Finishing your dailies for Laurels.

Finishing your dailies for Laurels.

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Posted by: Uncle Salty.6342

Uncle Salty.6342

So this is the current system.

The alternative to FOTM is to religiously finish your dailies . Meaning if you want X item, keep doing it for said amount of days. Putting aside, monthly achievement bonus of 10 laurels, let’s put things into perspective before I go further.

Assuming Tom, Phallus and Harry all want an ascended ring. 30 laurels. Which ring is of no relevance. Don’t bring necessity in. They want it, so it’s necessary to them. Your opinion of what is and what isn’t would be moot.

Tom logs in and does his achievements everyday. So it’d take him 30 days to hit 30 laurels.

Phallus comes once every two days which would take him 60 days to hit 30 laurels.

Harry often gets himself in a tangle and only manages to log in once every 3 days. Which would ultimately take him 90 days to reach 30 laurels.

With all the hue and cry for all the unnecessary things out there, why isn’t this a concern for any of you casuals or players who log in irregularly?

There are people who live rather sporadic lifestyles. They can be busy for a few and be stuck on the couch for the next. So because dailies are dailies, the deadline expires on the day itself. As such attaining said item from the laurel shop would take unnaturally long.

There are games like Forsaken World which allows you to accumulate your rewards for up to 3 days. That’s a decent compromise.

And it isn’t from the kindness from my heart I thought of this. I just went to bed early and forgot all about the last 15% on gathering to finish my daily. Brain fart happened and I wonder why this isn’t a bigger issue.

Moderator edit: off-topic content removed

(edited by Moderator)

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Posted by: Morrigan.2809

Morrigan.2809

I often miss my dailies either because I don’t have time to log in or I don’t finish them because I run out of time.

Before Laurels I never noticed but after I felt compelled to complete them for about a week just so I could get my shiny’s.

I resented this because I felt that it influenced the way I play too much- then I thought about it and realized it is entirely self imposed and I stopped worrying about it.

So I just carry on and if I get them done- fine. Some days I can’t log in and I miss it – fine.
It is not an issue, at least for me. It just takes more time.

I think making them accumulate would go against the idea of dailies which is meant to be a reward for log in on a regular basis.

Gunnar’s Hold

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Posted by: Yargesh.4965

Yargesh.4965

If you want you can get 30 laurels in 20 days. 1 per day plus 10 from monthly. Or you could play with greens through all content except higher dungeons. I have a green set that I put MF on and have no trouble running orr, it is just slightly faster to use exotic, not a huge amount faster. The same will be true of ascended.

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Posted by: Eviator.9746

Eviator.9746

I guess the people who log in once every few days don’t care about ascended items, and are happy with their exotics.

Sheldor the Eidetic (Group Engi) | Shorty McShinkicker (Solo Engi) |Turanga (Solo Mes)
Doing what I can for DB during EU primetime

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Posted by: Morrigan.2809

Morrigan.2809

I guess the people who log in once every few days don’t care about ascended items, and are happy with their exotics.

Yes that is about it

Gunnar’s Hold

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Posted by: Goettel.4389

Goettel.4389

I guess the people who log in once every few days don’t care about ascended items, and are happy with their exotics.

This.

Laurels just give me an extra little push to do the dailies, which I like, but I have little trouble skipping them, since I don’t care that much about getting the asc stuff – in fact I just blew ten laurels on dyes.

Send an Asura who knows math. Problem solved.

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Posted by: kRiza krimos.1637

kRiza krimos.1637

At moment i got 32 laurels which is enough for amulet i wont be getting any time soon. Because i dont need it. Im saving laurels for future use, maybe even some acsended stuff but only when i get feeling i need them.

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

So this is the current system.

The alternative to FOTM is to religiously finish your dailies . Meaning if you want X item, keep doing it for said amount of days. Putting aside, monthly achievement bonus of 10 laurels, let’s put things into perspective before I go further.

Assuming Tom, Phallus and Harry all want an ascended ring. 30 laurels. Which ring is of no relevance. Don’t bring necessity in. They want it, so it’s necessary to them. Your opinion of what is and what isn’t would be moot.

Tom logs in and does his achievements everyday. So it’d take him 30 days to hit 30 laurels.

Phallus comes once every two days which would take him 60 days to hit 30 laurels.

Harry often gets himself in a tangle and only manages to log in once every 3 days. Which would ultimately take him 90 days to reach 30 laurels.

With all the hue and cry for all the unnecessary things out there, why isn’t this a concern for any of you casuals or players who log in irregularly?

There are people who live rather sporadic lifestyles. They can be busy for a few and be stuck on the couch for the next. So because dailies are dailies, the deadline expires on the day itself. As such attaining said item from the laurel shop would take unnaturally long.

There are games like Forsaken World which allows you to accumulate your rewards for up to 3 days. That’s a decent compromise.

And it isn’t from the kindness from my heart I thought of this. I just went to bed early and forgot all about the last 15% on gathering to finish my daily. Brain fart happened and I wonder why this isn’t a bigger issue.

They all get their Rings in the same amount of subjective play time.

. . . what’s the problem here?

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

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Posted by: Tosha Daydreamer.9251

Tosha Daydreamer.9251

I just blew 15 laurels on 30 dyes. Was it worth it? Yes. Yes, it was.

