posted by: Mireles Lore.5942

Mireles Lore.5942

This levels the playing field a little for those that are trying to catch up on the achievement leader-boards. That (I imagine) is why the changes are being implemented.; it’s the same reason that other infinite achievement point sources are capped.

It doesn’t help you. It limits your ability to catch up. For a player that already has 10k daily points; no longer has to make the effort to keep doing them, like you do, to maintain a lead. If and when you get to 10,000 daily points, you already lost. This is because he has been playing longer, earned more temp content points, and has a minimal chance of falling behind on new AP because he does not have to make a daily effort.

No-one has to make a daily effort: that’s the point. They can just play for enjoyment rather than grind. Those 10k will come eventually for everyone if they keep playing.

Pretty much everyone I’ve heard from thinks this is a positive change. Clearly you disagree, but on the whole any change that most people get behind is likely to be good for the long-term health of the game.

So now the argument is nobody has to make a daily effort?

Pretty much everyone? says who? you? I don’t claim to be in the majority I cant possibly measure, and don’t need to pretend so to make points. If your point is “everyone likes it” is a pretty weak point considering you have no substantiation.

I thought we were just talking about catching up in context that there was a competition on the leader-boards. With that logic nobody has to make an effort to do anything… still doesn’t explain why we are capped. “Those 10k will come eventually for everyone” will come with or without a cap.

Why should players be restricted after 10k? Seems to be the question nobody can answer.

Director – Xunlai Heroic Service Agents [XHSA] | Yak’s Bend
http://xunlaiheroes.wix.com/xhsa

(edited by Mireles Lore.5942)

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Posted by: Vol.7601

Vol.7601

If you played this game simply because of daily achievements, then I doubt GW2 is for you.

Just because someone else’s playstyle is different than yours doesn’t mean it isn’t valid. The whole world shouldn’t have to look just like you, eat the same foods you do, or like the same activities you do, etc.

True, but the whole world operates on the needs of the many outweighing the needs of the few.

Why should we make a change that is only beneficial for a select few people when it’s better for everyone?

In game terms, why should Anet make a change to the game that satisfies such a small minority of people when it could make everyone else happy?

If Anet loses OP as a player, I don’t think they’ll care because, again, it’s a small minority and the ‘sacrifice’ of one player is enough to keep the majority satisfied.

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Posted by: Balekai.6083

Balekai.6083

I agree with the OP. I’m currently sitting at 7.5K daily AP and 1.5K Monthly AP. I will be really happy to hit the 10K mark and do more of what I want in about 5-6 months, knowing AP daily grind is finally behind me. That’s more time for new LS, WvW, SPvP, social life, making dinner…TV shows…laundry… sleeping (lol) in the evenings.

I don’t care about how high my AP is or others AP, I just like working towards the rewards and didn’t care before them.

All that said, I think this change is unnecessary unless Anet is doing it for the player/community health (again less player stress and frees up the 1-2 hours AP hunters commit to for other content with pugs, friends and guildies). I also hope this change doesn’t lower the AP of people who may have already exceeded the cap.

They went over the cap fair and square and should be able to retain their progress.

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Posted by: Vercinorix.3021

Vercinorix.3021

The absolute cap on daily/monthly achievement points earned is a really, really bad idea. There are far better ways to deal with ‘quality of life’ and competitiveness issues.

First, quality of life. A better solution is to cap maximum daily and monthly achievement points at the number required to complete the daily (currently 5 and 40 respectively). This neatly solves the ‘must get all available achievement points per day no matter if it “forces” one to play game modes that are less appealing to the individual player’ problem.

At the same time it avoids penalizing the players who have invested a tremendous amount of time over the past year doing all the dailies, which the currently proposed system will definitely do once a player hits the cap.

Lets face it, the quantative rewards from the daily are actually the achievement point itself and the laurel. The karma, 50 luck and 5 silver are just tokens. Once you are at the new cap, most of the utility of the daily system goes away. Is this something that A-net really wants to do? It is also placing an implicit expiration date on the lifetime of the game: “We expect this game to last another 3 1/2 years, make your gem purchases accordingly” (roughly the amount of time to hit the cap based on doing 5 dailies every day since game launch.)

