Fissure of Woe [Dungeon] and co.

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Posted by: rhaize.8762

rhaize.8762

Not the server, the old GW1 dungeon.

What happened in the transition from GW1 to GW2 where things like this were lost?

Arah and its partners don’t really match up to the difficulty that FoW was within the first couple of years of GuildWars life. I personally used to love running FoW either the first section solo as W/Mo or with a Necro buddy or even trying to whole lot as a group, and generally failing.

Why has there not been a dungeon created like this that has very high difficulty however the rewards were generally very high aswell. Many people will remember that Ecto globs were not cheap by any margin nor were gold chaos axes and other items in that category.

Now the best we get is a bag full of tokens we can spend on gear that looks the same as every other gumbo.

Thoughts? Opinions?

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Posted by: HyruleanHyroe.1473

HyruleanHyroe.1473

Probably not exactly what you’re looking for, but with the disappearance of the six Gods of Tyria it makes sense that access to their realms is lost as well.

I agree, though, I’d love to see more elite areas like that. Especially an area or two geared toward solo play, but that’s just me. It’ll come with time, I’m sure.

I have a “band”, Beatiatrician: http://youtu.be/zw_Sl-El8_I

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Posted by: Algreg.3629

Algreg.3629

Anet is caught in their “casual player inclusion” trap they set up themselves. They cannot introduce hard content with worthwhile rewards because that would exclude casuals and lead to even more whining. All they could give is hard content with the usual meagre rewards they are infamous for, which would be more or less ignored after a few runs.

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Posted by: Seras.5702

Seras.5702

Underworld, Fissure of Woe, and Tomb of the Primeval Kings were my favorite parts of GW back in the day. I’d run them all the time. Sometimes duo, sometimes chest runs, sometimes full clears. They were a blast and a real challenge. You could pug them, but the players had to know the encounters and plan ahead. Each area was different than the last, so it made for a dynamic journey.

I’d love to see what’s happened to these zones in the last 250yrs. Maybe FoW is a resort for the Mursaat and our return would anger them and force their return. OOoohhh….

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

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Posted by: Harper.4173

Harper.4173

ToPK, UW, FoW.

Like the posters above I too wish to venture back to these realms and rediscover them.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Astral Projections.7320

Astral Projections.7320

No one mentioned DoA, aka Dead on Arrival. I enjoyed that one even though the first time I did it, no one warned me about that thing that was going to come out of the ground right beside me and scare the crap out of me. >.>

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Posted by: Beorn Saxon.4762

Beorn Saxon.4762

< DoA vet Loved the elite missions of gw1.

I wish we had elite missions that required 8-12 players.

Honestly though, anets solution was to give us FotM, a dungeon that scales. It’s nice, but not the same

Tarnished Coast
Critical Impact [Crit]

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Posted by: Seras.5702

Seras.5702

I think part of the draw of UW & FoW was how incredibly expansive they were. And they were fairly open, which meant after you dealt with the first area, you could choose where to go next. It wasn’t linear and it felt like you really did get dropped off in some new horrific realm.

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I enjoyed FoW and UW as well, not so much ToPK.

FoW and UW (and DoA technically) are god realms though, and in the current lore the gods have retreated from / lost the ability to touch Tyria. With the exception of a single story mission, we have no access to any of the gods’ avatars, and it was Balth’s and Grenth’s avatars that gave us access to those areas.

Until humans regain contact with their gods, I don’t see us getting access to those realms. Even then, we have to consider if that would fit with the existing lore (I know, some of you don’t care, but some of us do), considering the world is not human-centric anymore.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: Seras.5702

Seras.5702

Then write that kitten into the lore. Everything you said is correct. But I don’t care. I wanna go back!

Have Kormir return and bless us with some artifact that can only be used to fight the dragons if all races of Tyria come together. This artifact will ultimately allow us to defeat Mordremoth, as well as gain insight into the Old Gods, and through it, gain entrance to their realms. While we’re at it, we discover the Mursaat laying low in FoW.

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I want to go back too. I completely understand, but I don’t want it just handed to us, like they did with the Torment weapons. Those should have returned when DoA returned, not just popped into the store. It devalues their meaning in the original game, to an extent.