Only 2 laurels left by the way – I don’t log in daily. If I wanted ascended stuff, but was not able to log in every day, I would not complain. Might as well complain that people who can play daily are richer than me. Of course they’re richer, they can play a lot more than me.

Why should it be a problem?

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Posted by: Morrigan.2809

Morrigan.2809

I blow all my laurels on dyes too- I love it! You can never have too many dyes

Gunnar’s Hold

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Posted by: damny.9342

damny.9342

I don’t really count myself among casual players, but friends I play with definitely are.

From a casual point of view, doing the daily every once in a while is fine. It obviously takes longer to get gear you buy with laurels, but it still allows a casual player to log in at leisure and get a little closer to his goal within a limited amount of time.

Where it becomes problematic is when doing the daily takes the entire time a casual player can afford to spend in GW2. Don’t tell me it takes 15 minutes to do any daily, I can do that too but I can also do a lot of other things in game that my more casual friends can’t do.

This is kind of a big deal – for non casual players, the daily is just a small thing they do on the side. For casual players it becomes the entire game if they choose to participate in the daily grind at all. The upcoming change that will allow players to choose which tasks to complete for their daily might improve this a lot, depending on how it’s implemented.

I still don’t really see a need to change the dailies. All that’s needed is that either laurels, or the gear you can acquire with them, aren’t only available via dailies. The game already had a casual friendly currency, namely karma. You could log in for ten minutes, do an event, and get slightly closer to your goal as far as that could be acquired with karma. It also didn’t penalize hardcore players because karma isn’t account wide like daily achievements are.

IMHO laurels were a misguided effort from the start. There’ve been long standing complaints that karma didn’t buy enough items. Making laurel items available for roughly one jug worth of karma times their price in laurels would have addressed this, and would have been a better solution for casual players, and would have given hardcore players a way to actually spend more time in the game to get more gear for their characters.

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

I still don’t really see a need to change the dailies. All that’s needed is that either laurels, or the gear you can acquire with them, aren’t only available via dailies. The game already had a casual friendly currency, namely karma.

The problem with Karma as a currency for these, as far as I can halfway guess . . . is that it’s easily considered a “grind” more so than Laurels. If we can extrapolate what an Ascended ring or Amulet would cost through Karma? The Exotic armor available at Temples costs . . . 4,200 Karma per piece, and already people have said that it’s grind-y.(Bear in mind, 6 Daily achievements nets you 6 Jugs of Liquid Karma which will cover the cost and then some.)

The next lowest cost is for Masterwork armor (no Rares are available it seems) for 1,344 Karma. I had to REALLY comb for an 80 Masterwork armor by the way. Weapons were easier. And the Fine armor off the same vendor was 672 Karma – exactly half as much.

( Karma Vendor used for this — http://wiki.guildwars2.com/wiki/Bladed_Softness )

Assuming that each rank would be double as much as the one before, you’d be possibly seeing 8,400 Karma for an Ascended armor piece from a Karma vendor. Trinkets, well, I can only find level 79 Trinkets so extrapolation becomes a bit more difficult there., and I’m not going to touch it. 8,400 Karma six times works out to . . . roughly? . . . 36 Dailies . . . for the armor, assuming the cost would not be higher.

Of course, if we assume the rate they want Ascended to be earned is exactly the rate they’re setting Laurels to purchase it? If they wanted Karma to buy Ascended trinkets, you’d be looking at roughly 135,000 Karma per piece.

NOBODY is going to naturally get that much Karma, and nobody is going to use it on Ascended when you still buy Bloodstone Shards with it. I submit that by putting a Karma price tag roughly equivalent to what the Jugs would provide by completing dailies would look much much worse than “30 Laurels”, and promote more farming events than was already happening, instead of going for daily achievements in whatever zones people wanted to do it in.

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

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Posted by: Skugga.5298

Skugga.5298

It doesn’t matter how many times you log in, you still get the same laurels according to the work you’ve put into it.

If someone doesn’t log in and doesn’t complete his achievements he doesn’t get a laurel, but why should he ? Because he didn’t do anything for it, right ?

And yes you have a point someone who does it every day will get it faster than someone who doesn’t but then again that’s the system with everything, if you want a full set of armor you need to do dungeons, etc,…

One thing they could however change about it, is that it would be possible to catch up, that you have a chanse to finnish previous dailys but then again the name wouldn’t be daily achievement anymore…

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

It doesn’t matter how many times you log in, you still get the same laurels according to the work you’ve put into it.

If someone doesn’t log in and doesn’t complete his achievements he doesn’t get a laurel, but why should he ? Because he didn’t do anything for it, right ?

And yes you have a point someone who does it every day will get it faster than someone who doesn’t but then again that’s the system with everything, if you want a full set of armor you need to do dungeons, etc,…

One thing they could however change about it, is that it would be possible to catch up, that you have a chanse to finnish previous dailys but then again the name wouldn’t be daily achievement anymore…

Well . . . there already is something like that because the Daily resets at the same time every day. In the States, that’s 7pm EST I think? It’s technically possible to do two Dailies in the same day if you can time it right . . .