Second, competitiveness. Capping overall points earnable from dailies and monthlies really doesn’t make a newer or returning player competitive at all because of the Living Story points. The only way to catch up is if everyone ahead of you stops playing., since a player has no way of earning missed Living Story achievements.

Proposal: make an actual Competitive Leaderboard that ONLY tracks truly permanent achievements: NO dailies, monthlies or living story. This would instantly narrow the gap between most players while still leaving the relative positions of most players relatively intact.

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Posted by: Mireles Lore.5942

Mireles Lore.5942

If you played this game simply because of daily achievements, then I doubt GW2 is for you.

Just because someone else’s playstyle is different than yours doesn’t mean it isn’t valid. The whole world shouldn’t have to look just like you, eat the same foods you do, or like the same activities you do, etc.

True, but the whole world operates on the needs of the many outweighing the needs of the few.

Why should we make a change that is only beneficial for a select few people when it’s better for everyone?

In game terms, why should Anet make a change to the game that satisfies such a small minority of people when it could make everyone else happy?

If Anet loses OP as a player, I don’t think they’ll care because, again, it’s a small minority and the ‘sacrifice’ of one player is enough to keep the majority satisfied.

Who exactly benefits? Why do they benefit from a limitation?

All this people that suddenly know who is in what majority is in favor of before many people have even yet to be informed on the change. Where can I buy one of these crystal balls that tells me what the 10s of thousands of guild wars players think?

People here have such selective reasoning when it comes to substantiating their own opinions.

I am all for accepting this change is someone can explain to my why it should be done. All I’ve heard is “I’m playing the game wrong”, “there are other options”, and other exaggerated statements that people cant substantiate with concrete reasons.

Really what does this fix?

Who benefits from players being limited on what they can earn?

Director – Xunlai Heroic Service Agents [XHSA] | Yak’s Bend
http://xunlaiheroes.wix.com/xhsa

(edited by Mireles Lore.5942)

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Posted by: Vol.7601

Vol.7601

This limitation benefits the whole playerbase, because it introduces a ceiling for achievement points.

Now the # of achievements is less based on how long you’ve played and how many dailies/monthlies you completed, and more on how much you accomplished in the game temporary/permanent content

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Posted by: Mireles Lore.5942

Mireles Lore.5942

This limitation benefits the whole playerbase, because it introduces a ceiling for achievement points.

Now the # of achievements is less based on how long you’ve played and how many dailies/monthlies you completed, and more on how much you accomplished in the game temporary/permanent content

How is it less based on how long you played, when there are many temporary living story goals that new players will never be able to obtain? Seems like that makes it more based on how long you been playing. Like I said before it merely serves to be harder to catch up to people that have been playing since the beginning. After 10,000 daily points the effort needed to maintain a lead drastically drops.

If you are a new player that has already missed on 1,000s of AP points from temp content. You already lost because the rest of the perma/daily content is now capped. You have no hope to catch up until people at the top quit all together.

I just don’t see how anyone is benefited by being limited on what they can earn playing regularly.

How does it improve the whole playerbase experience by limiting what a certain group of dedicated players can earn? What other people earn in AP has no effect on other players so why cap it?

Director – Xunlai Heroic Service Agents [XHSA] | Yak’s Bend
http://xunlaiheroes.wix.com/xhsa

(edited by Mireles Lore.5942)

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Posted by: Xenlai.8694

Xenlai.8694

Same 3 people spamming threats of how this was a bad change. Enough with the “play how you want madness”. This was what community asked and what it got.

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Posted by: Levetty.1279

Levetty.1279

Seems like a weird decisions to make, discouraging your player base from playing your game. Especially as the only people who benefit from this are the 2 people who care about AP leader boards.

I still fail to see how putting a cap on how many APs you can earn from the daily and monthly catagories is going to discourage people from playing? I don’t know about you, but when I choose a game, I look at things like game play, graphics, shiney weapons and armor, and running around killing things. Most people, even established players, didn’t get GW2 because it had AP points, and chests to unlock after getting a certain amount of AP. Most of them, vet GW1 players, or retired WoW players, wanted a fun game to play. A new player won’t care about AP one wit, and even a GW2 vet won’t stop playing. They’ve invested far too much time and energy and money to quit over an AP cap.

