GW 2 PvE Discussion [Merged Threads]

GW 2 PvE Discussion [Merged Threads]

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Posted by: Polluxo.4967

Polluxo.4967

There is no sense of character advancement in this game. Gear is more about looking pretty, rather than being strong.

Yes, and that’s by design… If they would change that, they would have to change the entire concept on which GW2 was built…

I like the post about the dynamic events… Yes, they are “dynamic”. If you wander around the world, you’ll see events popping up without you having to do something. But, I agree, they’re not dynamic in execution and that would make it awesome.

I don’t have a problem with lack of gear progression.

GW1 didn’t have it, but it did have much better character customization in terms of playstyle/build. They destroyed most of that with GW2 but w/o gear progression to make up for it. There’s really no progression at all once you’ve unlocked your traits/skills.

I liked how many more unique skills there are in GW1. At least some of them seemed more interesting than the condition effects in gw2.

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Posted by: Amadeuz.4617

Amadeuz.4617

There is no sense of character advancement in this game. Gear is more about looking pretty, rather than being strong.

I don’t care about gear progression. In fact, I don’t want to stuck with another endless gear grind game, cuz I don’t find it fun.

But again, GW2 should improve more character customization, the attributes should be more variable, right now it’s seems everyone is going to DPS build, no much love for Condition dmg build, Tank build, Supporter dedicated build. Anet should improve more Character progression in term of playstyle/build/achievement, even I love the cosmetic progressions in the game, but I think it’s not enough for the endgame.

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Posted by: Algreg.3629

Algreg.3629

Algreg: “we shouldn´t bring up Wow here as a comparison though. It is a totally different game, even with the common game tag “MMORPG”. I never played it (well, 2 days when a friend send me a trial invite), but a lot of games with a similiar mechanic. It is NOT without a challenge to player skills, but in traditional MMORPG it was more about planning and building your character in gear and knowing what was required of your build in given situations, while GW2 really brings some action game aspects into the picture. And let´s be honest, many of us MMORPG veterans are far inferior in action game play compared to the enthusiasts of different genres. Also, anet is really trying something new here, I am eager to see how it will develop.”

(my responce)
I’m not sure why you can suggest not to compare this game to easily the closest comparison you can make that most people would recognize WoW is the most successfull mmo to date. It main streamed mmo playing to the point its become part of pop culture. Your comman man who doesnt even play video games knows what it is. Also, most people playing gw2 played an mmo before, and most likely WoW was one of em.

Anyway, end point….dont tell people what they can and cant compare something to. Just because you dont eat Lemons, doesnt mean i cant compare the flavor of an orange to lemons instead of a banana.

Also, gw2 made a lot of changes to the way your typical mmo works “just like wow did”. They tried once again to solve issues people didnt like about present mmos with new features to make the game even MORE casual and main stream than WoW was to the mmo’s before it (like ultima or EQ for examp). Just like WoW though some things worked…some things were turn offs. Though in their case more things worked and they are now the standard most people go by for what an MMO is. If something that worked in it is not present in this one, people will notice and complain. Just like i was upset when WoW felt too easy and death didnt feel impactful it was like ez-mode, still the pvp was new and fun and more of my friends could get into it without feeling like they had to sign their life away. However gw2 leaves a lot of my friends feeling unsatisfied and bored. The lack of e-sport features, the lack of many guild activities outside of WvW, the grind and absent feeling of accomplishment for world bosses are all things a large population of people were let down on.

Do you have any anger issues? I didn´t tell people what to do, just bringing up a suggestion and pointing out some basic differences between the usual MMORPG and GW2 without attacking anyone. But I guess once people have gone into the “everything sucks”-mode, decency has to fly into the bin, right?

and to correct your quirky analogy, yes, you can compare the taste of those fruits, but you cannot compare categories of fruits that do not a apply to one of them, you cannot compare the peel of a banana to that of a strawberry as it has none.

actualy, after the rereading, you did not even understand what this thread is about, jumping into a discussion about combat mechanics of the game to vent your overall dissatisfaction. Yes, we get it, you do not like the game, can I haz your stuff?

(edited by Algreg.3629)

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Posted by: TrickSmartly.7391

TrickSmartly.7391

I want raids. Limit it to ten man if that’s what you want. I want gear progression. I want something for hardcore players who grew up with rpgs, like progression, and won’t play games without it.

I want pvp and pve totally separated. This was the main reason why I bought this game. I was told in multiple videos and previews for this game that pve balance would not effect pvp or vice versus. And yet here I am, a little over a month after launch, reading a mesmer nerf among other things. This nerf is for pvp is my guess because mesmer deal low damage in dungeons.

I want a better community. I want celebrity streamers, which the game HAD but LOST. Kungen and Kripp were the face of the community and both make fun of gw2 while playing wow. Others would have appeared and a community would have emerged. Instead we get this, casualfest 2012 with displaced sheep either skulking back to wow or pining over the next big mmo flop.

The truth about games is that marketing has become as important if not more than production.

Feedback loop initiated.