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

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Posted by: Halanna.3927

Halanna.3927

The alternative to FOTM is to religiously finish your dailies . Meaning if you want X item, keep doing it for said amount of days.

Assuming Tom, Phallus and Harry all want an ascended ring. 30 laurels.

Tom logs in and does his achievements everyday. So it’d take him 30 days to hit 30 laurels.

Phallus comes once every two days which would take him 60 days to hit 30 laurels.

Harry often gets himself in a tangle and only manages to log in once every 3 days. Which would ultimately take him 90 days to reach 30 laurels.

With all the hue and cry for all the unnecessary things out there, why isn’t this a concern for any of you casuals or players who log in irregularly?

There are people who live rather sporadic lifestyles. They can be busy for a few and be stuck on the couch for the next.

There is no crying because there is guaranteed reward at the end. Only a player knows when they can log in and how long it will take to get 30 laurels. If they know it will take them 2 months, why not be happy. They are guaranteed in 2 months to have their ascended amulet (rings are 35 laurels).

This is what makes the players happy. If I do the work, I will earn the reward. There is no RNG. There is no guesswork. Every day I log in and do my daily I’m one step closer to my amulet. What is there to cry about? Nothing.

And how do you get stuck on your couch for days at at time?

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Posted by: VOLKON.1290

VOLKON.1290

OK, time to use some actual numbers, and may the gods forgive me for doing so. I’m going to use my mesmer as he’s set up right now with a relatively balanced build. Here’s the numbers:

Ascended Amulet: 126 power, 85 precision, 9% crit
Ruby-ori Berserk: 115 power, 79 precision, 8% crit
Base: 1867 power, 1684 precision, 35% crit

The Ascended amulet is replacing the Ruby Orichalcum amulet of the berserker. The base numbers are without an amulet equipped at all. The ascended amulet gives me an increase of 11 power, 6 precision and 1% critical damage. In other words, after changing amulets we see this:

Power: 1982 → 1993
Precision: 1763 → 1769
Crit dmg: 44% → 45%

C’mon people… are you really stressing over numbers this marginal? You can practically change a gem and have a bigger impact.

#TeamJadeQuarry

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Posted by: TyrDaishi.1057

TyrDaishi.1057

The problem is more that the ascended gear doesn’t offer the combination of stats I need. When I obtain it is secondary to that. At least thats what I believe. Lets look at it like this: If a player logs in every 3rd day, why would he need the amulet after 30 days if he plays the same amount of time in 90 days like a more “hardcore” player does in 30 days. the time spent on the game for the daily stays the same right?

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Posted by: Iruwen.3164

Iruwen.3164

OK, time to use some actual numbers, and may the gods forgive me for doing so. I’m going to use my mesmer as he’s set up right now with a relatively balanced build. Here’s the numbers:

Ascended Amulet: 126 power, 85 precision, 9% crit
Ruby-ori Berserk: 115 power, 79 precision, 8% crit
Base: 1867 power, 1684 precision, 35% crit

The Ascended amulet is replacing the Ruby Orichalcum amulet of the berserker. The base numbers are without an amulet equipped at all. The ascended amulet gives me an increase of 11 power, 6 precision and 1% critical damage. In other words, after changing amulets we see this:

Power: 1982 -> 1993
Precision: 1763 -> 1769
Crit dmg: 44% -> 45%

C’mon people… are you really stressing over numbers this marginal? You can practically change a gem and have a bigger impact.

Yeah, but what will happen when full Ascended Gear is available? 10% more crit for example definitely makes a difference.

Iruwen Evillan, Human Mesmer on Drakkar Lake

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Posted by: maddoctor.2738

maddoctor.2738

Yeah, but what will happen when full Ascended Gear is available? 10% more crit for example definitely makes a difference.

I believe we won’t get full gear only with Laurels, that would require years to equip a single character! Until that time comes, Laurels serve their purpose correctly.

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Posted by: Medazolam.3058

Medazolam.3058

OK, time to use some actual numbers, and may the gods forgive me for doing so. I’m going to use my mesmer as he’s set up right now with a relatively balanced build. Here’s the numbers:

Ascended Amulet: 126 power, 85 precision, 9% crit
Ruby-ori Berserk: 115 power, 79 precision, 8% crit
Base: 1867 power, 1684 precision, 35% crit

The Ascended amulet is replacing the Ruby Orichalcum amulet of the berserker. The base numbers are without an amulet equipped at all. The ascended amulet gives me an increase of 11 power, 6 precision and 1% critical damage. In other words, after changing amulets we see this:

Power: 1982 -> 1993
Precision: 1763 -> 1769
Crit dmg: 44% -> 45%

C’mon people… are you really stressing over numbers this marginal? You can practically change a gem and have a bigger impact.

Yeah, but what will happen when full Ascended Gear is available? 10% more crit for example definitely makes a difference.

Yeah, but we have no idea how you will obtain ascended armor, might be easier (might be harder). Just wait for the rage when some ascended gear (maybe earings, maybe armor) will be obtainable via WvW only, forums are gonna be a sight to see then.

