Feedback/Questions: Transmutations

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Posted by: Nabrok.9023

Nabrok.9023

How do these changes affect Hall of Monument skins and skins like Zenith weapons that are currently zero charge to apply? Am I now going to have to spend transmutation charges to apply these?

Somebody posted a screengrab from the video which showed the text “Free to Apply” on a HoM skin.

Likely zenith will be the same, but if not just withdraw a new one instead of transmuting.

“I’m not a PvE, WvW, or PvP player – I am a Guild Wars 2 player”
Tarnished Coast – Dissentient [DIS]
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Posted by: Angel Lovecraft.5013

Angel Lovecraft.5013

How do these changes affect Hall of Monument skins and skins like Zenith weapons that are currently zero charge to apply? Am I now going to have to spend transmutation charges to apply these?

Somebody posted a screengrab from the video which showed the text “Free to Apply” on a HoM skin.

Likely zenith will be the same, but if not just withdraw a new one instead of transmuting.

Thanks for the info. It would have really torqued me if I had to pay to make my HoM Firey Dragon Swords.

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Ok, so all questions about Transmutations have apparently been funneled into this thread. I’m not going to read through it to try and see if this has come up because it’s already many pages and I don’t know when the merging/funneling occurred.

So my question is: Transmutation Crystals are necessary to transmute level 80 gear. Transmutation Crystals are going to be converted into 3 Transmutation Charges. Will it take 3 charges to transmute skins onto level 80 gear? This goes two ways, one, no it doesn’t so if you bought Crystals you’re getting 3 times the transmutation out of them. Two, yes it does so after the conversion 3 Transmutation Stones will effectively work as 1 Crystal would have, giving us a free/built in upgrade design for them.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

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Posted by: Kal Spiro.9745

Kal Spiro.9745

How do these changes affect Hall of Monument skins and skins like Zenith weapons that are currently zero charge to apply? Am I now going to have to spend transmutation charges to apply these?

Somebody posted a screengrab from the video which showed the text “Free to Apply” on a HoM skin.

Likely zenith will be the same, but if not just withdraw a new one instead of transmuting.

Would all skins of that sort work the same way? Like the Dragon Helm, Aether gear, Braham’s gear, and so on? It costs nothing to apply them the first time, but does the system take that into account?

Withdrawing probably won’t be a thing anymore. Rather than having the stockpile of skins we currently have from achievement chests, they will just go straight into our wardrobe. When you double click a skin, rather than bringing up a transmutation window it will just go into your wardrobe. Transmutation windows won’t be a thing anymore.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

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Posted by: Nabrok.9023

Nabrok.9023

How do these changes affect Hall of Monument skins and skins like Zenith weapons that are currently zero charge to apply? Am I now going to have to spend transmutation charges to apply these?

Somebody posted a screengrab from the video which showed the text “Free to Apply” on a HoM skin.

Likely zenith will be the same, but if not just withdraw a new one instead of transmuting.

Would all skins of that sort work the same way? Like the Dragon Helm, Aether gear, Braham’s gear, and so on? It costs nothing to apply them the first time, but does the system take that into account?

Withdrawing probably won’t be a thing anymore. Rather than having the stockpile of skins we currently have from achievement chests, they will just go straight into our wardrobe. When you double click a skin, rather than bringing up a transmutation window it will just go into your wardrobe. Transmutation windows won’t be a thing anymore.

If you get a skin, like the ones you mentioned or a fractal weapon, use the skin. Just like you would now.

Say you got the fractal pistol skin. First time you use it you can apply it to your pistol and this unlocks it for you in the wardrobe and is free. Now, if you want a second fractal pistol you can either spend a transmutation charge or you can wait and see if you get another skin drop. If you do get the skin drop you can apply it for free.

“I’m not a PvE, WvW, or PvP player – I am a Guild Wars 2 player”
Tarnished Coast – Dissentient [DIS]
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Posted by: Devildoc.6721

Devildoc.6721

why won’t anet answer on map completion/transmutation stones whether they’ll still be awarded or not?

I mean that’s kind of a big deal to make decisions on whether completing maps now or in the future.