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Posted by: wookie slayer.4259

wookie slayer.4259

I want raids. Limit it to ten man if that’s what you want. I want gear progression. I want something for hardcore players who grew up with rpgs, like progression, and won’t play games without it.

I want pvp and pve totally separated. This was the main reason why I bought this game. I was told in multiple videos and previews for this game that pve balance would not effect pvp or vice versus. And yet here I am, a little over a month after launch, reading a mesmer nerf among other things. This nerf is for pvp is my guess because mesmer deal low damage in dungeons.

I want a better community. I want celebrity streamers, which the game HAD but LOST. Kungen and Kripp were the face of the community and both make fun of gw2 while playing wow. Others would have appeared and a community would have emerged. Instead we get this, casualfest 2012 with displaced sheep either skulking back to wow or pining over the next big mmo flop.

The truth about games is that marketing has become as important if not more than production.

Feedback loop initiated.

I want what he wants raids/gear/and stuff for players that are good at the game. And the pvp/pve split needes to be there because balancing for pvp will destroy pve or vice versa.

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Posted by: GSSBlunaspike.4153

GSSBlunaspike.4153

The game was designed to cater to everyone. Ramping up the difficulty would cause a mass exodus of players that like to sit back and enjoy the game.

Theres also a reason why MMO’s that have steep difficulty are very low populated.

Not sure I can agree w/ this statement.

<That game which shall not be named> had plenty of incredibly challenging content and they still managed to break what is it now, 15 MILLION subscribers (I still can’t get over that number).

The key is to have content that catered to both player bases.

That game hasn’t had challenging content in like two expansions now. If you found it challenging, awesome. I can’t agree.

As for the level 80 areas being over turned, I disagree also. I don’t think you said that, but someone else did. I thought they were really fun. As I said my favorite encounters so far were the Temple Events. I enjoyed the hell out of those.

I would bet though that most, if not all, of the people saying “oh the content is so easy” can’t show one screenshot of them completing say Balthazar.

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Posted by: Ubung.7423

Ubung.7423

The game was designed to cater to everyone. Ramping up the difficulty would cause a mass exodus of players that like to sit back and enjoy the game.

Theres also a reason why MMO’s that have steep difficulty are very low populated.

Not sure I can agree w/ this statement.

<That game which shall not be named> had plenty of incredibly challenging content and they still managed to break what is it now, 15 MILLION subscribers (I still can’t get over that number).

The key is to have content that catered to both player bases.

That game hasn’t had challenging content in like two expansions now. If you found it challenging, awesome. I can’t agree.

As for the level 80 areas being over turned, I disagree also. I don’t think you said that, but someone else did. I thought they were really fun. As I said my favorite encounters so far were the Temple Events. I enjoyed the hell out of those.

I would bet though that most, if not all, of the people saying “oh the content is so easy” can’t show one screenshot of them completing say Balthazar.

This is why we had raids. They seperate people but also allows them to enjoy content at their own pace. Right now everything is easy / zergy once you hit about 5+ people. There is plenty in this game for people who dont need a challenge. For people who like a challenge there are explorable dungeons which are limited to 5 people.

We need somthing like raids to offer that highly difficult content for larger groups. Raids without gear grind or exclusive content / gear.

Wow focuses too much on the raiders.
GW 2 focuses too much on the non raiders.
A balance will bring an amazing mmo.

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Posted by: Lance Coolee.9480

Lance Coolee.9480

That game hasn’t had challenging content in like two expansions now. If you found it challenging, awesome. I can’t agree.

As for the level 80 areas being over turned, I disagree also. I don’t think you said that, but someone else did. I thought they were really fun. As I said my favorite encounters so far were the Temple Events. I enjoyed the hell out of those.

I would bet though that most, if not all, of the people saying “oh the content is so easy” can’t show one screenshot of them completing say Balthazar.

I really won’t argue for or against <that game> in here, I just don’t think this is the right venue or would it add any value to GW2 or this thread. I will say though that I did find a good number of raid events in that game challenging (mind you, our guild never viewed tutorials and always attempted the events fresh); as well, in many cases there were events that weren’t really challenging per se, but were just plain ol’ fun to do (a complete break from normal gameplay mechanics).

I would LOVE to see Balthazar go down. Unfortunately, I have yet to see it attempted by anyone in my world (I’ve never seen it uncontested, either). And I’m hoping it is as challenging as you say it is (Temple of Lyssa had some challenge to it though, but was easily accomplished by throwing more bodies at it). Yet still, it would be one of very very few encounters I found challenging or fun.

Mind you, I’m not arguing GW2’s fun factor. It was certainly fun the first time around, and I’d guess I can say I got my 60 bucks worth if I classified the game as a single player RPG w/ a multiplayer element.

“GW2 takes everything you love about GW1” – M. O’Brien
“We just don’t want players to grind in GW2” – C. Johanson
“The most important thing in any game should be the player” – R. Soesbee

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Posted by: Latorn.4209

Latorn.4209

Reading all these threads I’m surprised they don’t add a “gear treadmill” mode, similar to the way town clothes works. Not that I’d use it, but it would add another mode to dungeons, that allowed gear with different stats to drop to appease all the WoW fans lol.