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Posted by: VOLKON.1290

VOLKON.1290

OK, time to use some actual numbers, and may the gods forgive me for doing so. I’m going to use my mesmer as he’s set up right now with a relatively balanced build. Here’s the numbers:

Ascended Amulet: 126 power, 85 precision, 9% crit
Ruby-ori Berserk: 115 power, 79 precision, 8% crit
Base: 1867 power, 1684 precision, 35% crit

The Ascended amulet is replacing the Ruby Orichalcum amulet of the berserker. The base numbers are without an amulet equipped at all. The ascended amulet gives me an increase of 11 power, 6 precision and 1% critical damage. In other words, after changing amulets we see this:

Power: 1982 -> 1993
Precision: 1763 -> 1769
Crit dmg: 44% -> 45%

C’mon people… are you really stressing over numbers this marginal? You can practically change a gem and have a bigger impact.

Yeah, but what will happen when full Ascended Gear is available? 10% more crit for example definitely makes a difference.

It takes three weeks, including the monthly, to get the amulet alone. Three weeks, 30 laurels, then another three weeks to get the utility infusion if you choose that route. I can easily see the armor pieces, when introduced, taking notably longer, as they should be. Someone willing to dedicate a year or so towards getting an ascended full set for a handful of extra stat points (and who can still be defeated by someone in exotics) has, in my opinion, earned them. I’ll salute their corpse for their efforts in WvW.

#TeamJadeQuarry

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Posted by: VOLKON.1290

VOLKON.1290

OK, time to use some actual numbers, and may the gods forgive me for doing so. I’m going to use my mesmer as he’s set up right now with a relatively balanced build. Here’s the numbers:

Ascended Amulet: 126 power, 85 precision, 9% crit
Ruby-ori Berserk: 115 power, 79 precision, 8% crit
Base: 1867 power, 1684 precision, 35% crit

The Ascended amulet is replacing the Ruby Orichalcum amulet of the berserker. The base numbers are without an amulet equipped at all. The ascended amulet gives me an increase of 11 power, 6 precision and 1% critical damage. In other words, after changing amulets we see this:

Power: 1982 -> 1993
Precision: 1763 -> 1769
Crit dmg: 44% -> 45%

C’mon people… are you really stressing over numbers this marginal? You can practically change a gem and have a bigger impact.

Yeah, but what will happen when full Ascended Gear is available? 10% more crit for example definitely makes a difference.

Yeah, but we have no idea how you will obtain ascended armor, might be easier (might be harder). Just wait for the rage when some ascended gear (maybe earings, maybe armor) will be obtainable via WvW only, forums are gonna be a sight to see then.

That’s a really, really good point too.

#TeamJadeQuarry

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Posted by: EnterRehab.3268

EnterRehab.3268

It’s simple: FOTM rings aren’t nearly big enough of an upgrade for me to stress about it.

I’ve got something like 17 or 18 laurels at this point; and I’d honestly rather buy the dyes for ~2g per 5 laurel.

Ascended gear is a nice thing to find in FOTM, but otherwise it’s not really a necessity. Play the game for fun- especially if you’re casual.

Aeilos – 80 Thief – Maguuma [TTK]

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Posted by: Medazolam.3058

Medazolam.3058

OK, time to use some actual numbers, and may the gods forgive me for doing so. I’m going to use my mesmer as he’s set up right now with a relatively balanced build. Here’s the numbers:

Ascended Amulet: 126 power, 85 precision, 9% crit
Ruby-ori Berserk: 115 power, 79 precision, 8% crit
Base: 1867 power, 1684 precision, 35% crit

The Ascended amulet is replacing the Ruby Orichalcum amulet of the berserker. The base numbers are without an amulet equipped at all. The ascended amulet gives me an increase of 11 power, 6 precision and 1% critical damage. In other words, after changing amulets we see this:

Power: 1982 -> 1993
Precision: 1763 -> 1769
Crit dmg: 44% -> 45%

C’mon people… are you really stressing over numbers this marginal? You can practically change a gem and have a bigger impact.

Yeah, but what will happen when full Ascended Gear is available? 10% more crit for example definitely makes a difference.

Yeah, but we have no idea how you will obtain ascended armor, might be easier (might be harder). Just wait for the rage when some ascended gear (maybe earings, maybe armor) will be obtainable via WvW only, forums are gonna be a sight to see then.

That’s a really, really good point too.

i love WvW so wont be a problem for me, but it is not a stretch to think there will be WvW exclusive ascended items. The pattern of restricted exclusivity has been already established : backpieces from FotM, ammultes from Laurels.

If i had to guess, pure speculation, id say in march we will see earings from WvW, then later in the year ascended armor from karma (however they might just allow upgrades from our current exotic sets, wont be cheap). i would think the armor pieces will be added slowly to correspond with new karma vendors from newly released content.

just guessing here

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Posted by: arabeth.2361

arabeth.2361

I guess the people who log in once every few days don’t care about ascended items, and are happy with their exotics.

I wouldn’t say that.

I would say: people who log in once every few days realize that ascended items were not made for them, and they will probably never get them. Kind of like legendaries: there’s just no point.

Of course it’d be nice and they’d love to have them: but they’re end-game grindy content that takes months of grind to achieve. People who don’t log in as often probably aren’t interested in that aspect of them.

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Posted by: hellchamp.5412

hellchamp.5412

This is my wifes first game , she is a total noob and she does these all most every day in 40 minutes or less. To me this is another QQ hand me free stuff post.