Zapp – 80 Asura Afromancer

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Posted by: Lolindir.3518

Lolindir.3518

I really think that map completion should still reward us with at least two transmutation charges, otherwise this new system instead of giving us more freedom will force us to stick with the skins we have during the whole levelling phase.

Otherwise, keep on giving us transmutation stones and only change the crystals into charges. We will decide if we want to trade the 3 stones to get one charge or keep the stones to apply skins for characters below lvl 80.

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Posted by: Berelious.3290

Berelious.3290

Ok, so all questions about Transmutations have apparently been funneled into this thread. I’m not going to read through it to try and see if this has come up because it’s already many pages and I don’t know when the merging/funneling occurred.

So my question is: Transmutation Crystals are necessary to transmute level 80 gear. Transmutation Crystals are going to be converted into 3 Transmutation Charges. Will it take 3 charges to transmute skins onto level 80 gear? This goes two ways, one, no it doesn’t so if you bought Crystals you’re getting 3 times the transmutation out of them. Two, yes it does so after the conversion 3 Transmutation Stones will effectively work as 1 Crystal would have, giving us a free/built in upgrade design for them.

Actually this page has the conversion rate for transmutation items into charges. As for the cost per charges to change your armor appearence, it’s one charge per skin. For more info, go here. https://help.guildwars2.com/entries/46419166-Wardrobe

Corwin Grimjaw: Guardian (80)
Yak’s Bend Server
Crimethink [ct]

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Ok, so all questions about Transmutations have apparently been funneled into this thread. I’m not going to read through it to try and see if this has come up because it’s already many pages and I don’t know when the merging/funneling occurred.

So my question is: Transmutation Crystals are necessary to transmute level 80 gear. Transmutation Crystals are going to be converted into 3 Transmutation Charges. Will it take 3 charges to transmute skins onto level 80 gear? This goes two ways, one, no it doesn’t so if you bought Crystals you’re getting 3 times the transmutation out of them. Two, yes it does so after the conversion 3 Transmutation Stones will effectively work as 1 Crystal would have, giving us a free/built in upgrade design for them.

Actually this page has the conversion rate for transmutation items into charges. As for the cost per charges to change your armor appearence, it’s one charge per skin. For more info, go here. https://help.guildwars2.com/entries/46419166-Wardrobe

That directly contradicts what was said in the Blog that Transmutation Crystals would be worth 3 charges, while Stones would be worth 1 charge. This implies we’re being gipped excessively for our stones. Zone completion would only be good for one transmutation instead of 3. I have to wonder now which is accurate.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

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Posted by: Berelious.3290

Berelious.3290

Ok, so all questions about Transmutations have apparently been funneled into this thread. I’m not going to read through it to try and see if this has come up because it’s already many pages and I don’t know when the merging/funneling occurred.

So my question is: Transmutation Crystals are necessary to transmute level 80 gear. Transmutation Crystals are going to be converted into 3 Transmutation Charges. Will it take 3 charges to transmute skins onto level 80 gear? This goes two ways, one, no it doesn’t so if you bought Crystals you’re getting 3 times the transmutation out of them. Two, yes it does so after the conversion 3 Transmutation Stones will effectively work as 1 Crystal would have, giving us a free/built in upgrade design for them.

Actually this page has the conversion rate for transmutation items into charges. As for the cost per charges to change your armor appearence, it’s one charge per skin. For more info, go here. https://help.guildwars2.com/entries/46419166-Wardrobe

That directly contradicts what was said in the Blog that Transmutation Crystals would be worth 3 charges, while Stones would be worth 1 charge. This implies we’re being gipped excessively for our stones. Zone completion would only be good for one transmutation instead of 3. I have to wonder now which is accurate.

Direct quote for the conversion rate, copied from the blog… “Transmutation Crystals can be directly converted into charges, and Transmutation Stones can be converted at a
three-to-one rate.” They’re saying the exact same thing. Crystals were for level 80 transmutation, stones for 1-79, hence the difference in charge conversion. Only difference with the help page is it shows how much splitters will be worth as well.