There will always be people who whine about an update or patch, crying out that what ever new patch/update will “break the game” and people will quit and the company will go out of business, and then it gets implemented. People stay, no one leaves, and new people always come on board.

Because not everybody wants to play games they way you do. Get off your high horse.

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Posted by: Hellmasker.1649

Hellmasker.1649

To those in favor, let us REJOICE! Dwayna hath had her mercy on us; her battered and beaten, tired and taxed. For we have held fast our ground and our loyalty to Tyria each and every day… And it is time the Six show their blessings. Freedom for ALL doers of great and wondrous things! … and of those not-so-wondrous, menial things. Let us not forget those who have fallen in vain… RIP Ewon.

To those worried or disappointed: The monthly cap will take a significant amount of time to cap; and in the future could be worth more points than before. Please, have an open mind. Give it a chance.

REJOICE! Dwayna hath had her mercy on us; her battered and beaten, tired and taxed.
For we have held fast our ground and our loyalty to Tyria each and every day…
And it is time the Six show their blessings. Freedom for ALL doers of great and wondrous things!

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Posted by: Hellmasker.1649

Hellmasker.1649

REJOICE! Our time is OURS once more! Praise be to the Six!

REJOICE! Dwayna hath had her mercy on us; her battered and beaten, tired and taxed.
For we have held fast our ground and our loyalty to Tyria each and every day…
And it is time the Six show their blessings. Freedom for ALL doers of great and wondrous things!

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Posted by: Clloydio.3524

Clloydio.3524

This levels the playing field a little for those that are trying to catch up on the achievement leader-boards. That (I imagine) is why the changes are being implemented.; it’s the same reason that other infinite achievement point sources are capped.

It doesn’t help you. It limits your ability to catch up. For a player that already has 10k daily points; no longer has to make the effort to keep doing them, like you do, to maintain a lead. If and when you get to 10,000 daily points, you already lost. This is because he has been playing longer, earned more temp content points, and has a minimal chance of falling behind on new AP because he does not have to make a daily effort.

No-one has to make a daily effort: that’s the point. They can just play for enjoyment rather than grind. Those 10k will come eventually for everyone if they keep playing.

Pretty much everyone I’ve heard from thinks this is a positive change. Clearly you disagree, but on the whole any change that most people get behind is likely to be good for the long-term health of the game.

So now the argument is nobody has to make a daily effort?

Pretty much everyone? says who? you? I don’t claim to be in the majority I cant possibly measure, and don’t need to pretend so to make points. If your point is “everyone likes it” is a pretty weak point considering you have no substantiation.

I thought we were just talking about catching up in context that there was a competition on the leader-boards. With that logic nobody has to make an effort to do anything… still doesn’t explain why we are capped. “Those 10k will come eventually for everyone” will come with or without a cap.

Why should players be restricted after 10k? Seems to be the question nobody can answer.

Everyone I’ve spoken to. I’m not claiming that’s a statistically significant sample size, but it’s enough to convince me that this is generally viewed as a good thing.

With a cap, catching up on the daily achievements is a possibility; without it doing so is not. The achievement points leader-boards will be a lot more fun if the points separating the top end come are unique achievements rather than team queue dailies people with the most time have farmed out. The changes will also reduce the time pressures on ANet to create additional high-level AP rewards.

It is regrettable that you are not happy about this, but if the only people that aren’t fond of this change are those who enjoy doing all the dailies (and getting 1AP for each) then I think ANet will view the cap as a relative success.

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Posted by: pdavis.8031

pdavis.8031

Seems like a weird decisions to make, discouraging your player base from playing your game. Especially as the only people who benefit from this are the 2 people who care about AP leader boards.