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Posted by: hellchamp.5412

hellchamp.5412

The problem with Karma as a currency for these, as far as I can halfway guess . . . is that it’s easily considered a “grind” more so than Laurels. If we can extrapolate what an Ascended ring or Amulet would cost through Karma? The Exotic armor available at Temples costs . . . 4,200 Karma per piece, and already people have said that it’s grind-y.(Bear in mind, 6 Daily achievements nets you 6 Jugs of Liquid Karma which will cover the cost and then some.)

really ? LOL you can make 30k karma in an hour in ORR.

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Posted by: Midnightjade.3520

Midnightjade.3520

I’m working on a Legendary, and so am karma farming and doing world completion. Currently at half a million karma. I log in for an hour a day and work on my current zone, and while doing so make sure I finish the daily for the 7400 free karma. This also gets me a laurel. I also keep an eye on the monthly achievements since completing the monthly is worth another 10 jugs of karma and 10 laurels.

If I have time after daily completion, I run a dungeon since I need tokens for Legendary as well and it also factors into the monthly. Then I log out.

Total time in the game: 45 minutes (no dungeon) to 1.5 hours with dungeon). It’s efficient and fun. I wish I had more time to just hang out, and I do that at the weekends, but during the week it’s all about setting goals. Otherwise the legendary will never get done.

Onyx: Norn Guardian 80. Queen in Tatters: Asura Mesmer 80.
[The Flameseeker Prophecies] 4/11/13
Itinerant, no guild.

(edited by Midnightjade.3520)

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Posted by: Uncle Salty.6342

Uncle Salty.6342

I’m working on a Legendary, and so am karma farming and doing world completion. I log in for an hour a day and work on my current zone, and while doing so make sure I finish the daily for the 7400 free karma. This also gets me a laurel. I also keep an eye on the monthly achievements since completing the monthly is worth another 10 jugs of karma and 10 laurels.

If I have time after daily completion, I run a dungeon since I need tokens for Legendary as well and it also factors into the monthly. Then I log out.

Total time in the game: 45 minutes (no dungeon) to 1.5 hours 9with dungeon). It’s efficient and fun. I wish I had more time to just hang out, and I do that at the weekends, but during the week it’s all about setting goals. Otherwise the legendary will never get done.

That’s the thing. You’re made to schedule around the game. It’s a choice of course. Nothing wrong with it.

That however doesn’t mean it can’t be improved. In my OP stating Forsaken World as an example, the ‘daily tasks’ can be accumulated for up to 3 days. So you still do 3 days worth of tasks for 3 days worth of rewards.

There’s no harm in introducing some form of elasticity. There’s no asking for discounts or a total revamp on the system here.

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Posted by: Hawkian.6580

Hawkian.6580

I guess the people who log in once every few days don’t care about ascended items, and are happy with their exotics.

I wouldn’t say that.

I would say: people who log in once every few days realize that ascended items were not made for them, and they will probably never get them. Kind of like legendaries: there’s just no point.

Of course it’d be nice and they’d love to have them: but they’re end-game grindy content that takes months of grind to achieve. People who don’t log in as often probably aren’t interested in that aspect of them.

Nor should they be. This isn’t the kind of game where any individual piece of content will require making up the difference in stats.

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Posted by: Ninth Requiem.3250

Ninth Requiem.3250

I just blew 15 laurels on 30 dyes. Was it worth it? Yes. Yes, it was.

With you right here. Spent all my laurels so far on dyes. So worth it! Even though I don’t actually change my armor dye, it’s still cool to have lots unlocked.

To the OP, I have an issue with “They want it, so it’s necessary to them.”. Wanting something doesn’t make it a necessity – the difference is “Can you experience all content without it?”, and the answer is a big Yes. yes you can.

I miss my dailies fairly often. Either through not logging in, or getting sidetracked doing non-daily stuff. Being able to finish the next day would be nice, but then it’s not really a daily anymore, is it?

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Posted by: arabeth.2361

arabeth.2361

I’m working on a Legendary, and so am karma farming and doing world completion. … If I have time after daily completion, I run a dungeon since I need tokens for Legendary as well and it also factors into the monthly. Then I log out.

Total time in the game: 45 minutes (no dungeon) to 1.5 hours with dungeon). It’s efficient and fun. I wish I had more time to just hang out, and I do that at the weekends, but during the week it’s all about setting goals. Otherwise the legendary will never get done.

First, you are pretty amazing at being able to get all that stuff done in 45 minutes. Maybe if I practiced at it like you clearly have I could get close, but just doing the daily alone typically takes me over an hour, and that’s ignoring everything else.

Second, when the game becomes more about checking off boxes on a list and maximizing your efficiency, that’s when it’s no longer fun for me. I’m glad it’s still fun for you, but that’s just not a game to me anymore.

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Posted by: LordSlack.4685

LordSlack.4685

OK sounds like you’re looking for some casual player input, which I consider myself to be. I’m the type pf player who has 5 characters under level 30 because I like playing all the classes and enjoying the noob zones before settling on a main and an alt to work towards 80 with. Anyways, I log in, check what the daily requirements are, then just sortof keep those in mind as I do my normal questing and leveling. 9 times out of 10, everything in there naturally completes itself except sometimes healing, which is easy to do as long as you know it is required today, and crafting which requires a 2 minute pitstop in town.

