For the love of god.
1.) Crashes happen to a minority. It’s most likely your computer
2.) Go find me a game that has no bugs and no crashes
3.) Quite funny that you are comparing a 9-year old game with dated graphics with a modern MMO with advanced graphics
[Currently Inactive, Playing BF4]
Magic find works. http://sinasdf.imgur.com/
Because they didn’t actually test or optimize the game at all before it was released, and they didn’t listen to ANYONE during the beta tests (obviously)
Culling, lag in groups, etc. was reported since day 1.
Sounds like you need a new computer. You can get a computer that can run this game on high settings for 500 dollars.
My 3 year old budget PC runs this game on Medium and I haven’t crashed a single time in the past 4 weeks since I came back after a hiatus.
RIP my fair Engi and Ranger, you will be missed.
Because they didn’t actually test or optimize the game at all before it was released, and they didn’t listen to ANYONE during the beta tests (obviously)
Culling, lag in groups, etc. was reported since day 1.
2.) Go find me a game that has no bugs and no crashes
[Currently Inactive, Playing BF4]
Magic find works. http://sinasdf.imgur.com/
Seriously? Crashing is your system, lag is your connection. Other than the culling, which they’ve already discussed their plans for that, you’re complaining about things that they have no control over. Not their fault your system can’t handle the game. Sure, there are some issues. Every game, MMO, PC, console, board games even…all of them have some issues of one kind or another. Client crashes, overflow, and lag are not the company’s fault. Change your settings or upgrade your system for the crashes. Get a new ISP or better connection plan from them. Overflow happens, be thankful enough people play the game to cause it, it’s a good problem to have.
Heck, in wow it took pretty much the entire server assembled in a single spot in order to cause drop in framerates and crashed, even with settings maxed.
That’s not saying much these days considering the population on most of their servers
Heck, in wow it took pretty much the entire server assembled in a single spot in order to cause drop in framerates and crashed, even with settings maxed.
That’s not saying much these days considering the population on most of their servers
Or the fact the graphics were dated when the game was released to being with, haha.
RIP my fair Engi and Ranger, you will be missed.
I have never had a crash at any events, world, boss, w/e. Yes I’ve had lag spikes, general lag, and been in overflows.
A word about overflows, heres your choices if they didn’t have overflow servers. Qued to get into the game or server crash…
Arena.net, if you absolutely have to design your games to cause players to crash every single time.
I have NEVER crashed at a dragon event.
Because they didn’t actually test or optimize the game at all before it was released, and they didn’t listen to ANYONE during the beta tests (obviously)
Culling, lag in groups, etc. was reported since day 1.
Not sure if you’re serious.
They did an extensive ammount of optimization during beta. I know, I was there.
Culling was introduced as a measure to make slower computers run smoother. This was intentional, not a bug.
Spirit of Faith [HOPE] – RIP
My game crashed once since beta… Leads me to believe you have computer issues. Blame MS and their loose policies for driver coding. Honestly, if you contact support they can probably help you sort it out in short order.
Sounds like the OP was referring to a disconnect and not an actual crash. A crash would require you to restart the game and relog. Since they didn’t mention it taking that long to get back in, it was more likely a disconnect caused by lag.
I’ve had a few disconnects at dragon events and been lucky enough to get right back in.
EDIT: Then again… I was wrong. Seems they rolled out a patch today to fix server crashes.
source: https://forum-en.gw2archive.eu/forum/info/news/Game-Update-Notes-February-26-2013/first#post1639231
Devs: Trait Challenge Issued
(edited by Infernia.9847)
I don’t know. I have a computer that runs everything at almost the highest settings just fine, but the game has crashed during certain events.
The most noticeable one was the Karka event awhile back. I put my graphics to minimum just so that I could do anything at all and it still crashed on me and sent me to overflow once I came back in.
That was kind of a poorly optimized event, though, so it might’ve just been that. I haven’t really crashed since then.
Goal: To have one character of every race, gender, and armor class combination at level 80.
Current progress: Human 4/6 | Charr 1/6 | Norn 1/6 | Sylvari 1/6 | Asura 1/6 | Total: 8/30
I never had any problem with crashes until about the time they added the flame and the frost events and added the guesting. Whamp bam Crashes out the wazzoo. Every time there is a big event crash to overflow. Overflow is bad eonugh but when you came early you should have a chance to get back.
Because they didn’t actually test or optimize the game at all before it was released, and they didn’t listen to ANYONE during the beta tests (obviously)
Culling, lag in groups, etc. was reported since day 1.
2.) Go find me a game that has no bugs and no crashes
Checkers.
Check and mate.
(I choose minesweeper if you want a computer game)
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”
Because they didn’t actually test or optimize the game at all before it was released, and they didn’t listen to ANYONE during the beta tests (obviously)
Culling, lag in groups, etc. was reported since day 1.
2.) Go find me a game that has no bugs and no crashes
Checkers.
Check and mate.
(I choose minesweeper if you want a computer game)
Minesweeper crashes my computer, gw2 doesn’t. Is that weird? PS its russian mine sweep.
Nvidia GTX 650 Win 7 64bit FFXI 4+yrs/Aion 4+ years Complete Noob~ Veteran OIF/OEF
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When talking about MMOs, it’s the processor and memory that matters. The video card only really needs to be good enough to draw all the players and effects. It’s the processor and memory that has to handle the large amount of objects and their movements (mobs, npcs, players, projectiles, etc) which includes all incoming network traffic.
Single player games are a different story and usually use heavy graphics and little processing, until they include a lot of physics. Heavy particle physics / realistic hair physics on ultra would most likely destroy your system.
I’m guessing you’re having memory issues (out of memory) if you’re actually crashing and not just disconnecting. If you hear a weird noise before crashing, your sound card can’t handle it, in which case you need to turn your sound quality down.