I still fail to see how putting a cap on how many APs you can earn from the daily and monthly catagories is going to discourage people from playing? I don’t know about you, but when I choose a game, I look at things like game play, graphics, shiney weapons and armor, and running around killing things. Most people, even established players, didn’t get GW2 because it had AP points, and chests to unlock after getting a certain amount of AP. Most of them, vet GW1 players, or retired WoW players, wanted a fun game to play. A new player won’t care about AP one wit, and even a GW2 vet won’t stop playing. They’ve invested far too much time and energy and money to quit over an AP cap.

There will always be people who whine about an update or patch, crying out that what ever new patch/update will “break the game” and people will quit and the company will go out of business, and then it gets implemented. People stay, no one leaves, and new people always come on board.

Because not everybody wants to play games they way you do. Get off your high horse.

No is saying they have to play the game the way I do, or in a specific way at all. I’m simply saying that an AP cap, although may be an irritation for some, isn’t really a game breaker and won’t cause anyone to quit playing because of it.

Consider the reasons you choose a game to play. I can safetly assume you don’t pick games based solely on achievment points. I would think there is a VERY small number of people who do. You, like everyone else, choose games you want to play because they are fun. I chose GW2 because I wanted an MMO that was fun. And I got what I wanted. Almost everyone has chosen to play this game for the same reasons. Those reasons won’t change because of an update/patch. People will still play because they are having fun. Period.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

(edited by pdavis.8031)

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Posted by: Daddar.5971

Daddar.5971

Too bad A-net won’t be refunding any of the time I’ve spent getting to 13,000 AP. Sigh Whatever, other changes have been worse. :/

‘Elite’ in all 9 professions. I take mediocrity seriously!

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

There’s a lot of complainers here who don’t understand the reason behind the changes. Vol did a fair job trying to explain things, but allow me to offer a Layman’s approach.

Player A – Doing daily achievements since headstart
Player B – Got the game last month

With the current system, Player B will always be at a disadvantage in terms of amount of AP they can get from Daily/Monthly metas. With a cap, there’s no longer an infinite stream of AP, so it allows Player B to catch up to Player A, albeit down the road.

This gives a tiny bit of balance to how much AP a player can get. It’s true that new players won’t be able to get any Living Story AP from the past. The new change doesn’t address this, but it attempts to even out the playing field in terms of Leaderboards and AP chests. At least one source of AP will be even across all accounts, old and new. Three years from now, both Player A and Player B could potentially reach the cap.

Now to address the rest of the complaints. Doing Daily/Monthly metas give both AP and bonus items. If you’re a player who only cares about the AP itself, then of course you’d be mad about this. But realize that there’s other reasons to do the metas. If you manage to to the ceiling cap, you still can do the metas for the bonus Mystic Coins + extras that they award.

In GW2, Trading Post plays you!

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Posted by: Kalendraf.9521

Kalendraf.9521

If this incetive tells you “play each day for at least 8 hours” then I think we are crossing some border.

8 hours? I’m not sure where that number is coming from, but it appears to be incorrect, and it might represent an attempt at a straw man argument.

For the record, I can easily complete my 5 tasks for a daily within an hour, and usually in under 30 minutes. I also know that this is on par with other players in my guild.

HoD – [CV] Charter Vanguard

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Posted by: JeffHardisty.1926

JeffHardisty.1926

I think this is a bad change, and I bet you guys will too once you reach the limits (I am not there yet, but I think I am close. I am not on my main computer at the moment).

I say this because if you care about the achivement chests your ability to earn them once you reach the limit is decreased. At the moment I earn enough daily points to get another achivement chest every month and a half (if you only did ~5 a day it would be ~3 months), and I like those hellfire skins. I will max out the daily and monthly long before I get all the pieces

TC [CERN]

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Posted by: maddoctor.2738

maddoctor.2738

How does it improve the whole playerbase experience by limiting what a certain group of dedicated players can earn? What other people earn in AP has no effect on other players so why cap it?

- Newer players have some chance of “catching up” with older players is one reason and something that has been discussed in the past a lot. Also, players being able to reach or pass older players that have long since stopped playing would be good for the leaderboards.

-As the game is now, a very high percentage of the total AP a player can earn come from Dailies/Monthlies (and quite a few from temporary content). It is well known that the game needs way more Permanent content and that includes Achievement Points too.