I also don’t want some copy/paste version of it either. It’s been 250+ years. Things have changed, evolved. I want to see that reflected in the god realms.

Maybe Menzies has finally shown his face and we get to kick his kitten in FoW this time as the big ‘end boss.’

Maybe Dhumm is free of his chamber in UW, and Grenth is actively trying to contain him and we have to help with that. Maybe even save Grenth from being taken out… (Dhumm being a full god vs Grenth only half, sort of makes me think he might need a hand)

Something new, something epic. Something that could happily kick our kitten if we weren’t careful. And a party wipe should boot you out and make you start over, just like in GW1. Really make it interesting.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: BumbleBee.8456

BumbleBee.8456

Urgoz when it first came out.
30-45 minutes to build the 12 man team.
6 1/2 hours to get to the last section.
Mega wipe!
Rage Quit!

Awesome. Bring it all back please.

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Posted by: Seras.5702

Seras.5702

<snip>

Well said. And I agree. I’m just being childish and screaming “now! now! now! mine! mine! mine!”

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

<snip>

Well said. And I agree. I’m just being childish and screaming “now! now! now! mine! mine! mine!”

chuckle

Wow, looney toons flash back there.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: Nick.6972

Nick.6972

Please. No more open world zerging. I don’t want auto attack spamming anymore.

Add hardcore dungeons where if one player fails, all party gets kicked out.
Casuals can farm open world events with their auto attacks while eating donuts and watching tv.

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Posted by: Astral Projections.7320

Astral Projections.7320

Those dungeons were so big compared to Guild Wars 2 dungeons. Expansive. Some of them it was almost a whole new map. They were non linear and you could go in some of them solo to farm valuable items. So different in design and dungeon philosophy. They make Guild Wars 2 dungeons feel small, cramped, and limited.

I loved going into the UW either solo or with one other to farm. We would go in there and actually have to plan a bit. Figure out how to handle the mobs. No stacking in a corner and autoattacking in those dungeons.

(edited by Astral Projections.7320)

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Posted by: rhaize.8762

rhaize.8762

I’m happy to see this has such positive feedback.

The size of Underworld and FoW was a major plus as once you got past the initial archer chaos you were free to roam into other zones, such as that blasted forest which, i admit was frustrating as you needed to be putting 100% in all the time, was fun as it was a challenge.

I appreciate the lore around those particular instances may have passed, but something along that line of challenge, perhaps a dragon based realm or something. [Please not centaur. I cant handle any more centaurs]

I know Anet are trying to “casualise” everything about this game but they could put a few in which are optional, IE they aren’t required to gain any major benefits over other players to avoid people coming out with “I don’t have time to do these instances to keep up with everything!”

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Posted by: DonQuack.9025

DonQuack.9025

Do you realllllllly want them to recreate them?? Think about it. It may seem nice and all but reallllllllyy.

I see it now " WTF is this crap? They turned FoW into trash"

Concerns about HoT pre-order? Check here!
https://www.youtube.com/watch?v=Am9gVQB8gss

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Posted by: rhaize.8762

rhaize.8762

I definitely don’t want them to recreate either of them as you said, it will be a comparison game and will most likely end up with GW2 losing.

What i mean’t was recreating the idea behind having 1-3 ‘elite’ dungeons, where the difficulty is hard, not just by increasing the damage of everything but by making it genuinely challenging through other methods.
The rewards for said dungeons would be great however, to make us feel like all the frustration, swearing and rage quitting is worth the reward instead of a bag of crappy blue items.

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Posted by: velmeister.4187

velmeister.4187

I like FoW, UW speedruns but, I do not believe I will enjoy those 5+ hours of fail runs thu DoA, Urgoz etc. I definitely would not like them to introduce those instances for me to get 3 blues and a green at end.

GW2 needs to come up with more epic open world content.

“If there is anyone here whom I have not offended, I am sorry.”

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Posted by: Seras.5702

Seras.5702

Well obviously we’d want them to be implemented properly. Nobody is asking for FoW with more easy risen and blue drops everywhere. The idea is that the fights would be difficult, require group cohesion, and (now that we can swap traits on the fly) potentially tweaking builds throughout. The draw of UW & FoW was that almost every encounter was difficult, not just the bosses. Trash wouldn’t be trash, so the potential drops should mirror the difficulty. And maybe even full clear chests with higher-than-normal precursor chances.