With my personal playstyle – the casual leveler – the dailies complete themselves so I do not feel that they become my entire experience while online. I actually love that they are there because I am being rewarded for doing the same things I would normally be doing organically. Doing all the events, gathering, dodging etc. I’d say without focusing on them, they do themselves in about 2 hours over the course of a relaxed leveling session without even looking at the daily progress.

Also if it takes 30 dailies for an ascended something, which I couldn’t use until 80, It is going to take me longer than that to even hit 80 so I’ll be ready to go once I get there. I have no need to spend these laurels at all so they’ll just build up in the background and I’ll get some sweet grind-free gear.

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Posted by: penatbater.4710

penatbater.4710

It doesn’t matter how many times you log in, you still get the same laurels according to the work you’ve put into it.

If someone doesn’t log in and doesn’t complete his achievements he doesn’t get a laurel, but why should he ? Because he didn’t do anything for it, right ?

And yes you have a point someone who does it every day will get it faster than someone who doesn’t but then again that’s the system with everything, if you want a full set of armor you need to do dungeons, etc,…

One thing they could however change about it, is that it would be possible to catch up, that you have a chanse to finnish previous dailys but then again the name wouldn’t be daily achievement anymore…

Well . . . there already is something like that because the Daily resets at the same time every day. In the States, that’s 7pm EST I think? It’s technically possible to do two Dailies in the same day if you can time it right . . .

I don’t think so. If you’re not able to do the daily for the day before the reset, after the time marker has passed (exactly after, say, 8am), the next time you relog or change map, your daily req would’ve changed already.

Don’t disturb me, I have a cat in me at the moment.

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Posted by: Red Falcon.8257

Red Falcon.8257

You got a point OP, maybe they could make it so you don’t “lose” dailies you didn’t do but they remain and you can do them later.

But I think the whole point of dailies is also that they reward based on player activity.
If you log in once a week you can’t really demand to have the same of who logins half hour every day.

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

It doesn’t matter how many times you log in, you still get the same laurels according to the work you’ve put into it.

If someone doesn’t log in and doesn’t complete his achievements he doesn’t get a laurel, but why should he ? Because he didn’t do anything for it, right ?

And yes you have a point someone who does it every day will get it faster than someone who doesn’t but then again that’s the system with everything, if you want a full set of armor you need to do dungeons, etc,…

One thing they could however change about it, is that it would be possible to catch up, that you have a chanse to finnish previous dailys but then again the name wouldn’t be daily achievement anymore…

Well . . . there already is something like that because the Daily resets at the same time every day. In the States, that’s 7pm EST I think? It’s technically possible to do two Dailies in the same day if you can time it right . . .

I don’t think so. If you’re not able to do the daily for the day before the reset, after the time marker has passed (exactly after, say, 8am), the next time you relog or change map, your daily req would’ve changed already.

I’m not sure you got me. I’ve done Daily twice in the same “day”. Like, for instance, last Tuesday’s on Wednesday morning then Wednesday’s after dinner that night. If you can get into a rhythm like that, you CAN skip every other day and still get all your Dailies

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

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Posted by: Lynne.8416

Lynne.8416

I’m a casual player, if I log in and get my daily…yay! If I don’t shrug…so what?
I play the game when I want to play it. If I miss a day, week, or a month, I’m okay with that. Yes, it will take me a heck of a lot longer than those that play daily for me to reach my goals but I’m okay with that.

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Posted by: Judge Banks.9018

Judge Banks.9018

Remember the Guild Wars where you used to be able to get BiS gear in less than few days just by playing the game?

What Happened?

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

Remember the Guild Wars where you used to be able to get BiS gear in less than few days just by playing the game?

“*What Happened?*

Remember how in Guild Wars 1 if you weren’t PvP and unlocking skills through Balthazar Faction you had to wait forever to get access to certain skills . . . and by the time you got them you probably found more efficient ways of doing without?

Guild Wars 1 was constructed completely differently from the ground up, and that design got really kind of worn down towards the end. The initial idea was that people would do the PvE to learn the game then go into the PvP side of it. When that didn’t happen the game pretty much stopped being the initial concept and had to adapt. It did it well enough, but as I said . . . that kinda started to get worn thin even as Nightfall was getting handled. Important to note that GW1 it wasn’t the gear which was of much importance, it was your attributes which controlled your attack effectiveness.

Guild Wars 2 was designed as a different game, but take note. You had people getting “Best in Slot” gear within a few days anyway. You still can get the “Best in Slot” within a month for one of your choice, or faster if you’re lucky/determined.

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

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Posted by: Zoey Hellry.7298

Zoey Hellry.7298

What is the problem here. Laurels are optional. Dailies and Monthlys are optional achievements. Those players that have the most time to commit to the game have a higher probability of being able to complete achievements because of the time they have.

Laurels can be used for many things and cater to all types of players. Look at item’s you can buy.

I’m sick of all this crying about the rewards obtained through achievements. Go look at the definition of achievements. What part of the definition states that the rewards from achieving come easily?

Should we call the English professors of America to change the definition so people who want to put in minimal to an intermediate amount of effort can achieve the same as those who put in a copious amount.