-Putting a cap on Daily/Monthly APs will keep them inline with all the other APs in the game. If there is a cap for Salvager or Dungeon Runner, why shouldn’t there be one for Daily/Monthly too?

-Even those who reached those caps, they continue playing the game, the same can happen when they introduce the cap to Monthly/Daily

-I don’t think anyone has 10k APs from Dailies yet (maybe I’m wrong) but I’m absolutely sure nobody is close to 5k monthly. I’m at nearly 20k APs total and have 8k Daily and just 1.5k monthly, a rather long way to go until I reach either cap. They introduce the cap early enough so nobody loses anything from it.

-The idea of them sending away players by introducing the cap is just silly. The Living World achievements will continue to appear every 2 weeks, if S2 continues with the same pattern kitten. So the AP hunters will always have something more to acquire.

-As it is now, the devs will be “forced” to introduce new gear very soon. At 21k you get either Radiant or Hellfire boots and at 24k the other pair. If the pattern is followed, at 27k they need to introduce new gear again and I doubt we will see Radiant/Hellfire chest/legging armor as the AP gear doesn’t have a weight class and it will be hard to make Chest/Leggings that look good on all Light/Medium/Heavy. We will also run out of Zenith skins at 28k APs…

Just a few reasons for the cap

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

I think this is a bad change, and I bet you guys will too once you reach the limits (I am not there yet, but I think I am close. I am not on my main computer at the moment).

I say this because if you care about the achivement chests your ability to earn them once you reach the limit is decreased. At the moment I earn enough daily points to get another achivement chest every month and a half (if you only did ~5 a day it would be ~3 months), and I like those hellfire skins. I will max out the daily and monthly long before I get all the pieces

Aside from temporary metas (i.e. Living Story, SAB, etc), all accounts have a finite amount of AP that they can get. If you max your Daily/Monthly, work on something else. Cultural armors give a lot of AP and a unique title. Slayer AP takes time, but also gives a lot. Weapon type kills give AP. Grind out 100k drinks for AP. WvW, SPvP, etc. There’s a lot of ways to get AP.

In GW2, Trading Post plays you!

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Posted by: Aidan Savage.2078

Aidan Savage.2078

For a lot of players (A LOT) this is a neon sign saying, “Don’t log in each day.”

A LOT of players realize that this simply means you no longer GAIN AP off dailies and monthlies after you earn that many AP OFF then.

Let’s see… Monthlies are worth 10 points each, right? That’s 5000/10=500 individual monthly achievements. It takes 4 monthlies each month, so that’s roughly 125 months of monthlies before you get capped. TEN kitten YEARS.

Now then, dailies. Dailies are worth ONE POINT. It takes 5 dailies to complete a day. 10000/5=2000 days until you reach the maximum amount of points allowed by dailies. That’s roughly 5.5 YEARS. Guild wars hasnt been around for that long in the first place.

Result? Stop complaining like whining children. Do the math first. Doomsay less.

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Posted by: JeffHardisty.1926

JeffHardisty.1926

I think this is a bad change, and I bet you guys will too once you reach the limits (I am not there yet, but I think I am close. I am not on my main computer at the moment).

I say this because if you care about the achivement chests your ability to earn them once you reach the limit is decreased. At the moment I earn enough daily points to get another achivement chest every month and a half (if you only did ~5 a day it would be ~3 months), and I like those hellfire skins. I will max out the daily and monthly long before I get all the pieces

Aside from temporary metas (i.e. Living Story, SAB, etc), all accounts have a finite amount of AP that they can get. If you max your Daily/Monthly, work on something else. Cultural armors give a lot of AP and a unique title. Slayer AP takes time, but also gives a lot. Weapon type kills give AP. Grind out 100k drinks for AP. WvW, SPvP, etc. There’s a lot of ways to get AP.

Just so you know, a lot of the ones you just listed I already have (I have done most of the pve ones, minus giant slayer). WvW achievements (the normal ones) have crazy large numbers I bet most people will never finish them (a million yaks killed, no thanks), and PvP ones I am already working on. So that isn’t going to help me get more achivement chests.

