So, the dreaded day finally came and more ascended gear was announced. First it was trinkets. This time it was weapons. Soon it’ll be armours.
Now, I think we all know that more arbitrary vertical progression is roughly as popular with the game population akittenler making out with Stalin (that’s just the more evident example, but you can find hundreds of examples just browsing the two front pages). The message was loud and clear: “We don’t really want more vertical progression”. The reply was equally clear: “Tough kitten. You’re getting it.”
For, I think, equally obvious reasons ANet is sticking to time gated Ascended Gear and that’s that, deal with it. Whatever the reasons, and despite our please, the decision seems permanent. However, since “that’s that”, I propose to show ANet that, first, Ascended Gear as it is now comes with an actual downside, demonstrable, downside to their target player base, as well as suggesting how they could fix it without simply removing Ascended gear.
The Problem:
First of all, before anyone points it out, it’s true: we don’t know the specifics of it yet. That said, we do know a very important detail: It will be time gated.
That said, and given the trend set by Ascended trinkets, we can assume it’ll be somewhat similar to acquiring most other pieces of Ascended gear, which creates an objective problem – Build and character diversity get killed.
One of the things that GW2 boasted from the start was the almost complete removal of grind and vertical progression. It was the thing that attracted yours truly, for example. I made my first character during a free trial, and based on my experience then and feedback from others I could tell leveling was relatively easy. Reaching 80 was simple, and fully gearing to BiS was simple and fairly achievable through a multitude of ways. All the “grind” was self-imposed and directed towards cosmetics and things that didn’t affect game balance in any way. That was the reason I made and fully geared a lvl 80 of each class. It was the reason why, admittedly based on informal polls, people in this game seem to have more, and fully leveled, alts than in any other game. In all the other MMOs I’ve ever played I’ve never met more than a handful of people with 4 or 5 alts, let alone with 8 or more (Hell, someone in my guild has around 24!).
In short, Guild Wars 2 was a game that promoted creating alts, playing every style, and even getting alternate gear sets and builds. I know that the majority of people I’ve talked to enjoyed this – information that is in line with the way GW2 was marketed: A game where playing around with gear and builds was easy and convenient.
For example, currently, out of my 8 lvl 80s, 3 have 2 or more gear sets with different stats, and almost all of them have at least 2 or 3 extra weapon sets. My guardian and warrior specifically have 2 and a half complete gear sets (half being only armour), and well over 10 extra weapons each.
Previously, build diversity was a bit stunted simply because of space. Having 1 additional gear set with different stats involves 12 additional slots (6 armour + 6 trinkets) + whatever weapons are involved.
Now, to compile onto that problems, an additional gear set requires at the very best not only the exact same slotting space, but also 20 laurels + 250 badges of honor (amulet), 20 Pristine Fractal Relics or 50 laurels + 500 badges of honor (Rings), 24 Guild Commendations + 10 gold (earrings) and necessary mist essences for a backpiece.
With the current time gating, and assuming the absolute “best reliable path”, this totals:
20 Laurels – 20 days or 10 days + monthly
250 Badges of Honor
20 Pristine Fractal Relics
24 Guild Commendations (a maximum or 6 per week, assuming every guild mission done every week without fail, meaning 4 weeks)
10 Gold
Mist essences and mats for backpack
Or
70 Laurels – 70 days or 50 days + 2 monthlies
750 Badges of Honor
24 Guild Commendations (a maximum or 6 per week, assuming every guild mission done every week without fail, meaning 4 weeks)
10 Gold
Mist essences and mats for backpack
So, in an absolutely perfect scenario, we’re talking about 1 to 2 months, minimum of mostly raw grinding between Fractals, WvW badges and dailies/monthlies just to get 1 trinket set, with 1 stat type, for 1 character.
And that’s just trinkets. Add to that more time gated weapons (which the same character and build will use multiple types of) and eventually armors and we’re talking about burying any sensible kind of build and character variety in lieu of having 1 “ghetto-fitted” “one-size-fits-all” set. And that’s before you even consider alts and transmutation crystals for all the weapons and armor.
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(edited by ProxyDamage.9826)