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

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Posted by: Harper.4173

Harper.4173

I agree with Seras.

We need hard content with good rewards on par with the difficulty.

And even though some are against it even recreating the zones would probably go better than most expect.
They already have the successful zones – improving and polishing that won’t end in disaster – hopefully.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Stormcrow.7513

Stormcrow.7513

I hate to break it to you guys but you will NEVER see high risk/high reward content in GW2. Ever.
The gemstore forbids it.
GW2 has to maintain the fact that in order to get the cosmetic endgame gear you either have to grind or pay real cash, not be skilled.
It will never happen.

/thread.

i7 3770k oc 4.5 H100i(push/pull) 8gb Corsair Dominator Asus P877V-LK
intel 335 180gb/intel 320 160gb WD 3TB Gigabyte GTX G1 970 XFX XXX750W HAF 932

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Posted by: Shockwave.1230

Shockwave.1230

When ANet is done with the Sylvari being in the spot light and put the Humans in the spotlight we may see more lore around the 6 gods, but until then don’t hold your breath expecting to hear anything about DoA, UW, or FoW

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

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Posted by: Jahroots.6791

Jahroots.6791

I never got into GW1 at all, but had to look up these dungeons that veteran players praise so highly. Must say that I am impressed, nothing beats an actual play through of course, but the sheer size of ’em says a lot.

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Posted by: Dr Ritter.1327

Dr Ritter.1327

When ANet is done with the Sylvari being in the spot light and put the Humans in the spotlight we may see more lore around the 6 gods, but until then don’t hold your breath expecting to hear anything about DoA, UW, or FoW

Tru, Anet’s salad fetish is ruining everything. Humans are the center of Guild Wars and the most played race in the game.

The Paragon
[KICK] You’re out of the Guild
#beastgate

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Posted by: rhaize.8762

rhaize.8762

I hate to break it to you guys but you will NEVER see high risk/high reward content in GW2. Ever.
The gemstore forbids it.
GW2 has to maintain the fact that in order to get the cosmetic endgame gear you either have to grind or pay real cash, not be skilled.
It will never happen.

/thread.

Sadly I think this May ring true with the current ideology of the game. Micro transactions are always going it dominate over hard work and skill. It was a fools hope to think that Anet would 1. Embrace players that have been loyal for years and b. offer somewhere that skill and determination rules over who earns the most salary and c. Listen to what players would like to see more of.
Especially after all the complaints I’ve read over there being little to none endgame content for PvE. I appreciate this is a pvp dominated game however one or two dungeons that get in the way of no-one won’t harm the game nor the people who have no interest in them.

Thanks for the input guys and girls, perhaps a mod/dev will read this and put the idea forward in the next meeting

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Posted by: ProtoGunner.4953

ProtoGunner.4953

Urgoz when it first came out.
30-45 minutes to build the 12 man team.
6 1/2 hours to get to the last section.
Mega wipe!
Rage Quit!

Awesome. Bring it all back please.

Oh, I remember that. I had a blast when it first came out and it was so extremely hard at the beginning. I even had dreams of it. And when I first killed Urgoz. It was a good time :-)

‘would have/would’ve been’ —> correct
‘would of been’ —> wrong

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Posted by: Rym.1469

Rym.1469

https://forum-en.gw2archive.eu/forum/game/dungeons/The-Dungeons-The-Fun-and-The-Challange/first#post3968152

I’ll just drop it in here. FoW-like content can be splitted and adapted on various examples.

Sections named “Exploration” “Boss Instances” “Elite Missions” and especially “Challanges” may interest you

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

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Posted by: zenleto.6179

zenleto.6179

I don’t want to rain on the GW1 pride parade here but there’s a lot of people who play this game who won’t know what these dungeons are, or care. If Anet are to introduce them into this game somehow then they’d have to do it so you guys will get your nostalgic loin trembles as well as making it exciting for the rest of us.

Though by the time they do if ever introduce them I might have got far enough into GW1 to know what all the fuss is about.

Fire up the Hyperbowl ma, we’re going to town!