So again all this is doing is slowing down people from getting achivement chests. I dont know why people care about the leaderboards; I am in the top 400 and it doesnt matter.

TC [CERN]

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Posted by: Dime Baggins.1058

Dime Baggins.1058

Is this cap for PvP only or does it include PvE AP’s?

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Posted by: Aidan Savage.2078

Aidan Savage.2078

Every chapter of the LS had achievements tied to them. People need to stop being shortsighted over changes. Just because they’re limiting the points you can get with daily and monthly achievements doesnt mean you’re not going to be able to get more than X total achievements. It wouldnt surprise me if they had achievements tied to every substantial update cough wardrobe cough.

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Posted by: Awe.1096

Awe.1096

If this incetive tells you “play each day for at least 8 hours” then I think we are crossing some border.

8 hours? I’m not sure where that number is coming from, but it appears to be incorrect, and it might represent an attempt at a straw man argument.

For the record, I can easily complete my 5 tasks for a daily within an hour, and usually in under 30 minutes. I also know that this is on par with other players in my guild.

You speak about 5 tasks. I am talking about maxing all of them (both PvE and PvP) each day for the sole purpose of additional AP. And yes, if you have bad day with rolls in PvP matches, it can easily take 8 hours to complete everything.

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Posted by: Malediktus.9250

Malediktus.9250

I love this change, less daily grind

1st person worldwide to reach 35,000 achievement points.

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Posted by: GoldenTruth.2853

GoldenTruth.2853

Main purpose of daily achievements is to have people logging in every day. Not sure why they would put a cap on something that would take away a major part of that incentive.

Then again, the majority of people won’t hit the cap for a very long time and Anet could increase the incentive for running dailies during that time.

Regardless, I don’t think this is a horrible change, but it isn’t a very smart one either.

Alara Vesmir – Guardian
Tyr Sylvison – Warrior
Illyiah – Revenant

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Posted by: Dime Baggins.1058

Dime Baggins.1058

I don’t like it either. Anet please rethink this one and come to a better more compromising solution.

A solution that does not punish achievement. (pun intended)

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Posted by: Aidan Savage.2078

Aidan Savage.2078

People are forgetting one big thing. Two actually, you wont reach the cap on points from monthly achievements for a maximum of 10.5 years, less based on how many more you do each month. Second, the DAILY cap wont be reached for 5.5 years at minimum effort.

A couple other things too. Odds are Anet’s not going to take points from people with this change. Why? Because then they’d have to take account bonuses, laurels, gold, and skins along with them. And here’s the big cherry on top: they arent the only place to get achievement points. I’m pretty confident that there’s going to be more achievement points available when they start adding more content and features that can be tied to them. In fact, there’s something they’re adding in a couple weeks that likely has achievements with it: the wardrobe.

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Posted by: Levetty.1279

Levetty.1279

Seems like a weird decisions to make, discouraging your player base from playing your game. Especially as the only people who benefit from this are the 2 people who care about AP leader boards.

I still fail to see how putting a cap on how many APs you can earn from the daily and monthly catagories is going to discourage people from playing? I don’t know about you, but when I choose a game, I look at things like game play, graphics, shiney weapons and armor, and running around killing things. Most people, even established players, didn’t get GW2 because it had AP points, and chests to unlock after getting a certain amount of AP. Most of them, vet GW1 players, or retired WoW players, wanted a fun game to play. A new player won’t care about AP one wit, and even a GW2 vet won’t stop playing. They’ve invested far too much time and energy and money to quit over an AP cap.

There will always be people who whine about an update or patch, crying out that what ever new patch/update will “break the game” and people will quit and the company will go out of business, and then it gets implemented. People stay, no one leaves, and new people always come on board.

Because not everybody wants to play games they way you do. Get off your high horse.

No is saying they have to play the game the way I do, or in a specific way at all. I’m simply saying that an AP cap, although may be an irritation for some, isn’t really a game breaker and won’t cause anyone to quit playing because of it.