Corwin Grimjaw: Guardian (80)
Yak’s Bend Server
Crimethink [ct]

(edited by Berelious.3290)

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Posted by: Nabrok.9023

Nabrok.9023

Ok, so all questions about Transmutations have apparently been funneled into this thread. I’m not going to read through it to try and see if this has come up because it’s already many pages and I don’t know when the merging/funneling occurred.

So my question is: Transmutation Crystals are necessary to transmute level 80 gear. Transmutation Crystals are going to be converted into 3 Transmutation Charges. Will it take 3 charges to transmute skins onto level 80 gear? This goes two ways, one, no it doesn’t so if you bought Crystals you’re getting 3 times the transmutation out of them. Two, yes it does so after the conversion 3 Transmutation Stones will effectively work as 1 Crystal would have, giving us a free/built in upgrade design for them.

Actually this page has the conversion rate for transmutation items into charges. As for the cost per charges to change your armor appearence, it’s one charge per skin. For more info, go here. https://help.guildwars2.com/entries/46419166-Wardrobe

That directly contradicts what was said in the Blog that Transmutation Crystals would be worth 3 charges, while Stones would be worth 1 charge. This implies we’re being gipped excessively for our stones. Zone completion would only be good for one transmutation instead of 3. I have to wonder now which is accurate.

You got that backwards. Crystals are worth 1 charge each, Stones are worth 1 charge for 3. It has always said that, but I made the same mistake as you the first time I read through it.

“I’m not a PvE, WvW, or PvP player – I am a Guild Wars 2 player”
Tarnished Coast – Dissentient [DIS]
All classes

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Wow, ok, I did read that wrong. That is massively lame. It makes it that much harder to maintain a look for a low level character as you’re leveling them up since you need to blow 3 stones for every transmutation instead of one.

I have to pool my stones together to have enough for some of my characters as it is, and now I’m going to be down by a third of them? It’s like they want people to start farming them ahead of time.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

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Posted by: Calys Teneb.7015

Calys Teneb.7015

Wow, ok, I did read that wrong. That is massively lame. It makes it that much harder to maintain a look for a low level character as you’re leveling them up since you need to blow 3 stones for every transmutation instead of one.

I have to pool my stones together to have enough for some of my characters as it is, and now I’m going to be down by a third of them? It’s like they want people to start farming them ahead of time.

Going to answer here because your thread was locked.

They’re bleeding stones out of the economy this way. You answered your own question in the other thread when you said crystals were harder to get. There are many many more stones than crystals in circulation, if they were to give one charge per stone, people would literally have 500+ charges.

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Wow, ok, I did read that wrong. That is massively lame. It makes it that much harder to maintain a look for a low level character as you’re leveling them up since you need to blow 3 stones for every transmutation instead of one.

I have to pool my stones together to have enough for some of my characters as it is, and now I’m going to be down by a third of them? It’s like they want people to start farming them ahead of time.

Going to answer here because your thread was locked.

They’re bleeding stones out of the economy this way. You answered your own question in the other thread when you said crystals were harder to get. There are many many more stones than crystals in circulation, if they were to give one charge per stone, people would literally have 500+ charges.

BUT, only for sub 80 equipment. As I said, increase the charge cost to 3 for level 80 equipment and nothing changes for those transmuting things at level 80. The conversion remains the same, while not impacting those bellow 80 who might want to transmute more often.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Personally, I’m very happy to give up cheap access to sub 80 transmutes in exchange for being able to convert my giant stockpile of useless stones into transmute charges. If the new system rewards a charge for map completion I’ll be even happier.

Sub 80 is a temporary status. It sucks a bit that it will cost more to transmute while leveling, but the benefits more than make up for it, IMO.

So the ability to convert Charges to make use of the more extensive and easier library outweighs the reduced rate of charges and therefore the lesser supply overall and thus ability to actually make use of that simpler system?

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

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Posted by: Nabrok.9023

Nabrok.9023

Wow, ok, I did read that wrong. That is massively lame. It makes it that much harder to maintain a look for a low level character as you’re leveling them up since you need to blow 3 stones for every transmutation instead of one.

