Q:
Ferocity - inability to add AI to mobs
Bad mob design.
Bad mob design.
I dont think its bad at all. Think about those mobs in Queensdale , they dodge , they stun/kick you, they do not stack so much when u try to wall them.
It seems they do it at random. Bandits dodge but would often roll right into enemy AoE or face first into my axe. They have the tools to make things a bit more interesting, but it doesn’t work very well because of poor AI.
MMO developers create the illusion of ‘challenge’ by giving mobs huge health pools, high armor levels, one-shot mechanics, and so on. This is true for GW2 and any other MMO that I know of.
(edited by Tru Reptile.6058)
It seems they do it at random. Bandits dodge but would often roll right into enemy AoE or face first into my axe. They have the tools to make things a bit more interesting, but it doesn’t work very well because of poor AI.
When I say “bad mob design” I’m talking about everything; huge health pools, one-shot mechanics, bad AI, etc.
You are qute right there, but there are ways to make it more fun and to stop this , wallstacking problem , other then addinh hp or nerfing dps.
That’s also the problem with the dynamic event system. Mobs often times bunch up and get melted by the ridiculous amounts of AoE (I feel there’s way too much AoE in this game) and don’t attempt to spread out.