Consider the reasons you choose a game to play. I can safetly assume you don’t pick games based solely on achievment points. I would think there is a VERY small number of people who do. You, like everyone else, choose games you want to play because they are fun. I chose GW2 because I wanted an MMO that was fun. And I got what I wanted. Almost everyone has chosen to play this game for the same reasons. Those reasons won’t change because of an update/patch. People will still play because they are having fun. Period.

Who said anybody is going to quit because of this?

Who said I only play for AP?

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Posted by: Mireles Lore.5942

Mireles Lore.5942

Just a few reasons for the cap

-" Newer players have some chance of “catching up” with older players is one reason and something that has been discussed in the past a lot."

I said this alot already in previous posts. It doesn’t help anyone catch up to anything. Because everyone suffers the limitation. It just gives people the illusion of catching up when the front is slowed down. But once they pass that 10k daily mark, everyone that is trying will be moving at one pace because based on previous experience. Unless you were there from the beginning to have all the temp content cheeves, you are still forever behind.

“As the game is now, a very high percentage of the total AP a player can earn come from Dailies/Monthlies (and quite a few from temporary content). It is well known that the game needs way more Permanent content and that includes Achievement Points too.”

I agree, but the answer would be to add more permanent content that rewards greater than the daily… not to impose limits on what people can earn by playing regularly.

“I don’t think anyone has 10k APs from Dailies yet (maybe I’m wrong) but I’m absolutely sure nobody is close to 5k monthly. I’m at nearly 20k APs total and have 8k Daily and just 1.5k monthly, a rather long way to go until I reach either cap. They introduce the cap early enough so nobody loses anything from it.”

I am pretty sure there is, alot of people… like myself are around 15k achievement points with 5,554 being from daily, some people have more than this… As for the monthly cap, no where near the cap. I would be satisfied with a cap that doesn’t make my daily participation obsolete within the coming year.

“The idea of them sending away players by introducing the cap is just silly. The Living World achievements will continue to appear every 2 weeks, if S2 continues with the same pattern kitten. So the AP hunters will always have something more to acquire.”

I never said it would send away anyone other than me, but I am fairly certain there would be some that agree with me. I enjoy doing the dailies with my guild as it is a common goal to rally your friends too. If the reward for that gets taken away it would diminish the reasoning why we do them. Just because there is an alternative to AP doesn’t make it a good reason to limit another area of play. What if a player likes to do dailys and not LS? should their reason for playing just expire?

“-As it is now, the devs will be “forced” to introduce new gear very soon. At 21k you get either Radiant or Hellfire boots and at 24k the other pair. If the pattern is followed, at 27k they need to introduce new gear again and I doubt we will see Radiant/Hellfire chest/legging armor as the AP gear doesn’t have a weight class and it will be hard to make Chest/Leggings that look good on all Light/Medium/Heavy. We will also run out of Zenith skins at 28k APs…"

So you are saying… because players are progressing so much they need to be slowed down for anet to stay ahead in armor development?

Wouldn’t the proper solution be to scale down how much AP u can earn on a daily basis instead of instituting a permanent cap that would literately punish people by lowering their reward effectiveness for playing to much?

I am struggling to understand what exactly they are trying to fix with this cap… I realize people out there don’t like the idea of earning rewards indefinitely but why take that away from others?

Director – Xunlai Heroic Service Agents [XHSA] | Yak’s Bend
http://xunlaiheroes.wix.com/xhsa

(edited by Mireles Lore.5942)

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Posted by: SKATE.1394

SKATE.1394

It’s a stupid change. It goes against the whole point of a ranking system. If you were willing to put in the work required to get on the leaderboards, but aren’t willing to do the upkeep to maintain your position, you deserve to lose it. Period.

This only hurts the most dedicated players that will do whatever it takes to stay where they are, or the ones trying to climb. I have a feeling the top 5 or so wouldn’t be happy with this change, and only people within the first few hundred are breathing a sigh of relief. Now once they reach the cap they can do less to keep from losing their position to someone that started later but is more dedicated.

A better solution is to give all these whiners a dumb little icon or title that shows the highest position they’ve reached on the leaderboard so they can still have the “look what I once did” thing to show off when they inevitably give up and lose their place. That’s really all they care about in the end. Permanent recognition without the associated work.