I graduated summa kitten laude and was awarded the highest honors in college. I put in time, time, and more time for this achievement. Should those who received C’s for their efforts be rewarded the same? I think not because I would not have tried as hard as I did.

For real. Look up the definition of achievement and analyze what is the appropriate reward for your time and effort compared to others who play.

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Posted by: Shadow Blade.1324

Shadow Blade.1324

C’mon people… are you really stressing over numbers this marginal? You can practically change a gem and have a bigger impact.

lol you get a bigger change by swapping gems because you are putting an equivalent amount into other stats, you don’t get more stats. you could equally argue there’s a bigger change by swapping traits or classes <_<

and while your example is specifically chosen to show a small difference, here is a larger one

opal orichalium amulet of the explorer vs golden lotus

exotic item with exotic jem
79 power
79 precision
7% MF

ascended item with fine infusion
85 power
85 precision
30% MF

difference in %
+7.5% power
+7.5% precision
+328.5% MF
since your base MF is 0 thats a pretty big increase eh

TLDR numbers can show whatever you like depending on how you do the calculation and what variables you include

devs say its a 5-10% increase, which is approximately right, trying to spin it as marginal due to base stats is ridiculous given anyone can take off their gear and see the difference in performance compared to base stats alone gear makes for them. if you want to include base stats in your calculation you need to count the difference for every slot and for every possible build.

i wish the devs had a consistent vision and didn’t push out content they know is flawed

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

What is the problem here. Laurels are optional. Dailies and Monthlys are optional achievements. Those players that have the most time to commit to the game have a higher probability of being able to complete achievements because of the time they have.

The problem is a perception problem, primarily. People perceive that there is the Ascended gear, and you can do dailies to achieve it, so there is a carrot to entice them to do their dailies rather than not with the things in the Laurel Merchant. (Note, some others do really want the mini for 100 Laurels ahead of the Amulets. Weird, huh?)

So what they perceive is that they’re being “coerced” into doing it. And that makes them feel upset. I can’t argue against someone’s feelings, I could try to list off why I think they’re wrong but . . . if they feel it strongly enough, I don’t think I can (or should) try to convince them to change their mind.

. . . of course, that doesn’t stop people feeling strongly in the other direction from chiming up. And then we get discussions which are two sides feeling very strongly about an issue in opposite directions but can’t seem to get to see the other side.

If it were an actual physical location I would be selling water balloons right now. Or paintball guns.

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

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Posted by: Sericenthe.5310

Sericenthe.5310

I will say this. Fixing the Ascended Gear availability problem with Dailies and Monthlies has to be the most ridiculous solution I’ve ever seen in a game.

So, right now to get Ascended gear you have two choices. Laurels which practically force you to log in every day to get your daily, and the monthly had the ridiculous 500 salvages. OR, do Fractals which is a high level dungeon.

Meanwhile no one seemed to realize that it added yet another currency to the game. How many currencies are we going to have?? Every time a dungeon is put in is it a new currency?

I’m still waiting for Laurels to be in WvWvW like I was promised. Saying that they are now because you can do dailies and monthlies in WvWvW is pretty “thin” if you ask me.

Seri Kali [Me] – 80 Necromancer -Yak’s Bend

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Posted by: Lunar Sunset.8742

Lunar Sunset.8742

If you’re a casual player playing a MMO and assume you should get the same rewards as people who play everyday for many hours, you are greatly mistaken. This isn’t an issue, it’s an issue for people who are spending time with their kids/wife and day dreaming of what they could be doing on GW2 instead.

Sunset
50/50 GWAMM x3
I quit how I want

(edited by Lunar Sunset.8742)

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

If you’re a casual player playing a MMO and assume you should get the same rewards as people who play everyday for many hours, you are greatly mistaken. This isn’t and issue, it’s an issue for people who are spending time with their kids/wife and day dreaming of what they could be doing on GW2 instead.

Yeah, I hate to say it . . . that’s probably not an issue with the game, neighbor.

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

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Posted by: Uncle Salty.6342

Uncle Salty.6342

If you’re a casual player playing a MMO and assume you should get the same rewards as people who play everyday for many hours, you are greatly mistaken. This isn’t and issue, it’s an issue for people who are spending time with their kids/wife and day dreaming of what they could be doing on GW2 instead.

I’m really scratching my head here.

You see…

Let’s lay the cards out first…

Tom: 30 days
Phallus: 60 days
Harry: 90 days.

Despite the differing time needed to attain their 30 laurels according to their schedule, they would need to do 30 days worth of dailies.

Now let’s assume each daily has 5 tasks. Alright so far boys and girls?

I listed one of many examples as a solution that wouldn’t compromise the notion of effort. The example being, Forsaken World, another MMO. That game also had dailies! Amazing!

If you missed 2 days of logging in, you could still finish all 3 at one go on the 3rd day. Meaning 3 days of tasks.

In the GW2 context, if you logged in only on the third day, you’d being doing 15 tasks.
Because 3 × 5 = 15. If multiple sums perturbs you, think of it as 5+5+5= 15. Or if you had 3 baskets of 5 apples, you’d have 15 apples!.

That wasn’t so hard!