Would you like some hard cheeze with your sad whine?

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Posted by: Zoid.2568

Zoid.2568

If they are adding GW1 dungeons like FoW and UW they need to make them a lot more explorable than the current dungeons. They have to be an whole zone of content.

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Posted by: Harper.4173

Harper.4173

When ANet is done with the Sylvari being in the spot light and put the Humans in the spotlight we may see more lore around the 6 gods, but until then don’t hold your breath expecting to hear anything about DoA, UW, or FoW

Tru, Anet’s salad fetish is ruining everything. Humans are the center of Guild Wars and the most played race in the game.

That’s very true – I feel like this as well and shifting the game’s focus from humans to a “global 5 races story” has diluted the lore and made a pretty cool universe rather bland ( surprising isn’t it?).

On the other hand they couldn’t have had the 5 races if they didn’t do this – and they needed more race variety to sell the game.

One can only dream at the possibilities that would have come with a human only GW2.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: HyruleanHyroe.1473

HyruleanHyroe.1473

If they are adding GW1 dungeons like FoW and UW they need to make them a lot more explorable than the current dungeons. They have to be an whole zone of content.

This.

FoW and UW never felt like dungeons to me. They were whole zones, even bigger than many overworld zones. With the persistent world of GW2 and the addition of jumping they’d have to make it MASSIVE. Which I’d like. Underworld especially. ‘Course, it won’t be the same now that Aatxes have been wussified.

I have a “band”, Beatiatrician: http://youtu.be/zw_Sl-El8_I

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Posted by: Maris.3164

Maris.3164

Looking at the usual pug(s) I get for dungeons (discluding Arah/Fractals), I doubt they could handle the level of difficulty that were some of the GW1 dungeons, and if such dungeons were added in GW2 these people would feel left out. I don’t mind newbies and explaining mechanics but most pugs I get don’t even listen or follow the chat and end up dead and get carried through the whole run. Anet can fix and add dungeons but they can’t fix lazy/stupid.

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Posted by: Harper.4173

Harper.4173

Regular pugs in GW1 didn’t do FoW or UW.
Regular pugs in GW2 don’t do high level fractals.

I doubt it’d be such an issue.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: BumbleBee.8456

BumbleBee.8456

Not to sure I agree entirely with both Stormcrow and Maris.
Take fractals for example, if you combine all 4 dungeons you gain a smallish GW1 dungeon and I think the rewards are ok.

If we have a 6 hour 10 man team dungeon in GW2 then why not offer say 40 T6 mats, an ascended weapon and say a 2% chance for a precursor? What I am trying to say is that there is potential to reward players without messing with the TP.

As for pugs, I agree with Harper. Pugs are pugs and will always be pugs.

The important thing for me is that we are missing the intensity of a hard, full scale, 10 man team, no respawning dungeon. I really don’t like how you can respawn after a wipe in the current dungeons. It removes an important playing quality being survivability.

Scenario:
12 man team have been in Urgoz for 5 hours, its been intense getting to the 2nd last part. You now have to enter the room where aatax spawn and give you a right roasting. You run in, go hell for leather, they keep spawning, 12 people over teamspeak are calling their next moves, tactics, get stuck in…..then all of a sudden a massive AOE spike hits, 9 of us go down, insta death…..3 left….1 tanks like MAD, the other ele goes down in a heap caused by an aatax paw swipe….the tank holds on, he eventually goes down….

but wait…..Barry the Monk with rebirth is alive….and high tails it away, dodging, jumping, looking for a safe spot….the other 11 members on TS are shouting encouragement….sweating…..he has found a spot…..breathe….

Slowly but surely Barry makes it back to the others, some careful ressing, tactics….start again……

Survivability!

That, to me, is what is missing…even to this day our guild brings up these episodes with a huge amount of fondness.

Cmon Anet…..stop pandering to the casual minority and lets start thinking of your hard core gaming majority! Bring back some teeth grinding, extra hard collaborative content.

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Posted by: Xenon.4537

Xenon.4537

Every time Anet releases hard content, they do so with crappy rewards. People refuse to do hard things for crap rewards, and what does Anet do? Nerf the difficulty instead of improving the rewards…