(edited by Weez.6315)
Feedback and Reflectionwall
This is a really good point, and a really good solution. +1
i agree. A simple color change can help.
Walls spawn at the location of where it was casted, the presumption is if a wall is nearby the enemy zerg then an educated guess would be that it is not a friendly wall.
Walls spawn at the location of where it was casted, the presumption is if a wall is nearby the enemy zerg then an educated guess would be that it is not a friendly wall.
You can trait to use ground targeting for WoR. Not sure the range from memory, I think it’s 900.
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same with TW. I always wonder if allies know it’s there to help them, or if enemies think it’s there to help them and thus, run into it.
in the end, I just say ‘kitten it’ and cast it wherever it’ll do the most good. If a feedback bubble appears over you, just assume it’s bad :P
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Walls spawn at the location of where it was casted, the presumption is if a wall is nearby the enemy zerg then an educated guess would be that it is not a friendly wall.
There’s always someone to naysay, even if what they’re saying doesn’t make a lot of sense. Congrats! Today it’s you.
I support this request. Guestimating by position does not work, we use reflection walls and domes both to protect our position and to deny the enemy’s.
Pet project: Outfit overhaul.
Walls spawn at the location of where it was casted, the presumption is if a wall is nearby the enemy zerg then an educated guess would be that it is not a friendly wall.
In a fight lets say 5vs5 in a small area there arent two different fronts where you could easily distinguish between friendly and hostile feedbacks/walls
oh was always thinking there was a red outline but now as u say it… yes i support that good idea !