So, between a person who religiously logs in everyday for 3 days and a person who logs in once every 3 days, would they being completing the same amount of tasks for 3 days worth of rewards? Yes…

So really, what are some of you smoking.

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Posted by: Zoey Hellry.7298

Zoey Hellry.7298

I hear what you are saying tobias and I can’t disagree that people are entitled to their feelings.

Now the bigger question is are the feelings on par for the parameters for success. Well parameters for success are established at. Two levels. The first level is the parameters set by ANET that specifically define what you need to accomplish to be rewarded. The second parameter is a subjective one that is defined by the player. Most often in a healthy mind set the end user will need to create new parameters for successes when the more static parameters, ANets, are not easily manipulated.

This being said, everyone is in charge of their own happiness. Happiness in guild wars can be obtained, on an individual basis, by determining the most rational and realistic parameters for success.

Are laurels really the carrot that makes players feel they need to grind out content they would not normally do. Or is it the unrealistic and irrational perception that these carrots are the key to success in guild wars. Well that depends on the players parameters.

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Posted by: Lunar Sunset.8742

Lunar Sunset.8742

If you’re a casual player playing a MMO and assume you should get the same rewards as people who play everyday for many hours, you are greatly mistaken. This isn’t and issue, it’s an issue for people who are spending time with their kids/wife and day dreaming of what they could be doing on GW2 instead.

I’m really scratching my head here.

You see…

Let’s lay the cards out first…

Tom: 30 days
Phallus: 60 days
Harry: 90 days.

Despite the differing time needed to attain their 30 laurels according to their schedule, they would need to do 30 days worth of dailies.

Now let’s assume each daily has 5 tasks. Alright so far boys and girls?

I listed one of many examples as a solution that wouldn’t compromise the notion of effort. The example being, Forsaken World, another MMO. That game also had dailies! Amazing!

If you missed 2 days of logging in, you could still finish all 3 at one go on the 3rd day. Meaning 3 days of tasks.

In the GW2 context, if you logged in only on the third day, you’d being doing 15 tasks.
Because 3 × 5 = 15. If multiple sums perturbs you, think of it as 5+5+5= 15. Or if you had 3 baskets of 5 apples, you’d have 15 apples!.

That wasn’t so hard!

So, between a person who religiously logs in everyday for 3 days and a person who logs in once every 3 days, would they being completing the same amount of tasks for 3 days worth of rewards? Yes…

So really, what are some of you smoking.

We should call them “Three-day-reward-dailies” I could finished 3 monthlies in a month, should we make it “Three-month-reward-monthlies” kitten Why didn’t I make a thread and complain about it

Sunset
50/50 GWAMM x3
I quit how I want

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Posted by: Sericenthe.5310

Sericenthe.5310

They should just use SP’s for Laurels. Buy 10 Laurels with 20 SP’s or whatever the ratio needs to be. Problem solved. Anyone can amass skill points and not have to log in every day.

Seri Kali [Me] – 80 Necromancer -Yak’s Bend

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

If you missed 2 days of logging in, you could still finish all 3 at one go on the 3rd day. Meaning 3 days of tasks.

In the GW2 context, if you logged in only on the third day, you’d being doing 15 tasks.
Because 3 × 5 = 15. If multiple sums perturbs you, think of it as 5+5+5= 15. Or if you had 3 baskets of 5 apples, you’d have 15 apples!.

That wasn’t so hard!

So, between a person who religiously logs in everyday for 3 days and a person who logs in once every 3 days, would they being completing the same amount of tasks for 3 days worth of rewards? Yes…

So really, what are some of you smoking.

I like being talked down to like I’m not grasping the comparison. I am, but I’m also pointing out . . . why is it wrong that doing the same amount of time of work, over a different period of overall time, would get the same results all across the board?

Tom plays every day for 30 days, yes? So he gets his work done fastest, and now has his reward.

Phil . . . I’m calling him Phil because I hate guys named Phil. It rhymes with bill and I hate bills . . . anyway.

Phil plays every other day on average for 60 days. He gets his reward not as fast as Tom, but why would that matter since he’s still playing . . . in essence, 30 days worth of time. So he gets his reward after putting in 30 days worth of work over 60 days, meaning . . . he put in the same time, for the same reward.

Now Harry. Harry doesn’t play as often, so it takes him three times as long, yes? 90 days to put in the same work as 30 for Tom? But he gets the same reward. Of course, as we noticed, he plays less so he’s not “missing” days . . . he’s just not playing them. He’s going to get the same reward anyway.

Now, assuming the other players are doing their work diligently? Tom now has three rewards over 90 days, because he played every day Harry or Phil didn’t. Phil has a reward and half credit towards a second one. Harry feels put out because he doesn’t have as much as the others . . .

. . . why should he feel he’s entitled to more? Is he going to play more often if he has the rewards? Is he going to stop playing because he’s not getting triple what he was putting in time for?

I would like the system you proposed, except . . . that’s not what’s in place. I would also like to point out, and I have before . . . if I am clever about my timing I can technically get two Dailies in the same day, so I can skip every other day and still get the same reward. That’s close to what you’re describing. Of course, Harry who plays less than me still suffers, but if he’s playing less is he going to need the same rewards at the same time?

. . . as for what I’m smoking? I got ribs in the smoker out back, but I can save you some if you want.

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.