I have to pool my stones together to have enough for some of my characters as it is, and now I’m going to be down by a third of them? It’s like they want people to start farming them ahead of time.

Going to answer here because your thread was locked.

They’re bleeding stones out of the economy this way. You answered your own question in the other thread when you said crystals were harder to get. There are many many more stones than crystals in circulation, if they were to give one charge per stone, people would literally have 500+ charges.

BUT, only for sub 80 equipment. As I said, increase the charge cost to 3 for level 80 equipment and nothing changes for those transmuting things at level 80. The conversion remains the same, while not impacting those bellow 80 who might want to transmute more often.

I suppose it’s possible that it might be 3 transmutes for 1 charge with equipment below level 80.

“I’m not a PvE, WvW, or PvP player – I am a Guild Wars 2 player”
Tarnished Coast – Dissentient [DIS]
All classes

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Posted by: Lobo Dela Noche.5127

Lobo Dela Noche.5127

The ability to use the level 1-79 stones for level 80 gear is a positive improvement. Yes it does suck that we will burn through them faster during the low levels but honestly, how long is your average character not at level 80. I am normally very critical of arenanet but this is an over all positive change, even if the end goal is to get more sells in the gemstore.

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Posted by: Kal Spiro.9745

Kal Spiro.9745

The ability to use the level 1-79 stones for level 80 gear is a positive improvement. Yes it does suck that we will burn through them faster during the low levels but honestly, how long is your average character not at level 80. I am normally very critical of arenanet but this is an over all positive change, even if the end goal is to get more sells in the gemstore.

I suppose my only alternative is map completion. I’ve only completed it once, but have plenty of others with barely 50%. Finishing the map on the rest of them before playing my lower level characters should keep them sufficiently supplied. I just don’t like having to do that when I can get them from the lower level characters themselves.

Yes, the conversion is a positive, and I don’t want to take away from that in my griping. It’s something that people have been asking for, probably, since the first person got to 80. I just wish it didn’t have to come with a drawback at all, and in all honesty it doesn’t have to.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Wow, ok, I did read that wrong. That is massively lame. It makes it that much harder to maintain a look for a low level character as you’re leveling them up since you need to blow 3 stones for every transmutation instead of one.

I have to pool my stones together to have enough for some of my characters as it is, and now I’m going to be down by a third of them? It’s like they want people to start farming them ahead of time.

Going to answer here because your thread was locked.

They’re bleeding stones out of the economy this way. You answered your own question in the other thread when you said crystals were harder to get. There are many many more stones than crystals in circulation, if they were to give one charge per stone, people would literally have 500+ charges.

BUT, only for sub 80 equipment. As I said, increase the charge cost to 3 for level 80 equipment and nothing changes for those transmuting things at level 80. The conversion remains the same, while not impacting those bellow 80 who might want to transmute more often.

I suppose it’s possible that it might be 3 transmutes for 1 charge with equipment below level 80.

That seems like it would be unnecessarily complicated to track and to implement when they could just do the reverse instead.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

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Posted by: Osculim.2983

Osculim.2983

The ability to use the level 1-79 stones for level 80 gear is a positive improvement. Yes it does suck that we will burn through them faster during the low levels but honestly, how long is your average character not at level 80. I am normally very critical of arenanet but this is an over all positive change, even if the end goal is to get more sells in the gemstore.

Well I dont rush content I play my 4 alts atm and yes I transmute alot every 20 lvls or so i will change my armor look.

Yes people might not care if they just rush to 80 to do endgame stuff but there are actually some of us that like the journey and we like looking good doing so. The main thing here is why should low level folks be screwed like this while the rich lvl80s with all their gold wont have any issues. I can tell you one thing if this stays like this Ill probably never use the wardrobe at all. Heck i wont even bother making new caracters.

Don’t get me wrong anet might come out with a system that makes getting these charges not super hard and everything might just turn out ok. If Anet would just be a tad more forthcoming with info on this but ye nothing at all.

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Posted by: Kal Spiro.9745

Kal Spiro.9745

The ability to use the level 1-79 stones for level 80 gear is a positive improvement. Yes it does suck that we will burn through them faster during the low levels but honestly, how long is your average character not at level 80. I am normally very critical of arenanet but this is an over all positive change, even if the end goal is to get more sells in the gemstore.

Well I dont rush content I play my 4 alts atm and yes I transmute alot every 20 lvls or so i will change my armor look.

Yes people might not care if they just rush to 80 to do endgame stuff but there are actually some of us that like the journey and we like looking good doing so. The main thing here is why should low level folks be screwed like this while the rich lvl80s with all their gold wont have any issues. I can tell you one thing if this stays like this Ill probably never use the wardrobe at all. Heck i wont even bother making new caracters.

Don’t get me wrong anet might come out with a system that makes getting these charges not super hard and everything might just turn out ok. If Anet would just be a tad more forthcoming with info on this but ye nothing at all.

Ok… I don’t now you at all, and since I’m the one that started the complaint am obviously on your side, but I just have to call BS.

Of course you’ll use the Wardrobe. For one thing you won’t have a choice, but also it’s a really good system with a single niggling down side. To make the grand claim, “I won’t use this if it’s not changed the way I like,” helps no one.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

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Posted by: Osculim.2983

Osculim.2983

The ability to use the level 1-79 stones for level 80 gear is a positive improvement. Yes it does suck that we will burn through them faster during the low levels but honestly, how long is your average character not at level 80. I am normally very critical of arenanet but this is an over all positive change, even if the end goal is to get more sells in the gemstore.

Well I dont rush content I play my 4 alts atm and yes I transmute alot every 20 lvls or so i will change my armor look.

Yes people might not care if they just rush to 80 to do endgame stuff but there are actually some of us that like the journey and we like looking good doing so. The main thing here is why should low level folks be screwed like this while the rich lvl80s with all their gold wont have any issues. I can tell you one thing if this stays like this Ill probably never use the wardrobe at all. Heck i wont even bother making new caracters.

Don’t get me wrong anet might come out with a system that makes getting these charges not super hard and everything might just turn out ok. If Anet would just be a tad more forthcoming with info on this but ye nothing at all.

Ok… I don’t now you at all, and since I’m the one that started the complaint am obviously on your side, but I just have to call BS.

Of course you’ll use the Wardrobe. For one thing you won’t have a choice, but also it’s a really good system with a single niggling down side. To make the grand claim, “I won’t use this if it’s not changed the way I like,” helps no one.

This is not a attack on you so please dont take it as such. My concern is not the wardrobe i love the new wardrobe its the cost to use it. Believe me I won’t use the wardrobe it will just be easier and cheaper just to replace the gear and not bother with the wardrobe at all heck i wont even care what it looks like.

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Posted by: DoRnbush.7984

DoRnbush.7984

So my full sets of ascended armor are becoming account-bound… Great news! But what if I’ve transmuted the ascended armor with cultural armor? Or put a set of “Soulbound on Acquire” runes from a dungeon vendor in the armor? Has anything been said about how this will be handled?

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Posted by: Astralporing.1957

Astralporing.1957

I say no. Armor aesthetics is integral to a class’ identity and theme.

Which is why rangers, thieves and engineers share the same armor aestethics…
Yeah, right.

Actions, not words.
Remember, remember, 15th of November

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Posted by: Zeivu.3615

Zeivu.3615

Honestly, I fail to understand why skins are even class limited. Just keep the max stats in place for the specific class. It’s pretty easy to understand what class is which. Both in Parties and PVP your class is shown for all to see. In WvW, your name is hidden and only team members can see you, your armor and name, right?

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Posted by: Aidan Savage.2078

Aidan Savage.2078

So my full sets of ascended armor are becoming account-bound… Great news! But what if I’ve transmuted the ascended armor with cultural armor? Or put a set of “Soulbound on Acquire” runes from a dungeon vendor in the armor? Has anything been said about how this will be handled?

No, because it’s going to be handled how it’s already handled. Runes and sigils, to my knowledge, ALWAYS bound the item to the character. And runes being soulbound have no impact because you can only use those on a single character to begin with. That’s why you cant give runed armor (or worn armor after a certain quality point) to another character.