(edited by SKATE.1394)

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Posted by: Nike.2631

Nike.2631

I am pleased to see there is a point beyond which you must do the permanent achievements to progress your AP total.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: Piscore.6934

Piscore.6934

“There will be a limit of 10,000 daily and 5,000 monthly achievement points”

This confuses me greatly. I have a very few times gotten 10 points for daily, usually about 7 or 8. 10,000?

http://imgur.com/o3xVbiQ

is Total points mate, look at the picture for a reference.

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Posted by: doomfodder.2906

doomfodder.2906

The absolute cap on daily/monthly achievement points earned is a really, really bad idea. There are far better ways to deal with ‘quality of life’ and competitiveness issues…

…Proposal: make an actual Competitive Leaderboard that ONLY tracks truly permanent achievements: NO dailies, monthlies or living story. This would instantly narrow the gap between most players while still leaving the relative positions of most players relatively intact.

1) I COMPLETELY agree with your logic & proposal !!! Either Permanent or LW / historical leaderboard is far more appropriate (sorry I omitted large portions or your post for brevity in this reply)
2) I strongly suspect that the compelling “unspoken” purpose of capping dailys is ANET intent to STEER players into other venues of the game (like those AP hunters that only do the wvw last cause they typically take the longest – because they actually depend so much on other palyers in order to complete)
3) Almost all of the dailys (not all, but most) also contribute in some way to other AP (except vets/champs/zone kills, etc.) so once daily cap is reached, there won’t be 2 in-game “contributions to rewards” associated with completing most of the dailys. Once the other AP category (ie keg brawl, crab toss, etc.) is capped too, the only reward left is that received from the bonus chest or drop from the actual kill. Much like when giant slayer is completed, the only reward for killing another giant is the drop
4) might make room for other ap categories to be introduced – like filling either a wardrobe or weapons locker (new gold sink), or # of times each temple or teq or triple wurm completed, or # of mystic forge usages, or….

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Posted by: Jabberwock.9014

Jabberwock.9014

I like this change in and of itself. The only problem is every single person on the leaderboards will be gw1 players… because they get 500 free achievement points. They need to get rid of those hall of monument achievement points… the gw2 leaderboard should be for gw2, not gw1.

Get stoned whenever you want:
Endless Petrification Tonic

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Posted by: DarcShriek.5829

DarcShriek.5829

The deal with the daily cap is it will take most people more that 3 years to achieve it. I can live that cap.

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Posted by: Kalendraf.9521

Kalendraf.9521

You speak about 5 tasks. I am talking about maxing all of them (both PvE and PvP) each day for the sole purpose of additional AP. And yes, if you have bad day with rolls in PvP matches, it can easily take 8 hours to complete everything.

This is a different issue. Players don’t have to obtain more than 5 tasks per day for the daily achievement, and anything beyond that appears to be unnecessary grind. If that is the issue they are trying to address, then there may be a better solution that can satisfy everyone.

Rather than having a hard cap for these APs, they could limit the amount of AP earned to 5 AP per day from dailies, and 40 AP per month from monthlies. This would still give people a way to get more APs from these, but it would not reward the grinding behavior that seems to be the issue you are describing.

HoD – [CV] Charter Vanguard

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Posted by: Nightarch.2943

Nightarch.2943

If they’re going to do this then we need more permanent achievements, as it sits right now there is very little in game.

Guild Wars 2 is not a sequel to the original Guild Wars but merely an alternative story setting.

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Posted by: Djinn.9245

Djinn.9245

Thanks. I was curious WHY they were making this change and they don’t say in that article. Has Anet explained why anywhere?

If I had to guess, it’s because infinite achievements kind of remove the whole point of having achievement points.

They are only really remarkable when you can say “I’ve got 10,000 of 12,000 points!”. Right now, you can say “I’ve got 10,000 points out of an infinite pool of potential points”.

Sure, but the achievements are called “Daily” and “Monthly” which kindof implies that they will be every day and every month. Kind of strange that something labelled “Daily” would suddenly stop arbitrarily.

Other MMOs that have “daily” events have them every day…

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol